X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=readme.txt;h=55e1feb891a5165bd92dc9c7550950bbee26ad37;hp=5e3f3e6200d60887e560c319a8e787cfbeca4f58;hb=refs%2Fheads%2Fmaster;hpb=623cf65eb525959ffe4852e046394b04eb207cb8 diff --git a/readme.txt b/readme.txt index 5e3f3e62..1f1f2d52 100644 --- a/readme.txt +++ b/readme.txt @@ -89,8 +89,8 @@ builtin_gpu - this is either Exophase's ARM NEON GPU (accurate and fast, gpu_peops or gpu_unai (depends on compile options). gpu_peops.so - P.E.Op.S. soft GPU, reasonably accurate but slow (also found with older emulators on PC) -gpu_unai.so - Unai's plugin from PCSX4ALL project. Faster than P.E.Op.S. - but has some glitches. +gpu_unai_old.so- Unai's plugin from PCSX4ALL project. Faster than P.E.Op.S. + but has some glitches (old version). gpu_gles.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. Occasionally faster but has lots of glitches and seems to be rather unstable (may crash the driver/system). @@ -113,6 +113,14 @@ the main menu where it is possible to enable/disable individual cheats. Changelog --------- +r24 (2024-01-22) +* HLE compatibility has been greatly improved +* various compatibility and accuracy improvements ++ support for more lightgun types +- savestates from older versions might not work, especially if HLE was used. + Memory card files remain fully compatible. +* many small changes I forgot about + r23 (2022-03-14) * many fixes from various contributors on github and from the libretro fork * dynarec related slowdowns have been greatly reduced