X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=readme.txt;h=a2597da555276f344ac289135d5f2059047afc04;hp=a935590e0af3c1abe8cf60b8f5dfbb007dd82580;hb=0507e4f1e5c28ea0e5214b32ed1f6f571f7b8066;hpb=b0c8d18bf55501826846f49e287aadf859ac5cf0;ds=sidebyside diff --git a/readme.txt b/readme.txt index a935590e..a2597da5 100644 --- a/readme.txt +++ b/readme.txt @@ -14,7 +14,9 @@ Ari64, NEON GTE code and more performance improvements. It was created for Pandora handheld, but should be usable on other devices after some code adjustments (N900, GPH Wiz/Caanoo versions are also available). -PCSX ReARMed features GPU plugin from PCSX4ALL project. +PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces +pixel perfect graphics at very high performance. There is also Una-i's GPU +plugin from PCSX4ALL project, and traditional P.E.Op.S. one. Usage @@ -57,18 +59,41 @@ Plugins GPU (graphics) and SPU (sound) plugins can be selected in [BIOS/Plugins] menu: -builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. -gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. +builtin_gpu - this is either Exophase's ARM NEON GPU (accurate and fast, + available if platform supports NEON), else it's P.E.Op.S. + soft GPU (accurate but slow). +gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster than P.E.Op.S. + but has some glitches. gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. Occasionally faster but has lots of glitches and seems to be rather unstable (may crash the system). -builtin_spu - P.E.Op.S. SPU plugin. +gpuPEOPS.so - P.E.Op.S. soft GPU (in case builtin one is NEON) +builtin_spu - P.E.Op.S. SPU plugin, optimized for ARM. spunull.so - NULL plugin, i.e. no sound emulation. Changelog --------- +r13 (2012-01-09) +* yet more fixes for regressions from earlier versions +* various fixes for NEON GPU (in collaboration with Exophase) ++ NEON GPU supports interlace mode now, but it's not always + enabled due to frameskip glithes (can be changed in the menu) +* cdda should resume on savestate load now +* fixed date display in menus to honour locale ++ pandora: added support for minimizing the emulator (while ingame only) + +r12 (2011-12-24) ++ new ARM NEON GPU rasterizer from Exophase (NEON hardware required) ++ new GPU emulation code ++ new analog controller configurator +* changed frameskip handling (again..), higher values supported +* fixed several more regressions from earlier versions +* changed cdrom code with hope for better compatibility +* sprite optimization for PCSX4ALL plugin ++ Caanoo: added vibration support + r11 (2011-10-31) + added Wiz support * Caanoo: fixed tv-out @@ -242,6 +267,10 @@ Emulator core: Dario, NeToU, siveritas (Various bugfixes) Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) +NEON GPU plugin: + (C) 2011-2012 Exophase + (C) 2011-2012 notaz + PCSX4ALL GPU plugin: (C) 2010 PCSX4ALL Team (C) 2010 Unai @@ -255,25 +284,31 @@ GLES plugin (psx4m project): Proger Pickle -builtin GPU/SPU plugin: +P.E.Op.S. GPU plugin: (C) Pete Bernert and the P.E.Op.S. team -builtin SPU plugin: +P.E.Op.S. SPU plugin: (C) Pete Bernert and the P.E.Op.S. team (C) SPU2-X, gigaherz, Pcsx2 Development Team shalma + notaz MIPS->ARM recompiler: (C) 2009-2011 Ari64 integration, optimization and frontend: - (C) 2010-2011 notaz + (C) 2010-2012 notaz -some implementation ideas (and maybe code?) likely originated from +Special thanks to Mednafen author, shalma/gretar and Rokas for +various help while developing this emulator. + +Some implementation ideas (and maybe code?) likely originated from MAME/smf/pSXauthor and were integrated by various people to PCSX. Source code is released under GNU GPL license, version 2 or later. -See COPYING included in the archive (.pnd can be extracted using unsquashfs). +See COPYING included in the archive (pandora version's .pnd can be +extracted using unsquashfs). + The source code is available in a GIT repository at: git://notaz.gp2x.de/~notaz/pcsx_rearmed.git