X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=readme.txt;h=b1459c8fa1cb34c0fe40d0548d7fff3c00f12149;hp=ab46551b5a23809cf77213f62e67d0b8935eb001;hb=d1c75d1e58c4718c9407ad50798cfc24900487de;hpb=c069dc1bff054b9e47ba7bdf9a2fc8344b90ea89 diff --git a/readme.txt b/readme.txt index ab46551b..b1459c8f 100644 --- a/readme.txt +++ b/readme.txt @@ -75,6 +75,25 @@ spunull.so - NULL plugin, i.e. no sound emulation. Changelog --------- +r14 (2012-03-04) +* GLES GPU: implemented frameskip +* GLES GPU: merged some changes from schtruck/FPSE +* Caanoo: potential workaround for save corruption + (always exit emulator cleanly before turning off the console + to reduce chance of corruption) +* Caanoo: fixed a bug in GTE code (graphic glitches in some games) +* Caanoo: reworked vibration support, should support more games +* various refactoring/minor tweaks + +r13 (2012-01-09) +* yet more fixes for regressions from earlier versions +* various fixes for NEON GPU (in collaboration with Exophase) ++ NEON GPU supports interlace mode now, but it's not always + enabled due to frameskip glithes (can be changed in the menu) +* cdda should resume on savestate load now +* fixed date display in menus to honour locale ++ pandora: added support for minimizing the emulator (while ingame only) + r12 (2011-12-24) + new ARM NEON GPU rasterizer from Exophase (NEON hardware required) + new GPU emulation code @@ -259,8 +278,8 @@ Emulator core: Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) NEON GPU plugin: - (C) 2011 Exophase - (C) 2011 notaz + (C) 2011-2012 Exophase + (C) 2011-2012 notaz PCSX4ALL GPU plugin: (C) 2010 PCSX4ALL Team @@ -288,13 +307,18 @@ MIPS->ARM recompiler: (C) 2009-2011 Ari64 integration, optimization and frontend: - (C) 2010-2011 notaz + (C) 2010-2012 notaz + +Special thanks to Mednafen author, shalma/gretar and Rokas for +various help while developing this emulator. -some implementation ideas (and maybe code?) likely originated from +Some implementation ideas (and maybe code?) likely originated from MAME/smf/pSXauthor and were integrated by various people to PCSX. Source code is released under GNU GPL license, version 2 or later. -See COPYING included in the archive (.pnd can be extracted using unsquashfs). +See COPYING included in the archive (pandora version's .pnd can be +extracted using unsquashfs). + The source code is available in a GIT repository at: git://notaz.gp2x.de/~notaz/pcsx_rearmed.git