X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=readme.txt;h=fbd411ec9858b0cad7917d2106507a1149f0a6e6;hp=b1459c8fa1cb34c0fe40d0548d7fff3c00f12149;hb=603efa29ac7176c5dc27cab52007d4c9f61c3069;hpb=ea1f6f2f95a7e4df3da3fd8433aca1718ea5c575 diff --git a/readme.txt b/readme.txt index b1459c8f..fbd411ec 100644 --- a/readme.txt +++ b/readme.txt @@ -1,5 +1,5 @@ -PCSX-ReARMed - yet another PCSX fork +PCSX-ReARMed - yet another PCSX fork, ARM special http://notaz.gp2x.de/pcsx_rearmed.php @@ -12,7 +12,7 @@ which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is ARM architecture oriented and features MIPS->ARM recompiler by Ari64, NEON GTE code and more performance improvements. It was created for Pandora handheld, but should be usable on other devices after some code -adjustments (N900, GPH Wiz/Caanoo versions are also available). +adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available). PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces pixel perfect graphics at very high performance. There is also Una-i's GPU @@ -60,21 +60,58 @@ GPU (graphics) and SPU (sound) plugins can be selected in [BIOS/Plugins] menu: builtin_gpu - this is either Exophase's ARM NEON GPU (accurate and fast, - available if platform supports NEON), else it's P.E.Op.S. - soft GPU (accurate but slow). -gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster than P.E.Op.S. + available if platform supports NEON, like on pandoa), + gpu_peops or gpu_unai (depends on compile options). +gpu_peops.so - P.E.Op.S. soft GPU, reasonably accurate but slow + (also found with older emulators on PC) +gpu_unai.so - Unai's plugin from PCSX4ALL project. Faster than P.E.Op.S. but has some glitches. -gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. +gpu_gles.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. Occasionally faster but has lots of glitches and seems to - be rather unstable (may crash the system). -gpuPEOPS.so - P.E.Op.S. soft GPU (in case builtin one is NEON) + be rather unstable (may crash the driver/system). builtin_spu - P.E.Op.S. SPU plugin, optimized for ARM. spunull.so - NULL plugin, i.e. no sound emulation. + May cause compatibility problems. + + +Cheats +------ + +PCSX and cwcheat cheat formats are supported. PCSX .cht file can be loaded from +"extra stuff" menu after game is loaded, while cwcheat cheats are automatically +loaded from cheatpops.db file, if one is present in emulator's directory and +has any cheats for the loaded game in it. +If any of those files are successfully loaded, 'cheats' option will appear in +the main menu where it is possible to enable/disable individual cheats. Changelog --------- +r16 (2012-11-10) ++ gpu_neon now has new hires rendering mode + (sometimes slow and occasionally glitchy) ++ integrated M-HT's scale2x and eagle2x filters + (works for 512x256 or lower resolution games) ++ pandora: added gamma/brightness control (requires SZ 1.52) +* pandora: some improvements for nub support ++ added fast forward support +* fixed some glitches after loading savestates from r14 or earlier + +r15 (2012-08-02) +* various compatibility fixes +* attempts to fix various SPU issues +* Exophase fixed blending issue in his NEON GPU +* fixed some potential crashes +* gpu_unai: merged range fix from Franxis ++ added cheat support ++ menu: pressing a key in file list now seeks to a file ++ new code, fixes and refactoring to improve portability: + support RAM offset, translation cache in data segment, + SDL support, multiple sound output methods, configure script +* unified plugin names for all ports ++ initial libretro support + r14 (2012-03-04) * GLES GPU: implemented frameskip * GLES GPU: merged some changes from schtruck/FPSE