otherwise in case interrupt happens, target insn is executed twice,
causing occasional glitches in Tekken 2.
Also clear branch flag for it - it's not in delay slot.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64369
e17a0e51-4ae3-4d35-97c3-
1a29b211df97
psxRegs.GPR.r[reg] = rold;
execI(); // first branch opcode
psxRegs.GPR.r[reg] = rnew;
psxRegs.GPR.r[reg] = rold;
execI(); // first branch opcode
psxRegs.GPR.r[reg] = rnew;
}
static void delayWrite(int reg, u32 bpc) {
}
static void delayWrite(int reg, u32 bpc) {