From: notaz Date: Thu, 16 Jun 2011 15:43:51 +0000 (+0300) Subject: arm_utils: relax alignment requirements X-Git-Tag: r9~82 X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff_plain;h=69f0df9cbaed6620a190ac289958c5bf7c079d92 arm_utils: relax alignment requirements the code needing alignment isn't reached often anyway. --- diff --git a/frontend/arm_utils.s b/frontend/arm_utils.s index 4e561f93..d1319230 100644 --- a/frontend/arm_utils.s +++ b/frontend/arm_utils.s @@ -15,7 +15,8 @@ bgr555_to_rgb565: mov r3, #0x07c0 vdup.16 q15, r3 - sub r2, r2, #64 + subs r2, r2, #64 + blt btr16_end64 0: vldmia r1!, {q0-q3} vshl.u16 q4, q0, #11 @@ -38,20 +39,36 @@ bgr555_to_rgb565: subs r2, r2, #64 bge 0b +btr16_end64: adds r2, r2, #64 bxeq lr + subs r2, r2, #16 + blt btr16_end16 - @ handle the remainder + @ handle the remainder (reasonably rare) 0: - vld1.16 {q0}, [r1, :64]! + vld1.16 {q0}, [r1]! vshl.u16 q1, q0, #11 vshl.u16 q2, q0, #1 vsri.u16 q1, q0, #10 vbit q1, q2, q15 subs r2, r2, #16 - vst1.16 {q1}, [r0, :64]! - bgt 0b + vst1.16 {q1}, [r0]! + bge 0b +btr16_end16: + adds r2, r2, #16 + bxeq lr + subs r2, r2, #8 + bxlt lr + + @ very rare + vld1.16 d0, [r1]! + vshl.u16 d1, d0, #11 + vshl.u16 d2, d0, #1 + vsri.u16 d1, d0, #10 + vbit d1, d2, d30 + vst1.16 d1, [r0]! bx lr diff --git a/plugins/dfxvideo/draw_fb.c b/plugins/dfxvideo/draw_fb.c index dbf0fc84..b5608130 100644 --- a/plugins/dfxvideo/draw_fb.c +++ b/plugins/dfxvideo/draw_fb.c @@ -21,7 +21,7 @@ unsigned long lSetMask; static void blit(void) { - int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_... + int px = PSXDisplay.DisplayPosition.x & ~1; // XXX: align needed by bgr*_to_... int py = PSXDisplay.DisplayPosition.y; int w = PreviousPSXDisplay.Range.x1; int h = PreviousPSXDisplay.DisplayMode.y; diff --git a/plugins/gpu_unai/gpu.cpp b/plugins/gpu_unai/gpu.cpp index 5152327a..0ef8f51f 100644 --- a/plugins/gpu_unai/gpu.cpp +++ b/plugins/gpu_unai/gpu.cpp @@ -879,7 +879,7 @@ static void blit(void) u16 *srcs; u8 *dest; - x0 = DisplayArea[0] & ~3; // alignment needed by blitter + x0 = DisplayArea[0] & ~1; // alignment needed by blitter y0 = DisplayArea[1]; srcs = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];