From: notaz Date: Mon, 1 Apr 2013 16:24:27 +0000 (+0300) Subject: psx_gpu: support relative jumptables X-Git-Tag: r20~102 X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff_plain;h=8184d7c5f6db0b05fafeaaed69ef18d22a60c451 psx_gpu: support relative jumptables stupid Mach-O --- diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S index 8df7acad..63252b0f 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S @@ -194,10 +194,38 @@ .align 4 +#ifndef __MACH__ + #define function(name) \ .global name; \ + .type name, %function; \ name: \ +#define JT_OP_REL(table_label, index_reg, temp) +#define JT_OP(x...) x +#define JTE(start, target) target + +#else + +#define function(name) \ + .globl _##name; \ + name: \ + _##name: \ + +#define JT_OP_REL(table_label, index_reg, temp) \ + adr temp, table_label; \ + ldr temp, [ temp, index_reg, lsl #2 ]; \ + add pc, pc, temp \ + +#define JT_OP(x...) +#define JTE(start, target) (target - start) + +#define flush_render_block_buffer _flush_render_block_buffer +#define setup_sprite_untextured_simple _setup_sprite_untextured_simple +#define update_texture_8bpp_cache _update_texture_8bpp_cache + +#endif + @ r0: psx_gpu @ r1: v_a @ r2: v_b @@ -2493,17 +2521,19 @@ function(setup_blocks_shaded_untextured_##dithering##_unswizzled_direct) \ vmlal.u8 pixels, g_whole_8, d64_4; \ vmlal.u8 pixels, b_whole_8, d64_128; \ \ - ldr pc, [ pc, right_mask, lsl #2 ]; \ + JT_OP_REL(100f, right_mask, temp); \ + JT_OP(ldr pc, [ pc, right_mask, lsl #2 ]); \ nop; \ + 100: \ nop; \ - .word 4f; \ - .word 5f; \ - .word 6f; \ - .word 7f; \ - .word 8f; \ - .word 9f; \ - .word 10f; \ - .word 11f; \ + .word JTE(100b, 4f); \ + .word JTE(100b, 5f); \ + .word JTE(100b, 6f); \ + .word JTE(100b, 7f); \ + .word JTE(100b, 8f); \ + .word JTE(100b, 9f); \ + .word JTE(100b, 10f); \ + .word JTE(100b, 11f); \ \ 4: \ vst1.u16 { pixels_low[0] }, [ fb_ptr ]; \ @@ -4392,6 +4422,8 @@ function(render_block_fill_body) #define fb_ptr_advance_column r12 #define texture_block_ptr r14 +#define temp r14 + #define texture_page_ptr r3 #define left_block_mask r4 #define right_block_mask r5 @@ -5212,24 +5244,26 @@ function(setup_sprite_##texture_mode##x4mode) \ add block, block, num_blocks, lsl #6; \ \ orreq control_mask, control_mask, #0x2; \ - ldr pc, [ pc, control_mask, lsl #2 ]; \ + JT_OP_REL(9f, control_mask, temp); \ + JT_OP(ldr pc, [ pc, control_mask, lsl #2 ]); \ nop; \ \ - .word setup_sprite_##texture_mode##_multi_multi_full_full##x4mode; \ - .word setup_sprite_##texture_mode##_single_multi_full_none##x4mode; \ - .word setup_sprite_##texture_mode##_multi_single_full_full##x4mode; \ - .word setup_sprite_##texture_mode##_single_single_full_none##x4mode; \ - .word setup_sprite_##texture_mode##_multi_multi_half_full##x4mode; \ - .word setup_sprite_##texture_mode##_single_multi_half_right##x4mode; \ - .word setup_sprite_##texture_mode##_multi_single_half_full##x4mode; \ - .word setup_sprite_##texture_mode##_single_single_half_right##x4mode; \ - .word setup_sprite_##texture_mode##_multi_multi_full_half##x4mode; \ - .word setup_sprite_##texture_mode##_single_multi_half_left##x4mode; \ - .word setup_sprite_##texture_mode##_multi_single_full_half##x4mode; \ - .word setup_sprite_##texture_mode##_single_single_half_left##x4mode; \ - .word setup_sprite_##texture_mode##_multi_multi_half_half##x4mode; \ + 9: \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_multi_full_full##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_multi_full_none##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_single_full_full##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_single_full_none##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_multi_half_full##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_multi_half_right##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_single_half_full##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_single_half_right##x4mode);\ + .word JTE(9b, setup_sprite_##texture_mode##_multi_multi_full_half##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_multi_half_left##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_single_full_half##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_single_single_half_left##x4mode); \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_multi_half_half##x4mode); \ .word 0x00000000; \ - .word setup_sprite_##texture_mode##_multi_single_half_half##x4mode; \ + .word JTE(9b, setup_sprite_##texture_mode##_multi_single_half_half##x4mode); \ setup_sprite_tiled_builder(4bpp,); @@ -5334,6 +5368,7 @@ function(texture_sprite_blocks_8bpp) #undef texels_wide_high #undef texels_wide #undef fb_ptr2 +#undef temp #define psx_gpu r0 #define x r1