From: gameblabla Date: Sun, 22 Aug 2021 22:29:02 +0000 (+0000) Subject: CDROM: Ignore sectors with channel number 255 (#195) X-Git-Tag: r23~133 X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=commitdiff_plain;h=e73e384cfacbb9b03d14f809e1283dc715068e3c CDROM: Ignore sectors with channel number 255 (#195) This was inspired by the fix in Duckstation : https://github.com/stenzek/duckstation/commit/0710e3b6d384526ed939f742f8f657623bb354bb Some games have junk audio sectors with a channel number of 255. If these are not skipped, then they will play wrong file. This was tested on "Blue's Clues : Blue's Big Musical" and it fixed the missing audio there. Taxi 2 is also said to be affected by this. --- diff --git a/libpcsxcore/cdrom.c b/libpcsxcore/cdrom.c index 16b7ca1a..7cba92ee 100644 --- a/libpcsxcore/cdrom.c +++ b/libpcsxcore/cdrom.c @@ -1116,9 +1116,14 @@ void cdrReadInterrupt() { cdr.Channel = cdr.Transfer[4 + 1]; } + /* Gameblabla + * Skips playing on channel 255. + * Fixes missing audio in Blue's Clues : Blue's Big Musical. (Should also fix Taxi 2) + * TODO : Check if this is the proper behaviour. + * */ if((cdr.Transfer[4 + 2] & 0x4) && (cdr.Transfer[4 + 1] == cdr.Channel) && - (cdr.Transfer[4 + 0] == cdr.File)) { + (cdr.Transfer[4 + 0] == cdr.File) && cdr.Channel != 255) { int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector); if (!ret) { cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo);