From 134f81ec45254560f7eee08bb0b59d403449c5e0 Mon Sep 17 00:00:00 2001 From: notaz Date: Wed, 13 Mar 2013 01:51:32 +0200 Subject: [PATCH 1/1] psx_gpu: fix mask set in blend_blocks variant thanks to Exophase for help with coming up with this fix --- plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S | 2 ++ 1 file changed, 2 insertions(+) diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S index 344331df..d8fb1536 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S @@ -4280,6 +4280,7 @@ function(blend_blocks_textured_unblended_on) beq 1f 0: + vorr.u16 pixels, pixels, msb_mask vorr.u16 draw_mask, draw_mask, write_mask vbif.u16 fb_pixels, pixels, draw_mask vst1.u16 { fb_pixels }, [ fb_ptr ] @@ -4294,6 +4295,7 @@ function(blend_blocks_textured_unblended_on) bne 0b 1: + vorr.u16 pixels, pixels, msb_mask vorr.u16 draw_mask, draw_mask, write_mask vbif.u16 fb_pixels, pixels, draw_mask vst1.u16 { fb_pixels }, [ fb_ptr ] -- 2.39.2