From: notaz Date: Tue, 7 Oct 2008 16:16:14 +0000 (+0000) Subject: changed sh/hi handling for Pirates! Gold X-Git-Tag: v1.85~386 X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=picodrive.git;a=commitdiff_plain;h=40644bfedd0b60d309dd23bc1e698ae3fa75375a changed sh/hi handling for Pirates! Gold git-svn-id: file:///home/notaz/opt/svn/PicoDrive@594 be3aeb3a-fb24-0410-a615-afba39da0efa --- diff --git a/pico/draw.c b/pico/draw.c index 551b3d6..b915514 100644 --- a/pico/draw.c +++ b/pico/draw.c @@ -10,12 +10,16 @@ * The renderer has 4 modes now: * - normal * - shadow/hilight (s/h) - * - "sonic mode" for midline palette changes - * - accurate sprites (AS) + * - "sonic mode" for midline palette changes (8bit mode only) + * - accurate sprites (AS) [+ s/h] * * AS and s/h both use upper bits for both priority and shadow/hilight flags. * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game. * AS is enabled by user and takes priority over "sonic mode". + * + * not handled properly: + * - hilight op on shadow tile + * - AS + s/h (s/h sprite flag interferes with and cleared by AS code) */ #include "pico_int.h" @@ -150,25 +154,25 @@ TileFlipMaker(TileFlip,pix_just_write) // draw a sprite pixel, process operator colors #define pix_sh(x) \ if (!t); \ - else if (t==0xe) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \ - else if (t==0xf) pd[x]= pd[x] |0xc0; /* shadow */ \ + else if (t>=0xe) pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \ else pd[x]=pal|t TileNormMaker(TileNormSH, pix_sh) TileFlipMaker(TileFlipSH, pix_sh) -// draw a sprite pixel ignoring operator colors -#define pix_sh_noop(x) \ - if (t && t < 0xe) \ - pd[x]=pal|t +// draw a sprite pixel, mark operator colors +#define pix_sh_markop(x) \ + if (!t); \ + else if (t>=0xe) pd[x]|=0x80; \ + else pd[x]=pal|t -TileNormMaker(TileNormSH_noop, pix_sh_noop) -TileFlipMaker(TileFlipSH_noop, pix_sh_noop) +TileNormMaker(TileNormSH_markop, pix_sh_markop) +TileFlipMaker(TileFlipSH_markop, pix_sh_markop) -// process operator pixels only, apply only on low pri tiles +// process operator pixels only, apply only on low pri tiles and other op pixels #define pix_sh_onlyop(x) \ - if (t==0xe && (pd[x]&0x40)) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \ - else if (t==0xf && (pd[x]&0x40)) pd[x]= pd[x] |0xc0; /* shadow */ + if (t>=0xe && (pd[x]&0xc0)) \ + pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \ TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop) TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop) @@ -524,12 +528,13 @@ static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache static void DrawTilesFromCacheShPrep(void) { // as some layer has covered whole line with hi priority tiles, - // we can process whole line and then act as if sh/hi mode was off. + // we can process whole line and then act as if sh/hi mode was off, + // but leave lo pri op sprite markers alone int c = 320/4, *zb = (int *)(HighCol+8); rendstatus |= PDRAW_SHHI_DONE; while (c--) { - *zb++ &= 0x3f3f3f3f; + *zb++ &= 0xbfbfbfbf; } } @@ -576,8 +581,8 @@ static void DrawTilesFromCache(int *hc, int sh, int rlim) addr+=(unsigned int)code>>25; // y offset into tile dx=(code>>16)&0x1ff; zb = HighCol+dx; - *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; - *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; + *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; + *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; pal=((code>>9)&0x30); if (rlim-dx < 0) goto last_cut_tile; @@ -661,8 +666,8 @@ static void DrawSprite(int *sprite, int sh) pal|=sh<<6; if (sh && (code&0x6000) == 0x6000) { - if(code&0x0800) fTileFunc=TileFlipSH_noop; - else fTileFunc=TileNormSH_noop; + if(code&0x0800) fTileFunc=TileFlipSH_markop; + else fTileFunc=TileNormSH_markop; } else { if(code&0x0800) fTileFunc=TileFlip; else fTileFunc=TileNorm; @@ -771,8 +776,13 @@ static void DrawAllSpritesInterlace(int pri, int sh) #ifndef _ASM_DRAW_C -// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size -// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8 +/* + * s/h drawing: lo_layers|40, lo_sprites|40 && mark_op, + * hi_layers&=~40, hi_sprites + * + * Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size + * Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8 + */ static void DrawSpritesSHi(unsigned char *sprited) { int (*fTileFunc)(int sx,int addr,int pal);