X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=sdl_omap.git;a=blobdiff_plain;f=README.OMAP;h=96af2405c0b6d0f2fe6be59487f1a85ed2ba6d59;hp=1c04162ea07c486357f757d184a68b16055409d9;hb=5cc6dcb71c2f2f24e54bf1ab9f09d8e560e8e4d9;hpb=89df27462960a9edac9a4eb9919a20038c6f2c8d diff --git a/README.OMAP b/README.OMAP index 1c04162..96af240 100644 --- a/README.OMAP +++ b/README.OMAP @@ -75,6 +75,15 @@ SDL_OMAP_FORCE_DOUBLEBUF: Note that if app isn't updating whole buffer each frame, it will glitch. This is the same as specifying SDL_DOUBLEBUF to SDL_SetVideoMode. +SDL_OMAP_FORCE_DIRECTBUF: + When double buffering is not used, this option forces all blits to go + directly to the framebuffer (SDL_UpdateRect[s]() has no effect), which will + give speed but may cause flickering. Otherwise all blits will go to offscreen + buffer and SDL_UpdateRect[s]() is needed to update the screen (this is how + standard SDL works too). + When double buffering is used, this option has no effect (all blits always + go to back buffer that's displayed after flip). + SDL_OMAP_NO_TS_TRANSLATE: Disable automatic touchscreen screen -> layer coordinate translation, return real screen coordinates. @@ -97,6 +106,9 @@ force_vsync = 1/0 # same as SDL_OMAP_FORCE_DOUBLEBUF force_doublebuf = 1/0 +# same as SDL_OMAP_FORCE_DIRECTBUF +force_directbuf = 1/0 + # same as SDL_OMAP_NO_TS_TRANSLATE no_ts_translate = 1/0