chop RaptorBot animations : 2 secs/frame : palette 4
GOLIATH ANIMATION CONVERTION ...
rem ** CHOP the animations **
call spr gv0601 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gv0601.anm
Used 6 sprites, with a total of 32 characters, in 0.1 seconds

Used 8 sprites, with a total of 39 characters, in 1.0 seconds

Used 8 sprites, with a total of 41 characters, in 1.0 seconds

Used 14 sprites, with a total of 50 characters, in 1.0 seconds

Used 9 sprites, with a total of 39 characters, in 1.0 seconds

Used 9 sprites, with a total of 40 characters, in 1.0 seconds

Used 11 sprites, with a total of 41 characters, in 1.0 seconds

Used 10 sprites, with a total of 41 characters, in 1.0 seconds

Used 10 sprites, with a total of 40 characters, in 1.0 seconds

call spr gv0602 %1 1
chop /t1 /b254 /r253 /c240 /p1 gv0602.anm
Used 1 sprites, with a total of 9 characters, in 0.0 seconds

Used 2 sprites, with a total of 9 characters, in 0.0 seconds

Used 5 sprites, with a total of 38 characters, in 0.5 seconds

Used 5 sprites, with a total of 27 characters, in 0.0 seconds

Used 3 sprites, with a total of 18 characters, in 0.0 seconds

Used 1 sprites, with a total of 1 characters, in 0.0 seconds

call spr gv0603 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gv0603.anm
Used 7 sprites, with a total of 35 characters, in 1.0 seconds

Used 6 sprites, with a total of 32 characters, in 0.3 seconds

Used 5 sprites, with a total of 32 characters, in 0.1 seconds

Used 5 sprites, with a total of 32 characters, in 0.0 seconds

Used 5 sprites, with a total of 34 characters, in 0.2 seconds

call spr gv0605 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gv0605.anm
Used 7 sprites, with a total of 33 characters, in 1.0 seconds

Used 7 sprites, with a total of 31 characters, in 0.4 seconds

Used 7 sprites, with a total of 34 characters, in 1.0 seconds

Used 8 sprites, with a total of 30 characters, in 1.0 seconds

Used 7 sprites, with a total of 32 characters, in 0.5 seconds

Used 4 sprites, with a total of 16 characters, in 0.0 seconds

call spr gv0606 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gv0606.anm
Used 9 sprites, with a total of 58 characters, in 1.0 seconds

Used 9 sprites, with a total of 35 characters, in 1.0 seconds

Used 10 sprites, with a total of 55 characters, in 1.0 seconds

Used 16 sprites, with a total of 57 characters, in 1.0 seconds

Used 7 sprites, with a total of 37 characters, in 1.0 seconds

call spr gv0607 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gv0607.anm
Used 1 sprites, with a total of 16 characters, in 0.0 seconds

Used 4 sprites, with a total of 17 characters, in 0.0 seconds

Used 2 sprites, with a total of 16 characters, in 0.0 seconds

Used 4 sprites, with a total of 17 characters, in 0.0 seconds

Used 3 sprites, with a total of 18 characters, in 0.0 seconds

Used 2 sprites, with a total of 18 characters, in 0.0 seconds

Used 3 sprites, with a total of 22 characters, in 0.0 seconds

Used 6 sprites, with a total of 20 characters, in 0.1 seconds

Used 2 sprites, with a total of 14 characters, in 0.0 seconds

Used 2 sprites, with a total of 14 characters, in 0.0 seconds

Used 2 sprites, with a total of 16 characters, in 0.0 seconds

call spr gg8402 %1 1
chop /t1 /b254 /r253 /c240 /p1 gg8402.anm
Used 11 sprites, with a total of 42 characters, in 1.0 seconds

Used 19 sprites, with a total of 73 characters, in 1.0 seconds

rem ** COLLECT the animations **
call col gv0601
collect gv0601.col
call col gv0602
collect gv0602.col
call col gv0603
collect gv0603.col
call col gv0605
collect gv0605.col
call col gv0606
collect gv0606.col
call col gv0607
collect gv0607.col
call col gg8402
collect gg8402.col
call modany2

.ANY FILE FORMATTER V1.00CPS

Sequence # (2 letter prefix+seq # (gg01))? gv06
Working ... gv0601.any --> gv0601.ant
Working ... gv0602.any --> gv0602.ant
Working ... gv0603.any --> gv0603.ant
Working ... gv0604.any --> gv0604.ant
Working ... gv0605.any --> gv0605.ant
Working ... gv0606.any --> gv0606.ant
Working ... gv0607.any --> gv0607.ant

OK! All done.
