chop RaptorBot animations : 2 secs/frame : palette 4
GOLIATH ANIMATION CONVERTION ...
rem ** CHOP the animations **
call spr gg9301 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gg9301.anm
Used 1 sprites, with a total of 1 characters, in 0.0 seconds

Used 2 sprites, with a total of 8 characters, in 0.0 seconds

Used 2 sprites, with a total of 8 characters, in 0.0 seconds

Used 2 sprites, with a total of 8 characters, in 0.0 seconds

Used 2 sprites, with a total of 6 characters, in 0.0 seconds

Used 1 sprites, with a total of 6 characters, in 0.0 seconds

Used 2 sprites, with a total of 7 characters, in 0.0 seconds

Used 1 sprites, with a total of 6 characters, in 0.0 seconds

call spr gg9302 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gg9302.anm
Used 1 sprites, with a total of 4 characters, in 0.0 seconds

Used 5 sprites, with a total of 26 characters, in 0.2 seconds

Used 4 sprites, with a total of 18 characters, in 0.0 seconds

Used 5 sprites, with a total of 18 characters, in 0.0 seconds

Used 6 sprites, with a total of 18 characters, in 0.0 seconds

Used 4 sprites, with a total of 17 characters, in 0.0 seconds

Used 6 sprites, with a total of 21 characters, in 0.1 seconds

Used 5 sprites, with a total of 20 characters, in 0.0 seconds

Used 3 sprites, with a total of 16 characters, in 0.0 seconds

Used 2 sprites, with a total of 13 characters, in 0.0 seconds

Used 2 sprites, with a total of 13 characters, in 0.0 seconds

call spr gg9303 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gg9303.anm
Used 5 sprites, with a total of 20 characters, in 0.0 seconds

Used 1 sprites, with a total of 12 characters, in 0.0 seconds

Used 2 sprites, with a total of 10 characters, in 0.0 seconds

Used 2 sprites, with a total of 10 characters, in 0.0 seconds

Used 2 sprites, with a total of 8 characters, in 0.0 seconds

call spr gg9304 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gg9304.anm
Used 1 sprites, with a total of 16 characters, in 0.0 seconds

Used 2 sprites, with a total of 15 characters, in 0.0 seconds

Used 2 sprites, with a total of 13 characters, in 0.0 seconds

Used 1 sprites, with a total of 8 characters, in 0.0 seconds

Used 1 sprites, with a total of 12 characters, in 0.0 seconds

Used 1 sprites, with a total of 12 characters, in 0.0 seconds

Used 1 sprites, with a total of 12 characters, in 0.0 seconds

Used 2 sprites, with a total of 11 characters, in 0.0 seconds

Used 1 sprites, with a total of 12 characters, in 0.0 seconds

call spr gg9305 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gg9305.anm
Used 3 sprites, with a total of 12 characters, in 0.0 seconds

Used 3 sprites, with a total of 12 characters, in 0.0 seconds

Used 2 sprites, with a total of 10 characters, in 0.0 seconds

Used 2 sprites, with a total of 10 characters, in 0.0 seconds

Used 2 sprites, with a total of 10 characters, in 0.0 seconds

Used 3 sprites, with a total of 10 characters, in 0.0 seconds

call spr gg9306 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gg9306.anm
Used 3 sprites, with a total of 14 characters, in 0.0 seconds

Used 3 sprites, with a total of 13 characters, in 0.0 seconds

Used 3 sprites, with a total of 11 characters, in 0.0 seconds

Used 3 sprites, with a total of 13 characters, in 0.0 seconds

Used 3 sprites, with a total of 15 characters, in 0.0 seconds

Used 3 sprites, with a total of 11 characters, in 0.0 seconds

call spr gg9307 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gg9307.anm
Used 3 sprites, with a total of 21 characters, in 0.0 seconds

Used 3 sprites, with a total of 21 characters, in 0.0 seconds

Used 4 sprites, with a total of 12 characters, in 0.0 seconds

Used 5 sprites, with a total of 7 characters, in 0.0 seconds

Used 3 sprites, with a total of 4 characters, in 0.0 seconds

rem ** COLLECT the animations **
call col gg9301
collect gg9301.col
call col gg9302
collect gg9302.col
call col gg9303
collect gg9303.col
call col gg9304
collect gg9304.col
call col gg9305
collect gg9305.col
call col gg9306
collect gg9306.col
call col gg9307
collect gg9307.col
call modany2

.ANY FILE FORMATTER V1.00CPS

Sequence # (2 letter prefix+seq # (gg01))? gg93
Working ... gg9301.any --> gg9301.ant
Working ... gg9302.any --> gg9302.ant
Working ... gg9303.any --> gg9303.ant
Working ... gg9304.any --> gg9304.ant
Working ... gg9305.any --> gg9305.ant
Working ... gg9306.any --> gg9306.ant
Working ... gg9307.any --> gg9307.ant

OK! All done.
