chop RaptorBot animations : 2 secs/frame : palette 4
GOLIATH ANIMATION CONVERTION ...
rem ** CHOP the animations **
call spr gr97903 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gr97903.anm
Used 9 sprites, with a total of 41 characters, in 1.0 seconds

Used 7 sprites, with a total of 46 characters, in 1.0 seconds

Used 7 sprites, with a total of 46 characters, in 1.0 seconds

Used 7 sprites, with a total of 46 characters, in 1.0 seconds

Used 8 sprites, with a total of 44 characters, in 1.0 seconds

Used 7 sprites, with a total of 42 characters, in 1.0 seconds

Used 8 sprites, with a total of 40 characters, in 1.0 seconds

call spr gr97904 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gr97904.anm
Used 8 sprites, with a total of 40 characters, in 1.0 seconds

Used 4 sprites, with a total of 34 characters, in 0.0 seconds

Used 7 sprites, with a total of 39 characters, in 1.0 seconds

Used 7 sprites, with a total of 39 characters, in 1.0 seconds

call spr gr97908 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gr97908.anm
Used 8 sprites, with a total of 41 characters, in 1.0 seconds

Used 5 sprites, with a total of 36 characters, in 0.1 seconds

Used 10 sprites, with a total of 51 characters, in 1.0 seconds

Used 10 sprites, with a total of 46 characters, in 1.0 seconds

Used 8 sprites, with a total of 41 characters, in 1.0 seconds

Used 13 sprites, with a total of 49 characters, in 1.0 seconds

Used 11 sprites, with a total of 58 characters, in 1.0 seconds

Used 13 sprites, with a total of 46 characters, in 1.0 seconds

Used 7 sprites, with a total of 37 characters, in 1.0 seconds

Used 7 sprites, with a total of 38 characters, in 1.0 seconds

Used 8 sprites, with a total of 43 characters, in 1.0 seconds

Used 8 sprites, with a total of 43 characters, in 1.0 seconds

call spr gr97910 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gr97910.anm
Used 8 sprites, with a total of 40 characters, in 1.0 seconds

Used 6 sprites, with a total of 34 characters, in 0.4 seconds

Used 6 sprites, with a total of 36 characters, in 0.8 seconds

Used 8 sprites, with a total of 35 characters, in 1.0 seconds

Used 6 sprites, with a total of 31 characters, in 0.3 seconds

Used 11 sprites, with a total of 46 characters, in 1.0 seconds

Used 16 sprites, with a total of 59 characters, in 1.0 seconds

Used 10 sprites, with a total of 60 characters, in 1.0 seconds

Used 10 sprites, with a total of 44 characters, in 1.0 seconds

Used 11 sprites, with a total of 43 characters, in 1.0 seconds

Used 9 sprites, with a total of 48 characters, in 1.0 seconds

Used 9 sprites, with a total of 42 characters, in 1.0 seconds

call spr gr97916 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gr97916.anm
Used 7 sprites, with a total of 38 characters, in 1.0 seconds

Used 6 sprites, with a total of 30 characters, in 0.6 seconds

Used 5 sprites, with a total of 30 characters, in 0.0 seconds

Used 7 sprites, with a total of 36 characters, in 1.0 seconds

Used 9 sprites, with a total of 41 characters, in 1.0 seconds

call spr gr97917 %1 %2
chop /t1 /b254 /r253 /c240 /p3 gr97917.anm
Used 1 sprites, with a total of 1 characters, in 0.0 seconds

Used 1 sprites, with a total of 1 characters, in 0.0 seconds

Used 1 sprites, with a total of 1 characters, in 0.0 seconds

Used 1 sprites, with a total of 1 characters, in 0.0 seconds

Used 1 sprites, with a total of 1 characters, in 0.0 seconds

Used 1 sprites, with a total of 1 characters, in 0.0 seconds

call spr gr97918 %1 2
chop /t1 /b254 /r253 /c240 /p2 gr97918.anm
Used 1 sprites, with a total of 1 characters, in 0.0 seconds

Used 1 sprites, with a total of 1 characters, in 0.0 seconds

Used 1 sprites, with a total of 1 characters, in 0.0 seconds

Used 1 sprites, with a total of 1 characters, in 0.0 seconds

Used 1 sprites, with a total of 1 characters, in 0.0 seconds

rem ** COLLECT the animations **
call col gr97903
collect gr97903.col
call col gr97904
collect gr97904.col
call col gr97908
collect gr97908.col
call col gr97910
collect gr97910.col
call col gr97916
collect gr97916.col
call col gr97917
collect gr97917.col
call col gr97918
collect gr97918.col
call modany2

.ANY FILE FORMATTER V1.00CPS

Sequence # (2 letter prefix+seq # (gg01))? gr979
Working ... gr97903.any --> gr97903.ant
Working ... gr97904.any --> gr97904.ant
Working ... gr97908.any --> gr97908.ant
Working ... gr97910.any --> gr97910.ant
Working ... gr97916.any --> gr97916.ant
Working ... gr97917.any --> gr97917.ant
Working ... gr97918.any --> gr97918.ant

OK! All done.
