4 #include "new_dynarec/new_dynarec.h"
6 /* It's duplicated from emu_if.c */
7 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9 static const char * const MemorycardHack_db[] =
11 /* Lifeforce Tenka, also known as Codename Tenka */
12 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
13 "SLES00616", "SLES00617", "SCUS94409"
16 static const char * const cdr_read_hack_db[] =
18 /* T'ai Fu - Wrath of the Tiger */
22 static const char * const gpu_slow_llist_db[] =
24 /* Bomberman Fantasy Race */
25 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
27 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
28 /* Final Fantasy IV */
29 "SCES03840", "SLPM86028", "SLUS01360",
30 /* Spot Goes to Hollywood */
31 "SLES00330", "SLPS00394", "SLUS00014",
32 /* Vampire Hunter D */
33 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
36 static const char * const gpu_busy_hack_db[] =
39 "SLPS01919", "SLPS01920",
42 #define HACK_ENTRY(var, list) \
43 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
49 const char * const * id_list;
54 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
55 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
56 HACK_ENTRY(gpu_busy_hack, gpu_busy_hack_db),
61 const char * const id;
64 cycle_multiplier_overrides[] =
66 /* note: values are = (10000 / gui_option) */
67 /* Internal Section - fussy about timings */
69 /* Super Robot Taisen Alpha - on the edge with 175,
70 * changing memcard settings is enough to break/unbreak it */
73 /* Brave Fencer Musashi - cd sectors arrive too fast */
76 #if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
77 /* Parasite Eve II - internal timer checks */
83 /* Discworld Noir - audio skips if CPU runs too fast */
87 /* Judge Dredd - could also be poor MDEC timing */
93 /* Syphon Filter - reportedly hangs under unknown conditions */
97 /* Function for automatic patching according to GameID. */
98 void Apply_Hacks_Cdrom(void)
102 memset(&Config.hacks, 0, sizeof(Config.hacks));
104 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
106 for (j = 0; j < hack_db[i].id_list_len; j++)
108 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
111 SysPrintf("using hack: %s\n", hack_db[i].name);
116 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
117 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
119 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
121 /* Disable the second memory card slot for the game */
123 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
129 /* Dynarec game-specific hacks */
130 new_dynarec_hacks_pergame = 0;
131 Config.cycle_multiplier_override = 0;
133 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
135 if (strcmp(CdromId, cycle_multiplier_overrides[i].id) == 0)
137 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
138 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
139 SysPrintf("using cycle_multiplier_override: %d\n",
140 Config.cycle_multiplier_override);
146 // from duckstation's gamedb.json
147 static const u16 libcrypt_ids[] = {
148 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
149 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
150 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
151 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
152 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
153 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
154 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
155 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
156 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
157 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
158 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
159 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
160 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
161 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
162 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
163 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
164 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
165 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
166 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
167 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
168 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
169 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
173 // as documented by nocash
174 static const u16 libcrypt_sectors[16] = {
175 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
176 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
179 int check_unsatisfied_libcrypt(void)
181 const char *p = CdromId + 4;
185 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
190 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
191 if (id == libcrypt_ids[i])
193 if (i == ARRAY_SIZE(libcrypt_ids))
196 // detected a protected game
197 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
198 SysPrintf("==================================================\n");
199 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
200 SysPrintf("==================================================\n");
205 // calculate key just for fun (we don't really need it)
206 for (i = 0; i < 16; i++)
207 if (CheckSBI(libcrypt_sectors[i] - 2*75))
208 key |= 1u << (15 - i);
211 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
213 SysPrintf("%s\n", "LibCrypt detected");