spu: try to clean up the interpolation mess
[pcsx_rearmed.git] / plugins / dfsound / freeze.c
1 /***************************************************************************\r
2                           freeze.c  -  description\r
3                              -------------------\r
4     begin                : Wed May 15 2002\r
5     copyright            : (C) 2002 by Pete Bernert\r
6     email                : BlackDove@addcom.de\r
7  ***************************************************************************/\r
8 /***************************************************************************\r
9  *                                                                         *\r
10  *   This program is free software; you can redistribute it and/or modify  *\r
11  *   it under the terms of the GNU General Public License as published by  *\r
12  *   the Free Software Foundation; either version 2 of the License, or     *\r
13  *   (at your option) any later version. See also the license.txt file for *\r
14  *   additional informations.                                              *\r
15  *                                                                         *\r
16  ***************************************************************************/\r
17 \r
18 #include <assert.h>\r
19 #include "stdafx.h"\r
20 \r
21 #define _IN_FREEZE\r
22 \r
23 #include "externals.h"\r
24 #include "registers.h"\r
25 #include "spu.h"\r
26 \r
27 ////////////////////////////////////////////////////////////////////////\r
28 // freeze structs\r
29 ////////////////////////////////////////////////////////////////////////\r
30 \r
31 typedef struct\r
32 {\r
33  int            AttackModeExp;\r
34  int            AttackTime;\r
35  int            DecayTime;\r
36  int            SustainLevel;\r
37  int            SustainModeExp;\r
38  int            SustainModeDec;\r
39  int            SustainTime;\r
40  int            ReleaseModeExp;\r
41  unsigned int   ReleaseVal;\r
42  int            ReleaseTime;\r
43  int            ReleaseStartTime; \r
44  int            ReleaseVol; \r
45  int            lTime;\r
46  int            lVolume;\r
47 } ADSRInfo;\r
48 \r
49 typedef struct\r
50 {\r
51  int            State;\r
52  int            AttackModeExp;\r
53  int            AttackRate;\r
54  int            DecayRate;\r
55  int            SustainLevel;\r
56  int            SustainModeExp;\r
57  int            SustainIncrease;\r
58  int            SustainRate;\r
59  int            ReleaseModeExp;\r
60  int            ReleaseRate;\r
61  int            EnvelopeVol;\r
62  int            lVolume;\r
63  int            lDummy1;\r
64  int            lDummy2;\r
65 } ADSRInfoEx_orig;\r
66 \r
67 typedef struct\r
68 {\r
69  // no mutexes used anymore... don't need them to sync access\r
70  //HANDLE            hMutex;\r
71 \r
72  int               bNew;                               // start flag\r
73 \r
74  int               iSBPos;                             // mixing stuff\r
75  int               spos;\r
76  int               sinc;\r
77  int               SB[32+32];                          // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)\r
78  int               sval;\r
79 \r
80  int               iStart;                             // start ptr into sound mem\r
81  int               iCurr;                              // current pos in sound mem\r
82  int               iLoop;                              // loop ptr in sound mem\r
83 \r
84  int               bOn;                                // is channel active (sample playing?)\r
85  int               bStop;                              // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
86  int               bReverb;                            // can we do reverb on this channel? must have ctrl register bit, to get active\r
87  int               iActFreq;                           // current psx pitch\r
88  int               iUsedFreq;                          // current pc pitch\r
89  int               iLeftVolume;                        // left volume\r
90  int               iLeftVolRaw;                        // left psx volume value\r
91  int               bIgnoreLoop;                        // ignore loop bit, if an external loop address is used\r
92  int               iMute;                              // mute mode\r
93  int               iRightVolume;                       // right volume\r
94  int               iRightVolRaw;                       // right psx volume value\r
95  int               iRawPitch;                          // raw pitch (0...3fff)\r
96  int               iIrqDone;                           // debug irq done flag\r
97  int               s_1;                                // last decoding infos\r
98  int               s_2;\r
99  int               bRVBActive;                         // reverb active flag\r
100  int               iRVBOffset;                         // reverb offset\r
101  int               iRVBRepeat;                         // reverb repeat\r
102  int               bNoise;                             // noise active flag\r
103  int               bFMod;                              // freq mod (0=off, 1=sound channel, 2=freq channel)\r
104  int               iRVBNum;                            // another reverb helper\r
105  int               iOldNoise;                          // old noise val for this channel   \r
106  ADSRInfo          ADSR;                               // active ADSR settings\r
107  ADSRInfoEx_orig   ADSRX;                              // next ADSR settings (will be moved to active on sample start)\r
108 } SPUCHAN_orig;\r
109 \r
110 typedef struct\r
111 {\r
112  char          szSPUName[8];\r
113  uint32_t ulFreezeVersion;\r
114  uint32_t ulFreezeSize;\r
115  unsigned char cSPUPort[0x200];\r
116  unsigned char cSPURam[0x80000];\r
117  xa_decode_t   xaS;     \r
118 } SPUFreeze_t;\r
119 \r
120 typedef struct\r
121 {\r
122  unsigned short  spuIrq;\r
123  unsigned short  decode_pos;\r
124  uint32_t   pSpuIrq;\r
125  uint32_t   spuAddr;\r
126  uint32_t   rvb_cur;\r
127  uint16_t   xa_left;\r
128  uint16_t   cdda_left;\r
129  uint32_t   cycles_played;\r
130 \r
131  SPUCHAN_orig s_chan[MAXCHAN];   \r
132 \r
133 } SPUOSSFreeze_t;\r
134 \r
135 ////////////////////////////////////////////////////////////////////////\r
136 \r
137 static SPUOSSFreeze_t * LoadStateV5(SPUFreeze_t * pF, uint32_t cycles);\r
138 static void LoadStateUnknown(SPUFreeze_t * pF, uint32_t cycles); // unknown format\r
139 \r
140 // we want to retain compatibility between versions,\r
141 // so use original channel struct\r
142 static void save_channel(SPUCHAN_orig *d, const SPUCHAN *s, int ch)\r
143 {\r
144  memset(d, 0, sizeof(*d));\r
145  d->bNew = !!(spu.dwNewChannel & (1<<ch));\r
146  d->iSBPos = s->iSBPos;\r
147  d->spos = s->spos;\r
148  d->sinc = s->sinc;\r
149  assert(sizeof(d->SB) >= sizeof(spu.sb[ch]));\r
150  memcpy(d->SB, &spu.sb[ch], sizeof(spu.sb[ch]));\r
151  d->iStart = (regAreaGetCh(ch, 6) & ~1) << 3;\r
152  d->iCurr = 0; // set by the caller\r
153  d->iLoop = 0; // set by the caller\r
154  d->bOn = !!(spu.dwChannelsAudible & (1<<ch));\r
155  d->bStop = s->ADSRX.State == ADSR_RELEASE;\r
156  d->bReverb = s->bReverb;\r
157  d->iActFreq = 1;\r
158  d->iUsedFreq = 2;\r
159  d->iLeftVolume = s->iLeftVolume;\r
160  // this one is nasty but safe, save compat is important\r
161  d->bIgnoreLoop = (s->prevflags ^ 2) << 1;\r
162  d->iRightVolume = s->iRightVolume;\r
163  d->iRawPitch = s->iRawPitch;\r
164  d->s_1 = spu.sb[ch].SB[27]; // yes it's reversed\r
165  d->s_2 = spu.sb[ch].SB[26];\r
166  d->bRVBActive = s->bRVBActive;\r
167  d->bNoise = s->bNoise;\r
168  d->bFMod = s->bFMod;\r
169  d->ADSRX.State = s->ADSRX.State;\r
170  d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
171  d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
172  d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
173  d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
174  d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
175  d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
176  d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
177  d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
178  d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
179  d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
180  d->ADSRX.lVolume = d->bOn; // hmh\r
181 }\r
182 \r
183 static void load_channel(SPUCHAN *d, const SPUCHAN_orig *s, int ch)\r
184 {\r
185  memset(d, 0, sizeof(*d));\r
186  if (s->bNew) spu.dwNewChannel |= 1<<ch;\r
187  d->iSBPos = s->iSBPos;\r
188  if ((uint32_t)d->iSBPos >= 28) d->iSBPos = 27;\r
189  d->spos = s->spos;\r
190  d->sinc = s->sinc;\r
191  d->sinc_inv = 0;\r
192  memcpy(&spu.sb[ch], s->SB, sizeof(spu.sb[ch]));\r
193  d->pCurr = (void *)((uintptr_t)s->iCurr & 0x7fff0);\r
194  d->pLoop = (void *)((uintptr_t)s->iLoop & 0x7fff0);\r
195  d->bReverb = s->bReverb;\r
196  d->iLeftVolume = s->iLeftVolume;\r
197  d->iRightVolume = s->iRightVolume;\r
198  d->iRawPitch = s->iRawPitch;\r
199  d->bRVBActive = s->bRVBActive;\r
200  d->bNoise = s->bNoise;\r
201  d->bFMod = s->bFMod;\r
202  d->prevflags = (s->bIgnoreLoop >> 1) ^ 2;\r
203  d->ADSRX.State = s->ADSRX.State;\r
204  if (s->bStop) d->ADSRX.State = ADSR_RELEASE;\r
205  d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
206  d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
207  d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
208  d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
209  d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
210  d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
211  d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
212  d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
213  d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
214  d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
215  if (s->bOn) spu.dwChannelsAudible |= 1<<ch;\r
216  else d->ADSRX.EnvelopeVol = 0;\r
217 }\r
218 \r
219 // force load from regArea to variables\r
220 static void load_register(unsigned long reg, unsigned int cycles)\r
221 {\r
222  unsigned short *r = &spu.regArea[((reg & 0xfff) - 0xc00) >> 1];\r
223  *r ^= 1;\r
224  SPUwriteRegister(reg, *r ^ 1, cycles);\r
225 }\r
226 \r
227 ////////////////////////////////////////////////////////////////////////\r
228 // SPUFREEZE: called by main emu on savestate load/save\r
229 ////////////////////////////////////////////////////////////////////////\r
230 \r
231 long CALLBACK SPUfreeze(uint32_t ulFreezeMode, SPUFreeze_t * pF,\r
232  uint32_t cycles)\r
233 {\r
234  SPUOSSFreeze_t * pFO = NULL;\r
235  int i;\r
236 \r
237  if(!pF) return 0;                                     // first check\r
238 \r
239  if(ulFreezeMode)                                      // info or save?\r
240   {//--------------------------------------------------//\r
241    int xa_left = 0, cdda_left = 0;\r
242    do_samples(cycles, 1);\r
243 \r
244    if(ulFreezeMode==1)                                 \r
245     memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));\r
246 \r
247    strcpy(pF->szSPUName,"PBOSS");\r
248    pF->ulFreezeVersion=5;\r
249    pF->ulFreezeSize=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);\r
250 \r
251    if(ulFreezeMode==2) return 1;                       // info mode? ok, bye\r
252                                                        // save mode:\r
253    memcpy(pF->cSPURam,spu.spuMem,0x80000);             // copy common infos\r
254    memcpy(pF->cSPUPort,spu.regArea,0x200);\r
255 \r
256    if(spu.xapGlobal && spu.XAPlay!=spu.XAFeed)         // some xa\r
257     {\r
258      xa_left = spu.XAFeed - spu.XAPlay;\r
259      if (xa_left < 0)\r
260       xa_left = spu.XAEnd - spu.XAPlay + spu.XAFeed - spu.XAStart;\r
261      pF->xaS = *spu.xapGlobal;\r
262     }\r
263    else if (spu.CDDAPlay != spu.CDDAFeed)\r
264     {\r
265      // abuse the xa struct to store leftover cdda samples\r
266      unsigned int *p = spu.CDDAPlay;\r
267      cdda_left = spu.CDDAFeed - spu.CDDAPlay;\r
268      if (cdda_left < 0)\r
269       cdda_left = spu.CDDAEnd - spu.CDDAPlay + spu.CDDAFeed - spu.CDDAStart;\r
270      if (cdda_left > sizeof(pF->xaS.pcm) / 4)\r
271       cdda_left = sizeof(pF->xaS.pcm) / 4;\r
272      if (p + cdda_left <= spu.CDDAEnd)\r
273       memcpy(pF->xaS.pcm, p, cdda_left * 4);\r
274      else {\r
275       memcpy(pF->xaS.pcm, p, (spu.CDDAEnd - p) * 4);\r
276       memcpy((char *)pF->xaS.pcm + (spu.CDDAEnd - p) * 4, spu.CDDAStart,\r
277              (cdda_left - (spu.CDDAEnd - p)) * 4);\r
278      }\r
279      pF->xaS.nsamples = 0;\r
280     }\r
281    else\r
282     memset(&pF->xaS,0,sizeof(xa_decode_t));            // or clean xa\r
283 \r
284    pFO=(SPUOSSFreeze_t *)(pF+1);                       // store special stuff\r
285 \r
286    pFO->spuIrq = spu.regArea[(H_SPUirqAddr - 0x0c00) / 2];\r
287    if(spu.pSpuIrq) pFO->pSpuIrq = spu.pSpuIrq - spu.spuMemC;\r
288 \r
289    pFO->spuAddr=spu.spuAddr;\r
290    if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;\r
291    pFO->decode_pos = spu.decode_pos;\r
292    pFO->rvb_cur = spu.rvb->CurrAddr;\r
293    pFO->xa_left = xa_left;\r
294    pFO->cdda_left = cdda_left;\r
295    pFO->cycles_played = spu.cycles_played;\r
296 \r
297    for(i=0;i<MAXCHAN;i++)\r
298     {\r
299      save_channel(&pFO->s_chan[i],&spu.s_chan[i],i);\r
300      if(spu.s_chan[i].pCurr)\r
301       pFO->s_chan[i].iCurr=spu.s_chan[i].pCurr-spu.spuMemC;\r
302      if(spu.s_chan[i].pLoop)\r
303       pFO->s_chan[i].iLoop=spu.s_chan[i].pLoop-spu.spuMemC;\r
304     }\r
305 \r
306    return 1;\r
307    //--------------------------------------------------//\r
308   }\r
309                                                        \r
310  if(ulFreezeMode!=0) return 0;                         // bad mode? bye\r
311 \r
312  memcpy(spu.spuMem,pF->cSPURam,0x80000);               // get ram\r
313  memcpy(spu.regArea,pF->cSPUPort,0x200);\r
314  spu.bMemDirty = 1;\r
315 \r
316  if (!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)\r
317    pFO = LoadStateV5(pF, cycles);\r
318  else LoadStateUnknown(pF, cycles);\r
319 \r
320  spu.XAPlay = spu.XAFeed = spu.XAStart;\r
321  spu.CDDAPlay = spu.CDDAFeed = spu.CDDAStart;\r
322  if (pFO && pFO->xa_left && pF->xaS.nsamples) {        // start xa again\r
323   FeedXA(&pF->xaS);\r
324   spu.XAPlay = spu.XAFeed - pFO->xa_left;\r
325   if (spu.XAPlay < spu.XAStart)\r
326    spu.XAPlay = spu.XAStart;\r
327  }\r
328  else if (pFO && pFO->cdda_left) {                     // start cdda again\r
329   FeedCDDA((void *)pF->xaS.pcm, pFO->cdda_left * 4);\r
330  }\r
331 \r
332  // repair some globals\r
333  for(i=0;i<=62;i+=2)\r
334   load_register(H_Reverb+i, cycles);\r
335  load_register(H_SPUReverbAddr, cycles);\r
336  load_register(H_SPUrvolL, cycles);\r
337  load_register(H_SPUrvolR, cycles);\r
338 \r
339  load_register(H_SPUctrl, cycles);\r
340  load_register(H_SPUstat, cycles);\r
341  load_register(H_CDLeft, cycles);\r
342  load_register(H_CDRight, cycles);\r
343 \r
344  // fix to prevent new interpolations from crashing\r
345  spu.interpolation = -1;\r
346 \r
347  ClearWorkingState();\r
348 \r
349  if (spu.spuCtrl & CTRL_IRQ)\r
350   schedule_next_irq();\r
351 \r
352  return 1;\r
353 }\r
354 \r
355 ////////////////////////////////////////////////////////////////////////\r
356 \r
357 static SPUOSSFreeze_t * LoadStateV5(SPUFreeze_t * pF, uint32_t cycles)\r
358 {\r
359  int i;SPUOSSFreeze_t * pFO;\r
360 \r
361  pFO=(SPUOSSFreeze_t *)(pF+1);\r
362 \r
363  spu.pSpuIrq = spu.spuMemC + ((spu.regArea[(H_SPUirqAddr - 0x0c00) / 2] << 3) & ~0xf);\r
364 \r
365  if(pFO->spuAddr)\r
366   {\r
367    if (pFO->spuAddr == 0xbaadf00d) spu.spuAddr = 0;\r
368    else spu.spuAddr = pFO->spuAddr & 0x7fffe;\r
369   }\r
370  spu.decode_pos = pFO->decode_pos & 0x1ff;\r
371  spu.rvb->CurrAddr = pFO->rvb_cur;\r
372  spu.cycles_played = pFO->cycles_played ? pFO->cycles_played : cycles;\r
373 \r
374  spu.dwNewChannel=0;\r
375  spu.dwChannelsAudible=0;\r
376  spu.dwChannelDead=0;\r
377  for(i=0;i<MAXCHAN;i++)\r
378   {\r
379    load_channel(&spu.s_chan[i],&pFO->s_chan[i],i);\r
380 \r
381    spu.s_chan[i].pCurr+=(uintptr_t)spu.spuMemC;\r
382    spu.s_chan[i].pLoop+=(uintptr_t)spu.spuMemC;\r
383   }\r
384  return pFO;\r
385 }\r
386 \r
387 ////////////////////////////////////////////////////////////////////////\r
388 \r
389 static void LoadStateUnknown(SPUFreeze_t * pF, uint32_t cycles)\r
390 {\r
391  int i;\r
392 \r
393  for(i=0;i<MAXCHAN;i++)\r
394   {\r
395    spu.s_chan[i].pLoop=spu.spuMemC;\r
396   }\r
397 \r
398  spu.dwNewChannel=0;\r
399  spu.dwChannelsAudible=0;\r
400  spu.dwChannelDead=0;\r
401  spu.pSpuIrq=spu.spuMemC;\r
402  spu.cycles_played = cycles;\r
403 \r
404  for(i=0;i<0xc0;i++)\r
405   {\r
406    load_register(0x1f801c00 + i*2, cycles);\r
407   }\r
408 }\r
409 \r
410 ////////////////////////////////////////////////////////////////////////\r
411 // vim:shiftwidth=1:expandtab\r