SDL-1.2.14
[sdl_omap.git] / src / joystick / SDL_joystick.c
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* This is the joystick API for Simple DirectMedia Layer */
25
26#include "SDL_events.h"
27#include "SDL_sysjoystick.h"
28#include "SDL_joystick_c.h"
29#if !SDL_EVENTS_DISABLED
30#include "../events/SDL_events_c.h"
31#endif
32
33/* This is used for Quake III Arena */
34#if SDL_EVENTS_DISABLED
35#define SDL_Lock_EventThread()
36#define SDL_Unlock_EventThread()
37#endif
38
39Uint8 SDL_numjoysticks = 0;
40SDL_Joystick **SDL_joysticks = NULL;
41static SDL_Joystick *default_joystick = NULL;
42
43int SDL_JoystickInit(void)
44{
45 int arraylen;
46 int status;
47
48 SDL_numjoysticks = 0;
49 status = SDL_SYS_JoystickInit();
50 if ( status >= 0 ) {
51 arraylen = (status+1)*sizeof(*SDL_joysticks);
52 SDL_joysticks = (SDL_Joystick **)SDL_malloc(arraylen);
53 if ( SDL_joysticks == NULL ) {
54 SDL_numjoysticks = 0;
55 } else {
56 SDL_memset(SDL_joysticks, 0, arraylen);
57 SDL_numjoysticks = status;
58 }
59 status = 0;
60 }
61 default_joystick = NULL;
62 return(status);
63}
64
65/*
66 * Count the number of joysticks attached to the system
67 */
68int SDL_NumJoysticks(void)
69{
70 return SDL_numjoysticks;
71}
72
73/*
74 * Get the implementation dependent name of a joystick
75 */
76const char *SDL_JoystickName(int device_index)
77{
78 if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
79 SDL_SetError("There are %d joysticks available",
80 SDL_numjoysticks);
81 return(NULL);
82 }
83 return(SDL_SYS_JoystickName(device_index));
84}
85
86/*
87 * Open a joystick for use - the index passed as an argument refers to
88 * the N'th joystick on the system. This index is the value which will
89 * identify this joystick in future joystick events.
90 *
91 * This function returns a joystick identifier, or NULL if an error occurred.
92 */
93SDL_Joystick *SDL_JoystickOpen(int device_index)
94{
95 int i;
96 SDL_Joystick *joystick;
97
98 if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
99 SDL_SetError("There are %d joysticks available",
100 SDL_numjoysticks);
101 return(NULL);
102 }
103
104 /* If the joystick is already open, return it */
105 for ( i=0; SDL_joysticks[i]; ++i ) {
106 if ( device_index == SDL_joysticks[i]->index ) {
107 joystick = SDL_joysticks[i];
108 ++joystick->ref_count;
109 return(joystick);
110 }
111 }
112
113 /* Create and initialize the joystick */
114 joystick = (SDL_Joystick *)SDL_malloc((sizeof *joystick));
115 if ( !joystick ) {
116 return(NULL);
117 }
118
119 SDL_memset(joystick, 0, (sizeof *joystick));
120 joystick->index = device_index;
121 if ( SDL_SYS_JoystickOpen(joystick) < 0 ) {
122 SDL_free(joystick);
123 return(NULL);
124 }
125
126 if ( joystick->naxes > 0 ) {
127 joystick->axes = (Sint16 *)SDL_malloc
128 (joystick->naxes*sizeof(Sint16));
129 }
130 if ( joystick->nhats > 0 ) {
131 joystick->hats = (Uint8 *)SDL_malloc
132 (joystick->nhats*sizeof(Uint8));
133 }
134 if ( joystick->nballs > 0 ) {
135 joystick->balls = (struct balldelta *)SDL_malloc
136 (joystick->nballs*sizeof(*joystick->balls));
137 }
138 if ( joystick->nbuttons > 0 ) {
139 joystick->buttons = (Uint8 *)SDL_malloc
140 (joystick->nbuttons*sizeof(Uint8));
141 }
142 if ( ((joystick->naxes > 0) && !joystick->axes)
143 || ((joystick->nhats > 0) && !joystick->hats)
144 || ((joystick->nballs > 0) && !joystick->balls)
145 || ((joystick->nbuttons > 0) && !joystick->buttons)) {
146 SDL_OutOfMemory();
147 SDL_JoystickClose(joystick);
148 return(NULL);
149 }
150
151 if ( joystick->axes ) {
152 SDL_memset(joystick->axes, 0,
153 joystick->naxes*sizeof(Sint16));
154 }
155 if ( joystick->hats ) {
156 SDL_memset(joystick->hats, 0,
157 joystick->nhats*sizeof(Uint8));
158 }
159 if ( joystick->balls ) {
160 SDL_memset(joystick->balls, 0,
161 joystick->nballs*sizeof(*joystick->balls));
162 }
163 if ( joystick->buttons ) {
164 SDL_memset(joystick->buttons, 0,
165 joystick->nbuttons*sizeof(Uint8));
166 }
167
168 /* Add joystick to list */
169 ++joystick->ref_count;
170 SDL_Lock_EventThread();
171 for ( i=0; SDL_joysticks[i]; ++i )
172 /* Skip to next joystick */ ;
173 SDL_joysticks[i] = joystick;
174 SDL_Unlock_EventThread();
175
176 return(joystick);
177}
178
179/*
180 * Returns 1 if the joystick has been opened, or 0 if it has not.
181 */
182int SDL_JoystickOpened(int device_index)
183{
184 int i, opened;
185
186 opened = 0;
187 for ( i=0; SDL_joysticks[i]; ++i ) {
188 if ( SDL_joysticks[i]->index == (Uint8)device_index ) {
189 opened = 1;
190 break;
191 }
192 }
193 return(opened);
194}
195
196static int ValidJoystick(SDL_Joystick **joystick)
197{
198 int valid;
199
200 if ( *joystick == NULL ) {
201 *joystick = default_joystick;
202 }
203 if ( *joystick == NULL ) {
204 SDL_SetError("Joystick hasn't been opened yet");
205 valid = 0;
206 } else {
207 valid = 1;
208 }
209 return valid;
210}
211
212/*
213 * Get the device index of an opened joystick.
214 */
215int SDL_JoystickIndex(SDL_Joystick *joystick)
216{
217 if ( ! ValidJoystick(&joystick) ) {
218 return(-1);
219 }
220 return(joystick->index);
221}
222
223/*
224 * Get the number of multi-dimensional axis controls on a joystick
225 */
226int SDL_JoystickNumAxes(SDL_Joystick *joystick)
227{
228 if ( ! ValidJoystick(&joystick) ) {
229 return(-1);
230 }
231 return(joystick->naxes);
232}
233
234/*
235 * Get the number of hats on a joystick
236 */
237int SDL_JoystickNumHats(SDL_Joystick *joystick)
238{
239 if ( ! ValidJoystick(&joystick) ) {
240 return(-1);
241 }
242 return(joystick->nhats);
243}
244
245/*
246 * Get the number of trackballs on a joystick
247 */
248int SDL_JoystickNumBalls(SDL_Joystick *joystick)
249{
250 if ( ! ValidJoystick(&joystick) ) {
251 return(-1);
252 }
253 return(joystick->nballs);
254}
255
256/*
257 * Get the number of buttons on a joystick
258 */
259int SDL_JoystickNumButtons(SDL_Joystick *joystick)
260{
261 if ( ! ValidJoystick(&joystick) ) {
262 return(-1);
263 }
264 return(joystick->nbuttons);
265}
266
267/*
268 * Get the current state of an axis control on a joystick
269 */
270Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
271{
272 Sint16 state;
273
274 if ( ! ValidJoystick(&joystick) ) {
275 return(0);
276 }
277 if ( axis < joystick->naxes ) {
278 state = joystick->axes[axis];
279 } else {
280 SDL_SetError("Joystick only has %d axes", joystick->naxes);
281 state = 0;
282 }
283 return(state);
284}
285
286/*
287 * Get the current state of a hat on a joystick
288 */
289Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
290{
291 Uint8 state;
292
293 if ( ! ValidJoystick(&joystick) ) {
294 return(0);
295 }
296 if ( hat < joystick->nhats ) {
297 state = joystick->hats[hat];
298 } else {
299 SDL_SetError("Joystick only has %d hats", joystick->nhats);
300 state = 0;
301 }
302 return(state);
303}
304
305/*
306 * Get the ball axis change since the last poll
307 */
308int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
309{
310 int retval;
311
312 if ( ! ValidJoystick(&joystick) ) {
313 return(-1);
314 }
315
316 retval = 0;
317 if ( ball < joystick->nballs ) {
318 if ( dx ) {
319 *dx = joystick->balls[ball].dx;
320 }
321 if ( dy ) {
322 *dy = joystick->balls[ball].dy;
323 }
324 joystick->balls[ball].dx = 0;
325 joystick->balls[ball].dy = 0;
326 } else {
327 SDL_SetError("Joystick only has %d balls", joystick->nballs);
328 retval = -1;
329 }
330 return(retval);
331}
332
333/*
334 * Get the current state of a button on a joystick
335 */
336Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
337{
338 Uint8 state;
339
340 if ( ! ValidJoystick(&joystick) ) {
341 return(0);
342 }
343 if ( button < joystick->nbuttons ) {
344 state = joystick->buttons[button];
345 } else {
346 SDL_SetError("Joystick only has %d buttons",joystick->nbuttons);
347 state = 0;
348 }
349 return(state);
350}
351
352/*
353 * Close a joystick previously opened with SDL_JoystickOpen()
354 */
355void SDL_JoystickClose(SDL_Joystick *joystick)
356{
357 int i;
358
359 if ( ! ValidJoystick(&joystick) ) {
360 return;
361 }
362
363 /* First decrement ref count */
364 if ( --joystick->ref_count > 0 ) {
365 return;
366 }
367
368 /* Lock the event queue - prevent joystick polling */
369 SDL_Lock_EventThread();
370
371 if ( joystick == default_joystick ) {
372 default_joystick = NULL;
373 }
374 SDL_SYS_JoystickClose(joystick);
375
376 /* Remove joystick from list */
377 for ( i=0; SDL_joysticks[i]; ++i ) {
378 if ( joystick == SDL_joysticks[i] ) {
379 SDL_memmove(&SDL_joysticks[i], &SDL_joysticks[i+1],
380 (SDL_numjoysticks-i)*sizeof(joystick));
381 break;
382 }
383 }
384
385 /* Let the event thread keep running */
386 SDL_Unlock_EventThread();
387
388 /* Free the data associated with this joystick */
389 if ( joystick->axes ) {
390 SDL_free(joystick->axes);
391 }
392 if ( joystick->hats ) {
393 SDL_free(joystick->hats);
394 }
395 if ( joystick->balls ) {
396 SDL_free(joystick->balls);
397 }
398 if ( joystick->buttons ) {
399 SDL_free(joystick->buttons);
400 }
401 SDL_free(joystick);
402}
403
404void SDL_JoystickQuit(void)
405{
406 /* Stop the event polling */
407 SDL_Lock_EventThread();
408 SDL_numjoysticks = 0;
409 SDL_Unlock_EventThread();
410
411 /* Quit the joystick setup */
412 SDL_SYS_JoystickQuit();
413 if ( SDL_joysticks ) {
414 SDL_free(SDL_joysticks);
415 SDL_joysticks = NULL;
416 }
417}
418
419
420/* These are global for SDL_sysjoystick.c and SDL_events.c */
421
422int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
423{
424 int posted;
425
426 /* Update internal joystick state */
427 joystick->axes[axis] = value;
428
429 /* Post the event, if desired */
430 posted = 0;
431#if !SDL_EVENTS_DISABLED
432 if ( SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE ) {
433 SDL_Event event;
434 event.type = SDL_JOYAXISMOTION;
435 event.jaxis.which = joystick->index;
436 event.jaxis.axis = axis;
437 event.jaxis.value = value;
438 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
439 posted = 1;
440 SDL_PushEvent(&event);
441 }
442 }
443#endif /* !SDL_EVENTS_DISABLED */
444 return(posted);
445}
446
447int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
448{
449 int posted;
450
451 /* Update internal joystick state */
452 joystick->hats[hat] = value;
453
454 /* Post the event, if desired */
455 posted = 0;
456#if !SDL_EVENTS_DISABLED
457 if ( SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE ) {
458 SDL_Event event;
459 event.jhat.type = SDL_JOYHATMOTION;
460 event.jhat.which = joystick->index;
461 event.jhat.hat = hat;
462 event.jhat.value = value;
463 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
464 posted = 1;
465 SDL_PushEvent(&event);
466 }
467 }
468#endif /* !SDL_EVENTS_DISABLED */
469 return(posted);
470}
471
472int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
473 Sint16 xrel, Sint16 yrel)
474{
475 int posted;
476
477 /* Update internal mouse state */
478 joystick->balls[ball].dx += xrel;
479 joystick->balls[ball].dy += yrel;
480
481 /* Post the event, if desired */
482 posted = 0;
483#if !SDL_EVENTS_DISABLED
484 if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) {
485 SDL_Event event;
486 event.jball.type = SDL_JOYBALLMOTION;
487 event.jball.which = joystick->index;
488 event.jball.ball = ball;
489 event.jball.xrel = xrel;
490 event.jball.yrel = yrel;
491 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
492 posted = 1;
493 SDL_PushEvent(&event);
494 }
495 }
496#endif /* !SDL_EVENTS_DISABLED */
497 return(posted);
498}
499
500int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
501{
502 int posted;
503#if !SDL_EVENTS_DISABLED
504 SDL_Event event;
505
506 switch ( state ) {
507 case SDL_PRESSED:
508 event.type = SDL_JOYBUTTONDOWN;
509 break;
510 case SDL_RELEASED:
511 event.type = SDL_JOYBUTTONUP;
512 break;
513 default:
514 /* Invalid state -- bail */
515 return(0);
516 }
517#endif /* !SDL_EVENTS_DISABLED */
518
519 /* Update internal joystick state */
520 joystick->buttons[button] = state;
521
522 /* Post the event, if desired */
523 posted = 0;
524#if !SDL_EVENTS_DISABLED
525 if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
526 event.jbutton.which = joystick->index;
527 event.jbutton.button = button;
528 event.jbutton.state = state;
529 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
530 posted = 1;
531 SDL_PushEvent(&event);
532 }
533 }
534#endif /* !SDL_EVENTS_DISABLED */
535 return(posted);
536}
537
538void SDL_JoystickUpdate(void)
539{
540 int i;
541
542 for ( i=0; SDL_joysticks[i]; ++i ) {
543 SDL_SYS_JoystickUpdate(SDL_joysticks[i]);
544 }
545}
546
547int SDL_JoystickEventState(int state)
548{
549#if SDL_EVENTS_DISABLED
550 return SDL_IGNORE;
551#else
552 const Uint8 event_list[] = {
553 SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
554 SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
555 };
556 unsigned int i;
557
558 switch (state) {
559 case SDL_QUERY:
560 state = SDL_IGNORE;
561 for ( i=0; i<SDL_arraysize(event_list); ++i ) {
562 state = SDL_EventState(event_list[i],SDL_QUERY);
563 if ( state == SDL_ENABLE ) {
564 break;
565 }
566 }
567 break;
568 default:
569 for ( i=0; i<SDL_arraysize(event_list); ++i ) {
570 SDL_EventState(event_list[i], state);
571 }
572 break;
573 }
574 return(state);
575#endif /* SDL_EVENTS_DISABLED */
576}