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1 | FCE Ultra Save State Format |
2 | (preliminary document - AKA *very incomplete*) |
3 | --------------------------------------- |
4 | |
5 | FCE Ultra's save state format is now designed to be as forward and backwards |
6 | compatible as possible. This is achieved through the (over)use of chunks. |
7 | All multiple-byte variables are stored LSB(least significant byte)-first. |
8 | Data types: |
9 | |
10 | (u)int8 - (un)signed 8 bit variable(also referred to as "byte") |
11 | (u)int16 - (un)signed 16 bit variable |
12 | (u)int32 - (un)signed 32 bit variable |
13 | |
14 | -- Main File Header: |
15 | |
16 | The main file header is 16-bytes in length. The first three bytes contain |
17 | the string "FCS". The next byte contains the version of FCE Ultra that saved |
18 | this save state. This document only applies to version "53"(.53) and higher. |
19 | After the version byte, the size of the entire file in bytes(minus the 16 byte |
20 | main file header) is stored. The rest of the header is currently unused |
21 | and should be nulled out. Graphical example of relevant parts: |
22 | |
23 | FCS <uint8 version> <uint32 totalsize> |
24 | |
25 | -- Section Chunks: |
26 | |
27 | Sections chunk headers are 5-bytes in length. The first byte defines what |
28 | section it is, the next four bytes define the total size of the section |
29 | (including the section chunk header). |
30 | |
31 | <uint8 section> <uint32 size> |
32 | |
33 | Section definitions: |
34 | |
35 | 1 - "CPU" |
36 | 2 - "CPUC" |
37 | 3 - "PPU" |
38 | 4 - "CTLR" |
39 | 5 - "SND" |
40 | 16 - "EXTRA" |
41 | |
42 | -- Subsection Chunks |
43 | |
44 | Subsection chunks are stored within section chunks. They contain the actual |
45 | state data. Each subsection chunk is composed of an 8-byte header and the data. |
46 | The header contains a description(a name) and the size of the data contained |
47 | in the chunk: |
48 | <uint8 description[4]> <uint32 size> |
49 | |
50 | The name is a four-byte string. It does not need to be null-terminated. |
51 | If the string is less than four bytes in length, the remaining unused bytes |
52 | must be null. |
53 | |
54 | -- Subsection Chunk Description Definitions |
55 | |
56 | Note that not all subsection chunk description definitions listed below |
57 | are guaranteed to be in the section chunk. It's just a list of what CAN |
58 | be in a section chunk. This especially applies to the "EXTRA" subsection. |
59 | |
60 | ---- Section "CPU" |
61 | |
62 | Name: Type: Description: |
63 | |
64 | PC uint16 Program Counter |
65 | A uint8 Accumulator |
66 | P uint8 Processor status register |
67 | X uint8 X register |
68 | Y uint8 Y register |
69 | S uint8 Stack pointer |
70 | RAM uint8[0x800] 2KB work RAM |
71 | |
72 | ---- Section "CPUC" (emulator specific) |
73 | |
74 | Name: Type: Description: |
75 | |
76 | JAMM uint8 Non-zero value if CPU in a "jammed" state |
77 | IRQL uint8 Non-zero value if IRQs are to be generated constantly |
78 | ICoa int32 Temporary cycle counter |
79 | ICou int32 Cycle counter |
80 | |
81 | ---- Section "PPU" |
82 | |
83 | Name: Type: Description: |
84 | |
85 | NTAR uint8[0x800] 2 KB of name/attribute table RAM |
86 | PRAM uint8[32] 32 bytes of palette index RAM |
87 | SPRA uint8[0x100] 256 bytes of sprite RAM |
88 | PPU uint8[4] Last values written to $2000 and $2001, the PPU |
89 | status register, and the last value written to |
90 | $2003. |
91 | XOFF uint8 Tile X-offset. |
92 | VTOG uint8 Toggle used by $2005 and $2006. |
93 | RADD uint16 PPU Address Register(address written to/read from |
94 | when $2007 is accessed). |
95 | TADD uint16 PPU Address Register |
96 | VBUF uint8 VRAM Read Buffer |
97 | PGEN uint8 PPU "general" latch. See Ki's document. |
98 | |
99 | ---- Section "CTLR" (somewhat emulator specific) |
100 | |
101 | Name: Type: Description: |
102 | |
103 | J1RB uint8 Bit to be returned when first joystick is read. |
104 | J2RB uint8 Bit to be returned when second joystick is read. |
105 | |
106 | ---- Section "SND" (somewhat emulator specific) |
107 | |
108 | <to be written> |
109 | |
110 | ---- Section "EXTRA" (varying emulator specificness) |
111 | |
112 | For iNES-format games(incomplete): |
113 | |
114 | Name: Type: Description: |
115 | |
116 | WRAM uint8[0x2000] 8KB of WRAM at $6000-$7fff |
117 | MEXR uint8[0x8000] (very emulator specific) |
118 | CHRR uint8[0x2000] 8KB of CHR RAM at $0000-$1fff(in PPU address space). |
119 | EXNR uint8[0x800] Extra 2KB of name/attribute table RAM. |
120 | MPBY uint8[32] (very emulator specific) |
121 | MIRR uint8 Current mirroring: |
122 | 0 = "Horizontal" |
123 | 1 = "Vertical" |
124 | $10 = Mirror from $2000 |
125 | $11 = Mirror from $2400 |
126 | IRQC uint32 Generic IRQ counter |
127 | IQL1 uint32 Generic IRQ latch |
128 | IQL2 uint32 Generic IRQ latch |
129 | IRQA uint8 Generic IRQ on/off register. |
130 | PBL uint8[4] List of 4 8KB ROM banks paged in at $8000-$FFFF |
131 | CBL uint8[8] List of 8 1KB VROM banks page in at $0000-$1FFF(PPU). |
132 | |
133 | For FDS games(incomplete): |
134 | |
135 | Name: Type: Description: |
136 | |
137 | DDT<x> uint8[65500] Disk data for side x(0-3). |
138 | FDSR uint8[0x8000] 32 KB of work RAM |
139 | CHRR uint8[0x2000] 8 KB of CHR RAM |
140 | IRQC uint32 IRQ counter |
141 | IQL1 uint32 IRQ latch |
142 | IRQA uint8 IRQ on/off. |
143 | |