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1 | /******************************************************************************/ |
2 | /* 2.1) Using FCE Ultra: */ |
3 | /******************************************************************************/ |
4 | |
5 | After starting FCE Ultra, you'll probably want to load a game. Do |
6 | this by going to File/Open. |
7 | |
8 | Menu descriptions: |
9 | |
10 | File |
11 | Open - Loads a new game. |
12 | Save State - Saves the current NES state. |
13 | Load State - Loads a saved NES state. |
14 | Log Sound As - Logs sound to a file. It will not work if sound |
15 | is disabled. |
16 | Exit - Exit the emulator. |
17 | |
18 | NES |
19 | Reset - Resets the virtual NES. |
20 | Power - Power cycles the virtual NES. |
21 | Cheats - Activates the cheat interface. See "cheat.txt" for |
22 | more details. |
23 | |
24 | Config |
25 | Hide Menu - Hides the menu. |
26 | Game Genie - If checked, enable Game Genie emulation. |
27 | Game Genie emulation will only begin or end when a new |
28 | game is loaded. |
29 | PAL Emulation - If checked, enable PAL emulation. Changes take effect |
30 | immediately, though I recommend resetting the virtual |
31 | NES afterward PAL emulation is enabled or disabled. |
32 | Directories - Configure the directories that FCE Ultra will store |
33 | its files in. |
34 | Input - Enter input configuration dialog. |
35 | Note that not all virtual devices are configurable. |
36 | Miscellaneous - Enter miscellaneous configuration dialog. |
37 | Network Play - Enter network play configuration dialog. |
38 | Palette - Enter palette configuration dialog. |
39 | Sound - Enter sound configuration dialog. |
40 | Sound enabled: |
41 | Sound emulation and output are enabled when this is checked. |
42 | Force 8-bit sound: |
43 | Forces 8-bit sound output. Use only when absolutely |
44 | necessary(very rare). |
45 | Sample rate: |
46 | Specifies how many sound samples will be played back per |
47 | second. Unless you know what you are doing, you probably |
48 | don't need to change this setting. |
49 | Use secondary sound buffer: |
50 | Uses a secondary sound buffer. This option may be required |
51 | for sound to work with certain sound cards/devices. |
52 | Selecting "with global focus" will cause sound to be played |
53 | while FCE Ultra has lost window focus, but you will probably |
54 | also want to select "Active While Focus Lost" in the Config |
55 | menu as well, otherwise you will just get repeating sound |
56 | when FCE Ultra loses focus. |
57 | Length of sound buffer: |
58 | Specifies what length of sound(in milliseconds) should be |
59 | buffered by FCE Ultra. DirectSound and the Windows kernel |
60 | may or may not cause a little more latency than what you |
61 | might expect(usually not any more than a few milliseconds), |
62 | depending on your setup. |
63 | Use larger values if you have sound problems such as popping |
64 | or gaps, though. Larger values will increase the latency of |
65 | the sound, however. Finally, larger values are ideal for |
66 | background music listening. |
67 | Volume: |
68 | Specifies the volume of FCE Ultra's sound output. Setting |
69 | the volume too high MIGHT cause noticeable clipping on some |
70 | sounds(loud drums, for example), but don't let that possibility |
71 | stop you from experimenting. |
72 | |
73 | Video - Enter video configuration dialog. |
74 | |
75 | Default Key Mapping: |
76 | |
77 | For emulated Family BASIC Keyboard: |
78 | Enable/Disable Keyboard Input Scroll Lock |
79 | (enabling emulated keyboard input will disable |
80 | commands keys) |
81 | All emulated keys are mapped to the closest open key on the PC |
82 | keyboard, with a few exceptions. The emulated "@" key is |
83 | mapped to the "`"(grave) key, and the emulated "kana" key |
84 | is mapped to the "Insert" key(in the 3x2 key block above the |
85 | cursor keys). |
86 | |
87 | For emulated game pads: |
88 | Left Control B |
89 | Left Alt A |
90 | Enter/Return Start |
91 | Tab Select |
92 | Cursor Down Down |
93 | Cursor Up Up |
94 | Cursor Left Left |
95 | Cursor Right Right |
96 | |
97 | For emulated power pads(keys correspond to button locations on |
98 | side "B"): |
99 | O P [ ] |
100 | K L ; ' |
101 | M , . / |
102 | |
103 | For FDS games: |
104 | I Insert disk. |
105 | E Eject disk. |
106 | S Select disk/disk side. |
107 | |
108 | For VS Unisystem games: |
109 | C Insert coin. |
110 | V Show/Hide dip switches. |
111 | 1-8 Toggle dip switches(when dip switches |
112 | are shown). |
113 | |
114 | 0-9 Select save state. |
115 | |
116 | F5/F7 Save/Load state. |
117 | F9 Save screen snapshot. |
118 | |
119 | F3 Hide/Show menu. |
120 | F4 Toggle between windowed/full screen modes. |
121 | F10 Reset. |
122 | F11 Power off/on. |
123 | F12 Exit. |
124 | |
125 | |