c62d2810 |
1 | /******************************************************************************/ |
2 | /* 3.5) Palette Notes */ |
3 | /******************************************************************************/ |
4 | |
5 | Palettes files are expected to contain 64 8-bit RGB triplets(each in |
6 | that order; red comes first in the triplet in the file, then green, |
7 | then blue). Each 8-bit value represents brightness for that particular |
8 | color. 0 is minimum, 255 is maximum. |
9 | |
10 | Palettes can be set on a per-game basis. To do this, put a palette |
11 | file in the "gameinfo" directory with the same base filename |
12 | as the game you wish to associate with and the extension "pal". |
13 | Examples: |
14 | |
15 | File name: Palette file name: |
16 | BigBad.nes BigBad.pal |
17 | BigBad.zip BigBad.pal |
18 | BigBad.Better.nes BigBad.Better.pal |
19 | |
20 | |
21 | With so many ways to choose a palette, figuring out which one will |
22 | be active may be difficult. Here's a list of what palettes will |
23 | be used, in order from highest priority to least priority(if a condition |
24 | doesn't exist for a higher priority palette, the emulator will |
25 | continue down its list of palettes). |
26 | |
27 | NSF Palette(for NSFs only) |
28 | Palette loaded from the "gameinfo" directory. |
29 | NTSC Color Emulation(only for NTSC NES games). |
30 | VS Unisystem palette(if the game is a VS Unisystem game and a palette |
31 | is available). |
32 | Custom global palette. |
33 | Default NES palette. |
34 | |
35 | |