savestate and other bugfixes
[fceu.git] / Documentation / rel / readme-dos.txt
CommitLineData
c62d2810 1 FCE Ultra
2 0.81
3
4 http://fceultra.sourceforge.net/
5
6
7What is new:
8
9 * Screen snapshots can now be taken while playing an NSF.
10 * Saving screen snapshots will no longer corrupt the frame buffer.
11 * Added many more games to the list of games that usually are found
12 with bad iNES headers.
13 * The NSF player will now disable the FDS sound channel on song
14 initialization(fixes a problem with the Zelda no Densetsu
15 rip).
16 * Reads from $4090 and $4092 while emulating the FDS will now return
17 the current envelope settings. Affects "Ai Senshi Nicole"
18 and "Bio Miracle Bokutte Upa", at least.
19 * Merged a lot of pirate MMC3 multicart emulation code with the main
20 MMC3 emulation code.
21 * Added support for the MMC5's split-screen mode. This fixes the
22 introduction in "Uchuu Keibitai SDF".
23 * Writes to $8000-$FFFF with D7 set during MMC1 emulation will
24 cause the MMC1 mode register to be OR'd with $C. This fixes
25 "Robocop 3".
26 * Replaced an MMC1 hack that I used to get "Bill and Ted's Excellent
27 Video Game Adventure" to work with something more accurate.
28 * Fixed the MMC5 read handler to return the data last on the data
29 bus instead of $FF when a read occured to an unmapped address.
30 This fixes the lockup problem in "Bandit Kings of Ancient China"
31 and possibly other games.
32 * Added support for the game "Ishin no Arashi" in the iNES format
33 (I added an entry with its CRC32 value and the number of 8KB
34 WRAM banks it needs into the MMC5 WRAM size table).
35 * Added support for MMC1 games in the iNES format with 16KB of RAM
36 via CRC32 comparisons(currently only Genghis Khan(USA), Romance
37 of the 3 Kingdoms(USA), and Nobunaga's Ambition(USA and Japan) are
38 recognized).
39 * iNES mapper 1 now supports pageable CHR RAM if CHR ROM is not
40 present. Fixes "Family School".
41 * Added support for iNES mappers 51 and 52. Thanks to Kevin Horton
42 for the information.
43 * Modified MMC3(iNES mapper 4/118/119) IRQ counter emulation. Fixes
44 problems in "MegaMan 3", "Gun Nac", and the Japanese version of
45 "Klax", but it *might* cause problems with other games.
46 * Fixed an iNES mapper 32 emulation bug. "Ai Sensei no Oshiete"
47 works now.
48 * Fixed iNES mapper 33/48 IRQ emulation.
49 * Fixed iNES mapper 16 IRQ emulation.
50 * Added support for "Famicom Jump 2" as iNES mapper 153.
51 If a good(as far as I can tell) dump is loaded, FCE Ultra will
52 automatically fix the mapper number.
53 * The VS Unisystem bit in iNES headers is no longer recognized.
54 Too many games have this bit set when it shouldn't be set.
55 Now VS Unisystem games are recognized by CRC32 value.
56 * Reads from $4015 no longer reset DMC IRQ. This fixes the
57 title screen of "Romancia".
58 * PPU NMI now occurs a few cycles later. Fixes the "BattleToads"
59 lockup problem.
60 * BRK emulation now sets the I flag.
61 * Changed a few zero-page address mode functions to read directly
62 from emulated RAM.
63 * Added a new video mode(256x224 at a refresh rate of 103 Hz).
64 * Increased the refresh rate of video mode 2 to 65 Hz.
65 * Increased the refresh rate of video mode 3 to 120 Hz.
66 * Added speed throttling used when sound is disabled, and a
67 command-line switch to control it.
68
69
70Contents:
71
72 1. Basic information
73 1.0 What FCE Ultra is.
74 1.1 System requirements.
75 2. How to use
76 2.0 Starting FCE Ultra
77 2.1 Using FCE Ultra
78 3. Notes
79 3.0 Platform Specific Notes
80 3.2 VS Unisystem Notes
81 3.3 Famicom Disk System Notes
82 3.4 Light Gun Notes
83 3.5 Palette Notes
84 3.6 Compressed File Notes
85 3.7 Game Genie Notes
86 4. Extra
87 4.0 Contacting the author
88 4.1 Credits
89
90/******************************************************************************/
91/* 1.0) What FCE Ultra is: */
92/******************************************************************************/
93
94 FCE Ultra is an NTSC and PAL Famicom/NES emulator for various
95 platforms. It is based upon Bero's original FCE source code. Current
96 features include good PPU, CPU, pAPU, expansion chip, and joystick
97 emulation. Also a feature unique to this emulator(at the current
98 time) is authentic Game Genie emulation. Save states and snapshot
99 features also have been implemented. The VS Unisystem is emulated
100 as well. FCE Ultra supports iNES format ROM images, UNIF format ROM
101 images, headerless and FWNES style FDS disk images, and NSF files.
102
103 FCE Ultra currently supports the following iNES mappers(many partially):
104
105Number: Description: Game Examples:
106--------------------------------------------------------------------------------
107 0 No Mapper Donkey Kong, Mario Bros
108 1 Nintendo MMC1 MegaMan 2, Final Fantasy
109 2 Simple 16KB PRG Switch MegaMan 1, Archon, 1944
110 3 Simple 8KB CHR Switch Spy Hunter, Gradius
111 4 Nintendo MMC3 Recca, TMNT 2, Final Fantasy 3
112 5 Nintendo MMC5 Castlevania 3, Just Breed, Uchuu Keibitai SDF
113 6 FFE F4 Series(hacked) Saint Seiya, Ganbare Goemon
114 7 AOROM Battle Toads, Lion King
115 8 FFE F3 Series(hacked) Doraemon Kaitakuhen
116 9 Nintendo MMC2 Punchout!
117 10 Nintendo MMC4 Fire Emblem, Fire Emblem Gaiden
118 11 Color Dreams Crystal Mines, Bible Adventures
119 13 CPROM Videomation
120 15 Multi-cart(pirate) 100-in-1: Contra Function 16
121 16 Bandai Dragon Ball Z, Gundam Knight
122 17 FFE F8 Series(hacked) Parodius, Last Armageddon
123 18 Jaleco SS806 Pizza Pop, Plazma Ball
124 19 Namco 106 Splatter House, Mappy Kids
125 21 Konami VRC4 2A WaiWai World 2, Ganbare Goemon Gaiden 2
126 22 Konami VRC4 1B Twinbee 3
127 23 Konami VRC2B WaiWai World, Getsufuu Maden
128 24 Konami VRC6 Akumajo Densetsu(Dracula 3)
129 25 Konami VRC4 Gradius 2, Bio Miracle: Boku tte Upa
130 26 Konami VRC6 A0-A1 Inverse Esper Dream 2, Madara
131 32 Irem G-101 Image Fight 2, Perman
132 33 Taito TC0190/TC0350 Don Doko Don 1&2
133 34 NINA-001 and BNROM Impossible Mission 2, Deadly Towers, Bug Honey
134 40 (pirate) Super Mario Bros. 2
135 41 Caltron 6-in-1 Caltron 6-in-1
136 42 (pirate) "Mario Baby"
137 43 Multi-cart(pirate) Golden Game 150 in 1
138 44 Multi-cart(pirate) Super HiK 7 in 1
139 45 Multi-cart(pirate) Super 1000000 in 1
140 46 Game Station Rumble Station
141 47 NES-QJ Nintendo World Cup/Super Spike V.B.
142 48 Taito TC190V Flintstones
143 49 Multi-cart(pirate) Super HiK 4 in 1
144 51 Multi-cart(pirate) 11 in 1 Ball Games
145 52 Multi-cart(pirate) Mario Party 7 in 1
146 64 Tengen RAMBO-1 Shinobi, Klax
147 65 Irem H-3001 Daiku no Gensan 2
148 66 GNROM SMB + Duck Hunt
149 67 Sunsoft Mapper "3" Fantasy Zone 2
150 68 Sunsoft Mapper "4" After Burner 2, Nantetta Baseball
151 69 Sunsoft FME-7 Batman: ROTJ, Gimmick!
152 70 ?? Kamen Rider Club
153 71 Camerica Fire Hawk, Linus Spacehead
154 72 Jaleco ?? Pinball Quest
155 73 Konami VRC3 Salamander
156 75 Jaleco SS8805/Konami VRC1 Tetsuwan Atom, King Kong 2
157 76 Namco 109 Megami Tenshi 1
158 77 Irem ?? Napoleon Senki
159 78 Irem 74HC161/32 Holy Diver
160 79 NINA-06 F15 City War, Krazy Kreatures
161 80 Taito X-005 Minelvation Saga
162 82 Taito ?? Kyuukyoku Harikiri Stadium - Heisei Gannen Ban
163 83 Multi-cart(pirate) Dragon Ball Party
164 85 Konami VRC7 Lagrange Point
165 86 Jaleco ?? More Pro Baseball
166 87 ?? Argus
167 89 Sunsoft ?? Mito Koumon
168 90 Pirate Super Mario World, Mortal Kombat
169 92 Jaleco ?? MOERO Pro Soccer, MOERO Pro Yakyuu '88
170 93 ?? Fantasy Zone
171 94 ?? Senjou no Ookami
172 95 Namco ?? Dragon Buster
173 97 ?? Kaiketsu Yanchamaru
174 99 VS System 8KB CHR Switch VS SMB, VS Excite Bike
175105 NES-EVENT Nintendo World Championships
176112 Asder Sango Fighter, Hwang Di
177113 MB-91 Deathbots
178118 MMC3-TLSROM/TKSROM Board Ys 3, Goal! 2, NES Play Action Football
179119 MMC3-TQROM Board High Speed, Pin*Bot
180140 Jaleco ?? Bio Senshi Dan
181151 Konami VS System Expansion VS The Goonies, VS Gradius
182152 ?? Arkanoid 2, Saint Seiya Ougon Densetsu
183153 Bandai ?? Famicom Jump 2
184180 ?? Crazy Climber
185182 ?? Super Donkey Kong
186184 ?? Wing of Madoola, The
187189 Micro Genius TXC ?? Thunder Warrior
188225 Multi-cart(pirate) 58-in-1/110-in-1/52 Games
189226 Multi-cart(pirate) 76-in-1
190227 Multi-cart(pirate) 1200-in-1
191228 Action 52 Action 52, Cheetahmen 2
192229 Multi-cart(pirate) 31-in-1
193232 BIC-48 Quattro Arcade, Quattro Sports
194234 Multi-cart ?? Maxi-15
195240 ?? Gen Ke Le Zhuan, Shen Huo Le Zhuan
196242 ?? Wai Xing Zhan Shi
197246 ?? Fong Shen Ban
198248 ?? Bao Qing Tian
199250 ?? Time Diver Avenger
200
201 FCE Ultra currently supports the following UNIF boards(minus the
202 prefixes HVC-, NES-, BTL-, and BMC-, as they are currently ignored):
203
204Group: Name: Game Examples:
205--------------------------------------------------------------------------------
206Bootleg:
207 MARIO1-MALEE2 Super Mario Bros. Malee 2
208 NovelDiamond9999999in1 Novel Diamond 999999 in 1
209 Super24in1SC03 Super 24 in 1
210 Supervision16in1 Supervision 16-in-1
211
212Unlicensed:
213 Sachen-8259A Super Cartridge Version 1
214 Sachen-8259B Silver Eagle
215 Sachen-74LS374N Auto Upturn
216 SA-016-1M Master Chu and the Drunkard Hu
217 SA-72007 Sidewinder
218 SA-72008 Jovial Race
219 SA-0036 Mahjong 16
220 SA-0037 Mahjong Trap
221 TC-U01-1.5M Challenge of the Dragon
222
223MMC1:
224 SAROM Dragon Warrior
225 SBROM Dance Aerobics
226 SCROM Orb 3D
227 SEROM Boulderdash
228 SGROM Defender of the Crown
229 SKROM Dungeon Magic
230 SLROM Castlevania 2
231 SL1ROM Sky Shark
232 SNROM Shingen the Ruler
233 SOROM Nobunaga's Ambition
234
235MMC3:
236 TFROM Legacy of the Wizard
237 TGROM Megaman 4
238 TKROM Kirby's Adventure
239 TKSROM Ys 3
240 TLROM Super Spike V'Ball
241 TLSROM Goal! 2
242 TR1ROM Gauntlet
243 TQROM Pinbot
244 TSROM Super Mario Bros. 3
245 TVROM Rad Racer 2
246
247MMC5:
248 EKROM Gemfire
249 ELROM Castlevania 3
250 ETROM Nobunaga's Ambition 2
251 EWROM Romance of the Three Kingdoms 2
252
253MMC6:
254 HKROM Star Tropics
255
256Nintendo
257discrete
258logic:
259 CNROM Gotcha
260 CPROM Videomation
261 MHROM
262 NROM-128 Mario Bros.
263 NROM-256 Super Mario Bros.
264 RROM-128
265 UNROM Megaman
266
267
268/******************************************************************************/
269/* 1.1) System requirements: */
270/******************************************************************************/
271
272 Minimum system requirements:
273
274 Pentium 60 MHz
275 8 MB RAM
276 400 KB free disk space
277 Linux 2.0.36
278 VGA adapter
279
280 Recommended system specifications(at least):
281
282 Pentium 233 MHz
283 16 MB RAM
284 5 MB free disk space
285 Windows 9x/Me/2000/XP(long filename support)
286 VGA adapter
287 Sound Blaster Pro or newer sound card(or compatible)
288
289
290/******************************************************************************/
291/* 2.0) Starting FCE Ultra */
292/******************************************************************************/
293
294 Start FCE Ultra using the following format:
295
296 fceu <arguments> romimage.nes
297
298 <arguments> can be one or more of the following:
299
300 -vmode x Select video mode(all are 8 bpp).
301 1 = 256x240 @ 72 hz <Default>
302 2 = 256x256 @ 65 hz
303 3 = 256x256(with scanlines) @ 120 hz
304 6 = 256x224(with scanlines) @ 120 hz
305 8 = 256x224 @ 103 hz
306 -vsync x Wait for the screen's vertical retrace before updating
307 the screen. This *may* cause sound distortion.
308 0 = Disabled. <Default>
309 1 = Enabled.
310 -cpalette x Load a custom global palette from file x.
311 The filename x is saved in the configuration file,
312 not the data from the file. Note that you should
313 probably use an absolute("C:\nes\test.pal") filename
314 rather than a relative("test.pal") filename. If x is 0,
315 the default (built in) global palette will be used.
316 -ntsccol Emulate an NTSC's TV's colors based on user-supplied
317 hue and tint values.
318 0 = Disabled.
319 1 = Enabled.
320 -sound x Sound. <Default=44100>
321 0 = Disabled.
322 Otherwise, x = playback rate in samples per second.
323 -soundvol x Sound volume. x is an integral percentage value.
324 The default value is, obviously, 100.
325 Setting it higher will increase the likelihood that
326 sound clipping will occur. This shouldn't be noticeable
327 if the volume is reasonable(200% or lower; perhaps even
328 higher for many games).
329 -f8bit x Force 8-bit sound. Enabling this will decrease
330 sound quality noticeably without increasing
331 performance noticeably. Only use when 16-bit sound
332 is problematic.
333 0 = Disabled. <Default>
334 1 = Enabled.
335 -nothrottle x Disables speed throttling used when sound is disabled
336 if x is non-zero. The default value of x is 0.
337 -joy x Joystick mapped to virtual joystick x.
338 0 = Disabled, reset configuration.
339 -inputx str Select device mapped to virtual NES-style input port
340 x(1-2).
341 The default for both virtual input ports is "gamepad".
342 str may be: none, gamepad, zapper, powerpada,
343 powerpadb, arkanoid
344 -fcexp str Select Famicom expansion port device. If you select
345 a device other than "none", you should enable the
346 "gamepad" on both NES-style virtual input ports.
347 The default is "none".
348 str may be: none, shadow, arkanoid, 4player, fkb
349 -nofs x Disables Four-Score emulation if x is 1. Default is 0.
350 Note that Four-Score emulation will only be active
351 if "gamepad" is mapped to one or both virtual input
352 ports.
353 -gg Enable Game Genie emulation.
354 -pal Emulate a PAL NES.
355 -no8lim x Disables the 8 sprites per scanline limitation.
356 0 = Limitation enabled. <Default>
357 1 = Limitation disabled.
358 -subase x Save extra game data files(such as battery-backed RAM)
359 under the base directory if enabled.
360 0 = Disabled. <Default>
361 1 = Enabled.
362 -snapname x Selects what type of file name screen snapshots will
363 have.
364 0 = Numeric(0.png) <Default>
365 1 = File base and numeric(mario-0.png)
366 -clipsides x Clip leftmost and rightmost 8 columns of pixels of
367 video output.
368 0 = Disabled. <Default>
369 1 = Enabled.
370 -slstart x Set the first drawn emulated scanline for NTSC emulation
371 mode. Valid values for x are 0 through 239.
372 The default value is 8.
373 -slend x Set the last drawn emulated scanline for NTSC emulation
374 mode. Valid values for x are 0 through 239.
375 The default value is 239.
376 -slstartp x Set the first drawn emulated scanline for PAL emulation
377 mode. Valid values for x are 0 through 239.
378 The default value is 0.
379 -slendp x Set the last drawn emulated scanline for PAL emulation
380 mode. Valid values for x are 0 through 239.
381 The default value is 239.
382
383/******************************************************************************/
384/* 2.1) General Keyoard Key Mapping: */
385/******************************************************************************/
386
387 Default Key Mapping:
388
389 For emulated Family BASIC Keyboard:
390 Enable/Disable Keyboard Input Scroll Lock
391 (enabling emulated keyboard input will disable
392 commands keys)
393 All emulated keys are mapped to the closest open key on the PC
394 keyboard, with a few exceptions. The emulated "@" key is
395 mapped to the "`"(grave) key, and the emulated "kana" key
396 is mapped to the "Insert" key(in the 3x2 key block above the
397 cursor keys).
398
399 For emulated game pads:
400 Left Control B
401 Left Alt A
402 Enter/Return Start
403 Tab Select
404 Cursor Down Down
405 Cursor Up Up
406 Cursor Left Left
407 Cursor Right Right
408
409 For emulated power pads(keys correspond to button locations on
410 side "B"):
411 O P [ ]
412 K L ; '
413 M , . /
414
415 For FDS games:
416 I Insert disk.
417 E Eject disk.
418 S Select disk/disk side.
419
420 For VS Unisystem games:
421 C Insert coin.
422 V Show/Hide dip switches.
423 1-8 Toggle dip switches(when dip switches
424 are shown).
425
426 T Select tint to adjust.
427 H Select hue to adjust.
428 +/- Increase/decrease tint or hue.
429
430 0-9 Select save state.
431 Caps Lock Select virtual joystick.
432
433 F2 Activate cheat interface.
434
435 F5/F7 Save/Load state.
436 F9 Save screen snapshot.
437 F10 Reset.
438 F11 Power off/on.
439 ESC/F12 Exit.
440
441
442/******************************************************************************/
443/* 3.0) Platform Specific Notes */
444/******************************************************************************/
445
446 FCE Ultra's base directory is the directory in which the executable
447 is located.
448
449 Sound Blaster sound output requires that the 'BLASTER' environment
450 variable is set. To set it(permanently), add the following line
451 to your autoexec.bat file:
452
453 set BLASTER=A240 I5 D1 H7
454
455 Where 240(hexadecimal) is the Sound Blaster's base I/O address, 5
456 is the IRQ number, 1 is the 8-bit DMA channel, and 7 is the 16-bit
457 DMA channel(if applicable).
458 *DO NOT GUESS THE SETTINGS*
459 Invalid settings can result in very bad things happening.
460
461/******************************************************************************/
462/* 3.2) VS Unisystem Notes */
463/******************************************************************************/
464
465 FCE Ultra currently only supports VS Unisystem ROM images in the
466 iNES format.
467
468 ROM Images:
469
470 * VS Unisystem games that are about 49,000 bytes in size most likely
471 use mapper 99.
472 * Other VS Unisystem games will use other mappers. Here is a short
473 list of games and the mappers they use:
474
475 CastleVania - 2
476 Dr. Mario - 1
477 Goonies - 151
478 Gradius - 151
479 Ice Climber - 99
480 Platoon - 68
481
482 Palette(s):
483
484 * The colors in many VS Unisystem games may be incorrect. This
485 is due to each game having its own PPU, and thus using a
486 different palette than games that use a different PPU.
487
488
489/******************************************************************************/
490/* 3.3) Famicom Disk System Notes */
491/******************************************************************************/
492
493 You will need the FDS BIOS ROM image in the base FCE Ultra directory.
494 It must be named "disksys.rom". I will not give this file to you, so
495 don't ask.
496
497 Two types of FDS disk images are supported: disk images with the
498 FWNES-style header, and disk images with no header.
499
500 You should make backups of all of your FDS games you use with FCE
501 Ultra. This is because FCE Ultra will write the disk image back to
502 the storage medium, and the disk image in RAM might have been corrupted
503 because of inaccurate emulation(this case is not likely to occur, but
504 it could occur).
505
506
507/******************************************************************************/
508/* 3.4) Light Gun Notes */
509/******************************************************************************/
510
511 Currently, the NES Zapper and the light gun used with the VS
512 Unisystem(I will call both the same name, Zapper) are supported.
513 Most(all?) NES games expect the Zapper to be plugged into port 2.
514 and most(all?) VS Unisystem games expect the Zapper to be plugged
515 into port(?) 1.
516
517 The LEFT mouse button is the emulated trigger button for the
518 Zapper. The RIGHT mouse button is also emulated as the trigger,
519 but as long as you have the RIGHT mouse button held down, no color
520 detection will take place, which is effectively like pulling the
521 trigger while the Zapper is pointed away from the television screen.
522 Note that you must hold the RIGHT button down for a short
523 time(greater than just a fast click, shorter than a second).
524
525 Zapper emulation currently does NOT work with network play, so
526 don't even try it. I may add support in the future if enough
527 people want it or if I want it.
528
529
530/******************************************************************************/
531/* 3.5) Palette Notes */
532/******************************************************************************/
533
534 Palettes files are expected to contain 64 8-bit RGB triplets(each in
535 that order; red comes first in the triplet in the file, then green,
536 then blue). Each 8-bit value represents brightness for that particular
537 color. 0 is minimum, 255 is maximum.
538
539 Palettes can be set on a per-game basis. To do this, put a palette
540 file in the "gameinfo" directory with the same base filename
541 as the game you wish to associate with and the extension "pal".
542 Examples:
543
544 File name: Palette file name:
545 BigBad.nes BigBad.pal
546 BigBad.zip BigBad.pal
547 BigBad.Better.nes BigBad.Better.pal
548
549
550 With so many ways to choose a palette, figuring out which one will
551 be active may be difficult. Here's a list of what palettes will
552 be used, in order from highest priority to least priority(if a condition
553 doesn't exist for a higher priority palette, the emulator will
554 continue down its list of palettes).
555
556 NSF Palette(for NSFs only)
557 Palette loaded from the "gameinfo" directory.
558 NTSC Color Emulation(only for NTSC NES games).
559 VS Unisystem palette(if the game is a VS Unisystem game and a palette
560 is available).
561 Custom global palette.
562 Default NES palette.
563
564
565/******************************************************************************/
566/* 3.6) Compressed File Notes */
567/******************************************************************************/
568
569 FCE Ultra can load data from both PKZIP-format files and
570 gzip-format files. Only one type of (de)compression algorithm is
571 supported: "deflate"; this seems to be the most popular compression
572 algorithm, though.
573
574 A compressed FDS disk image will only be saved back to disk if it
575 uses the gzip format.
576
577 All files in a PKZIP format file will be scanned for the
578 followings extensions: .nes, .fds, .nsf, .unf, .nez, .unif
579 The first compressed file to have one of these extensions will be
580 loaded. If no compressed file has one of these extensions, the
581 first compressed file will be loaded.
582
583
584/******************************************************************************/
585/* 3.7) Game Genie Notes */
586/******************************************************************************/
587
588 The Game Genie ROM image is loaded from the file "gg.rom" in the
589 base directory the first time Game Genie emulation is enabled and
590 a ROM image is loaded since the time FCE Ultra has run.
591
592 The ROM image may either be the 24592 byte iNES-format image, or
593 the 4352 raw ROM image.
594
595 Remember that enabling/disabling Game Genie emulation will not take
596 effect until a new game is loaded(this statement shouldn't concern
597 any of the "run once" command-line driven ports).
598
599/******************************************************************************/
600/* 4.0) Contacting the author */
601/******************************************************************************/
602
603 I can be reached via email at xodnizel@users.sourceforge.net.
604 Bero can be reached via email at 9bero9@geocities.co.jp
605 (Note that Bero can not and will not answer any questions
606 regarding the operation of FCE Ultra, so please don't ask him.
607 If you understand this, remove the 9's from the email address
608 provided to get his real email address.)
609
610
611/******************************************************************************/
612/* 4.1) Credits */
613/******************************************************************************/
614
615\Firebug\ - High-level mapper information.
616Bero - Original FCE source code.
617Brad Taylor - NES sound channel guide.
618Chris Hickman - Archaic Ruins.
619Donald Moore - DC PasoFami NES packs.
620Fredrik Olson - NES four-player adapter information.
621Gilles Vollant - PKZIP file loading functions.
622goroh - Various documents.
623Jeff Tamer - Insaniacal fun.
624Jeremy Chadwick - General NES information.
625Justin Smith - Giving me obscure ROM images in the "dark ages of
626 NES emulation".
627Kevin Horton - Low level NES information and sound information.
628Ki - Various technical information.
629Mark Knibbs - Various NES information.
630Marat Fayzullin - General NES information.
631Matthew Conte - Sound information.
632N. Andou - Awesome NES/SNES emulators, at the time...
633nori - FDS sound information.
634Quietust - VRC7 sound translation code by The Quietust
635 (quietust@ircN.org).
636 Ideas and corrections.
637R. Hoelscher - Famicom four-player adapter information.
638Rob Mocca - DC PasoFami NES packs, testing.
639Sean Whalen - Node99.
640Tatsuyuki Satoh - OPL2 emulator
641TheRedEye - ROM images, testing.
642
643
644Info-ZIP - ZLIB
645
646...and everyone else who has helped me.