c62d2810 |
1 | FCE Ultra |
2 | 0.81 |
3 | |
4 | http://fceultra.sourceforge.net/ |
5 | |
6 | |
7 | What is new: |
8 | |
9 | * Screen snapshots can now be taken while playing an NSF. |
10 | * Saving screen snapshots will no longer corrupt the frame buffer. |
11 | * Added many more games to the list of games that usually are found |
12 | with bad iNES headers. |
13 | * Fixed more network play bugs. It should now work correctly(how |
14 | many times have I said or implied that...). |
15 | * The NSF player will now disable the FDS sound channel on song |
16 | initialization(fixes a problem with the Zelda no Densetsu |
17 | rip). |
18 | * Reads from $4090 and $4092 while emulating the FDS will now return |
19 | the current envelope settings. Affects "Ai Senshi Nicole" |
20 | and "Bio Miracle Bokutte Upa", at least. |
21 | * Merged a lot of pirate MMC3 multicart emulation code with the main |
22 | MMC3 emulation code. |
23 | * Added support for the MMC5's split-screen mode. This fixes the |
24 | introduction in "Uchuu Keibitai SDF". |
25 | * Writes to $8000-$FFFF with D7 set during MMC1 emulation will |
26 | cause the MMC1 mode register to be OR'd with $C. This fixes |
27 | "Robocop 3". |
28 | * Replaced an MMC1 hack that I used to get "Bill and Ted's Excellent |
29 | Video Game Adventure" to work with something more accurate. |
30 | * Fixed the MMC5 read handler to return the data last on the data |
31 | bus instead of $FF when a read occured to an unmapped address. |
32 | This fixes the lockup problem in "Bandit Kings of Ancient China" |
33 | and possibly other games. |
34 | * Added support for the game "Ishin no Arashi" in the iNES format |
35 | (I added an entry with its CRC32 value and the number of 8KB |
36 | WRAM banks it needs into the MMC5 WRAM size table). |
37 | * Added support for MMC1 games in the iNES format with 16KB of RAM |
38 | via CRC32 comparisons(currently only Genghis Khan(USA), Romance |
39 | of the 3 Kingdoms(USA), and Nobunaga's Ambition(USA and Japan) are |
40 | recognized). |
41 | * iNES mapper 1 now supports pageable CHR RAM if CHR ROM is not |
42 | present. Fixes "Family School". |
43 | * Added support for iNES mappers 51 and 52. Thanks to Kevin Horton |
44 | for the information. |
45 | * Modified MMC3(iNES mapper 4/118/119) IRQ counter emulation. Fixes |
46 | problems in "MegaMan 3", "Gun Nac", and the Japanese version of |
47 | "Klax", but it *might* cause problems with other games. |
48 | * Fixed an iNES mapper 32 emulation bug. "Ai Sensei no Oshiete" |
49 | works now. |
50 | * Fixed iNES mapper 33/48 IRQ emulation. |
51 | * Fixed iNES mapper 16 IRQ emulation. |
52 | * Added support for "Famicom Jump 2" as iNES mapper 153. |
53 | If a good(as far as I can tell) dump is loaded, FCE Ultra will |
54 | automatically fix the mapper number. |
55 | * The VS Unisystem bit in iNES headers is no longer recognized. |
56 | Too many games have this bit set when it shouldn't be set. |
57 | Now VS Unisystem games are recognized by CRC32 value. |
58 | * Reads from $4015 no longer reset DMC IRQ. This fixes the |
59 | title screen of "Romancia". |
60 | * PPU NMI now occurs a few cycles later. Fixes the "BattleToads" |
61 | lockup problem. |
62 | * BRK emulation now sets the I flag. |
63 | * Changed a few zero-page address mode functions to read directly |
64 | from emulated RAM. |
65 | |
66 | |
67 | Contents: |
68 | |
69 | 1. Basic information |
70 | 1.0 What FCE Ultra is. |
71 | 1.1 System requirements. |
72 | 2. How to use |
73 | 2.0 Starting FCE Ultra |
74 | 2.1 Using FCE Ultra |
75 | 3. Notes |
76 | 3.0 Platform Specific Notes |
77 | 3.1 Network Play Notes |
78 | 3.2 VS Unisystem Notes |
79 | 3.3 Famicom Disk System Notes |
80 | 3.4 Light Gun Notes |
81 | 3.5 Palette Notes |
82 | 3.6 Compressed File Notes |
83 | 3.7 Game Genie Notes |
84 | 4. Extra |
85 | 4.0 Contacting the author |
86 | 4.1 Credits |
87 | |
88 | /******************************************************************************/ |
89 | /* 1.0) What FCE Ultra is: */ |
90 | /******************************************************************************/ |
91 | |
92 | FCE Ultra is an NTSC and PAL Famicom/NES emulator for various |
93 | platforms. It is based upon Bero's original FCE source code. Current |
94 | features include good PPU, CPU, pAPU, expansion chip, and joystick |
95 | emulation. Also a feature unique to this emulator(at the current |
96 | time) is authentic Game Genie emulation. Save states and snapshot |
97 | features also have been implemented. The VS Unisystem is emulated |
98 | as well. FCE Ultra supports iNES format ROM images, UNIF format ROM |
99 | images, headerless and FWNES style FDS disk images, and NSF files. |
100 | |
101 | FCE Ultra currently supports the following iNES mappers(many partially): |
102 | |
103 | Number: Description: Game Examples: |
104 | -------------------------------------------------------------------------------- |
105 | 0 No Mapper Donkey Kong, Mario Bros |
106 | 1 Nintendo MMC1 MegaMan 2, Final Fantasy |
107 | 2 Simple 16KB PRG Switch MegaMan 1, Archon, 1944 |
108 | 3 Simple 8KB CHR Switch Spy Hunter, Gradius |
109 | 4 Nintendo MMC3 Recca, TMNT 2, Final Fantasy 3 |
110 | 5 Nintendo MMC5 Castlevania 3, Just Breed, Uchuu Keibitai SDF |
111 | 6 FFE F4 Series(hacked) Saint Seiya, Ganbare Goemon |
112 | 7 AOROM Battle Toads, Lion King |
113 | 8 FFE F3 Series(hacked) Doraemon Kaitakuhen |
114 | 9 Nintendo MMC2 Punchout! |
115 | 10 Nintendo MMC4 Fire Emblem, Fire Emblem Gaiden |
116 | 11 Color Dreams Crystal Mines, Bible Adventures |
117 | 13 CPROM Videomation |
118 | 15 Multi-cart(pirate) 100-in-1: Contra Function 16 |
119 | 16 Bandai Dragon Ball Z, Gundam Knight |
120 | 17 FFE F8 Series(hacked) Parodius, Last Armageddon |
121 | 18 Jaleco SS806 Pizza Pop, Plazma Ball |
122 | 19 Namco 106 Splatter House, Mappy Kids |
123 | 21 Konami VRC4 2A WaiWai World 2, Ganbare Goemon Gaiden 2 |
124 | 22 Konami VRC4 1B Twinbee 3 |
125 | 23 Konami VRC2B WaiWai World, Getsufuu Maden |
126 | 24 Konami VRC6 Akumajo Densetsu(Dracula 3) |
127 | 25 Konami VRC4 Gradius 2, Bio Miracle: Boku tte Upa |
128 | 26 Konami VRC6 A0-A1 Inverse Esper Dream 2, Madara |
129 | 32 Irem G-101 Image Fight 2, Perman |
130 | 33 Taito TC0190/TC0350 Don Doko Don 1&2 |
131 | 34 NINA-001 and BNROM Impossible Mission 2, Deadly Towers, Bug Honey |
132 | 40 (pirate) Super Mario Bros. 2 |
133 | 41 Caltron 6-in-1 Caltron 6-in-1 |
134 | 42 (pirate) "Mario Baby" |
135 | 43 Multi-cart(pirate) Golden Game 150 in 1 |
136 | 44 Multi-cart(pirate) Super HiK 7 in 1 |
137 | 45 Multi-cart(pirate) Super 1000000 in 1 |
138 | 46 Game Station Rumble Station |
139 | 47 NES-QJ Nintendo World Cup/Super Spike V.B. |
140 | 48 Taito TC190V Flintstones |
141 | 49 Multi-cart(pirate) Super HiK 4 in 1 |
142 | 51 Multi-cart(pirate) 11 in 1 Ball Games |
143 | 52 Multi-cart(pirate) Mario Party 7 in 1 |
144 | 64 Tengen RAMBO-1 Shinobi, Klax |
145 | 65 Irem H-3001 Daiku no Gensan 2 |
146 | 66 GNROM SMB + Duck Hunt |
147 | 67 Sunsoft Mapper "3" Fantasy Zone 2 |
148 | 68 Sunsoft Mapper "4" After Burner 2, Nantetta Baseball |
149 | 69 Sunsoft FME-7 Batman: ROTJ, Gimmick! |
150 | 70 ?? Kamen Rider Club |
151 | 71 Camerica Fire Hawk, Linus Spacehead |
152 | 72 Jaleco ?? Pinball Quest |
153 | 73 Konami VRC3 Salamander |
154 | 75 Jaleco SS8805/Konami VRC1 Tetsuwan Atom, King Kong 2 |
155 | 76 Namco 109 Megami Tenshi 1 |
156 | 77 Irem ?? Napoleon Senki |
157 | 78 Irem 74HC161/32 Holy Diver |
158 | 79 NINA-06 F15 City War, Krazy Kreatures |
159 | 80 Taito X-005 Minelvation Saga |
160 | 82 Taito ?? Kyuukyoku Harikiri Stadium - Heisei Gannen Ban |
161 | 83 Multi-cart(pirate) Dragon Ball Party |
162 | 85 Konami VRC7 Lagrange Point |
163 | 86 Jaleco ?? More Pro Baseball |
164 | 87 ?? Argus |
165 | 89 Sunsoft ?? Mito Koumon |
166 | 90 Pirate Super Mario World, Mortal Kombat |
167 | 92 Jaleco ?? MOERO Pro Soccer, MOERO Pro Yakyuu '88 |
168 | 93 ?? Fantasy Zone |
169 | 94 ?? Senjou no Ookami |
170 | 95 Namco ?? Dragon Buster |
171 | 97 ?? Kaiketsu Yanchamaru |
172 | 99 VS System 8KB CHR Switch VS SMB, VS Excite Bike |
173 | 105 NES-EVENT Nintendo World Championships |
174 | 112 Asder Sango Fighter, Hwang Di |
175 | 113 MB-91 Deathbots |
176 | 118 MMC3-TLSROM/TKSROM Board Ys 3, Goal! 2, NES Play Action Football |
177 | 119 MMC3-TQROM Board High Speed, Pin*Bot |
178 | 140 Jaleco ?? Bio Senshi Dan |
179 | 151 Konami VS System Expansion VS The Goonies, VS Gradius |
180 | 152 ?? Arkanoid 2, Saint Seiya Ougon Densetsu |
181 | 153 Bandai ?? Famicom Jump 2 |
182 | 180 ?? Crazy Climber |
183 | 182 ?? Super Donkey Kong |
184 | 184 ?? Wing of Madoola, The |
185 | 189 Micro Genius TXC ?? Thunder Warrior |
186 | 225 Multi-cart(pirate) 58-in-1/110-in-1/52 Games |
187 | 226 Multi-cart(pirate) 76-in-1 |
188 | 227 Multi-cart(pirate) 1200-in-1 |
189 | 228 Action 52 Action 52, Cheetahmen 2 |
190 | 229 Multi-cart(pirate) 31-in-1 |
191 | 232 BIC-48 Quattro Arcade, Quattro Sports |
192 | 234 Multi-cart ?? Maxi-15 |
193 | 240 ?? Gen Ke Le Zhuan, Shen Huo Le Zhuan |
194 | 242 ?? Wai Xing Zhan Shi |
195 | 246 ?? Fong Shen Ban |
196 | 248 ?? Bao Qing Tian |
197 | 250 ?? Time Diver Avenger |
198 | |
199 | FCE Ultra currently supports the following UNIF boards(minus the |
200 | prefixes HVC-, NES-, BTL-, and BMC-, as they are currently ignored): |
201 | |
202 | Group: Name: Game Examples: |
203 | -------------------------------------------------------------------------------- |
204 | Bootleg: |
205 | MARIO1-MALEE2 Super Mario Bros. Malee 2 |
206 | NovelDiamond9999999in1 Novel Diamond 999999 in 1 |
207 | Super24in1SC03 Super 24 in 1 |
208 | Supervision16in1 Supervision 16-in-1 |
209 | |
210 | Unlicensed: |
211 | Sachen-8259A Super Cartridge Version 1 |
212 | Sachen-8259B Silver Eagle |
213 | Sachen-74LS374N Auto Upturn |
214 | SA-016-1M Master Chu and the Drunkard Hu |
215 | SA-72007 Sidewinder |
216 | SA-72008 Jovial Race |
217 | SA-0036 Mahjong 16 |
218 | SA-0037 Mahjong Trap |
219 | TC-U01-1.5M Challenge of the Dragon |
220 | |
221 | MMC1: |
222 | SAROM Dragon Warrior |
223 | SBROM Dance Aerobics |
224 | SCROM Orb 3D |
225 | SEROM Boulderdash |
226 | SGROM Defender of the Crown |
227 | SKROM Dungeon Magic |
228 | SLROM Castlevania 2 |
229 | SL1ROM Sky Shark |
230 | SNROM Shingen the Ruler |
231 | SOROM Nobunaga's Ambition |
232 | |
233 | MMC3: |
234 | TFROM Legacy of the Wizard |
235 | TGROM Megaman 4 |
236 | TKROM Kirby's Adventure |
237 | TKSROM Ys 3 |
238 | TLROM Super Spike V'Ball |
239 | TLSROM Goal! 2 |
240 | TR1ROM Gauntlet |
241 | TQROM Pinbot |
242 | TSROM Super Mario Bros. 3 |
243 | TVROM Rad Racer 2 |
244 | |
245 | MMC5: |
246 | EKROM Gemfire |
247 | ELROM Castlevania 3 |
248 | ETROM Nobunaga's Ambition 2 |
249 | EWROM Romance of the Three Kingdoms 2 |
250 | |
251 | MMC6: |
252 | HKROM Star Tropics |
253 | |
254 | Nintendo |
255 | discrete |
256 | logic: |
257 | CNROM Gotcha |
258 | CPROM Videomation |
259 | MHROM |
260 | NROM-128 Mario Bros. |
261 | NROM-256 Super Mario Bros. |
262 | RROM-128 |
263 | UNROM Megaman |
264 | |
265 | |
266 | /******************************************************************************/ |
267 | /* 1.1) System requirements: */ |
268 | /******************************************************************************/ |
269 | |
270 | Minimum system specifications: |
271 | |
272 | Pentium 60 MHz |
273 | 8 MB RAM |
274 | 400 KB free disk space |
275 | Windows 95 |
276 | DirectX 7.0 |
277 | Video adapter |
278 | |
279 | Recommended minimum system specifications: |
280 | |
281 | Pentium 233 MHz |
282 | 16 MB RAM |
283 | 5 MB free disk space |
284 | Windows 98SE |
285 | Video adapter with 2D acceleration abilities |
286 | DirectX 8.0 |
287 | Joystick |
288 | Mouse |
289 | Sound device capable of handling a sample rate of 44100 hz. |
290 | |
291 | |
292 | /******************************************************************************/ |
293 | /* 2.0) Starting FCE Ultra */ |
294 | /******************************************************************************/ |
295 | |
296 | FCE Ultra can be started by running the executable "fceu.exe". |
297 | I do not recommend running it from a DOS "box". |
298 | |
299 | |
300 | /******************************************************************************/ |
301 | /* 2.1) Using FCE Ultra: */ |
302 | /******************************************************************************/ |
303 | |
304 | After starting FCE Ultra, you'll probably want to load a game. Do |
305 | this by going to File/Open. |
306 | |
307 | Menu descriptions: |
308 | |
309 | File |
310 | Open - Loads a new game. |
311 | Save State - Saves the current NES state. |
312 | Load State - Loads a saved NES state. |
313 | Log Sound As - Logs sound to a file. It will not work if sound |
314 | is disabled. |
315 | Exit - Exit the emulator. |
316 | |
317 | NES |
318 | Reset - Resets the virtual NES. |
319 | Power - Power cycles the virtual NES. |
320 | Cheats - Activates the cheat interface. See "cheat.txt" for |
321 | more details. |
322 | |
323 | Config |
324 | Hide Menu - Hides the menu. |
325 | Game Genie - If checked, enable Game Genie emulation. |
326 | Game Genie emulation will only begin or end when a new |
327 | game is loaded. |
328 | PAL Emulation - If checked, enable PAL emulation. Changes take effect |
329 | immediately, though I recommend resetting the virtual |
330 | NES afterward PAL emulation is enabled or disabled. |
331 | Directories - Configure the directories that FCE Ultra will store |
332 | its files in. |
333 | Input - Enter input configuration dialog. |
334 | Note that not all virtual devices are configurable. |
335 | Miscellaneous - Enter miscellaneous configuration dialog. |
336 | Network Play - Enter network play configuration dialog. |
337 | Palette - Enter palette configuration dialog. |
338 | Sound - Enter sound configuration dialog. |
339 | Sound enabled: |
340 | Sound emulation and output are enabled when this is checked. |
341 | Force 8-bit sound: |
342 | Forces 8-bit sound output. Use only when absolutely |
343 | necessary(very rare). |
344 | Sample rate: |
345 | Specifies how many sound samples will be played back per |
346 | second. Unless you know what you are doing, you probably |
347 | don't need to change this setting. |
348 | Use secondary sound buffer: |
349 | Uses a secondary sound buffer. This option may be required |
350 | for sound to work with certain sound cards/devices. |
351 | Selecting "with global focus" will cause sound to be played |
352 | while FCE Ultra has lost window focus, but you will probably |
353 | also want to select "Active While Focus Lost" in the Config |
354 | menu as well, otherwise you will just get repeating sound |
355 | when FCE Ultra loses focus. |
356 | Length of sound buffer: |
357 | Specifies what length of sound(in milliseconds) should be |
358 | buffered by FCE Ultra. DirectSound and the Windows kernel |
359 | may or may not cause a little more latency than what you |
360 | might expect(usually not any more than a few milliseconds), |
361 | depending on your setup. |
362 | Use larger values if you have sound problems such as popping |
363 | or gaps, though. Larger values will increase the latency of |
364 | the sound, however. Finally, larger values are ideal for |
365 | background music listening. |
366 | Volume: |
367 | Specifies the volume of FCE Ultra's sound output. Setting |
368 | the volume too high MIGHT cause noticeable clipping on some |
369 | sounds(loud drums, for example), but don't let that possibility |
370 | stop you from experimenting. |
371 | |
372 | Video - Enter video configuration dialog. |
373 | |
374 | Default Key Mapping: |
375 | |
376 | For emulated Family BASIC Keyboard: |
377 | Enable/Disable Keyboard Input Scroll Lock |
378 | (enabling emulated keyboard input will disable |
379 | commands keys) |
380 | All emulated keys are mapped to the closest open key on the PC |
381 | keyboard, with a few exceptions. The emulated "@" key is |
382 | mapped to the "`"(grave) key, and the emulated "kana" key |
383 | is mapped to the "Insert" key(in the 3x2 key block above the |
384 | cursor keys). |
385 | |
386 | For emulated game pads: |
387 | Left Control B |
388 | Left Alt A |
389 | Enter/Return Start |
390 | Tab Select |
391 | Cursor Down Down |
392 | Cursor Up Up |
393 | Cursor Left Left |
394 | Cursor Right Right |
395 | |
396 | For emulated power pads(keys correspond to button locations on |
397 | side "B"): |
398 | O P [ ] |
399 | K L ; ' |
400 | M , . / |
401 | |
402 | For FDS games: |
403 | I Insert disk. |
404 | E Eject disk. |
405 | S Select disk/disk side. |
406 | |
407 | For VS Unisystem games: |
408 | C Insert coin. |
409 | V Show/Hide dip switches. |
410 | 1-8 Toggle dip switches(when dip switches |
411 | are shown). |
412 | |
413 | 0-9 Select save state. |
414 | |
415 | F5/F7 Save/Load state. |
416 | F9 Save screen snapshot. |
417 | |
418 | F3 Hide/Show menu. |
419 | F4 Toggle between windowed/full screen modes. |
420 | F10 Reset. |
421 | F11 Power off/on. |
422 | F12 Exit. |
423 | |
424 | |
425 | /******************************************************************************/ |
426 | /* 3.0) Platform Specific Notes */ |
427 | /******************************************************************************/ |
428 | |
429 | Your desktop color depth must be 16bpp, 24bpp, or 32bpp for FCE Ultra |
430 | to run properly in windowed mode. |
431 | |
432 | FCE Ultra's base directory is the directory in which the executable |
433 | is located. |
434 | |
435 | |
436 | /******************************************************************************/ |
437 | /* 3.1) Network Play Notes */ |
438 | /******************************************************************************/ |
439 | |
440 | In TCP/IP network play, the server will be player one, and the |
441 | client will be player 2. |
442 | |
443 | Zapper emulation and power pad emulation currently do not work with |
444 | network play. |
445 | |
446 | Having Game Genie or PAL emulation enabled on only one side |
447 | will cause problems. |
448 | |
449 | Both players MUST use the same ROM/disk image and SRAM |
450 | file(if applicable). |
451 | |
452 | When using FDS or VS Unisystem games with network play, only player |
453 | 1 will be able to insert disk, eject disk, insert coins, toggle dip |
454 | switches, etc. |
455 | |
456 | /******************************************************************************/ |
457 | /* 3.2) VS Unisystem Notes */ |
458 | /******************************************************************************/ |
459 | |
460 | FCE Ultra currently only supports VS Unisystem ROM images in the |
461 | iNES format. |
462 | |
463 | ROM Images: |
464 | |
465 | * VS Unisystem games that are about 49,000 bytes in size most likely |
466 | use mapper 99. |
467 | * Other VS Unisystem games will use other mappers. Here is a short |
468 | list of games and the mappers they use: |
469 | |
470 | CastleVania - 2 |
471 | Dr. Mario - 1 |
472 | Goonies - 151 |
473 | Gradius - 151 |
474 | Ice Climber - 99 |
475 | Platoon - 68 |
476 | |
477 | Palette(s): |
478 | |
479 | * The colors in many VS Unisystem games may be incorrect. This |
480 | is due to each game having its own PPU, and thus using a |
481 | different palette than games that use a different PPU. |
482 | |
483 | |
484 | /******************************************************************************/ |
485 | /* 3.3) Famicom Disk System Notes */ |
486 | /******************************************************************************/ |
487 | |
488 | You will need the FDS BIOS ROM image in the base FCE Ultra directory. |
489 | It must be named "disksys.rom". I will not give this file to you, so |
490 | don't ask. |
491 | |
492 | Two types of FDS disk images are supported: disk images with the |
493 | FWNES-style header, and disk images with no header. |
494 | |
495 | You should make backups of all of your FDS games you use with FCE |
496 | Ultra. This is because FCE Ultra will write the disk image back to |
497 | the storage medium, and the disk image in RAM might have been corrupted |
498 | because of inaccurate emulation(this case is not likely to occur, but |
499 | it could occur). |
500 | |
501 | |
502 | /******************************************************************************/ |
503 | /* 3.4) Light Gun Notes */ |
504 | /******************************************************************************/ |
505 | |
506 | Currently, the NES Zapper and the light gun used with the VS |
507 | Unisystem(I will call both the same name, Zapper) are supported. |
508 | Most(all?) NES games expect the Zapper to be plugged into port 2. |
509 | and most(all?) VS Unisystem games expect the Zapper to be plugged |
510 | into port(?) 1. |
511 | |
512 | The LEFT mouse button is the emulated trigger button for the |
513 | Zapper. The RIGHT mouse button is also emulated as the trigger, |
514 | but as long as you have the RIGHT mouse button held down, no color |
515 | detection will take place, which is effectively like pulling the |
516 | trigger while the Zapper is pointed away from the television screen. |
517 | Note that you must hold the RIGHT button down for a short |
518 | time(greater than just a fast click, shorter than a second). |
519 | |
520 | Zapper emulation currently does NOT work with network play, so |
521 | don't even try it. I may add support in the future if enough |
522 | people want it or if I want it. |
523 | |
524 | |
525 | /******************************************************************************/ |
526 | /* 3.5) Palette Notes */ |
527 | /******************************************************************************/ |
528 | |
529 | Palettes files are expected to contain 64 8-bit RGB triplets(each in |
530 | that order; red comes first in the triplet in the file, then green, |
531 | then blue). Each 8-bit value represents brightness for that particular |
532 | color. 0 is minimum, 255 is maximum. |
533 | |
534 | Palettes can be set on a per-game basis. To do this, put a palette |
535 | file in the "gameinfo" directory with the same base filename |
536 | as the game you wish to associate with and the extension "pal". |
537 | Examples: |
538 | |
539 | File name: Palette file name: |
540 | BigBad.nes BigBad.pal |
541 | BigBad.zip BigBad.pal |
542 | BigBad.Better.nes BigBad.Better.pal |
543 | |
544 | |
545 | With so many ways to choose a palette, figuring out which one will |
546 | be active may be difficult. Here's a list of what palettes will |
547 | be used, in order from highest priority to least priority(if a condition |
548 | doesn't exist for a higher priority palette, the emulator will |
549 | continue down its list of palettes). |
550 | |
551 | NSF Palette(for NSFs only) |
552 | Palette loaded from the "gameinfo" directory. |
553 | NTSC Color Emulation(only for NTSC NES games). |
554 | VS Unisystem palette(if the game is a VS Unisystem game and a palette |
555 | is available). |
556 | Custom global palette. |
557 | Default NES palette. |
558 | |
559 | |
560 | /******************************************************************************/ |
561 | /* 3.6) Compressed File Notes */ |
562 | /******************************************************************************/ |
563 | |
564 | FCE Ultra can load data from both PKZIP-format files and |
565 | gzip-format files. Only one type of (de)compression algorithm is |
566 | supported: "deflate"; this seems to be the most popular compression |
567 | algorithm, though. |
568 | |
569 | A compressed FDS disk image will only be saved back to disk if it |
570 | uses the gzip format. |
571 | |
572 | All files in a PKZIP format file will be scanned for the |
573 | followings extensions: .nes, .fds, .nsf, .unf, .nez, .unif |
574 | The first compressed file to have one of these extensions will be |
575 | loaded. If no compressed file has one of these extensions, the |
576 | first compressed file will be loaded. |
577 | |
578 | |
579 | /******************************************************************************/ |
580 | /* 3.7) Game Genie Notes */ |
581 | /******************************************************************************/ |
582 | |
583 | The Game Genie ROM image is loaded from the file "gg.rom" in the |
584 | base directory the first time Game Genie emulation is enabled and |
585 | a ROM image is loaded since the time FCE Ultra has run. |
586 | |
587 | The ROM image may either be the 24592 byte iNES-format image, or |
588 | the 4352 raw ROM image. |
589 | |
590 | Remember that enabling/disabling Game Genie emulation will not take |
591 | effect until a new game is loaded(this statement shouldn't concern |
592 | any of the "run once" command-line driven ports). |
593 | |
594 | /******************************************************************************/ |
595 | /* 4.0) Contacting the author */ |
596 | /******************************************************************************/ |
597 | |
598 | I can be reached via email at xodnizel@users.sourceforge.net. |
599 | Bero can be reached via email at 9bero9@geocities.co.jp |
600 | (Note that Bero can not and will not answer any questions |
601 | regarding the operation of FCE Ultra, so please don't ask him. |
602 | If you understand this, remove the 9's from the email address |
603 | provided to get his real email address.) |
604 | |
605 | |
606 | /******************************************************************************/ |
607 | /* 4.1) Credits */ |
608 | /******************************************************************************/ |
609 | |
610 | \Firebug\ - High-level mapper information. |
611 | Bero - Original FCE source code. |
612 | Brad Taylor - NES sound channel guide. |
613 | Chris Hickman - Archaic Ruins. |
614 | Donald Moore - DC PasoFami NES packs. |
615 | Fredrik Olson - NES four-player adapter information. |
616 | Gilles Vollant - PKZIP file loading functions. |
617 | goroh - Various documents. |
618 | Jeff Tamer - Insaniacal fun. |
619 | Jeremy Chadwick - General NES information. |
620 | Justin Smith - Giving me obscure ROM images in the "dark ages of |
621 | NES emulation". |
622 | Kevin Horton - Low level NES information and sound information. |
623 | Ki - Various technical information. |
624 | Mark Knibbs - Various NES information. |
625 | Marat Fayzullin - General NES information. |
626 | Matthew Conte - Sound information. |
627 | N. Andou - Awesome NES/SNES emulators, at the time... |
628 | nori - FDS sound information. |
629 | Quietust - VRC7 sound translation code by The Quietust |
630 | (quietust@ircN.org). |
631 | Ideas and corrections. |
632 | R. Hoelscher - Famicom four-player adapter information. |
633 | Rob Mocca - DC PasoFami NES packs, testing. |
634 | Sean Whalen - Node99. |
635 | Tatsuyuki Satoh - OPL2 emulator |
636 | TheRedEye - ROM images, testing. |
637 | |
638 | |
639 | Info-ZIP - ZLIB |
640 | |
641 | ...and everyone else who has helped me. |