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1 | #ifndef _FCEH |
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2 | |
3 | #ifdef ASM_6502 |
4 | void asmcpu_unpack(void); |
5 | void asmcpu_pack(void); |
6 | #endif |
7 | |
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8 | #define fceuindbg 0 |
9 | |
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10 | extern int GameLoaded; |
11 | void ResetGameLoaded(void); |
12 | |
13 | #define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A) |
14 | #define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V) |
15 | |
16 | void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func); |
17 | void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func); |
18 | writefunc FASTAPASS(1) GetWriteHandler(int32 a); |
19 | readfunc FASTAPASS(1) GetReadHandler(int32 a); |
20 | |
21 | int AllocGenieRW(void); |
22 | void FlushGenieRW(void); |
23 | |
24 | void FCEU_ResetVidSys(void); |
25 | |
26 | void ResetMapping(void); |
27 | void ResetNES(void); |
28 | void PowerNES(void); |
29 | |
30 | |
31 | extern uint64 timestampbase; |
32 | extern uint32 MMC5HackVROMMask; |
33 | extern uint8 *MMC5HackExNTARAMPtr; |
34 | extern int MMC5Hack; |
35 | extern uint8 *MMC5HackVROMPTR; |
36 | extern uint8 MMC5HackCHRMode; |
37 | extern uint8 MMC5HackSPMode; |
38 | extern uint8 MMC5HackSPScroll; |
39 | extern uint8 MMC5HackSPPage; |
40 | |
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41 | extern uint8 GameMemBlock[131072]; |
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42 | extern uint8 NTARAM[0x800],PALRAM[0x20]; |
43 | |
44 | extern uint8 RAM[0x800]; |
45 | |
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46 | |
47 | extern uint32 RefreshAddr,TempAddr; |
48 | extern uint8 vtoggle,XOffset,VRAMBuffer,PPUGenLatch; |
49 | extern uint8 PPU[4]; |
50 | |
51 | extern int scanline; |
52 | extern uint8 *vnapage[4]; |
53 | |
54 | extern uint8 PPUNTARAM; |
55 | extern uint8 PPUCHRRAM; |
56 | extern uint8 VPAL[8]; |
57 | extern uint8 PAL; |
58 | |
59 | extern readfunc ARead[0x10000]; |
60 | extern writefunc BWrite[0x10000]; |
61 | |
62 | #define VBlankON (PPU[0]&0x80) /* Generate VBlank NMI */ |
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63 | #define SpHitON (PPU[0]&0x40) |
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64 | #define Sprite16 (PPU[0]&0x20) /* Sprites 8x16/8x8 */ |
65 | #define BGAdrHI (PPU[0]&0x10) /* BG pattern adr $0000/$1000 */ |
66 | #define SpAdrHI (PPU[0]&0x08) /* Sprite pattern adr $0000/$1000 */ |
67 | #define INC32 (PPU[0]&0x04) /* auto increment 1/32 */ |
68 | #define NameTable (PPU[0]&0x3) /* name table $2000/$2400/$2800/$2C00 */ |
69 | |
70 | #define SpriteON (PPU[1]&0x10) /* Show Sprite */ |
71 | #define ScreenON (PPU[1]&0x08) /* Show screen */ |
72 | #define PPU_status (PPU[2]) |
73 | |
74 | |
75 | extern void (*GameInterface)(int h); |
76 | extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A); |
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77 | extern void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void); |
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78 | extern void (*GameStateRestore)(int version); |
79 | |
80 | #define GI_RESETM2 1 |
81 | #define GI_POWER 2 |
82 | #define GI_CLOSE 3 |
83 | |
84 | #include "git.h" |
85 | extern FCEUGI FCEUGameInfo; |
86 | extern int GameAttributes; |
87 | |
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88 | extern uint8 pale; |
89 | extern uint8 vsdip; |
90 | |
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91 | |
92 | #endif |
93 | |
94 | #define _FCEH |
95 | |