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1 | #ifndef _FCEH |
2 | extern int GameLoaded; |
3 | void ResetGameLoaded(void); |
4 | |
5 | #define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A) |
6 | #define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V) |
7 | |
8 | void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func); |
9 | void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func); |
10 | writefunc FASTAPASS(1) GetWriteHandler(int32 a); |
11 | readfunc FASTAPASS(1) GetReadHandler(int32 a); |
12 | |
13 | int AllocGenieRW(void); |
14 | void FlushGenieRW(void); |
15 | |
16 | void FCEU_ResetVidSys(void); |
17 | |
18 | void ResetMapping(void); |
19 | void ResetNES(void); |
20 | void PowerNES(void); |
21 | |
22 | |
23 | extern uint64 timestampbase; |
24 | extern uint32 MMC5HackVROMMask; |
25 | extern uint8 *MMC5HackExNTARAMPtr; |
26 | extern int MMC5Hack; |
27 | extern uint8 *MMC5HackVROMPTR; |
28 | extern uint8 MMC5HackCHRMode; |
29 | extern uint8 MMC5HackSPMode; |
30 | extern uint8 MMC5HackSPScroll; |
31 | extern uint8 MMC5HackSPPage; |
32 | |
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33 | extern uint8 GameMemBlock[131072]; |
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34 | extern uint8 NTARAM[0x800],PALRAM[0x20]; |
35 | |
36 | extern uint8 RAM[0x800]; |
37 | |
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38 | |
39 | extern uint32 RefreshAddr,TempAddr; |
40 | extern uint8 vtoggle,XOffset,VRAMBuffer,PPUGenLatch; |
41 | extern uint8 PPU[4]; |
42 | |
43 | extern int scanline; |
44 | extern uint8 *vnapage[4]; |
45 | |
46 | extern uint8 PPUNTARAM; |
47 | extern uint8 PPUCHRRAM; |
48 | extern uint8 VPAL[8]; |
49 | extern uint8 PAL; |
50 | |
51 | extern readfunc ARead[0x10000]; |
52 | extern writefunc BWrite[0x10000]; |
53 | |
54 | #define VBlankON (PPU[0]&0x80) /* Generate VBlank NMI */ |
55 | #define SpHitON (PPU[0]&0x40) |
56 | #define Sprite16 (PPU[0]&0x20) /* Sprites 8x16/8x8 */ |
57 | #define BGAdrHI (PPU[0]&0x10) /* BG pattern adr $0000/$1000 */ |
58 | #define SpAdrHI (PPU[0]&0x08) /* Sprite pattern adr $0000/$1000 */ |
59 | #define INC32 (PPU[0]&0x04) /* auto increment 1/32 */ |
60 | #define NameTable (PPU[0]&0x3) /* name table $2000/$2400/$2800/$2C00 */ |
61 | |
62 | #define SpriteON (PPU[1]&0x10) /* Show Sprite */ |
63 | #define ScreenON (PPU[1]&0x08) /* Show screen */ |
64 | #define PPU_status (PPU[2]) |
65 | |
66 | |
67 | extern void (*GameInterface)(int h); |
68 | extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A); |
69 | extern void (*GameHBIRQHook)(void); |
70 | extern void (*GameStateRestore)(int version); |
71 | |
72 | #define GI_RESETM2 1 |
73 | #define GI_POWER 2 |
74 | #define GI_CLOSE 3 |
75 | |
76 | #include "git.h" |
77 | extern FCEUGI FCEUGameInfo; |
78 | extern int GameAttributes; |
79 | |
80 | |
81 | #endif |
82 | |
83 | #define _FCEH |
84 | |