c62d2810 |
1 | #include "share.h" |
2 | |
e328100e |
3 | static uint8 GunSight[]={ |
4 | 0,0,0,0,0,0,1,0,0,0,0,0,0, |
5 | 0,0,0,0,0,0,2,0,0,0,0,0,0, |
6 | 0,0,0,0,0,0,1,0,0,0,0,0,0, |
7 | 0,0,0,0,0,0,2,0,0,0,0,0,0, |
8 | 0,0,0,0,0,0,0,0,0,0,0,0,0, |
9 | 0,0,0,0,0,0,3,0,0,0,0,0,0, |
10 | 1,2,1,2,0,3,3,3,0,2,1,2,1, |
11 | 0,0,0,0,0,0,3,0,0,0,0,0,0, |
12 | 0,0,0,0,0,0,0,0,0,0,0,0,0, |
13 | 0,0,0,0,0,0,2,0,0,0,0,0,0, |
14 | 0,0,0,0,0,0,1,0,0,0,0,0,0, |
15 | 0,0,0,0,0,0,2,0,0,0,0,0,0, |
16 | 0,0,0,0,0,0,1,0,0,0,0,0,0, |
17 | }; |
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18 | static uint8 FCEUcursor[11*19]= |
19 | { |
20 | 1,0,0,0,0,0,0,0,0,0,0, |
21 | 1,1,0,0,0,0,0,0,0,0,0, |
22 | 1,2,1,0,0,0,0,0,0,0,0, |
23 | 1,2,2,1,0,0,0,0,0,0,0, |
24 | 1,2,2,2,1,0,0,0,0,0,0, |
25 | 1,2,2,2,2,1,0,0,0,0,0, |
26 | 1,2,2,2,2,2,1,0,0,0,0, |
27 | 1,2,2,2,2,2,2,1,0,0,0, |
28 | 1,2,2,2,2,2,2,2,1,0,0, |
29 | 1,2,2,2,2,2,2,2,2,1,0, |
30 | 1,2,2,2,2,2,1,1,1,1,1, |
31 | 1,2,2,1,2,2,1,0,0,0,0, |
32 | 1,2,1,0,1,2,2,1,0,0,0, |
33 | 1,1,0,0,1,2,2,1,0,0,0, |
34 | 1,0,0,0,0,1,2,2,1,0,0, |
35 | 0,0,0,0,0,1,2,2,1,0,0, |
36 | 0,0,0,0,0,0,1,2,2,1,0, |
37 | 0,0,0,0,0,0,1,2,2,1,0, |
38 | 0,0,0,0,0,0,0,1,1,0,0, |
39 | }; |
40 | |
e328100e |
41 | void FCEU_DrawGunSight(uint8 *buf, int xc, int yc) |
42 | { |
43 | int x,y; |
44 | int c,d; |
45 | |
46 | for(y=0;y<13;y++) |
47 | for(x=0;x<13;x++) |
48 | { |
49 | uint8 a; |
50 | a=GunSight[y*13+x]; |
51 | if(a) |
52 | { |
53 | c=(yc+y-7); |
54 | d=(xc+x-7); |
55 | if(c>=0 && d>=0 && d<256 && c<240) |
56 | { |
57 | if(a==3) |
58 | buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]=0xBF-(buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]&0x3F); |
59 | else |
60 | buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]=a-1; |
61 | } |
62 | } |
63 | } |
64 | } |
65 | |
66 | |
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67 | void FCEU_DrawCursor(uint8 *buf, int xc, int yc) |
68 | { |
69 | int x,y; |
70 | int c,d; |
71 | |
72 | if(xc<256 && yc<240) |
73 | for(y=0;y<19;y++) |
74 | for(x=0;x<11;x++) |
75 | { |
76 | uint8 a; |
77 | a=FCEUcursor[y*11+x]; |
78 | if(a) |
79 | { |
80 | c=(yc+y); |
81 | d=(xc+x); |
82 | if(d<256 && c<240) |
e328100e |
83 | buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]=a+127; |
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84 | } |
85 | } |
86 | } |