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1 | typedef struct { |
2 | uint8 FP_FASTAPASS(1) (*Read)(int w); |
3 | void FP_FASTAPASS(1) (*Write)(uint8 v); |
4 | void FP_FASTAPASS(1) (*Strobe)(int w); |
5 | void FP_FASTAPASS(3) (*Update)(int w, void *data, int arg); |
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6 | void FP_FASTAPASS(3) (*SLHook)(int w, uint8 *bg, uint8 *spr, uint32 linets, int final); |
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7 | void FP_FASTAPASS(3) (*Draw)(int w, uint8 *buf, int arg); |
8 | } INPUTC; |
9 | |
10 | typedef struct { |
11 | uint8 FP_FASTAPASS(2) (*Read)(int w, uint8 ret); |
12 | void FP_FASTAPASS(1) (*Write)(uint8 v); |
13 | void (*Strobe)(void); |
14 | void FP_FASTAPASS(2) (*Update)(void *data, int arg); |
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15 | void FP_FASTAPASS(3) (*SLHook)(uint8 *bg, uint8 *spr, uint32 linets, int final); |
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16 | void FP_FASTAPASS(2) (*Draw)(uint8 *buf, int arg); |
17 | } INPUTCFC; |
18 | |
19 | void DrawInput(uint8 *buf); |
20 | void UpdateInput(void); |
21 | void InitializeInput(void); |
22 | extern void (*PStrobe[2])(void); |
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23 | extern void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final); |
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24 | |
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25 | #define FCEUNPCMD_RESET 0x01 |
26 | #define FCEUNPCMD_POWER 0x02 |
27 | |
28 | #define FCEUNPCMD_VSUNICOIN 0x07 |
29 | #define FCEUNPCMD_VSUNIDIP0 0x08 |
30 | #define FCEUNPCMD_FDSINSERT 0x18 |
31 | #define FCEUNPCMD_FDSSELECT 0x1A |
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32 | void FCEU_DoSimpleCommand(int cmd); |
33 | |
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34 | void FCEUI_FDSSelect(void); |
35 | int FCEUI_FDSInsert(void); |
36 | void FCEUI_VSUniToggleDIP(int w); |
37 | void FCEUI_VSUniCoin(void); |
38 | void FCEUI_ResetNES(void); |
39 | void FCEUI_PowerNES(void); |
40 | |
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41 | extern char lastLoadedGameName [2048]; |