Glide Plugin GLES2 port from mupen64plus-ae, but with special FrameSkip code
[mupen64plus-pandora.git] / source / gles2glide64 / src / Glide64 / Debugger.h
CommitLineData
98e75f2d 1/*
2* Glide64 - Glide video plugin for Nintendo 64 emulators.
3* Copyright (c) 2002 Dave2001
4* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
5*
6* This program is free software; you can redistribute it and/or modify
7* it under the terms of the GNU General Public License as published by
8* the Free Software Foundation; either version 2 of the License, or
9* any later version.
10*
11* This program is distributed in the hope that it will be useful,
12* but WITHOUT ANY WARRANTY; without even the implied warranty of
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14* GNU General Public License for more details.
15*
16* You should have received a copy of the GNU General Public License
17* along with this program; if not, write to the Free Software
18* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19*/
20
21//****************************************************************
22//
23// Glide64 - Glide Plugin for Nintendo 64 emulators
24// Project started on December 29th, 2001
25//
26// Authors:
27// Dave2001, original author, founded the project in 2001, left it in 2002
28// Gugaman, joined the project in 2002, left it in 2002
29// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
30// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
31//
32//****************************************************************
33//
34// To modify Glide64:
35// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
36// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
37//
38//****************************************************************
39
40#define SELECTED_NONE 0x00000000
41#define SELECTED_TRI 0x00000001
42#define SELECTED_TEX 0x00000002
43
44typedef struct TEX_INFO_t
45{
46 wxUint32 cur_cache[2]; // Current cache #
47 wxUint8 format;
48 wxUint8 size;
49 wxUint32 width, height;
50 wxUint16 line, wid;
51 wxUint8 palette;
52 wxUint8 clamp_s, clamp_t;
53 wxUint8 mirror_s, mirror_t;
54 wxUint8 mask_s, mask_t;
55 wxUint8 shift_s, shift_t;
56 wxUint16 ul_s, ul_t, lr_s, lr_t;
57 wxUint16 t_ul_s, t_ul_t, t_lr_s, t_lr_t;
58 float scale_s, scale_t;
59 int tmu;
60} TEX_INFO;
61
62typedef struct TRI_INFO_t
63{
64 wxUint32 nv; // Number of vertices
65 VERTEX *v; // Vertices (2d screen coords) of the triangle, used to outline
66 wxUint32 cycle1, cycle2, cycle_mode; // Combine mode at the time of rendering
67 wxUint8 uncombined; // which is uncombined: 0x01=color 0x02=alpha 0x03=both
68 wxUint32 geom_mode; // geometry mode flags
69 wxUint32 othermode_h; // setothermode_h flags
70 wxUint32 othermode_l; // setothermode_l flags
71 wxUint32 tri_n; // Triangle number
72 wxUint32 flags;
73
74 int type; // 0-normal, 1-texrect, 2-fillrect
75
76 // texture info
77 TEX_INFO t[2];
78
79 // colors
80 wxUint32 fog_color;
81 wxUint32 fill_color;
82 wxUint32 prim_color;
83 wxUint32 blend_color;
84 wxUint32 env_color;
85 wxUint32 prim_lodmin, prim_lodfrac;
86
87 TRI_INFO_t *pNext;
88} TRI_INFO;
89
90typedef struct DEBUGGER_t
91{
92 int capture; // Capture moment for debugging?
93
94 wxUint32 selected; // Selected object (see flags above)
95 TRI_INFO *tri_sel;
96
97 wxUint32 tex_scroll; // texture scrolling
98 wxUint32 tex_sel;
99
100 // CAPTURE INFORMATION
101 wxUint8 *screen; // Screen capture
102 TRI_INFO *tri_list; // Triangle information list
103 TRI_INFO *tri_last; // Last in the list (first in)
104
105 wxUint32 tmu; // tmu #
106
107 wxUint32 draw_mode;
108
109 // Page number
110 int page;
111
112} GLIDE64_DEBUGGER;
113
114#define PAGE_GENERAL 0
115#define PAGE_TEX1 1
116#define PAGE_TEX2 2
117#define PAGE_COLORS 3
118#define PAGE_FBL 4
119#define PAGE_OTHERMODE_L 5
120#define PAGE_OTHERMODE_H 6
121#define PAGE_TEXELS 7
122#define PAGE_COORDS 8
123#define PAGE_TEX_INFO 9
124
125#define TRI_TRIANGLE 0
126#define TRI_TEXRECT 1
127#define TRI_FILLRECT 2
128#define TRI_BACKGROUND 3
129
130extern GLIDE64_DEBUGGER _debugger;
131
132void debug_init ();
133void debug_capture ();
134void debug_cacheviewer ();
135void debug_mouse ();
136void debug_keys ();
137void output (float x, float y, int scale, const char *fmt, ...);