98e75f2d |
1 | /* |
2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
3 | * Copyright (c) 2002 Dave2001 |
4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
5 | * |
6 | * This program is free software; you can redistribute it and/or modify |
7 | * it under the terms of the GNU General Public License as published by |
8 | * the Free Software Foundation; either version 2 of the License, or |
9 | * any later version. |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
17 | * along with this program; if not, write to the Free Software |
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
19 | */ |
20 | |
21 | //**************************************************************** |
22 | // |
23 | // Glide64 - Glide Plugin for Nintendo 64 emulators |
24 | // Project started on December 29th, 2001 |
25 | // |
26 | // Authors: |
27 | // Dave2001, original author, founded the project in 2001, left it in 2002 |
28 | // Gugaman, joined the project in 2002, left it in 2002 |
29 | // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 |
30 | // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 |
31 | // |
32 | //**************************************************************** |
33 | // |
34 | // To modify Glide64: |
35 | // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. |
36 | // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. |
37 | // |
38 | //**************************************************************** |
39 | // |
40 | // Render N64 frame buffer to screen |
41 | // Created by Gonetz, 2007 |
42 | // |
43 | //**************************************************************** |
44 | #ifndef FBtoSCREEN_H |
45 | #define FBtoSCREEN_H |
46 | |
47 | typedef struct |
48 | { |
49 | wxUint32 addr; //color image address |
50 | wxUint32 size; |
51 | wxUint32 width; |
52 | wxUint32 height; |
53 | wxUint32 ul_x; |
54 | wxUint32 ul_y; |
55 | wxUint32 lr_x; |
56 | wxUint32 lr_y; |
57 | wxUint32 opaque; |
58 | } FB_TO_SCREEN_INFO; |
59 | |
60 | bool DrawFrameBufferToScreen(FB_TO_SCREEN_INFO & fb_info); |
61 | void DrawDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info); |
62 | |
63 | #endif // #ifndef FBtoSCREEN_H |