Glide Plugin GLES2 port from mupen64plus-ae, but with special FrameSkip code
[mupen64plus-pandora.git] / source / gles2glide64 / src / Glide64 / Keys.h
CommitLineData
98e75f2d 1/*
2* Glide64 - Glide video plugin for Nintendo 64 emulators.
3* Copyright (c) 2002 Dave2001
4* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
5*
6* This program is free software; you can redistribute it and/or modify
7* it under the terms of the GNU General Public License as published by
8* the Free Software Foundation; either version 2 of the License, or
9* any later version.
10*
11* This program is distributed in the hope that it will be useful,
12* but WITHOUT ANY WARRANTY; without even the implied warranty of
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14* GNU General Public License for more details.
15*
16* You should have received a copy of the GNU General Public License
17* along with this program; if not, write to the Free Software
18* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19*/
20
21//****************************************************************
22//
23// Glide64 - Glide Plugin for Nintendo 64 emulators
24// Project started on December 29th, 2001
25//
26// Authors:
27// Dave2001, original author, founded the project in 2001, left it in 2002
28// Gugaman, joined the project in 2002, left it in 2002
29// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
30// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
31//
32//****************************************************************
33//
34// To modify Glide64:
35// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
36// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
37//
38//****************************************************************
39//
40// Keys, used by Glide64.
41// Since key codes are different for WinAPI and SDL, this difference is managed here
42// Created by Sergey 'Gonetz' Lipski, July 2009
43//
44//****************************************************************
45
46#ifndef Keys_H
47#define Keys_H
48
49#define G64_VK_CONTROL 0
50#define G64_VK_ALT 1
51#define G64_VK_INSERT 2
52#define G64_VK_LBUTTON 3
53#define G64_VK_UP 4
54#define G64_VK_DOWN 5
55#define G64_VK_LEFT 6
56#define G64_VK_RIGHT 7
57#define G64_VK_SPACE 8
58#define G64_VK_BACK 9
59#define G64_VK_SCROLL 10
60#define G64_VK_1 11
61#define G64_VK_2 12
62#define G64_VK_3 13
63#define G64_VK_4 14
64#define G64_VK_5 15
65#define G64_VK_6 16
66#define G64_VK_7 17
67#define G64_VK_8 18
68#define G64_VK_9 19
69#define G64_VK_0 20
70#define G64_VK_A 21
71#define G64_VK_B 22
72#define G64_VK_D 23
73#define G64_VK_G 24
74#define G64_VK_Q 25
75#define G64_VK_R 26
76#define G64_VK_S 27
77#define G64_VK_V 28
78#define G64_VK_W 29
79
80#define G64_NUM_KEYS 30
81
82class Glide64Keys
83{
84 public:
85 Glide64Keys();
86 ~Glide64Keys(){}
87 int operator[](unsigned int index){return _keys[index];}
88
89 private:
90 int _keys[G64_NUM_KEYS];
91};
92
93#endif //Keys_H