Glide Plugin GLES2 port from mupen64plus-ae, but with special FrameSkip code
[mupen64plus-pandora.git] / source / gles2glide64 / src / Glide64 / TexConv.h
CommitLineData
98e75f2d 1/*
2* Glide64 - Glide video plugin for Nintendo 64 emulators.
3* Copyright (c) 2002 Dave2001
4* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
5*
6* This program is free software; you can redistribute it and/or modify
7* it under the terms of the GNU General Public License as published by
8* the Free Software Foundation; either version 2 of the License, or
9* any later version.
10*
11* This program is distributed in the hope that it will be useful,
12* but WITHOUT ANY WARRANTY; without even the implied warranty of
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14* GNU General Public License for more details.
15*
16* You should have received a copy of the GNU General Public License
17* along with this program; if not, write to the Free Software
18* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19*/
20
21//****************************************************************
22//
23// Glide64 - Glide Plugin for Nintendo 64 emulators
24// Project started on December 29th, 2001
25//
26// Authors:
27// Dave2001, original author, founded the project in 2001, left it in 2002
28// Gugaman, joined the project in 2002, left it in 2002
29// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
30// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
31//
32//****************************************************************
33//
34// To modify Glide64:
35// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
36// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
37//
38//****************************************************************
39
40static inline void texConv_ARGB1555_ARGB4444(uint8_t *src, uint8_t *dst, int size)
41{
42 uint32_t *v3;
43 uint32_t *v4;
44 int v5;
45 uint32_t v6;
46 uint32_t v7;
47
48 v3 = (uint32_t *)src;
49 v4 = (uint32_t *)dst;
50 v5 = size;
51 do
52 {
53 v6 = *v3;
54 ++v3;
55 v7 = v6;
56 *v4 = ((v7 & 0x1E001E) >> 1) | ((v6 & 0x3C003C0) >> 2) | ((v6 & 0x78007800) >> 3) | ((v6 & 0x80008000) >> 3) | ((v6 & 0x80008000) >> 2) | ((v6 & 0x80008000) >> 1) | (v6 & 0x80008000);
57 ++v4;
58 --v5;
59 }
60 while ( v5 );
61}
62
63static inline void texConv_AI88_ARGB4444(uint8_t *src, uint8_t *dst, int size)
64{
65 uint32_t *v3;
66 uint32_t *v4;
67 int v5;
68 uint32_t v6;
69 uint32_t v7;
70
71 v3 = (uint32_t *)src;
72 v4 = (uint32_t *)dst;
73 v5 = size;
74 do
75 {
76 v6 = *v3;
77 ++v3;
78 v7 = v6;
79 *v4 = (16 * (v7 & 0xF000F0) >> 8) | (v7 & 0xF000F0) | (16 * (v7 & 0xF000F0)) | (v6 & 0xF000F000);
80 ++v4;
81 --v5;
82 }
83 while ( v5 );
84}
85
86static inline void texConv_AI44_ARGB4444(uint8_t *src, uint8_t *dst, int size)
87{
88 uint32_t *v3;
89 uint32_t *v4;
90 int v5;
91 uint32_t v6;
92 uint32_t *v7;
93
94 v3 = (uint32_t *)src;
95 v4 = (uint32_t *)dst;
96 v5 = size;
97 do
98 {
99 v6 = *v3;
100 ++v3;
101 *v4 = ((((uint16_t)v6 << 8) & 0xFF00 & 0xF00u) >> 8) | ((((uint16_t)v6 << 8) & 0xFF00 & 0xF00u) >> 4) | (uint16_t)(((uint16_t)v6 << 8) & 0xFF00) | (((v6 << 16) & 0xF000000) >> 8) | (((v6 << 16) & 0xF000000) >> 4) | ((v6 << 16) & 0xFF000000);
102 v7 = v4 + 1;
103 *v7 = (((v6 >> 8) & 0xF00) >> 8) | (((v6 >> 8) & 0xF00) >> 4) | ((v6 >> 8) & 0xFF00) | ((v6 & 0xF000000) >> 8) | ((v6 & 0xF000000) >> 4) | (v6 & 0xFF000000);
104 v4 = v7 + 1;
105 --v5;
106 }
107 while ( v5 );
108}
109
110static inline void texConv_A8_ARGB4444(uint8_t *src, uint8_t *dst, int size)
111{
112 uint32_t *v3;
113 uint32_t *v4;
114 int v5;
115 uint32_t v6;
116 uint32_t v7;
117 uint32_t *v8;
118
119 v3 = (uint32_t *)src;
120 v4 = (uint32_t *)dst;
121 v5 = size;
122 do
123 {
124 v6 = *v3;
125 ++v3;
126 v7 = v6;
127 *v4 = ((v6 & 0xF0) << 8 >> 12) | (uint8_t)(v6 & 0xF0) | (16 * (uint8_t)(v6 & 0xF0) & 0xFFFFFFF) | ((uint8_t)(v6 & 0xF0) << 8) | (16 * (uint16_t)(v6 & 0xF000) & 0xFFFFF) | (((uint16_t)(v6 & 0xF000) << 8) & 0xFFFFFF) | (((uint16_t)(v6 & 0xF000) << 12) & 0xFFFFFFF) | ((uint16_t)(v6 & 0xF000) << 16);
128 v8 = v4 + 1;
129 *v8 = ((v7 & 0xF00000) >> 20) | ((v7 & 0xF00000) >> 16) | ((v7 & 0xF00000) >> 12) | ((v7 & 0xF00000) >> 8) | ((v6 & 0xF0000000) >> 12) | ((v6 & 0xF0000000) >> 8) | ((v6 & 0xF0000000) >> 4) | (v6 & 0xF0000000);
130 v4 = v8 + 1;
131 --v5;
132 }
133 while ( v5 );
134}
135
136void TexConv_ARGB1555_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height)
137{
138 int size = (width * height) >> 1; // Hiroshi Morii <koolsmoky@users.sourceforge.net>
139 // 2 pixels are converted in one loop
140 // NOTE: width * height must be a multiple of 2
141 texConv_ARGB1555_ARGB4444(src, dst, size);
142}
143
144void TexConv_AI88_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height)
145{
146 int size = (width * height) >> 1; // Hiroshi Morii <koolsmoky@users.sourceforge.net>
147 // 2 pixels are converted in one loop
148 // NOTE: width * height must be a multiple of 2
149 texConv_AI88_ARGB4444(src, dst, size);
150}
151
152void TexConv_AI44_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height)
153{
154 int size = (width * height) >> 2; // Hiroshi Morii <koolsmoky@users.sourceforge.net>
155 // 4 pixels are converted in one loop
156 // NOTE: width * height must be a multiple of 4
157 texConv_AI44_ARGB4444(src, dst, size);
158}
159
160void TexConv_A8_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height)
161{
162 int size = (width * height) >> 2; // Hiroshi Morii <koolsmoky@users.sourceforge.net>
163 // 4 pixels are converted in one loop
164 // NOTE: width * height must be a multiple of 4
165 texConv_A8_ARGB4444(src, dst, size);
166}
167