98e75f2d |
1 | /* |
2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
3 | * Copyright (c) 2002 Dave2001 |
4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
5 | * |
6 | * This program is free software; you can redistribute it and/or modify |
7 | * it under the terms of the GNU General Public License as published by |
8 | * the Free Software Foundation; either version 2 of the License, or |
9 | * any later version. |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
17 | * along with this program; if not, write to the Free Software |
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
19 | */ |
20 | |
21 | //**************************************************************** |
22 | // |
23 | // Glide64 - Glide Plugin for Nintendo 64 emulators |
24 | // Project started on December 29th, 2001 |
25 | // |
26 | // Authors: |
27 | // Dave2001, original author, founded the project in 2001, left it in 2002 |
28 | // Gugaman, joined the project in 2002, left it in 2002 |
29 | // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 |
30 | // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 |
31 | // |
32 | //**************************************************************** |
33 | // |
34 | // To modify Glide64: |
35 | // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. |
36 | // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. |
37 | // |
38 | //**************************************************************** |
39 | |
40 | #include "TexLoad4b.h" |
41 | #include "TexLoad8b.h" |
42 | #include "TexLoad16b.h" |
43 | #include "TexLoad32b.h" |
44 | |
45 | wxUint32 LoadNone (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) |
46 | { |
47 | memset (texture, 0, 4096*4); |
48 | return (1 << 16) | GR_TEXFMT_ARGB_1555; |
49 | } |
50 | |
51 | typedef wxUint32 (*texfunc)(wxUIntPtr, wxUIntPtr, int, int, int, int, int); |
52 | texfunc load_table [4][5] = { // [size][format] |
53 | { Load4bSelect, |
54 | LoadNone, |
55 | Load4bCI, |
56 | Load4bIA, |
57 | Load4bI }, |
58 | |
59 | { Load8bCI, |
60 | LoadNone, |
61 | Load8bCI, |
62 | Load8bIA, |
63 | Load8bI }, |
64 | |
65 | { Load16bRGBA, |
66 | Load16bYUV, |
67 | Load16bRGBA, |
68 | Load16bIA, |
69 | LoadNone }, |
70 | |
71 | { Load32bRGBA, |
72 | LoadNone, |
73 | LoadNone, |
74 | LoadNone, |
75 | LoadNone } |
76 | }; |