Glide Plugin GLES2 port from mupen64plus-ae, but with special FrameSkip code
[mupen64plus-pandora.git] / source / gles2glide64 / src / Glide64 / TexLoad.h
CommitLineData
98e75f2d 1/*
2* Glide64 - Glide video plugin for Nintendo 64 emulators.
3* Copyright (c) 2002 Dave2001
4* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
5*
6* This program is free software; you can redistribute it and/or modify
7* it under the terms of the GNU General Public License as published by
8* the Free Software Foundation; either version 2 of the License, or
9* any later version.
10*
11* This program is distributed in the hope that it will be useful,
12* but WITHOUT ANY WARRANTY; without even the implied warranty of
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14* GNU General Public License for more details.
15*
16* You should have received a copy of the GNU General Public License
17* along with this program; if not, write to the Free Software
18* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19*/
20
21//****************************************************************
22//
23// Glide64 - Glide Plugin for Nintendo 64 emulators
24// Project started on December 29th, 2001
25//
26// Authors:
27// Dave2001, original author, founded the project in 2001, left it in 2002
28// Gugaman, joined the project in 2002, left it in 2002
29// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
30// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
31//
32//****************************************************************
33//
34// To modify Glide64:
35// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
36// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
37//
38//****************************************************************
39
40#include "TexLoad4b.h"
41#include "TexLoad8b.h"
42#include "TexLoad16b.h"
43#include "TexLoad32b.h"
44
45wxUint32 LoadNone (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile)
46{
47 memset (texture, 0, 4096*4);
48 return (1 << 16) | GR_TEXFMT_ARGB_1555;
49}
50
51typedef wxUint32 (*texfunc)(wxUIntPtr, wxUIntPtr, int, int, int, int, int);
52texfunc load_table [4][5] = { // [size][format]
53{ Load4bSelect,
54 LoadNone,
55 Load4bCI,
56 Load4bIA,
57 Load4bI },
58
59{ Load8bCI,
60 LoadNone,
61 Load8bCI,
62 Load8bIA,
63 Load8bI },
64
65{ Load16bRGBA,
66 Load16bYUV,
67 Load16bRGBA,
68 Load16bIA,
69 LoadNone },
70
71{ Load32bRGBA,
72 LoadNone,
73 LoadNone,
74 LoadNone,
75 LoadNone }
76};