98e75f2d |
1 | /* |
2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
3 | * Copyright (c) 2002 Dave2001 |
4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
5 | * |
6 | * This program is free software; you can redistribute it and/or modify |
7 | * it under the terms of the GNU General Public License as published by |
8 | * the Free Software Foundation; either version 2 of the License, or |
9 | * any later version. |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
17 | * along with this program; if not, write to the Free Software |
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
19 | */ |
20 | |
21 | //**************************************************************** |
22 | // |
23 | // Glide64 - Glide Plugin for Nintendo 64 emulators |
24 | // Project started on December 29th, 2001 |
25 | // |
26 | // Authors: |
27 | // Dave2001, original author, founded the project in 2001, left it in 2002 |
28 | // Gugaman, joined the project in 2002, left it in 2002 |
29 | // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 |
30 | // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 |
31 | // |
32 | //**************************************************************** |
33 | // |
34 | // To modify Glide64: |
35 | // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. |
36 | // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. |
37 | // |
38 | //**************************************************************** |
39 | |
40 | // STANDARD DRAWIMAGE - draws a 2d image based on the following structure |
41 | |
42 | static float set_sprite_combine_mode () |
43 | { |
44 | if (rdp.cycle_mode == 2) |
45 | { |
46 | rdp.tex = 1; |
47 | rdp.allow_combine = 0; |
48 | // Now actually combine ! |
49 | GrCombineFunction_t color_source = GR_COMBINE_FUNCTION_LOCAL; |
50 | if (rdp.tbuff_tex && rdp.tbuff_tex->info.format == GR_TEXFMT_ALPHA_INTENSITY_88) |
51 | color_source = GR_COMBINE_FUNCTION_LOCAL_ALPHA; |
52 | cmb.tmu1_func = cmb.tmu0_func = color_source; |
53 | cmb.tmu1_fac = cmb.tmu0_fac = GR_COMBINE_FACTOR_NONE; |
54 | cmb.tmu1_a_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL; |
55 | cmb.tmu1_a_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE; |
56 | cmb.tmu1_invert = cmb.tmu0_invert = FXFALSE; |
57 | cmb.tmu1_a_invert = cmb.tmu0_a_invert = FXFALSE; |
58 | } |
59 | |
60 | rdp.update |= UPDATE_COMBINE; |
61 | update (); |
62 | |
63 | rdp.allow_combine = 1; |
64 | |
65 | // set z buffer mode |
66 | float Z = 0.0f; |
67 | if ((rdp.othermode_l & 0x00000030) && rdp.cycle_mode < 2) |
68 | { |
69 | if (rdp.zsrc == 1) |
70 | { |
71 | Z = rdp.prim_depth; |
72 | } |
73 | FRDP ("prim_depth = %d, prim_dz = %d\n", rdp.prim_depth, rdp.prim_dz); |
74 | Z = ScaleZ(Z); |
75 | |
76 | if (rdp.othermode_l & 0x00000400) |
77 | grDepthBiasLevel(rdp.prim_dz); |
78 | } |
79 | else |
80 | { |
81 | LRDP("z compare not used, using 0\n"); |
82 | } |
83 | |
84 | grCullMode (GR_CULL_DISABLE); |
85 | grFogMode (GR_FOG_DISABLE); |
86 | rdp.update |= UPDATE_CULL_MODE | UPDATE_FOG_ENABLED; |
87 | |
88 | if (rdp.cycle_mode == 2) |
89 | { |
90 | grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, |
91 | GR_COMBINE_FACTOR_ONE, |
92 | GR_COMBINE_LOCAL_NONE, |
93 | GR_COMBINE_OTHER_TEXTURE, |
94 | FXFALSE); |
95 | grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, |
96 | GR_COMBINE_FACTOR_ONE, |
97 | GR_COMBINE_LOCAL_NONE, |
98 | GR_COMBINE_OTHER_TEXTURE, |
99 | FXFALSE); |
100 | grAlphaBlendFunction (GR_BLEND_ONE, |
101 | GR_BLEND_ZERO, |
102 | GR_BLEND_ZERO, |
103 | GR_BLEND_ZERO); |
104 | if (rdp.othermode_l & 1) |
105 | { |
106 | grAlphaTestFunction (GR_CMP_GEQUAL); |
107 | grAlphaTestReferenceValue (0x80); |
108 | } |
109 | else |
110 | grAlphaTestFunction (GR_CMP_ALWAYS); |
111 | rdp.update |= UPDATE_ALPHA_COMPARE | UPDATE_COMBINE; |
112 | } |
113 | return Z; |
114 | } |
115 | |
116 | void uc6_sprite2d (); |
117 | |
118 | typedef struct DRAWIMAGE_t { |
119 | float frameX; |
120 | float frameY; |
121 | wxUint16 frameW; |
122 | wxUint16 frameH; |
123 | wxUint16 imageX; |
124 | wxUint16 imageY; |
125 | wxUint16 imageW; |
126 | wxUint16 imageH; |
127 | wxUint32 imagePtr; |
128 | wxUint8 imageFmt; |
129 | wxUint8 imageSiz; |
130 | wxUint16 imagePal; |
131 | wxUint8 flipX; |
132 | wxUint8 flipY; |
133 | float scaleX; |
134 | float scaleY; |
135 | } DRAWIMAGE; |
136 | |
137 | typedef struct DRAWOBJECT_t { |
138 | float objX; |
139 | float objY; |
140 | float scaleW; |
141 | float scaleH; |
142 | short imageW; |
143 | short imageH; |
144 | |
145 | wxUint16 imageStride; |
146 | wxUint16 imageAdrs; |
147 | wxUint8 imageFmt; |
148 | wxUint8 imageSiz; |
149 | wxUint8 imagePal; |
150 | wxUint8 imageFlags; |
151 | } DRAWOBJECT; |
152 | |
153 | void DrawHiresDepthImage (const DRAWIMAGE & d) |
154 | { |
155 | Check_FrameSkip; |
156 | |
157 | wxUint16 * src = (wxUint16*)(gfx.RDRAM+d.imagePtr); |
158 | wxUint16 image[512*512]; |
159 | wxUint16 * dst = image; |
160 | for (int h = 0; h < d.imageH; h++) |
161 | { |
162 | for (int w = 0; w < d.imageW; w++) |
163 | { |
164 | *(dst++) = src[(w+h*d.imageW)^1]; |
165 | } |
166 | dst += (512 - d.imageW); |
167 | } |
168 | GrTexInfo t_info; |
169 | t_info.format = GR_TEXFMT_RGB_565; |
170 | t_info.data = image; |
171 | t_info.smallLodLog2 = GR_LOD_LOG2_512; |
172 | t_info.largeLodLog2 = GR_LOD_LOG2_512; |
173 | t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; |
174 | |
175 | grTexDownloadMipMap (rdp.texbufs[1].tmu, |
176 | rdp.texbufs[1].begin, |
177 | GR_MIPMAPLEVELMASK_BOTH, |
178 | &t_info); |
179 | grTexSource (rdp.texbufs[1].tmu, |
180 | rdp.texbufs[1].begin, |
181 | GR_MIPMAPLEVELMASK_BOTH, |
182 | &t_info); |
183 | grTexCombine( GR_TMU1, |
184 | GR_COMBINE_FUNCTION_LOCAL, |
185 | GR_COMBINE_FACTOR_NONE, |
186 | GR_COMBINE_FUNCTION_LOCAL, |
187 | GR_COMBINE_FACTOR_NONE, |
188 | FXFALSE, |
189 | FXFALSE ); |
190 | grTexCombine( GR_TMU0, |
191 | GR_COMBINE_FUNCTION_SCALE_OTHER, |
192 | GR_COMBINE_FACTOR_ONE, |
193 | GR_COMBINE_FUNCTION_SCALE_OTHER, |
194 | GR_COMBINE_FACTOR_ONE, |
195 | FXFALSE, |
196 | FXFALSE ); |
197 | grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, |
198 | GR_COMBINE_FACTOR_ONE, |
199 | GR_COMBINE_LOCAL_NONE, |
200 | GR_COMBINE_OTHER_TEXTURE, |
201 | FXFALSE); |
202 | grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, |
203 | GR_COMBINE_FACTOR_ONE, |
204 | GR_COMBINE_LOCAL_NONE, |
205 | GR_COMBINE_OTHER_TEXTURE, |
206 | FXFALSE); |
207 | grAlphaBlendFunction (GR_BLEND_ONE, |
208 | GR_BLEND_ZERO, |
209 | GR_BLEND_ONE, |
210 | GR_BLEND_ZERO); |
211 | grDepthBufferFunction (GR_CMP_ALWAYS); |
212 | grDepthMask (FXFALSE); |
213 | |
214 | GrLOD_t LOD = GR_LOD_LOG2_1024; |
215 | if (settings.scr_res_x > 1024) |
216 | LOD = GR_LOD_LOG2_2048; |
217 | |
218 | float lr_x = (float)d.imageW * rdp.scale_x; |
219 | float lr_y = (float)d.imageH * rdp.scale_y; |
220 | float lr_u = (float)d.imageW * 0.5f;// - 0.5f; |
221 | float lr_v = (float)d.imageH * 0.5f;// - 0.5f; |
222 | VERTEX v[4] = { |
223 | { 0, 0, 1.0f, 1.0f, 0, 0, 0, 0 }, |
224 | { lr_x, 0, 1.0f, 1.0f, lr_u, 0, lr_u, 0 }, |
225 | { 0, lr_y, 1.0f, 1.0f, 0, lr_v, 0, lr_v }, |
226 | { lr_x, lr_y, 1.0f, 1.0f, lr_u, lr_v, lr_u, lr_v } |
227 | }; |
228 | AddOffset(v, 4); |
229 | for (int i=0; i<4; i++) |
230 | { |
231 | v[i].uc(0) = v[i].uc(1) = v[i].u0; |
232 | v[i].vc(0) = v[i].vc(1) = v[i].v0; |
233 | } |
234 | grTextureBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD, |
235 | GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); |
236 | grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT ); |
237 | grAuxBufferExt( GR_BUFFER_AUXBUFFER ); |
238 | grSstOrigin(GR_ORIGIN_UPPER_LEFT); |
239 | grBufferClear (0, 0, 0xFFFF); |
240 | grDrawTriangle (&v[0], &v[2], &v[1]); |
241 | grDrawTriangle (&v[2], &v[3], &v[1]); |
242 | grRenderBuffer( GR_BUFFER_BACKBUFFER ); |
243 | grTextureAuxBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD, |
244 | GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); |
245 | grAuxBufferExt( GR_BUFFER_TEXTUREAUXBUFFER_EXT ); |
246 | grDepthMask (FXTRUE); |
247 | } |
248 | |
249 | |
250 | void DrawDepthImage (const DRAWIMAGE & d) |
251 | { |
252 | Check_FrameSkip; |
253 | |
254 | if (!fullscreen || !fb_depth_render_enabled) |
255 | return; |
256 | if (d.imageH > d.imageW) |
257 | return; |
258 | LRDP("Depth image write\n"); |
259 | if (fb_hwfbe_enabled) |
260 | { |
261 | DrawHiresDepthImage(d); |
262 | return; |
263 | } |
264 | float scale_x_dst = rdp.scale_x; |
265 | float scale_y_dst = rdp.scale_y; |
266 | float scale_x_src = 1.0f/rdp.scale_x; |
267 | float scale_y_src = 1.0f/rdp.scale_y; |
268 | int src_width = d.imageW; |
269 | int src_height = d.imageH; |
270 | int dst_width = min(int(src_width*scale_x_dst), (int)settings.scr_res_x); |
271 | int dst_height = min(int(src_height*scale_y_dst), (int)settings.scr_res_y); |
272 | wxUint16 * src = (wxUint16*)(gfx.RDRAM+d.imagePtr); |
273 | wxUint16 * dst = new wxUint16[dst_width*dst_height]; |
274 | for (int y=0; y < dst_height; y++) |
275 | { |
276 | for (int x=0; x < dst_width; x++) |
277 | { |
278 | dst[x+y*dst_width] = src[(int(x*scale_x_src)+int(y*scale_y_src)*src_width)^1]; |
279 | } |
280 | } |
281 | grLfbWriteRegion(GR_BUFFER_AUXBUFFER, |
282 | 0, |
283 | 0, |
284 | GR_LFB_SRC_FMT_ZA16, |
285 | dst_width, |
286 | dst_height, |
287 | FXFALSE, |
288 | dst_width<<1, |
289 | dst); |
290 | delete[] dst; |
291 | } |
292 | |
293 | void DrawImage (DRAWIMAGE & d) |
294 | { |
295 | Check_FrameSkip; |
296 | |
297 | if (d.imageW == 0 || d.imageH == 0 || d.frameH == 0) return; |
298 | |
299 | int x_size, y_size, x_shift, y_shift, line; |
300 | // choose optimum size for the format/size |
301 | switch (d.imageSiz) |
302 | { |
303 | case 0: |
304 | if (rdp.tlut_mode < 2) |
305 | { |
306 | y_size = 64; |
307 | y_shift = 6; |
308 | } |
309 | else |
310 | { |
311 | y_size = 32; |
312 | y_shift = 5; |
313 | } |
314 | x_size = 128; |
315 | x_shift = 7; |
316 | line = 8; |
317 | break; |
318 | case 1: |
319 | if (rdp.tlut_mode < 2) |
320 | { |
321 | y_size = 64; |
322 | y_shift = 6; |
323 | } |
324 | else |
325 | { |
326 | y_size = 32; |
327 | y_shift = 5; |
328 | } |
329 | x_size = 64; |
330 | x_shift = 6; |
331 | line = 8; |
332 | break; |
333 | case 2: |
334 | x_size = 64; |
335 | y_size = 32; |
336 | x_shift = 6; |
337 | y_shift = 5; |
338 | line = 16; |
339 | break; |
340 | case 3: |
341 | x_size = 32; |
342 | y_size = 16; |
343 | x_shift = 4; |
344 | y_shift = 3; |
345 | line = 16; |
346 | break; |
347 | default: |
348 | FRDP("DrawImage. unknown image size: %d\n", d.imageSiz); |
349 | return; |
350 | } |
351 | |
352 | if (rdp.ci_width == 512 && !no_dlist) //RE2 |
353 | { |
354 | wxUint16 width = (wxUint16)(*gfx.VI_WIDTH_REG & 0xFFF); |
355 | d.frameH = d.imageH = (d.frameW*d.frameH)/width; |
356 | d.frameW = d.imageW = width; |
357 | if (rdp.zimg == rdp.cimg) |
358 | { |
359 | DrawDepthImage(d); |
360 | rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | |
361 | UPDATE_ALPHA_COMPARE | UPDATE_VIEWPORT; |
362 | return; |
363 | } |
364 | } |
365 | |
366 | if ((settings.hacks&hack_PPL) > 0) |
367 | { |
368 | if (d.imageY > d.imageH) |
369 | d.imageY = (d.imageY%d.imageH); |
370 | } |
371 | else if ((settings.hacks&hack_Starcraft) > 0) |
372 | { |
373 | if (d.imageH%2 == 1) |
374 | d.imageH -= 1; |
375 | } |
376 | else |
377 | { |
378 | if ( (d.frameX > 0) && (d.frameW == rdp.ci_width) ) |
379 | d.frameW -= (wxUint16)(2.0f*d.frameX); |
380 | if ( (d.frameY > 0) && (d.frameH == rdp.ci_height) ) |
381 | d.frameH -= (wxUint16)(2.0f*d.frameY); |
382 | } |
383 | |
384 | int ul_u = (int)d.imageX; |
385 | int ul_v = (int)d.imageY; |
386 | int lr_u = (int)d.imageX + (int)(d.frameW * d.scaleX); |
387 | int lr_v = (int)d.imageY + (int)(d.frameH * d.scaleY); |
388 | |
389 | float ul_x, ul_y, lr_x, lr_y; |
390 | if (d.flipX) |
391 | { |
392 | ul_x = d.frameX + d.frameW; |
393 | lr_x = d.frameX; |
394 | } |
395 | else |
396 | { |
397 | ul_x = d.frameX; |
398 | lr_x = d.frameX + d.frameW; |
399 | } |
400 | if (d.flipY) |
401 | { |
402 | ul_y = d.frameY + d.frameH; |
403 | lr_y = d.frameY; |
404 | } |
405 | else |
406 | { |
407 | ul_y = d.frameY; |
408 | lr_y = d.frameY + d.frameH; |
409 | } |
410 | |
411 | int min_wrap_u = ul_u / d.imageW; |
412 | //int max_wrap_u = lr_u / d.wrapW; |
413 | int min_wrap_v = ul_v / d.imageH; |
414 | //int max_wrap_v = lr_v / d.wrapH; |
415 | int min_256_u = ul_u >> x_shift; |
416 | //int max_256_u = (lr_u-1) >> x_shift; |
417 | int min_256_v = ul_v >> y_shift; |
418 | //int max_256_v = (lr_v-1) >> y_shift; |
419 | |
420 | |
421 | // SetTextureImage () |
422 | rdp.timg.format = d.imageFmt; // RGBA |
423 | rdp.timg.size = d.imageSiz; // 16-bit |
424 | rdp.timg.addr = d.imagePtr; |
425 | rdp.timg.width = (d.imageW%2)?d.imageW-1:d.imageW; |
426 | rdp.timg.set_by = 0; |
427 | |
428 | // SetTile () |
429 | TILE *tile = &rdp.tiles[0]; |
430 | tile->format = d.imageFmt; // RGBA |
431 | tile->size = d.imageSiz; // 16-bit |
432 | tile->line = line; |
433 | tile->t_mem = 0; |
434 | tile->palette = (wxUint8)d.imagePal; |
435 | tile->clamp_t = 1; |
436 | tile->mirror_t = 0; |
437 | tile->mask_t = 0; |
438 | tile->shift_t = 0; |
439 | tile->clamp_s = 1; |
440 | tile->mirror_s = 0; |
441 | tile->mask_s = 0; |
442 | tile->shift_s = 0; |
443 | |
444 | rdp.tiles[0].ul_s = 0; |
445 | rdp.tiles[0].ul_t = 0; |
446 | rdp.tiles[0].lr_s = x_size-1; |
447 | rdp.tiles[0].lr_t = y_size-1; |
448 | |
449 | const float Z = set_sprite_combine_mode (); |
450 | if (rdp.cycle_mode == 2) |
451 | rdp.allow_combine = 0; |
452 | |
453 | if (fullscreen) |
454 | { |
455 | if (rdp.ci_width == 512 && !no_dlist) |
456 | grClipWindow (0, 0, settings.scr_res_x, settings.scr_res_y); |
457 | else if (d.scaleX == 1.0f && d.scaleY == 1.0f) |
458 | grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); |
459 | else |
460 | grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, min(rdp.scissor.lr_x, (wxUint32)((d.frameX+d.imageW/d.scaleX+0.5f)*rdp.scale_x)), min(rdp.scissor.lr_y, (wxUint32)((d.frameY+d.imageH/d.scaleY+0.5f)*rdp.scale_y))); |
461 | rdp.update |= UPDATE_SCISSOR; |
462 | } |
463 | |
464 | // Texture () |
465 | rdp.cur_tile = 0; |
466 | |
467 | float nul_x, nul_y, nlr_x, nlr_y; |
468 | int nul_u, nul_v, nlr_u, nlr_v; |
469 | float ful_u, ful_v, flr_u, flr_v; |
470 | float ful_x, ful_y, flr_x, flr_y; |
471 | |
472 | float mx = (float)(lr_x - ul_x) / (float)(lr_u - ul_u); |
473 | float bx = ul_x - mx * ul_u; |
474 | |
475 | float my = (float)(lr_y - ul_y) / (float)(lr_v - ul_v); |
476 | float by = ul_y - my * ul_v; |
477 | |
478 | int cur_wrap_u, cur_wrap_v, cur_u, cur_v; |
479 | int cb_u, cb_v; // coordinate-base |
480 | int tb_u, tb_v; // texture-base |
481 | |
482 | nul_v = ul_v; |
483 | nul_y = ul_y; |
484 | |
485 | // #162 |
486 | |
487 | cur_wrap_v = min_wrap_v + 1; |
488 | cur_v = min_256_v + 1; |
489 | cb_v = ((cur_v-1)<<y_shift); |
490 | while (cb_v >= d.imageH) cb_v -= d.imageH; |
491 | tb_v = cb_v; |
492 | rdp.bg_image_height = d.imageH; |
493 | |
494 | while (1) |
495 | { |
496 | cur_wrap_u = min_wrap_u + 1; |
497 | cur_u = min_256_u + 1; |
498 | |
499 | // calculate intersection with this point |
500 | nlr_v = min (min (cur_wrap_v*d.imageH, (cur_v<<y_shift)), lr_v); |
501 | nlr_y = my * nlr_v + by; |
502 | |
503 | nul_u = ul_u; |
504 | nul_x = ul_x; |
505 | cb_u = ((cur_u-1)<<x_shift); |
506 | while (cb_u >= d.imageW) cb_u -= d.imageW; |
507 | tb_u = cb_u; |
508 | |
509 | while (1) |
510 | { |
511 | // calculate intersection with this point |
512 | nlr_u = min (min (cur_wrap_u*d.imageW, (cur_u<<x_shift)), lr_u); |
513 | nlr_x = mx * nlr_u + bx; |
514 | |
515 | // ** Load the texture, constant portions have been set above |
516 | // SetTileSize () |
517 | rdp.tiles[0].ul_s = tb_u; |
518 | rdp.tiles[0].ul_t = tb_v; |
519 | rdp.tiles[0].lr_s = tb_u+x_size-1; |
520 | rdp.tiles[0].lr_t = tb_v+y_size-1; |
521 | |
522 | // LoadTile () |
523 | rdp.cmd0 = ((int)rdp.tiles[0].ul_s << 14) | ((int)rdp.tiles[0].ul_t << 2); |
524 | rdp.cmd1 = ((int)rdp.tiles[0].lr_s << 14) | ((int)rdp.tiles[0].lr_t << 2); |
525 | rdp_loadtile (); |
526 | |
527 | TexCache (); |
528 | // ** |
529 | |
530 | ful_u = (float)nul_u - cb_u; |
531 | flr_u = (float)nlr_u - cb_u; |
532 | ful_v = (float)nul_v - cb_v; |
533 | flr_v = (float)nlr_v - cb_v; |
534 | |
535 | ful_u *= rdp.cur_cache[0]->c_scl_x; |
536 | ful_v *= rdp.cur_cache[0]->c_scl_y; |
537 | flr_u *= rdp.cur_cache[0]->c_scl_x; |
538 | flr_v *= rdp.cur_cache[0]->c_scl_y; |
539 | |
540 | ful_x = nul_x * rdp.scale_x + rdp.offset_x; |
541 | flr_x = nlr_x * rdp.scale_x + rdp.offset_x; |
542 | ful_y = nul_y * rdp.scale_y + rdp.offset_y; |
543 | flr_y = nlr_y * rdp.scale_y + rdp.offset_y; |
544 | |
545 | // Make the vertices |
546 | |
547 | if ((flr_x <= rdp.scissor.lr_x) || (ful_x < rdp.scissor.lr_x)) |
548 | { |
549 | VERTEX v[4] = { |
550 | { ful_x, ful_y, Z, 1.0f, ful_u, ful_v }, |
551 | { flr_x, ful_y, Z, 1.0f, flr_u, ful_v }, |
552 | { ful_x, flr_y, Z, 1.0f, ful_u, flr_v }, |
553 | { flr_x, flr_y, Z, 1.0f, flr_u, flr_v } }; |
554 | AllowShadeMods (v, 4); |
555 | for (int s = 0; s < 4; s++) |
556 | apply_shade_mods (&(v[s])); |
557 | ConvertCoordsConvert (v, 4); |
558 | |
559 | if (fullscreen) |
560 | grDrawVertexArrayContiguous (GR_TRIANGLE_STRIP, 4, v, sizeof(VERTEX)); |
561 | |
562 | if (_debugger.capture) |
563 | { |
564 | VERTEX vl[3]; |
565 | vl[0] = v[0]; |
566 | vl[1] = v[2]; |
567 | vl[2] = v[1]; |
568 | add_tri (vl, 3, TRI_BACKGROUND); |
569 | rdp.tri_n ++; |
570 | vl[0] = v[2]; |
571 | vl[1] = v[3]; |
572 | vl[2] = v[1]; |
573 | add_tri (vl, 3, TRI_BACKGROUND); |
574 | rdp.tri_n ++; |
575 | } |
576 | else |
577 | rdp.tri_n += 2; |
578 | } |
579 | else |
580 | { |
581 | rdp.tri_n += 2; |
582 | LRDP("Clipped!\n"); |
583 | } |
584 | |
585 | // increment whatever caused this split |
586 | tb_u += x_size - (x_size-(nlr_u-cb_u)); |
587 | cb_u = nlr_u; |
588 | if (nlr_u == cur_wrap_u*d.imageW) { |
589 | cur_wrap_u ++; |
590 | tb_u = 0; |
591 | } |
592 | if (nlr_u == (cur_u<<x_shift)) cur_u ++; |
593 | if (nlr_u == lr_u) break; |
594 | nul_u = nlr_u; |
595 | nul_x = nlr_x; |
596 | } |
597 | |
598 | tb_v += y_size - (y_size-(nlr_v-cb_v)); |
599 | cb_v = nlr_v; |
600 | if (nlr_v == cur_wrap_v*d.imageH) { |
601 | cur_wrap_v ++; |
602 | tb_v = 0; |
603 | } |
604 | if (nlr_v == (cur_v<<y_shift)) cur_v ++; |
605 | if (nlr_v == lr_v) break; |
606 | nul_v = nlr_v; |
607 | nul_y = nlr_y; |
608 | } |
609 | |
610 | rdp.allow_combine = 1; |
611 | rdp.bg_image_height = 0xFFFF; |
612 | } |
613 | |
614 | void DrawHiresImage(DRAWIMAGE & d, int screensize = FALSE) |
615 | { |
616 | Check_FrameSkip; |
617 | |
618 | if (!fullscreen) |
619 | return; |
620 | TBUFF_COLOR_IMAGE *tbuff_tex = rdp.tbuff_tex; |
621 | if (rdp.motionblur) |
622 | rdp.tbuff_tex = &(rdp.texbufs[rdp.cur_tex_buf^1].images[0]); |
623 | else if (rdp.tbuff_tex == 0) |
624 | return; |
625 | FRDP("DrawHiresImage. fb format=%d\n", rdp.tbuff_tex->info.format); |
626 | |
627 | setTBufTex(rdp.tbuff_tex->t_mem, rdp.tbuff_tex->width << rdp.tbuff_tex->size >> 1); |
628 | |
629 | const float Z = set_sprite_combine_mode (); |
630 | grClipWindow (0, 0, settings.res_x, settings.res_y); |
631 | |
632 | if (d.imageW%2 == 1) d.imageW -= 1; |
633 | if (d.imageH%2 == 1) d.imageH -= 1; |
634 | if (d.imageY > d.imageH) d.imageY = (d.imageY%d.imageH); |
635 | |
636 | if (!(settings.hacks&hack_PPL)) |
637 | { |
638 | if ( (d.frameX > 0) && (d.frameW == rdp.ci_width) ) |
639 | d.frameW -= (wxUint16)(2.0f*d.frameX); |
640 | if ( (d.frameY > 0) && (d.frameH == rdp.ci_height) ) |
641 | d.frameH -= (wxUint16)(2.0f*d.frameY); |
642 | } |
643 | |
644 | float ul_x, ul_y, ul_u, ul_v, lr_x, lr_y, lr_u, lr_v; |
645 | if (screensize) |
646 | { |
647 | ul_x = 0.0f; |
648 | ul_y = 0.0f; |
649 | ul_u = 0.15f; |
650 | ul_v = 0.15f; |
651 | lr_x = rdp.tbuff_tex->scr_width; |
652 | lr_y = rdp.tbuff_tex->scr_height; |
653 | lr_u = rdp.tbuff_tex->lr_u; |
654 | lr_v = rdp.tbuff_tex->lr_v; |
655 | } |
656 | else |
657 | { |
658 | ul_u = d.imageX; |
659 | ul_v = d.imageY; |
660 | lr_u = d.imageX + (d.frameW * d.scaleX) ; |
661 | lr_v = d.imageY + (d.frameH * d.scaleY) ; |
662 | |
663 | ul_x = d.frameX; |
664 | ul_y = d.frameY; |
665 | |
666 | lr_x = d.frameX + d.frameW; |
667 | lr_y = d.frameY + d.frameH; |
668 | ul_x *= rdp.scale_x; |
669 | lr_x *= rdp.scale_x; |
670 | ul_y *= rdp.scale_y; |
671 | lr_y *= rdp.scale_y; |
672 | ul_u *= rdp.tbuff_tex->u_scale; |
673 | lr_u *= rdp.tbuff_tex->u_scale; |
674 | ul_v *= rdp.tbuff_tex->v_scale; |
675 | lr_v *= rdp.tbuff_tex->v_scale; |
676 | ul_u = max(0.15f, ul_u); |
677 | ul_v = max(0.15f, ul_v); |
678 | if (lr_x > rdp.scissor.lr_x) lr_x = (float)rdp.scissor.lr_x; |
679 | if (lr_y > rdp.scissor.lr_y) lr_y = (float)rdp.scissor.lr_y; |
680 | } |
681 | // Make the vertices |
682 | VERTEX v[4] = { |
683 | { ul_x, ul_y, Z, 1.0f, ul_u, ul_v, ul_u, ul_v }, |
684 | { lr_x, ul_y, Z, 1.0f, lr_u, ul_v, lr_u, ul_v }, |
685 | { ul_x, lr_y, Z, 1.0f, ul_u, lr_v, ul_u, lr_v }, |
686 | { lr_x, lr_y, Z, 1.0f, lr_u, lr_v, lr_u, lr_v } }; |
687 | ConvertCoordsConvert (v, 4); |
688 | AllowShadeMods (v, 4); |
689 | AddOffset(v, 4); |
690 | for (int s = 0; s < 4; s++) |
691 | apply_shade_mods (&(v[s])); |
692 | grDrawTriangle (&v[0], &v[2], &v[1]); |
693 | grDrawTriangle (&v[2], &v[3], &v[1]); |
694 | rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE | UPDATE_SCISSOR; |
695 | if (_debugger.capture) |
696 | { |
697 | VERTEX vl[3]; |
698 | vl[0] = v[0]; |
699 | vl[1] = v[2]; |
700 | vl[2] = v[1]; |
701 | add_tri (vl, 3, TRI_BACKGROUND); |
702 | rdp.tri_n ++; |
703 | vl[0] = v[2]; |
704 | vl[1] = v[3]; |
705 | vl[2] = v[1]; |
706 | add_tri (vl, 3, TRI_BACKGROUND); |
707 | rdp.tri_n ++; |
708 | } |
709 | else |
710 | rdp.tri_n += 2; |
711 | rdp.tbuff_tex = tbuff_tex; |
712 | |
713 | } |
714 | |
715 | //**************************************************************** |
716 | |
717 | |
718 | struct MAT2D { |
719 | float A, B, C, D; |
720 | float X, Y; |
721 | float BaseScaleX; |
722 | float BaseScaleY; |
723 | } mat_2d = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f}; |
724 | |
725 | static void uc6_read_background_data (DRAWIMAGE & d, bool bReadScale) |
726 | { |
727 | wxUint32 addr = segoffset(rdp.cmd1) >> 1; |
728 | |
729 | d.imageX = (((wxUint16 *)gfx.RDRAM)[(addr+0)^1] >> 5); // 0 |
730 | d.imageW = (((wxUint16 *)gfx.RDRAM)[(addr+1)^1] >> 2); // 1 |
731 | d.frameX = ((short*)gfx.RDRAM)[(addr+2)^1] / 4.0f; // 2 |
732 | d.frameW = ((wxUint16 *)gfx.RDRAM)[(addr+3)^1] >> 2; // 3 |
733 | |
734 | d.imageY = (((wxUint16 *)gfx.RDRAM)[(addr+4)^1] >> 5); // 4 |
735 | d.imageH = (((wxUint16 *)gfx.RDRAM)[(addr+5)^1] >> 2); // 5 |
736 | d.frameY = ((short*)gfx.RDRAM)[(addr+6)^1] / 4.0f; // 6 |
737 | d.frameH = ((wxUint16 *)gfx.RDRAM)[(addr+7)^1] >> 2; // 7 |
738 | |
739 | d.imagePtr = segoffset(((wxUint32*)gfx.RDRAM)[(addr+8)>>1]); // 8,9 |
740 | d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+11)<<1)+0)^3]; // 11 |
741 | d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+11)<<1)+1)^3]; // | |
742 | d.imagePal = ((wxUint16 *)gfx.RDRAM)[(addr+12)^1]; // 12 |
743 | wxUint16 imageFlip = ((wxUint16 *)gfx.RDRAM)[(addr+13)^1]; // 13; |
744 | d.flipX = (wxUint8)imageFlip&0x01; |
745 | |
746 | if (bReadScale) |
747 | { |
748 | d.scaleX = ((short *)gfx.RDRAM)[(addr+14)^1] / 1024.0f; // 14 |
749 | d.scaleY = ((short *)gfx.RDRAM)[(addr+15)^1] / 1024.0f; // 15 |
750 | } |
751 | else |
752 | d.scaleX = d.scaleY = 1.0f; |
753 | |
754 | d.flipY = 0; |
755 | int imageYorig= ((int *)gfx.RDRAM)[(addr+16)>>1] >> 5; |
756 | rdp.last_bg = d.imagePtr; |
757 | |
758 | FRDP ("imagePtr: %08lx\n", d.imagePtr); |
759 | FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH); |
760 | FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH); |
761 | FRDP ("imageYorig: %d, scaleX: %f, scaleY: %f\n", imageYorig, d.scaleX, d.scaleY); |
762 | FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d, imageFlip: %d\n", d.imageFmt, d.imageSiz, d.imagePal, d.flipX); |
763 | } |
764 | |
765 | static void uc6_bg (bool bg_1cyc) |
766 | { |
767 | static const char *strFuncNames[] = {"uc6:bg_1cyc", "uc6:bg_copy"}; |
768 | const char *strFuncName = bg_1cyc ? strFuncNames[0] : strFuncNames[1]; |
769 | if (rdp.skip_drawing) |
770 | { |
771 | FRDP("%s skipped\n", strFuncName); |
772 | return; |
773 | } |
774 | FRDP ("%s #%d, #%d\n", strFuncName, rdp.tri_n, rdp.tri_n+1); |
775 | |
776 | DRAWIMAGE d; |
777 | uc6_read_background_data(d, bg_1cyc); |
778 | |
779 | if (fb_hwfbe_enabled && FindTextureBuffer(d.imagePtr, d.imageW)) |
780 | { |
781 | DrawHiresImage(d); |
782 | return; |
783 | } |
784 | |
785 | if (settings.ucode == ucode_F3DEX2 || (settings.hacks&hack_PPL)) |
786 | { |
787 | if ( (d.imagePtr != rdp.cimg) && (d.imagePtr != rdp.ocimg) && d.imagePtr) //can't draw from framebuffer |
788 | DrawImage (d); |
789 | else |
790 | { |
791 | FRDP("%s skipped\n", strFuncName); |
792 | } |
793 | } |
794 | else |
795 | { |
796 | DrawImage (d); |
797 | } |
798 | } |
799 | |
800 | static void uc6_bg_1cyc () |
801 | { |
802 | uc6_bg(true); |
803 | } |
804 | |
805 | static void uc6_bg_copy () |
806 | { |
807 | uc6_bg(false); |
808 | } |
809 | |
810 | static void draw_split_triangle(VERTEX **vtx) |
811 | { |
812 | Check_FrameSkip; |
813 | |
814 | vtx[0]->not_zclipped = vtx[1]->not_zclipped = vtx[2]->not_zclipped = 1; |
815 | |
816 | int index,i,j, min_256,max_256, cur_256,left_256,right_256; |
817 | float percent; |
818 | |
819 | min_256 = min((int)vtx[0]->u0,(int)vtx[1]->u0); // bah, don't put two mins on one line |
820 | min_256 = min(min_256,(int)vtx[2]->u0) >> 8; // or it will be calculated twice |
821 | |
822 | max_256 = max((int)vtx[0]->u0,(int)vtx[1]->u0); // not like it makes much difference |
823 | max_256 = max(max_256,(int)vtx[2]->u0) >> 8; // anyway :P |
824 | |
825 | for (cur_256=min_256; cur_256<=max_256; cur_256++) |
826 | { |
827 | left_256 = cur_256 << 8; |
828 | right_256 = (cur_256+1) << 8; |
829 | |
830 | // Set vertex buffers |
831 | rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 |
832 | rdp.vtxbuf2 = rdp.vtx2; |
833 | rdp.vtx_buffer = 0; |
834 | rdp.n_global = 3; |
835 | index = 0; |
836 | |
837 | // ** Left plane ** |
838 | for (i=0; i<3; i++) |
839 | { |
840 | j = i+1; |
841 | if (j == 3) j = 0; |
842 | |
843 | VERTEX *v1 = vtx[i]; |
844 | VERTEX *v2 = vtx[j]; |
845 | |
846 | if (v1->u0 >= left_256) |
847 | { |
848 | if (v2->u0 >= left_256) // Both are in, save the last one |
849 | { |
850 | rdp.vtxbuf[index] = *v2; |
851 | rdp.vtxbuf[index].u0 -= left_256; |
852 | rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight); |
853 | } |
854 | else // First is in, second is out, save intersection |
855 | { |
856 | percent = (left_256 - v1->u0) / (v2->u0 - v1->u0); |
857 | rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent; |
858 | rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent; |
859 | rdp.vtxbuf[index].z = 1; |
860 | rdp.vtxbuf[index].q = 1; |
861 | rdp.vtxbuf[index].u0 = 0.5f; |
862 | rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent + |
863 | rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight; |
864 | rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent); |
865 | rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent); |
866 | rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent); |
867 | rdp.vtxbuf[index++].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent); |
868 | } |
869 | } |
870 | else |
871 | { |
872 | //if (v2->u0 < left_256) // Both are out, save nothing |
873 | if (v2->u0 >= left_256) // First is out, second is in, save intersection & in point |
874 | { |
875 | percent = (left_256 - v2->u0) / (v1->u0 - v2->u0); |
876 | rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent; |
877 | rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent; |
878 | rdp.vtxbuf[index].z = 1; |
879 | rdp.vtxbuf[index].q = 1; |
880 | rdp.vtxbuf[index].u0 = 0.5f; |
881 | rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent + |
882 | rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight; |
883 | rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent); |
884 | rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent); |
885 | rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent); |
886 | rdp.vtxbuf[index++].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent); |
887 | |
888 | // Save the in point |
889 | rdp.vtxbuf[index] = *v2; |
890 | rdp.vtxbuf[index].u0 -= left_256; |
891 | rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight); |
892 | } |
893 | } |
894 | } |
895 | rdp.n_global = index; |
896 | |
897 | rdp.vtxbuf = rdp.vtx2; // now vtx1 holds the value, & vtx2 is the destination |
898 | rdp.vtxbuf2 = rdp.vtx1; |
899 | rdp.vtx_buffer ^= 1; |
900 | index = 0; |
901 | |
902 | for (i=0; i<rdp.n_global; i++) |
903 | { |
904 | j = i+1; |
905 | if (j == rdp.n_global) j = 0; |
906 | |
907 | VERTEX *v1 = &rdp.vtxbuf2[i]; |
908 | VERTEX *v2 = &rdp.vtxbuf2[j]; |
909 | |
910 | // ** Right plane ** |
911 | if (v1->u0 <= 256.0f) |
912 | { |
913 | if (v2->u0 <= 256.0f) // Both are in, save the last one |
914 | { |
915 | rdp.vtxbuf[index++] = *v2; |
916 | } |
917 | else // First is in, second is out, save intersection |
918 | { |
919 | percent = (right_256 - v1->u0) / (v2->u0 - v1->u0); |
920 | rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent; |
921 | rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent; |
922 | rdp.vtxbuf[index].z = 1; |
923 | rdp.vtxbuf[index].q = 1; |
924 | rdp.vtxbuf[index].u0 = 255.5f; |
925 | rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent; |
926 | rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent); |
927 | rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent); |
928 | rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent); |
929 | rdp.vtxbuf[index++].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent); |
930 | } |
931 | } |
932 | else |
933 | { |
934 | //if (v2->u0 > 256.0f) // Both are out, save nothing |
935 | if (v2->u0 <= 256.0f) // First is out, second is in, save intersection & in point |
936 | { |
937 | percent = (right_256 - v2->u0) / (v1->u0 - v2->u0); |
938 | rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent; |
939 | rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent; |
940 | rdp.vtxbuf[index].z = 1; |
941 | rdp.vtxbuf[index].q = 1; |
942 | rdp.vtxbuf[index].u0 = 255.5f; |
943 | rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent; |
944 | rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent); |
945 | rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent); |
946 | rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent); |
947 | rdp.vtxbuf[index++].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent); |
948 | |
949 | // Save the in point |
950 | rdp.vtxbuf[index++] = *v2; |
951 | } |
952 | } |
953 | } |
954 | rdp.n_global = index; |
955 | |
956 | do_triangle_stuff_2 (); |
957 | } |
958 | } |
959 | |
960 | static void uc6_draw_polygons (VERTEX v[4]) |
961 | { |
962 | Check_FrameSkip; |
963 | |
964 | AllowShadeMods (v, 4); |
965 | for (int s = 0; s < 4; s++) |
966 | apply_shade_mods (&(v[s])); |
967 | AddOffset(v, 4); |
968 | |
969 | // Set vertex buffers |
970 | if (rdp.cur_cache[0] && rdp.cur_cache[0]->splits > 1) |
971 | { |
972 | VERTEX *vptr[3]; |
973 | int i; |
974 | for (i = 0; i < 3; i++) |
975 | vptr[i] = &v[i]; |
976 | draw_split_triangle(vptr); |
977 | |
978 | rdp.tri_n ++; |
979 | for (i = 0; i < 3; i++) |
980 | vptr[i] = &v[i+1]; |
981 | draw_split_triangle(vptr); |
982 | rdp.tri_n ++; |
983 | } |
984 | else |
985 | { |
986 | rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 |
987 | rdp.vtxbuf2 = rdp.vtx2; |
988 | rdp.vtx_buffer = 0; |
989 | rdp.n_global = 3; |
990 | memcpy (rdp.vtxbuf, v, sizeof(VERTEX)*3); |
991 | do_triangle_stuff_2 (); |
992 | rdp.tri_n ++; |
993 | |
994 | rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 |
995 | rdp.vtxbuf2 = rdp.vtx2; |
996 | rdp.vtx_buffer = 0; |
997 | rdp.n_global = 3; |
998 | memcpy (rdp.vtxbuf, v+1, sizeof(VERTEX)*3); |
999 | do_triangle_stuff_2 (); |
1000 | rdp.tri_n ++; |
1001 | } |
1002 | rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT; |
1003 | |
1004 | if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED)) |
1005 | { |
1006 | grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); |
1007 | } |
1008 | } |
1009 | |
1010 | static void uc6_read_object_data (DRAWOBJECT & d) |
1011 | { |
1012 | wxUint32 addr = segoffset(rdp.cmd1) >> 1; |
1013 | |
1014 | d.objX = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f; // 0 |
1015 | d.scaleW = ((wxUint16 *)gfx.RDRAM)[(addr+1)^1] / 1024.0f; // 1 |
1016 | d.imageW = ((short*)gfx.RDRAM)[(addr+2)^1] >> 5; // 2, 3 is padding |
1017 | d.objY = ((short*)gfx.RDRAM)[(addr+4)^1] / 4.0f; // 4 |
1018 | d.scaleH = ((wxUint16 *)gfx.RDRAM)[(addr+5)^1] / 1024.0f; // 5 |
1019 | d.imageH = ((short*)gfx.RDRAM)[(addr+6)^1] >> 5; // 6, 7 is padding |
1020 | |
1021 | d.imageStride = ((wxUint16 *)gfx.RDRAM)[(addr+8)^1]; // 8 |
1022 | d.imageAdrs = ((wxUint16 *)gfx.RDRAM)[(addr+9)^1]; // 9 |
1023 | d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+0)^3]; // 10 |
1024 | d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+1)^3]; // | |
1025 | d.imagePal = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+2)^3]; // 11 |
1026 | d.imageFlags = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+3)^3]; // | |
1027 | |
1028 | if (d.imageW < 0) |
1029 | d.imageW = (short)rdp.scissor_o.lr_x - (short)d.objX - d.imageW; |
1030 | if (d.imageH < 0) |
1031 | d.imageH = (short)rdp.scissor_o.lr_y - (short)d.objY - d.imageH; |
1032 | |
1033 | FRDP ("#%d, #%d\n" |
1034 | "objX: %f, scaleW: %f, imageW: %d\n" |
1035 | "objY: %f, scaleH: %f, imageH: %d\n" |
1036 | "size: %d, format: %d\n", rdp.tri_n, rdp.tri_n+1, |
1037 | d.objX, d.scaleW, d.imageW, d.objY, d.scaleH, d.imageH, d.imageSiz, d.imageFmt); |
1038 | } |
1039 | |
1040 | static void uc6_init_tile(const DRAWOBJECT & d) |
1041 | { |
1042 | // SetTile () |
1043 | TILE *tile = &rdp.tiles[0]; |
1044 | tile->format = d.imageFmt; // RGBA |
1045 | tile->size = d.imageSiz; // 16-bit |
1046 | tile->line = d.imageStride; |
1047 | tile->t_mem = d.imageAdrs; |
1048 | tile->palette = d.imagePal; |
1049 | tile->clamp_t = 1; |
1050 | tile->mirror_t = 0; |
1051 | tile->mask_t = 0; |
1052 | tile->shift_t = 0; |
1053 | tile->clamp_s = 1; |
1054 | tile->mirror_s = 0; |
1055 | tile->mask_s = 0; |
1056 | tile->shift_s = 0; |
1057 | |
1058 | // SetTileSize () |
1059 | rdp.tiles[0].ul_s = 0; |
1060 | rdp.tiles[0].ul_t = 0; |
1061 | rdp.tiles[0].lr_s = (d.imageW>0)?d.imageW-1:0; |
1062 | rdp.tiles[0].lr_t = (d.imageH>0)?d.imageH-1:0; |
1063 | } |
1064 | |
1065 | static void uc6_obj_rectangle () |
1066 | { |
1067 | Check_FrameSkip; |
1068 | |
1069 | LRDP ("uc6:obj_rectangle "); |
1070 | DRAWOBJECT d; |
1071 | uc6_read_object_data(d); |
1072 | |
1073 | if (d.imageAdrs > 4096) |
1074 | { |
1075 | FRDP("tmem: %08lx is out of bounds! return\n", d.imageAdrs); |
1076 | return; |
1077 | } |
1078 | if (!rdp.s2dex_tex_loaded) |
1079 | { |
1080 | LRDP("Texture was not loaded! return\n"); |
1081 | return; |
1082 | } |
1083 | |
1084 | uc6_init_tile(d); |
1085 | |
1086 | float Z = set_sprite_combine_mode (); |
1087 | |
1088 | float ul_x = d.objX; |
1089 | float lr_x = d.objX + d.imageW/d.scaleW; |
1090 | float ul_y = d.objY; |
1091 | float lr_y = d.objY + d.imageH/d.scaleH; |
1092 | float ul_u, lr_u, ul_v, lr_v; |
1093 | if (rdp.cur_cache[0]->splits > 1) |
1094 | { |
1095 | lr_u = (float)(d.imageW-1); |
1096 | lr_v = (float)(d.imageH-1); |
1097 | } |
1098 | else |
1099 | { |
1100 | lr_u = 255.0f*rdp.cur_cache[0]->scale_x; |
1101 | lr_v = 255.0f*rdp.cur_cache[0]->scale_y; |
1102 | } |
1103 | |
1104 | if (d.imageFlags&0x01) //flipS |
1105 | { |
1106 | ul_u = lr_u; |
1107 | lr_u = 0.5f; |
1108 | } |
1109 | else |
1110 | ul_u = 0.5f; |
1111 | if (d.imageFlags&0x10) //flipT |
1112 | { |
1113 | ul_v = lr_v; |
1114 | lr_v = 0.5f; |
1115 | } |
1116 | else |
1117 | ul_v = 0.5f; |
1118 | |
1119 | // Make the vertices |
1120 | VERTEX v[4] = { |
1121 | { ul_x, ul_y, Z, 1, ul_u, ul_v }, |
1122 | { lr_x, ul_y, Z, 1, lr_u, ul_v }, |
1123 | { ul_x, lr_y, Z, 1, ul_u, lr_v }, |
1124 | { lr_x, lr_y, Z, 1, lr_u, lr_v } |
1125 | }; |
1126 | |
1127 | for (int i=0; i<4; i++) |
1128 | { |
1129 | v[i].x *= rdp.scale_x; |
1130 | v[i].y *= rdp.scale_y; |
1131 | } |
1132 | |
1133 | uc6_draw_polygons (v); |
1134 | } |
1135 | |
1136 | static void uc6_obj_sprite () |
1137 | { |
1138 | Check_FrameSkip; |
1139 | |
1140 | LRDP ("uc6:obj_sprite "); |
1141 | DRAWOBJECT d; |
1142 | uc6_read_object_data(d); |
1143 | uc6_init_tile(d); |
1144 | |
1145 | float Z = set_sprite_combine_mode (); |
1146 | |
1147 | float ul_x = d.objX; |
1148 | float lr_x = d.objX + d.imageW/d.scaleW; |
1149 | float ul_y = d.objY; |
1150 | float lr_y = d.objY + d.imageH/d.scaleH; |
1151 | float ul_u, lr_u, ul_v, lr_v; |
1152 | if (rdp.cur_cache[0]->splits > 1) |
1153 | { |
1154 | lr_u = (float)(d.imageW-1); |
1155 | lr_v = (float)(d.imageH-1); |
1156 | } |
1157 | else |
1158 | { |
1159 | lr_u = 255.0f*rdp.cur_cache[0]->scale_x; |
1160 | lr_v = 255.0f*rdp.cur_cache[0]->scale_y; |
1161 | } |
1162 | |
1163 | if (d.imageFlags&0x01) //flipS |
1164 | { |
1165 | ul_u = lr_u; |
1166 | lr_u = 0.5f; |
1167 | } |
1168 | else |
1169 | ul_u = 0.5f; |
1170 | if (d.imageFlags&0x10) //flipT |
1171 | { |
1172 | ul_v = lr_v; |
1173 | lr_v = 0.5f; |
1174 | } |
1175 | else |
1176 | ul_v = 0.5f; |
1177 | |
1178 | // Make the vertices |
1179 | // FRDP("scale_x: %f, scale_y: %f\n", rdp.cur_cache[0]->scale_x, rdp.cur_cache[0]->scale_y); |
1180 | |
1181 | VERTEX v[4] = { |
1182 | { ul_x, ul_y, Z, 1, ul_u, ul_v }, |
1183 | { lr_x, ul_y, Z, 1, lr_u, ul_v }, |
1184 | { ul_x, lr_y, Z, 1, ul_u, lr_v }, |
1185 | { lr_x, lr_y, Z, 1, lr_u, lr_v } |
1186 | }; |
1187 | |
1188 | for (int i=0; i<4; i++) |
1189 | { |
1190 | float x = v[i].x; |
1191 | float y = v[i].y; |
1192 | v[i].x = (x * mat_2d.A + y * mat_2d.B + mat_2d.X) * rdp.scale_x; |
1193 | v[i].y = (x * mat_2d.C + y * mat_2d.D + mat_2d.Y) * rdp.scale_y; |
1194 | } |
1195 | |
1196 | uc6_draw_polygons (v); |
1197 | } |
1198 | |
1199 | static void uc6_obj_movemem () |
1200 | { |
1201 | LRDP("uc6:obj_movemem\n"); |
1202 | |
1203 | int index = rdp.cmd0 & 0xFFFF; |
1204 | wxUint32 addr = segoffset(rdp.cmd1) >> 1; |
1205 | |
1206 | if (index == 0) { // movemem matrix |
1207 | mat_2d.A = ((int*)gfx.RDRAM)[(addr+0)>>1] / 65536.0f; |
1208 | mat_2d.B = ((int*)gfx.RDRAM)[(addr+2)>>1] / 65536.0f; |
1209 | mat_2d.C = ((int*)gfx.RDRAM)[(addr+4)>>1] / 65536.0f; |
1210 | mat_2d.D = ((int*)gfx.RDRAM)[(addr+6)>>1] / 65536.0f; |
1211 | mat_2d.X = ((short*)gfx.RDRAM)[(addr+8)^1] / 4.0f; |
1212 | mat_2d.Y = ((short*)gfx.RDRAM)[(addr+9)^1] / 4.0f; |
1213 | mat_2d.BaseScaleX = ((wxUint16*)gfx.RDRAM)[(addr+10)^1] / 1024.0f; |
1214 | mat_2d.BaseScaleY = ((wxUint16*)gfx.RDRAM)[(addr+11)^1] / 1024.0f; |
1215 | |
1216 | FRDP ("mat_2d\nA: %f, B: %f, c: %f, D: %f\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n", |
1217 | mat_2d.A, mat_2d.B, mat_2d.C, mat_2d.D, mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY); |
1218 | } |
1219 | else if (index == 2) { // movemem submatrix |
1220 | mat_2d.X = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f; |
1221 | mat_2d.Y = ((short*)gfx.RDRAM)[(addr+1)^1] / 4.0f; |
1222 | mat_2d.BaseScaleX = ((wxUint16*)gfx.RDRAM)[(addr+2)^1] / 1024.0f; |
1223 | mat_2d.BaseScaleY = ((wxUint16*)gfx.RDRAM)[(addr+3)^1] / 1024.0f; |
1224 | |
1225 | FRDP ("submatrix\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n", |
1226 | mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY); |
1227 | } |
1228 | } |
1229 | |
1230 | static void uc6_select_dl () |
1231 | { |
1232 | LRDP("uc6:select_dl\n"); |
1233 | RDP_E ("uc6:select_dl\n"); |
1234 | } |
1235 | |
1236 | static void uc6_obj_rendermode () |
1237 | { |
1238 | LRDP("uc6:obj_rendermode\n"); |
1239 | RDP_E ("uc6:obj_rendermode\n"); |
1240 | } |
1241 | |
1242 | static wxUint16 uc6_yuv_to_rgba(wxUint8 y, wxUint8 u, wxUint8 v) |
1243 | { |
1244 | float r = y + (1.370705f * (v-128)); |
1245 | float g = y - (0.698001f * (v-128)) - (0.337633f * (u-128)); |
1246 | float b = y + (1.732446f * (u-128)); |
1247 | r *= 0.125f; |
1248 | g *= 0.125f; |
1249 | b *= 0.125f; |
1250 | //clipping the result |
1251 | if (r > 32) r = 32; |
1252 | if (g > 32) g = 32; |
1253 | if (b > 32) b = 32; |
1254 | if (r < 0) r = 0; |
1255 | if (g < 0) g = 0; |
1256 | if (b < 0) b = 0; |
1257 | |
1258 | wxUint16 c = (wxUint16)(((wxUint16)(r) << 11) | |
1259 | ((wxUint16)(g) << 6) | |
1260 | ((wxUint16)(b) << 1) | 1); |
1261 | return c; |
1262 | } |
1263 | |
1264 | static void uc6_DrawYUVImageToFrameBuffer(wxUint16 ul_x, wxUint16 ul_y, wxUint16 lr_x, wxUint16 lr_y) |
1265 | { |
1266 | Check_FrameSkip; |
1267 | |
1268 | FRDP ("uc6:DrawYUVImageToFrameBuffer ul_x%d, ul_y%d, lr_x%d, lr_y%d\n", ul_x, ul_y, lr_x, lr_y); |
1269 | wxUint32 ci_width = rdp.ci_width; |
1270 | wxUint32 ci_height = rdp.ci_lower_bound; |
1271 | if (ul_x >= ci_width) |
1272 | return; |
1273 | if (ul_y >= ci_height) |
1274 | return; |
1275 | wxUint32 width = 16, height = 16; |
1276 | if (lr_x > ci_width) |
1277 | width = ci_width - ul_x; |
1278 | if (lr_y > ci_height) |
1279 | height = ci_height - ul_y; |
1280 | wxUint32 * mb = (wxUint32*)(gfx.RDRAM+rdp.timg.addr); //pointer to the first macro block |
1281 | wxUint16 * dst = (wxUint16*)(gfx.RDRAM+rdp.cimg); |
1282 | dst += ul_x + ul_y * ci_width; |
1283 | //yuv macro block contains 16x16 texture. we need to put it in the proper place inside cimg |
1284 | for (wxUint16 h = 0; h < 16; h++) |
1285 | { |
1286 | for (wxUint16 w = 0; w < 16; w+=2) |
1287 | { |
1288 | wxUint32 t = *(mb++); //each wxUint32 contains 2 pixels |
1289 | if ((h < height) && (w < width)) //clipping. texture image may be larger than color image |
1290 | { |
1291 | wxUint8 y0 = (wxUint8)t&0xFF; |
1292 | wxUint8 v = (wxUint8)(t>>8)&0xFF; |
1293 | wxUint8 y1 = (wxUint8)(t>>16)&0xFF; |
1294 | wxUint8 u = (wxUint8)(t>>24)&0xFF; |
1295 | *(dst++) = uc6_yuv_to_rgba(y0, u, v); |
1296 | *(dst++) = uc6_yuv_to_rgba(y1, u, v); |
1297 | } |
1298 | } |
1299 | dst += rdp.ci_width - 16; |
1300 | } |
1301 | } |
1302 | |
1303 | static void uc6_obj_rectangle_r () |
1304 | { |
1305 | Check_FrameSkip; |
1306 | |
1307 | LRDP ("uc6:obj_rectangle_r "); |
1308 | DRAWOBJECT d; |
1309 | uc6_read_object_data(d); |
1310 | |
1311 | if (d.imageFmt == 1 && (settings.hacks&hack_Ogre64)) //Ogre Battle needs to copy YUV texture to frame buffer |
1312 | { |
1313 | float ul_x = d.objX/mat_2d.BaseScaleX + mat_2d.X; |
1314 | float lr_x = (d.objX + d.imageW/d.scaleW)/mat_2d.BaseScaleX + mat_2d.X; |
1315 | float ul_y = d.objY/mat_2d.BaseScaleY + mat_2d.Y; |
1316 | float lr_y = (d.objY + d.imageH/d.scaleH)/mat_2d.BaseScaleY + mat_2d.Y; |
1317 | uc6_DrawYUVImageToFrameBuffer((wxUint16)ul_x, (wxUint16)ul_y, (wxUint16)lr_x, (wxUint16)lr_y); |
1318 | rdp.tri_n += 2; |
1319 | return; |
1320 | } |
1321 | |
1322 | uc6_init_tile(d); |
1323 | |
1324 | float Z = set_sprite_combine_mode (); |
1325 | |
1326 | float ul_x = d.objX/mat_2d.BaseScaleX; |
1327 | float lr_x = (d.objX + d.imageW/d.scaleW)/mat_2d.BaseScaleX; |
1328 | float ul_y = d.objY/mat_2d.BaseScaleY; |
1329 | float lr_y = (d.objY + d.imageH/d.scaleH)/mat_2d.BaseScaleY; |
1330 | float ul_u, lr_u, ul_v, lr_v; |
1331 | if (rdp.cur_cache[0]->splits > 1) |
1332 | { |
1333 | lr_u = (float)(d.imageW-1); |
1334 | lr_v = (float)(d.imageH-1); |
1335 | } |
1336 | else |
1337 | { |
1338 | lr_u = 255.0f*rdp.cur_cache[0]->scale_x; |
1339 | lr_v = 255.0f*rdp.cur_cache[0]->scale_y; |
1340 | } |
1341 | |
1342 | if (d.imageFlags&0x01) //flipS |
1343 | { |
1344 | ul_u = lr_u; |
1345 | lr_u = 0.5f; |
1346 | } |
1347 | else |
1348 | ul_u = 0.5f; |
1349 | if (d.imageFlags&0x10) //flipT |
1350 | { |
1351 | ul_v = lr_v; |
1352 | lr_v = 0.5f; |
1353 | } |
1354 | else |
1355 | ul_v = 0.5f; |
1356 | |
1357 | // Make the vertices |
1358 | VERTEX v[4] = { |
1359 | { ul_x, ul_y, Z, 1, ul_u, ul_v }, |
1360 | { lr_x, ul_y, Z, 1, lr_u, ul_v }, |
1361 | { ul_x, lr_y, Z, 1, ul_u, lr_v }, |
1362 | { lr_x, lr_y, Z, 1, lr_u, lr_v } |
1363 | }; |
1364 | |
1365 | for (int i=0; i<4; i++) |
1366 | { |
1367 | float x = v[i].x; |
1368 | float y = v[i].y; |
1369 | v[i].x = (x + mat_2d.X) * rdp.scale_x; |
1370 | v[i].y = (y + mat_2d.Y) * rdp.scale_y; |
1371 | } |
1372 | |
1373 | uc6_draw_polygons (v); |
1374 | } |
1375 | |
1376 | static void uc6_obj_loadtxtr () |
1377 | { |
1378 | Check_FrameSkip; |
1379 | |
1380 | LRDP("uc6:obj_loadtxtr "); |
1381 | rdp.s2dex_tex_loaded = TRUE; |
1382 | rdp.update |= UPDATE_TEXTURE; |
1383 | |
1384 | wxUint32 addr = segoffset(rdp.cmd1) >> 1; |
1385 | wxUint32 type = ((wxUint32*)gfx.RDRAM)[(addr + 0) >> 1]; // 0, 1 |
1386 | |
1387 | if (type == 0x00000030) { // TLUT |
1388 | wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3 |
1389 | wxUint16 phead = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1] - 256; // 4 |
1390 | wxUint16 pnum = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1] + 1; // 5 |
1391 | |
1392 | FRDP ("palette addr: %08lx, start: %d, num: %d\n", image, phead, pnum); |
1393 | load_palette (image, phead, pnum); |
1394 | } |
1395 | else if (type == 0x00001033) { // TxtrBlock |
1396 | wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3 |
1397 | wxUint16 tmem = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4 |
1398 | wxUint16 tsize = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5 |
1399 | wxUint16 tline = ((wxUint16 *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6 |
1400 | |
1401 | FRDP ("addr: %08lx, tmem: %08lx, size: %d\n", image, tmem, tsize); |
1402 | rdp.timg.addr = image; |
1403 | rdp.timg.width = 1; |
1404 | rdp.timg.size = 1; |
1405 | |
1406 | rdp.tiles[7].t_mem = tmem; |
1407 | rdp.tiles[7].size = 1; |
1408 | rdp.cmd0 = 0; |
1409 | rdp.cmd1 = 0x07000000 | (tsize << 14) | tline; |
1410 | rdp_loadblock (); |
1411 | } |
1412 | else if (type == 0x00fc1034) |
1413 | { |
1414 | wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3 |
1415 | wxUint16 tmem = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4 |
1416 | wxUint16 twidth = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5 |
1417 | wxUint16 theight = ((wxUint16 *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6 |
1418 | |
1419 | FRDP ("tile addr: %08lx, tmem: %08lx, twidth: %d, theight: %d\n", image, tmem, twidth, theight); |
1420 | |
1421 | int line = (twidth + 1) >> 2; |
1422 | |
1423 | rdp.timg.addr = image; |
1424 | rdp.timg.width = line << 3; |
1425 | rdp.timg.size = 1; |
1426 | |
1427 | rdp.tiles[7].t_mem = tmem; |
1428 | rdp.tiles[7].line = line; |
1429 | rdp.tiles[7].size = 1; |
1430 | |
1431 | rdp.cmd0 = 0; |
1432 | rdp.cmd1 = 0x07000000 | (twidth << 14) | (theight << 2); |
1433 | |
1434 | rdp_loadtile (); |
1435 | } |
1436 | else |
1437 | { |
1438 | FRDP ("UNKNOWN (0x%08lx)\n", type); |
1439 | FRDP_E ("uc6:obj_loadtxtr UNKNOWN (0x%08lx)\n", type); |
1440 | } |
1441 | } |
1442 | |
1443 | static void uc6_obj_ldtx_sprite () |
1444 | { |
1445 | LRDP("uc6:obj_ldtx_sprite\n"); |
1446 | |
1447 | wxUint32 addr = rdp.cmd1; |
1448 | uc6_obj_loadtxtr (); |
1449 | rdp.cmd1 = addr + 24; |
1450 | uc6_obj_sprite (); |
1451 | } |
1452 | |
1453 | static void uc6_obj_ldtx_rect () |
1454 | { |
1455 | LRDP("uc6:obj_ldtx_rect\n"); |
1456 | |
1457 | wxUint32 addr = rdp.cmd1; |
1458 | uc6_obj_loadtxtr (); |
1459 | rdp.cmd1 = addr + 24; |
1460 | uc6_obj_rectangle (); |
1461 | } |
1462 | |
1463 | static void uc6_ldtx_rect_r () |
1464 | { |
1465 | LRDP("uc6:ldtx_rect_r\n"); |
1466 | |
1467 | wxUint32 addr = rdp.cmd1; |
1468 | uc6_obj_loadtxtr (); |
1469 | rdp.cmd1 = addr + 24; |
1470 | uc6_obj_rectangle_r (); |
1471 | } |
1472 | |
1473 | static void uc6_loaducode () |
1474 | { |
1475 | LRDP("uc6:load_ucode\n"); |
1476 | RDP_E ("uc6:load_ucode\n"); |
1477 | |
1478 | // copy the microcode data |
1479 | wxUint32 addr = segoffset(rdp.cmd1); |
1480 | wxUint32 size = (rdp.cmd0 & 0xFFFF) + 1; |
1481 | memcpy (microcode, gfx.RDRAM+addr, size); |
1482 | |
1483 | microcheck (); |
1484 | } |
1485 | |
1486 | void uc6_sprite2d () |
1487 | { |
1488 | Check_FrameSkip; |
1489 | |
1490 | wxUint32 a = rdp.pc[rdp.pc_i] & BMASK; |
1491 | wxUint32 cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command |
1492 | if ( (cmd0>>24) != 0xBE ) |
1493 | return; |
1494 | |
1495 | FRDP ("uc6:uc6_sprite2d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1); |
1496 | wxUint32 addr = segoffset(rdp.cmd1) >> 1; |
1497 | DRAWIMAGE d; |
1498 | |
1499 | d.imagePtr = segoffset(((wxUint32*)gfx.RDRAM)[(addr+0)>>1]); // 0,1 |
1500 | wxUint16 stride = (((wxUint16 *)gfx.RDRAM)[(addr+4)^1]); // 4 |
1501 | d.imageW = (((wxUint16 *)gfx.RDRAM)[(addr+5)^1]); // 5 |
1502 | d.imageH = (((wxUint16 *)gfx.RDRAM)[(addr+6)^1]); // 6 |
1503 | d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+7)<<1)+0)^3]; // 7 |
1504 | d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+7)<<1)+1)^3]; // | |
1505 | d.imagePal = 0; |
1506 | d.imageX = (((wxUint16 *)gfx.RDRAM)[(addr+8)^1]); // 8 |
1507 | d.imageY = (((wxUint16 *)gfx.RDRAM)[(addr+9)^1]); // 9 |
1508 | wxUint32 tlut = ((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]; // 2, 3 |
1509 | //low-level implementation of sprite2d apparently calls setothermode command to set tlut mode |
1510 | //However, description of sprite2d microcode just says that |
1511 | //TlutPointer should be Null when CI images will not be used. |
1512 | //HLE implementation sets rdp.tlut_mode=2 if TlutPointer is not null, and rdp.tlut_mode=0 otherwise |
1513 | //Alas, it is not sufficient, since WCW Nitro uses non-Null TlutPointer for rgba textures. |
1514 | //So, additional check added. |
1515 | if (tlut) |
1516 | { |
1517 | load_palette (segoffset(tlut), 0, 256); |
1518 | if (d.imageFmt > 0) |
1519 | rdp.tlut_mode = 2; |
1520 | else |
1521 | rdp.tlut_mode = 0; |
1522 | } |
1523 | else |
1524 | { |
1525 | rdp.tlut_mode = 0; |
1526 | } |
1527 | |
1528 | if (d.imageW == 0) |
1529 | return;// d.imageW = stride; |
1530 | |
1531 | cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command |
1532 | while (1) |
1533 | { |
1534 | if ( (cmd0>>24) == 0xBE ) |
1535 | { |
1536 | wxUint32 cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; |
1537 | rdp.pc[rdp.pc_i] = (a+8) & BMASK; |
1538 | |
1539 | d.scaleX = ((cmd1>>16)&0xFFFF)/1024.0f; |
1540 | d.scaleY = (cmd1&0xFFFF)/1024.0f; |
1541 | //the code below causes wrong background height in super robot spirit, so it is disabled. |
1542 | //need to find, for which game this hack was made |
1543 | //if( (cmd1&0xFFFF) < 0x100 ) |
1544 | // d.scaleY = d.scaleX; |
1545 | d.flipX = (wxUint8)((cmd0>>8)&0xFF); |
1546 | d.flipY = (wxUint8)(cmd0&0xFF); |
1547 | |
1548 | a = rdp.pc[rdp.pc_i] & BMASK; |
1549 | rdp.pc[rdp.pc_i] = (a+8) & BMASK; |
1550 | cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command |
1551 | } |
1552 | if ( (cmd0>>24) == 0xBD ) |
1553 | { |
1554 | wxUint32 cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; |
1555 | |
1556 | d.frameX = ((short)((cmd1>>16)&0xFFFF)) / 4.0f; |
1557 | d.frameY = ((short)(cmd1&0xFFFF)) / 4.0f; |
1558 | d.frameW = (wxUint16) (d.imageW / d.scaleX); |
1559 | d.frameH = (wxUint16) (d.imageH / d.scaleY); |
1560 | if (settings.hacks&hack_WCWnitro) |
1561 | { |
1562 | int scaleY = (int)d.scaleY; |
1563 | d.imageH /= scaleY; |
1564 | d.imageY /= scaleY; |
1565 | stride *= scaleY; |
1566 | d.scaleY = 1.0f; |
1567 | } |
1568 | FRDP ("imagePtr: %08lx\n", d.imagePtr); |
1569 | FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH); |
1570 | FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH); |
1571 | FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d, imageStride: %d\n", d.imageFmt, d.imageSiz, d.imagePal, stride); |
1572 | FRDP ("scaleX: %f, scaleY: %f\n", d.scaleX, d.scaleY); |
1573 | } |
1574 | else |
1575 | { |
1576 | return; |
1577 | } |
1578 | |
1579 | const wxUint32 texsize = (d.imageW * d.imageH) << d.imageSiz >> 1; |
1580 | const wxUint32 maxTexSize = rdp.tlut_mode < 2 ? 4096 : 2048; |
1581 | |
1582 | if (texsize > maxTexSize) |
1583 | { |
1584 | if (d.scaleX != 1) |
1585 | d.scaleX *= (float)stride/(float)d.imageW; |
1586 | d.imageW = stride; |
1587 | d.imageH += d.imageY; |
1588 | DrawImage (d); |
1589 | } |
1590 | else |
1591 | { |
1592 | wxUint16 line = d.imageW; |
1593 | if (line & 7) line += 8; // round up |
1594 | line >>= 3; |
1595 | if (d.imageSiz == 0) |
1596 | { |
1597 | if (line%2) |
1598 | line++; |
1599 | line >>= 1; |
1600 | } |
1601 | else |
1602 | { |
1603 | line <<= (d.imageSiz-1); |
1604 | } |
1605 | if (line == 0) |
1606 | line = 1; |
1607 | |
1608 | rdp.timg.addr = d.imagePtr; |
1609 | rdp.timg.width = stride; |
1610 | rdp.tiles[7].t_mem = 0; |
1611 | rdp.tiles[7].line = line;//(d.imageW>>3); |
1612 | rdp.tiles[7].size = d.imageSiz; |
1613 | rdp.cmd0 = (d.imageX << 14) | (d.imageY << 2); |
1614 | rdp.cmd1 = 0x07000000 | ((d.imageX+d.imageW-1) << 14) | ((d.imageY+d.imageH-1) << 2); |
1615 | rdp_loadtile (); |
1616 | |
1617 | // SetTile () |
1618 | TILE *tile = &rdp.tiles[0]; |
1619 | tile->format = d.imageFmt; |
1620 | tile->size = d.imageSiz; |
1621 | tile->line = line;//(d.imageW>>3); |
1622 | tile->t_mem = 0; |
1623 | tile->palette = 0; |
1624 | tile->clamp_t = 1; |
1625 | tile->mirror_t = 0; |
1626 | tile->mask_t = 0; |
1627 | tile->shift_t = 0; |
1628 | tile->clamp_s = 1; |
1629 | tile->mirror_s = 0; |
1630 | tile->mask_s = 0; |
1631 | tile->shift_s = 0; |
1632 | |
1633 | // SetTileSize () |
1634 | rdp.tiles[0].ul_s = d.imageX; |
1635 | rdp.tiles[0].ul_t = d.imageY; |
1636 | rdp.tiles[0].lr_s = d.imageX+d.imageW-1; |
1637 | rdp.tiles[0].lr_t = d.imageY+d.imageH-1; |
1638 | |
1639 | float Z = set_sprite_combine_mode (); |
1640 | |
1641 | float ul_x, ul_y, lr_x, lr_y; |
1642 | if (d.flipX) |
1643 | { |
1644 | ul_x = d.frameX + d.frameW; |
1645 | lr_x = d.frameX; |
1646 | } |
1647 | else |
1648 | { |
1649 | ul_x = d.frameX; |
1650 | lr_x = d.frameX + d.frameW; |
1651 | } |
1652 | if (d.flipY) |
1653 | { |
1654 | ul_y = d.frameY + d.frameH; |
1655 | lr_y = d.frameY; |
1656 | } |
1657 | else |
1658 | { |
1659 | ul_y = d.frameY; |
1660 | lr_y = d.frameY + d.frameH; |
1661 | } |
1662 | |
1663 | float lr_u, lr_v; |
1664 | if (rdp.cur_cache[0]->splits > 1) |
1665 | { |
1666 | lr_u = (float)(d.imageW-1); |
1667 | lr_v = (float)(d.imageH-1); |
1668 | } |
1669 | else |
1670 | { |
1671 | lr_u = 255.0f*rdp.cur_cache[0]->scale_x; |
1672 | lr_v = 255.0f*rdp.cur_cache[0]->scale_y; |
1673 | } |
1674 | |
1675 | // Make the vertices |
1676 | VERTEX v[4] = { |
1677 | { ul_x, ul_y, Z, 1, 0.5f, 0.5f }, |
1678 | { lr_x, ul_y, Z, 1, lr_u, 0.5f }, |
1679 | { ul_x, lr_y, Z, 1, 0.5f, lr_v }, |
1680 | { lr_x, lr_y, Z, 1, lr_u, lr_v } }; |
1681 | |
1682 | for (int i=0; i<4; i++) |
1683 | { |
1684 | v[i].x *= rdp.scale_x; |
1685 | v[i].y *= rdp.scale_y; |
1686 | } |
1687 | |
1688 | // ConvertCoordsConvert (v, 4); |
1689 | AllowShadeMods (v, 4); |
1690 | for (int s = 0; s < 4; s++) |
1691 | apply_shade_mods (&(v[s])); |
1692 | AddOffset(v, 4); |
1693 | |
1694 | // Set vertex buffers |
1695 | if (rdp.cur_cache[0]->splits > 1) |
1696 | { |
1697 | VERTEX *vptr[3]; |
1698 | int i; |
1699 | for (i = 0; i < 3; i++) |
1700 | vptr[i] = &v[i]; |
1701 | draw_split_triangle(vptr); |
1702 | |
1703 | rdp.tri_n ++; |
1704 | for (i = 0; i < 3; i++) |
1705 | vptr[i] = &v[i+1]; |
1706 | draw_split_triangle(vptr); |
1707 | rdp.tri_n ++; |
1708 | } |
1709 | else |
1710 | { |
1711 | rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 |
1712 | rdp.vtxbuf2 = rdp.vtx2; |
1713 | rdp.vtx_buffer = 0; |
1714 | rdp.n_global = 3; |
1715 | memcpy (rdp.vtxbuf, v, sizeof(VERTEX)*3); |
1716 | do_triangle_stuff_2 (); |
1717 | rdp.tri_n ++; |
1718 | |
1719 | rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 |
1720 | rdp.vtxbuf2 = rdp.vtx2; |
1721 | rdp.vtx_buffer = 0; |
1722 | rdp.n_global = 3; |
1723 | memcpy (rdp.vtxbuf, v+1, sizeof(VERTEX)*3); |
1724 | do_triangle_stuff_2 (); |
1725 | rdp.tri_n ++; |
1726 | } |
1727 | rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT; |
1728 | |
1729 | if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED)) |
1730 | { |
1731 | grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); |
1732 | } |
1733 | |
1734 | } |
1735 | a = rdp.pc[rdp.pc_i] & BMASK; |
1736 | cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command |
1737 | if (( (cmd0>>24) == 0xBD ) || ( (cmd0>>24) == 0xBE )) |
1738 | rdp.pc[rdp.pc_i] = (a+8) & BMASK; |
1739 | else |
1740 | return; |
1741 | } |
1742 | } |