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1 | /* |
2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
3 | * Copyright (c) 2002 Dave2001 |
4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
5 | * |
6 | * This program is free software; you can redistribute it and/or modify |
7 | * it under the terms of the GNU General Public License as published by |
8 | * the Free Software Foundation; either version 2 of the License, or |
9 | * any later version. |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
17 | * along with this program; if not, write to the Free Software |
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
19 | */ |
20 | |
21 | #ifdef _WIN32 |
22 | #include <windows.h> |
23 | #else // _WIN32 |
24 | #include <string.h> |
25 | #include <stdlib.h> |
26 | #endif // _WIN32 |
27 | #include <math.h> |
28 | #include <stdio.h> |
29 | #include "glide.h" |
30 | #include "main.h" |
31 | |
32 | #define GLchar char |
33 | |
34 | void vbo_draw(); |
35 | |
36 | static int fct[4], source0[4], operand0[4], source1[4], operand1[4], source2[4], operand2[4]; |
37 | static int fcta[4],sourcea0[4],operanda0[4],sourcea1[4],operanda1[4],sourcea2[4],operanda2[4]; |
38 | static int alpha_ref, alpha_func; |
39 | bool alpha_test = 0; |
40 | |
41 | float texture_env_color[4]; |
42 | float ccolor0[4]; |
43 | float ccolor1[4]; |
44 | static float chroma_color[4]; |
45 | int fog_enabled; |
46 | static int chroma_enabled; |
47 | static int chroma_other_color; |
48 | static int chroma_other_alpha; |
49 | static int dither_enabled; |
50 | int blackandwhite0; |
51 | int blackandwhite1; |
52 | |
53 | float fogStart,fogEnd; |
54 | float fogColor[4]; |
55 | |
56 | #ifdef _WIN32 |
57 | static float farF; |
58 | static float nearF; |
59 | #endif // _WIN32 |
60 | |
61 | int need_lambda[2]; |
62 | float lambda_color[2][4]; |
63 | |
64 | // shaders variables |
65 | int need_to_compile; |
66 | |
67 | static GLuint fragment_shader_object; |
68 | static GLuint fragment_depth_shader_object; |
69 | static GLuint vertex_shader_object; |
70 | static GLuint program_object_default; |
71 | static GLuint program_object_depth; |
72 | static GLuint program_object; |
73 | static int constant_color_location; |
74 | static int ccolor0_location; |
75 | static int ccolor1_location; |
76 | static int first_color = 1; |
77 | static int first_alpha = 1; |
78 | static int first_texture0 = 1; |
79 | static int first_texture1 = 1; |
80 | static int tex0_combiner_ext = 0; |
81 | static int tex1_combiner_ext = 0; |
82 | static int c_combiner_ext = 0; |
83 | static int a_combiner_ext = 0; |
84 | |
85 | #define GLSL_VERSION "100" |
86 | |
87 | #define SHADER_HEADER \ |
88 | "#version " GLSL_VERSION " \n" \ |
89 | "#define gl_Color vFrontColor \n" \ |
90 | "#define gl_FrontColor vFrontColor \n" \ |
91 | "#define gl_TexCoord vTexCoord \n" |
92 | |
93 | #define SHADER_VARYING \ |
94 | "varying highp vec4 gl_FrontColor; \n" \ |
95 | "varying highp vec4 gl_TexCoord[4]; \n" |
96 | |
97 | static const char* fragment_shader_header = |
98 | SHADER_HEADER |
99 | "precision lowp float; \n" |
100 | "uniform sampler2D texture0; \n" |
101 | "uniform sampler2D texture1; \n" |
102 | "uniform sampler2D ditherTex; \n" |
103 | "uniform vec4 constant_color; \n" |
104 | "uniform vec4 ccolor0; \n" |
105 | "uniform vec4 ccolor1; \n" |
106 | "uniform vec4 chroma_color; \n" |
107 | "uniform float lambda; \n" |
108 | "uniform vec3 fogColor; \n" |
109 | "uniform float alphaRef; \n" |
110 | SHADER_VARYING |
111 | " \n" |
112 | "void test_chroma(vec4 ctexture1); \n" |
113 | " \n" |
114 | " \n" |
115 | "void main() \n" |
116 | "{ \n" |
117 | ; |
118 | |
119 | // using gl_FragCoord is terribly slow on ATI and varying variables don't work for some unknown |
120 | // reason, so we use the unused components of the texture2 coordinates |
121 | static const char* fragment_shader_dither = |
122 | " \n" |
123 | /*" float dithx = (gl_TexCoord[2].b + 1.0)*0.5*1000.0; \n" |
124 | " float dithy = (gl_TexCoord[2].a + 1.0)*0.5*1000.0; \n" |
125 | " if(texture2D(ditherTex, vec2((dithx-32.0*floor(dithx/32.0))/32.0, \n" |
126 | " (dithy-32.0*floor(dithy/32.0))/32.0)).a > 0.5) discard; \n"*/ |
127 | ; |
128 | |
129 | static const char* fragment_shader_default = |
130 | " gl_FragColor = texture2D(texture0, vec2(gl_TexCoord[0])); \n" |
131 | ; |
132 | |
133 | static const char* fragment_shader_readtex0color = |
134 | " vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n" |
135 | ; |
136 | |
137 | static const char* fragment_shader_readtex0bw = |
138 | " vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n" |
139 | " readtex0 = vec4(vec3(readtex0.b), \n" |
140 | " readtex0.r + readtex0.g * 8.0 / 256.0); \n" |
141 | ; |
142 | static const char* fragment_shader_readtex0bw_2 = |
143 | " vec4 readtex0 = vec4(dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n" |
144 | ; |
145 | |
146 | static const char* fragment_shader_readtex1color = |
147 | " vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n" |
148 | ; |
149 | |
150 | static const char* fragment_shader_readtex1bw = |
151 | " vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n" |
152 | " readtex1 = vec4(vec3(readtex1.b), \n" |
153 | " readtex1.r + readtex1.g * 8.0 / 256.0); \n" |
154 | ; |
155 | static const char* fragment_shader_readtex1bw_2 = |
156 | " vec4 readtex1 = vec4(dot(texture2D(texture1, vec2(gl_TexCoord[1])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n" |
157 | ; |
158 | |
159 | static const char* fragment_shader_fog = |
160 | " float fog; \n" |
161 | " fog = gl_TexCoord[0].b; \n" |
162 | " gl_FragColor.rgb = mix(fogColor, gl_FragColor.rgb, fog); \n" |
163 | ; |
164 | |
165 | static const char* fragment_shader_end = |
166 | "if(gl_FragColor.a <= alphaRef) {discard;} \n" |
167 | " \n" |
168 | "} \n" |
169 | ; |
170 | |
171 | static const char* fragment_shader_alt_end = |
172 | " \n" |
173 | "} \n" |
174 | ; |
175 | |
176 | static const char* vertex_shader = |
177 | SHADER_HEADER |
178 | "#define Z_MAX 65536.0 \n" |
179 | "attribute highp vec4 aVertex; \n" |
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180 | "attribute mediump vec4 aColor; \n" //*SEB* highp -> mediump |
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181 | "attribute highp vec4 aMultiTexCoord0; \n" |
182 | "attribute highp vec4 aMultiTexCoord1; \n" |
183 | "attribute float aFog; \n" |
184 | "uniform vec3 vertexOffset; \n" //Moved some calculations from grDrawXXX to shader |
185 | "uniform vec4 textureSizes; \n" |
186 | "uniform vec3 fogModeEndScale; \n" //0 = Mode, 1 = gl_Fog.end, 2 = gl_Fog.scale |
187 | SHADER_VARYING |
188 | " \n" |
189 | "void main() \n" |
190 | "{ \n" |
191 | " float q = aVertex.w; \n" |
192 | " float invertY = vertexOffset.z; \n" //Usually 1.0 but -1.0 when rendering to a texture (see inverted_culling grRenderBuffer) |
193 | " gl_Position.x = (aVertex.x - vertexOffset.x) / vertexOffset.x; \n" |
194 | " gl_Position.y = invertY *-(aVertex.y - vertexOffset.y) / vertexOffset.y; \n" |
195 | " gl_Position.z = aVertex.z / Z_MAX; \n" |
196 | " gl_Position.w = 1.0; \n" |
197 | " gl_Position /= q; \n" |
198 | " gl_FrontColor = aColor.bgra; \n" |
199 | " \n" |
200 | " gl_TexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n" |
201 | " gl_TexCoord[1] = vec4(aMultiTexCoord1.xy / q / textureSizes.zw,0,1); \n" |
202 | " \n" |
203 | " float fogV = (1.0 / mix(q,aFog,fogModeEndScale[0])) / 255.0; \n" |
204 | " //if(fogMode == 2) { \n" |
205 | " // fogV = 1.0 / aFog / 255 \n" |
206 | " //} \n" |
207 | " \n" |
208 | " float f = (fogModeEndScale[1] - fogV) * fogModeEndScale[2]; \n" |
209 | " f = clamp(f, 0.0, 1.0); \n" |
210 | " gl_TexCoord[0].b = f; \n" |
211 | " gl_TexCoord[2].b = aVertex.x; \n" |
212 | " gl_TexCoord[2].a = aVertex.y; \n" |
213 | "} \n" |
214 | ; |
215 | |
216 | static char fragment_shader_color_combiner[1024]; |
217 | static char fragment_shader_alpha_combiner[1024]; |
218 | static char fragment_shader_texture1[1024]; |
219 | static char fragment_shader_texture0[1024]; |
220 | static char fragment_shader_chroma[1024]; |
221 | static char shader_log[2048]; |
222 | |
223 | void check_compile(GLuint shader) |
224 | { |
225 | GLint success; |
226 | glGetShaderiv(shader,GL_COMPILE_STATUS,&success); |
227 | if(!success) |
228 | { |
229 | char log[1024]; |
230 | glGetShaderInfoLog(shader,1024,NULL,log); |
231 | LOGINFO(log); |
232 | } |
233 | } |
234 | |
235 | void check_link(GLuint program) |
236 | { |
237 | GLint success; |
238 | glGetProgramiv(program,GL_LINK_STATUS,&success); |
239 | if(!success) |
240 | { |
241 | char log[1024]; |
242 | glGetProgramInfoLog(program,1024,NULL,log); |
243 | LOGINFO(log); |
244 | } |
245 | } |
246 | |
247 | void init_combiner() |
248 | { |
249 | int texture[4] = {0, 0, 0, 0}; |
250 | |
251 | glActiveTexture(GL_TEXTURE0); |
252 | glEnable(GL_TEXTURE_2D); |
253 | |
254 | // creating a fake texture |
255 | glBindTexture(GL_TEXTURE_2D, default_texture); |
256 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); |
257 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
258 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
259 | |
260 | glActiveTexture(GL_TEXTURE1); |
261 | glBindTexture(GL_TEXTURE_2D, default_texture); |
262 | glEnable(GL_TEXTURE_2D); |
263 | |
264 | int texture0_location; |
265 | int texture1_location; |
266 | char *fragment_shader; |
267 | int log_length; |
268 | |
269 | //#ifndef ANDROID |
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270 | #if 0 |
271 | // unfortunatly, Pandora has not the gl_FragDepthEXT extension... So I disable this block. |
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272 | // depth shader |
273 | fragment_depth_shader_object = glCreateShader(GL_FRAGMENT_SHADER); |
274 | |
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275 | char s[512]; |
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276 | // ZIGGY convert a 565 texture into depth component |
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277 | sprintf(s, "gl_FragDepthEXT = dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(31*64*32, 63*32, 31, 0))*%g + %g; \n", zscale/2/65535.0, 1-zscale/2); |
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278 | fragment_shader = (char*)malloc(strlen(fragment_shader_header)+ |
279 | strlen(s)+ |
280 | strlen(fragment_shader_end)+1); |
281 | strcpy(fragment_shader, fragment_shader_header); |
282 | strcat(fragment_shader, s); |
283 | strcat(fragment_shader, fragment_shader_end); |
284 | glShaderSource(fragment_depth_shader_object, 1, (const GLchar**)&fragment_shader, NULL); |
285 | free(fragment_shader); |
286 | |
287 | glCompileShader(fragment_depth_shader_object); |
288 | check_compile(fragment_depth_shader_object); |
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289 | #endif |
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290 | |
291 | // default shader |
292 | fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER); |
293 | |
294 | fragment_shader = (char*)malloc(strlen(fragment_shader_header)+ |
295 | strlen(fragment_shader_default)+ |
296 | strlen(fragment_shader_alt_end)+1); |
297 | strcpy(fragment_shader, fragment_shader_header); |
298 | strcat(fragment_shader, fragment_shader_default); |
299 | strcat(fragment_shader, fragment_shader_alt_end); /*SEB*/ |
300 | glShaderSource(fragment_shader_object, 1, (const GLchar**)&fragment_shader, NULL); |
301 | free(fragment_shader); |
302 | |
303 | glCompileShader(fragment_shader_object); |
304 | check_compile(fragment_shader_object); |
305 | |
306 | vertex_shader_object = glCreateShader(GL_VERTEX_SHADER); |
307 | glShaderSource(vertex_shader_object, 1, &vertex_shader, NULL); |
308 | glCompileShader(vertex_shader_object); |
309 | check_compile(vertex_shader_object); |
310 | |
311 | // depth program |
312 | program_object = glCreateProgram(); |
313 | program_object_depth = program_object; |
314 | glAttachShader(program_object, fragment_depth_shader_object); |
315 | glAttachShader(program_object, vertex_shader_object); |
316 | |
317 | glBindAttribLocation(program_object,POSITION_ATTR,"aPosition"); |
318 | glBindAttribLocation(program_object,COLOUR_ATTR,"aColor"); |
319 | glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0"); |
320 | glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1"); |
321 | glBindAttribLocation(program_object,FOG_ATTR,"aFog"); |
322 | |
323 | glLinkProgram(program_object); |
324 | check_link(program_object); |
325 | glUseProgram(program_object); |
326 | |
327 | texture0_location = glGetUniformLocation(program_object, "texture0"); |
328 | texture1_location = glGetUniformLocation(program_object, "texture1"); |
329 | glUniform1i(texture0_location, 0); |
330 | glUniform1i(texture1_location, 1); |
331 | |
332 | // default program |
333 | program_object = glCreateProgram(); |
334 | program_object_default = program_object; |
335 | glAttachShader(program_object, fragment_shader_object); |
336 | glAttachShader(program_object, vertex_shader_object); |
337 | |
338 | glBindAttribLocation(program_object,POSITION_ATTR,"aPosition"); |
339 | glBindAttribLocation(program_object,COLOUR_ATTR,"aColor"); |
340 | glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0"); |
341 | glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1"); |
342 | glBindAttribLocation(program_object,FOG_ATTR,"aFog"); |
343 | |
344 | glLinkProgram(program_object); |
345 | check_link(program_object); |
346 | glUseProgram(program_object); |
347 | |
348 | texture0_location = glGetUniformLocation(program_object, "texture0"); |
349 | texture1_location = glGetUniformLocation(program_object, "texture1"); |
350 | glUniform1i(texture0_location, 0); |
351 | glUniform1i(texture1_location, 1); |
352 | |
353 | strcpy(fragment_shader_color_combiner, ""); |
354 | strcpy(fragment_shader_alpha_combiner, ""); |
355 | strcpy(fragment_shader_texture1, "vec4 ctexture1 = texture2D(texture0, vec2(gl_TexCoord[0])); \n"); |
356 | strcpy(fragment_shader_texture0, ""); |
357 | |
358 | first_color = 1; |
359 | first_alpha = 1; |
360 | first_texture0 = 1; |
361 | first_texture1 = 1; |
362 | need_to_compile = 0; |
363 | fog_enabled = 0; |
364 | chroma_enabled = 0; |
365 | dither_enabled = 0; |
366 | blackandwhite0 = 0; |
367 | blackandwhite1 = 0; |
368 | } |
369 | |
370 | void compile_chroma_shader() |
371 | { |
372 | strcpy(fragment_shader_chroma, "\nvoid test_chroma(vec4 ctexture1)\n{\n"); |
373 | |
374 | switch(chroma_other_alpha) |
375 | { |
376 | case GR_COMBINE_OTHER_ITERATED: |
377 | strcat(fragment_shader_chroma, "float alpha = gl_Color.a; \n"); |
378 | break; |
379 | case GR_COMBINE_OTHER_TEXTURE: |
380 | strcat(fragment_shader_chroma, "float alpha = ctexture1.a; \n"); |
381 | break; |
382 | case GR_COMBINE_OTHER_CONSTANT: |
383 | strcat(fragment_shader_chroma, "float alpha = constant_color.a; \n"); |
384 | break; |
385 | default: |
386 | display_warning("unknown compile_choma_shader_alpha : %x", chroma_other_alpha); |
387 | } |
388 | |
389 | switch(chroma_other_color) |
390 | { |
391 | case GR_COMBINE_OTHER_ITERATED: |
392 | strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(gl_Color),alpha); \n"); |
393 | break; |
394 | case GR_COMBINE_OTHER_TEXTURE: |
395 | strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(ctexture1),alpha); \n"); |
396 | break; |
397 | case GR_COMBINE_OTHER_CONSTANT: |
398 | strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(constant_color),alpha); \n"); |
399 | break; |
400 | default: |
401 | display_warning("unknown compile_choma_shader_alpha : %x", chroma_other_color); |
402 | } |
403 | |
404 | strcat(fragment_shader_chroma, "if (color.rgb == chroma_color.rgb) discard; \n"); |
405 | strcat(fragment_shader_chroma, "}"); |
406 | } |
407 | |
408 | typedef struct _shader_program_key |
409 | { |
410 | int color_combiner; |
411 | int alpha_combiner; |
412 | int texture0_combiner; |
413 | int texture1_combiner; |
414 | int texture0_combinera; |
415 | int texture1_combinera; |
416 | int fog_enabled; |
417 | int chroma_enabled; |
418 | int dither_enabled; |
419 | int blackandwhite0; |
420 | int blackandwhite1; |
421 | int alpha_test; //*SEB* |
422 | GLuint fragment_shader_object; |
423 | GLuint program_object; |
424 | int texture0_location; |
425 | int texture1_location; |
426 | int vertexOffset_location; |
427 | int textureSizes_location; |
428 | int fogModeEndScale_location; |
429 | int fogColor_location; |
430 | int alphaRef_location; |
431 | int ditherTex_location; |
432 | int chroma_color_location; |
433 | } shader_program_key; |
434 | |
435 | static shader_program_key* shader_programs = NULL; |
436 | static int number_of_programs = 0; |
437 | static int color_combiner_key; |
438 | static int alpha_combiner_key; |
439 | static int texture0_combiner_key; |
440 | static int texture1_combiner_key; |
441 | static int texture0_combinera_key; |
442 | static int texture1_combinera_key; |
443 | |
444 | void update_uniforms(shader_program_key prog) |
445 | { |
446 | glUniform1i(prog.texture0_location, 0); |
447 | glUniform1i(prog.texture1_location, 1); |
448 | |
449 | glUniform3f(prog.vertexOffset_location,widtho,heighto,inverted_culling ? -1.0f : 1.0f); |
450 | glUniform4f(prog.textureSizes_location,tex0_width,tex0_height,tex1_width,tex1_height); |
451 | |
452 | glUniform3f(prog.fogModeEndScale_location, |
453 | fog_enabled != 2 ? 0.0f : 1.0f, |
454 | fogEnd, |
455 | 1.0f / (fogEnd - fogStart) |
456 | ); |
457 | |
458 | if(prog.fogColor_location != -1) |
459 | { |
460 | glUniform3f(prog.fogColor_location,fogColor[0],fogColor[1],fogColor[2]); |
461 | } |
462 | |
463 | glUniform1f(prog.alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f); |
464 | |
465 | constant_color_location = glGetUniformLocation(program_object, "constant_color"); |
466 | glUniform4f(constant_color_location, texture_env_color[0], texture_env_color[1], |
467 | texture_env_color[2], texture_env_color[3]); |
468 | |
469 | ccolor0_location = glGetUniformLocation(program_object, "ccolor0"); |
470 | glUniform4f(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]); |
471 | |
472 | ccolor1_location = glGetUniformLocation(program_object, "ccolor1"); |
473 | glUniform4f(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]); |
474 | |
475 | glUniform4f(prog.chroma_color_location, chroma_color[0], chroma_color[1], |
476 | chroma_color[2], chroma_color[3]); |
477 | |
478 | if(dither_enabled) |
479 | { |
480 | glUniform1i(prog.ditherTex_location, 2); |
481 | } |
482 | |
483 | set_lambda(); |
484 | } |
485 | |
486 | void disable_textureSizes() |
487 | { |
488 | int textureSizes_location = glGetUniformLocation(program_object_default,"textureSizes"); |
489 | glUniform4f(textureSizes_location,1,1,1,1); |
490 | } |
491 | |
492 | void compile_shader() |
493 | { |
494 | int texture0_location; |
495 | int texture1_location; |
496 | int ditherTex_location; |
497 | int vertexOffset_location; |
498 | int textureSizes_location; |
499 | char *fragment_shader; |
500 | int i; |
501 | int chroma_color_location; |
502 | int log_length; |
503 | |
504 | int noalpha; |
505 | |
506 | need_to_compile = 0; |
507 | |
508 | for(i=0; i<number_of_programs; i++) |
509 | { |
510 | shader_program_key prog = shader_programs[i]; |
511 | if(prog.color_combiner == color_combiner_key && |
512 | prog.alpha_combiner == alpha_combiner_key && |
513 | prog.texture0_combiner == texture0_combiner_key && |
514 | prog.texture1_combiner == texture1_combiner_key && |
515 | prog.texture0_combinera == texture0_combinera_key && |
516 | prog.texture1_combinera == texture1_combinera_key && |
517 | prog.fog_enabled == fog_enabled && |
518 | prog.alpha_test == alpha_test && //*SEB* |
519 | prog.chroma_enabled == chroma_enabled && |
520 | prog.dither_enabled == dither_enabled && |
521 | prog.blackandwhite0 == blackandwhite0 && |
522 | prog.blackandwhite1 == blackandwhite1) |
523 | { |
524 | program_object = shader_programs[i].program_object; |
525 | glUseProgram(program_object); |
526 | update_uniforms(prog); |
527 | return; |
528 | } |
529 | } |
530 | |
531 | if(shader_programs != NULL) { |
532 | if ((number_of_programs+1)>1024) |
533 | shader_programs = (shader_program_key*)realloc(shader_programs, (number_of_programs+1)*sizeof(shader_program_key)); |
534 | } |
535 | else |
536 | shader_programs = (shader_program_key*)malloc(sizeof(shader_program_key)*1024); |
537 | //printf("number of shaders %d\n", number_of_programs); |
538 | |
539 | shader_programs[number_of_programs].color_combiner = color_combiner_key; |
540 | shader_programs[number_of_programs].alpha_combiner = alpha_combiner_key; |
541 | shader_programs[number_of_programs].texture0_combiner = texture0_combiner_key; |
542 | shader_programs[number_of_programs].texture1_combiner = texture1_combiner_key; |
543 | shader_programs[number_of_programs].texture0_combinera = texture0_combinera_key; |
544 | shader_programs[number_of_programs].texture1_combinera = texture1_combinera_key; |
545 | shader_programs[number_of_programs].fog_enabled = fog_enabled; |
546 | shader_programs[number_of_programs].chroma_enabled = chroma_enabled; |
547 | shader_programs[number_of_programs].dither_enabled = dither_enabled; |
548 | shader_programs[number_of_programs].blackandwhite0 = blackandwhite0; |
549 | shader_programs[number_of_programs].blackandwhite1 = blackandwhite1; |
550 | shader_programs[number_of_programs].alpha_test = alpha_test; //*SEB* |
551 | |
552 | if(chroma_enabled) |
553 | { |
554 | strcat(fragment_shader_texture1, "test_chroma(ctexture1); \n"); |
555 | compile_chroma_shader(); |
556 | } |
557 | |
558 | fragment_shader = (char*)malloc(4096); |
559 | |
560 | strcpy(fragment_shader, fragment_shader_header); |
561 | if(dither_enabled) strcat(fragment_shader, fragment_shader_dither); |
562 | switch (blackandwhite0) { |
563 | case 1: strcat(fragment_shader, fragment_shader_readtex0bw); break; |
564 | case 2: strcat(fragment_shader, fragment_shader_readtex0bw_2); break; |
565 | default: strcat(fragment_shader, fragment_shader_readtex0color); |
566 | } |
567 | switch (blackandwhite1) { |
568 | case 1: strcat(fragment_shader, fragment_shader_readtex1bw); break; |
569 | case 2: strcat(fragment_shader, fragment_shader_readtex1bw_2); break; |
570 | default: strcat(fragment_shader, fragment_shader_readtex1color); |
571 | } |
572 | strcat(fragment_shader, fragment_shader_texture0); |
573 | strcat(fragment_shader, fragment_shader_texture1); |
574 | strcat(fragment_shader, fragment_shader_color_combiner); |
575 | strcat(fragment_shader, fragment_shader_alpha_combiner); |
576 | if(fog_enabled) strcat(fragment_shader, fragment_shader_fog); |
577 | if (alpha_test) |
578 | strcat(fragment_shader, fragment_shader_end); |
579 | else |
580 | strcat(fragment_shader, fragment_shader_alt_end); //*SEB* |
581 | if(chroma_enabled) strcat(fragment_shader, fragment_shader_chroma); |
582 | |
583 | shader_programs[number_of_programs].fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER); |
584 | glShaderSource(shader_programs[number_of_programs].fragment_shader_object, 1, (const GLchar**)&fragment_shader, NULL); |
585 | |
586 | glCompileShader(shader_programs[number_of_programs].fragment_shader_object); |
587 | check_compile(shader_programs[number_of_programs].fragment_shader_object); |
588 | |
589 | program_object = glCreateProgram(); |
590 | shader_programs[number_of_programs].program_object = program_object; |
591 | |
592 | glBindAttribLocation(program_object,POSITION_ATTR,"aPosition"); |
593 | glBindAttribLocation(program_object,COLOUR_ATTR,"aColor"); |
594 | glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0"); |
595 | glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1"); |
596 | glBindAttribLocation(program_object,FOG_ATTR,"aFog"); |
597 | |
598 | glAttachShader(program_object, shader_programs[number_of_programs].fragment_shader_object); |
599 | glAttachShader(program_object, vertex_shader_object); |
600 | |
601 | glLinkProgram(program_object); |
602 | check_link(program_object); |
603 | glUseProgram(program_object); |
604 | |
605 | |
606 | shader_programs[number_of_programs].texture0_location = glGetUniformLocation(program_object, "texture0"); |
607 | shader_programs[number_of_programs].texture1_location = glGetUniformLocation(program_object, "texture1"); |
608 | shader_programs[number_of_programs].vertexOffset_location = glGetUniformLocation(program_object, "vertexOffset"); |
609 | shader_programs[number_of_programs].textureSizes_location = glGetUniformLocation(program_object, "textureSizes"); |
610 | shader_programs[number_of_programs].fogModeEndScale_location = glGetUniformLocation(program_object, "fogModeEndScale"); |
611 | shader_programs[number_of_programs].fogColor_location = glGetUniformLocation(program_object, "fogColor"); |
612 | shader_programs[number_of_programs].alphaRef_location = glGetUniformLocation(program_object, "alphaRef"); |
613 | |
614 | update_uniforms(shader_programs[number_of_programs]); |
615 | |
616 | number_of_programs++; |
617 | } |
618 | |
619 | void free_combiners() |
620 | { |
621 | free(shader_programs); |
622 | shader_programs = NULL; |
623 | number_of_programs = 0; |
624 | } |
625 | |
626 | void set_copy_shader() |
627 | { |
628 | int texture0_location; |
629 | int alphaRef_location; |
630 | |
631 | glUseProgram(program_object_default); |
632 | texture0_location = glGetUniformLocation(program_object_default, "texture0"); |
633 | glUniform1i(texture0_location, 0); |
634 | |
635 | alphaRef_location = glGetUniformLocation(program_object_default, "alphaRef"); |
636 | if(alphaRef_location != -1) |
637 | glUniform1f(alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f); |
638 | } |
639 | |
640 | void set_depth_shader() |
641 | { |
642 | int texture0_location; |
643 | int alphaRef_location; |
644 | |
645 | glUseProgram(program_object_depth); |
646 | texture0_location = glGetUniformLocation(program_object_depth, "texture0"); |
647 | glUniform1i(texture0_location, 0); |
648 | |
649 | alphaRef_location = glGetUniformLocation(program_object_depth, "alphaRef"); |
650 | if(alphaRef_location != -1) |
651 | glUniform1f(alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f); |
652 | } |
653 | |
654 | void set_lambda() |
655 | { |
656 | int lambda_location = glGetUniformLocation(program_object, "lambda"); |
657 | glUniform1f(lambda_location, lambda); |
658 | } |
659 | |
660 | FX_ENTRY void FX_CALL |
661 | grConstantColorValue( GrColor_t value ) |
662 | { |
663 | LOG("grConstantColorValue(%d)\r\n", value); |
664 | switch(lfb_color_fmt) |
665 | { |
666 | case GR_COLORFORMAT_ARGB: |
667 | texture_env_color[3] = ((value >> 24) & 0xFF) / 255.0f; |
668 | texture_env_color[0] = ((value >> 16) & 0xFF) / 255.0f; |
669 | texture_env_color[1] = ((value >> 8) & 0xFF) / 255.0f; |
670 | texture_env_color[2] = (value & 0xFF) / 255.0f; |
671 | break; |
672 | case GR_COLORFORMAT_RGBA: |
673 | texture_env_color[0] = ((value >> 24) & 0xFF) / 255.0f; |
674 | texture_env_color[1] = ((value >> 16) & 0xFF) / 255.0f; |
675 | texture_env_color[2] = ((value >> 8) & 0xFF) / 255.0f; |
676 | texture_env_color[3] = (value & 0xFF) / 255.0f; |
677 | break; |
678 | default: |
679 | display_warning("grConstantColorValue: unknown color format : %x", lfb_color_fmt); |
680 | } |
681 | |
682 | vbo_draw(); |
683 | |
684 | constant_color_location = glGetUniformLocation(program_object, "constant_color"); |
685 | glUniform4f(constant_color_location, texture_env_color[0], texture_env_color[1], |
686 | texture_env_color[2], texture_env_color[3]); |
687 | } |
688 | |
689 | void writeGLSLColorOther(int other) |
690 | { |
691 | switch(other) |
692 | { |
693 | case GR_COMBINE_OTHER_ITERATED: |
694 | strcat(fragment_shader_color_combiner, "vec4 color_other = gl_Color; \n"); |
695 | break; |
696 | case GR_COMBINE_OTHER_TEXTURE: |
697 | strcat(fragment_shader_color_combiner, "vec4 color_other = ctexture1; \n"); |
698 | break; |
699 | case GR_COMBINE_OTHER_CONSTANT: |
700 | strcat(fragment_shader_color_combiner, "vec4 color_other = constant_color; \n"); |
701 | break; |
702 | default: |
703 | display_warning("unknown writeGLSLColorOther : %x", other); |
704 | } |
705 | } |
706 | |
707 | void writeGLSLColorLocal(int local) |
708 | { |
709 | switch(local) |
710 | { |
711 | case GR_COMBINE_LOCAL_ITERATED: |
712 | strcat(fragment_shader_color_combiner, "vec4 color_local = gl_Color; \n"); |
713 | break; |
714 | case GR_COMBINE_LOCAL_CONSTANT: |
715 | strcat(fragment_shader_color_combiner, "vec4 color_local = constant_color; \n"); |
716 | break; |
717 | default: |
718 | display_warning("unknown writeGLSLColorLocal : %x", local); |
719 | } |
720 | } |
721 | |
722 | void writeGLSLColorFactor(int factor, int local, int need_local, int other, int need_other) |
723 | { |
724 | switch(factor) |
725 | { |
726 | case GR_COMBINE_FACTOR_ZERO: |
727 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(0.0); \n"); |
728 | break; |
729 | case GR_COMBINE_FACTOR_LOCAL: |
730 | if(need_local) writeGLSLColorLocal(local); |
731 | strcat(fragment_shader_color_combiner, "vec4 color_factor = color_local; \n"); |
732 | break; |
733 | case GR_COMBINE_FACTOR_OTHER_ALPHA: |
734 | if(need_other) writeGLSLColorOther(other); |
735 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_other.a); \n"); |
736 | break; |
737 | case GR_COMBINE_FACTOR_LOCAL_ALPHA: |
738 | if(need_local) writeGLSLColorLocal(local); |
739 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_local.a); \n"); |
740 | break; |
741 | case GR_COMBINE_FACTOR_TEXTURE_ALPHA: |
742 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(ctexture1.a); \n"); |
743 | break; |
744 | case GR_COMBINE_FACTOR_TEXTURE_RGB: |
745 | strcat(fragment_shader_color_combiner, "vec4 color_factor = ctexture1; \n"); |
746 | break; |
747 | case GR_COMBINE_FACTOR_ONE: |
748 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0); \n"); |
749 | break; |
750 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: |
751 | if(need_local) writeGLSLColorLocal(local); |
752 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - color_local; \n"); |
753 | break; |
754 | case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: |
755 | if(need_other) writeGLSLColorOther(other); |
756 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_other.a); \n"); |
757 | break; |
758 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: |
759 | if(need_local) writeGLSLColorLocal(local); |
760 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_local.a); \n"); |
761 | break; |
762 | case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: |
763 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(ctexture1.a); \n"); |
764 | break; |
765 | default: |
766 | display_warning("unknown writeGLSLColorFactor : %x", factor); |
767 | } |
768 | } |
769 | |
770 | FX_ENTRY void FX_CALL |
771 | grColorCombine( |
772 | GrCombineFunction_t function, GrCombineFactor_t factor, |
773 | GrCombineLocal_t local, GrCombineOther_t other, |
774 | FxBool invert ) |
775 | { |
776 | LOG("grColorCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert); |
777 | static int last_function = 0; |
778 | static int last_factor = 0; |
779 | static int last_local = 0; |
780 | static int last_other = 0; |
781 | |
782 | if(last_function == function && last_factor == factor && |
783 | last_local == local && last_other == other && first_color == 0 && !c_combiner_ext) return; |
784 | first_color = 0; |
785 | c_combiner_ext = 0; |
786 | |
787 | last_function = function; |
788 | last_factor = factor; |
789 | last_local = local; |
790 | last_other = other; |
791 | |
792 | if (invert) display_warning("grColorCombine : inverted result"); |
793 | |
794 | color_combiner_key = function | (factor << 4) | (local << 8) | (other << 10); |
795 | chroma_other_color = other; |
796 | |
797 | strcpy(fragment_shader_color_combiner, ""); |
798 | switch(function) |
799 | { |
800 | case GR_COMBINE_FUNCTION_ZERO: |
801 | strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(0.0); \n"); |
802 | break; |
803 | case GR_COMBINE_FUNCTION_LOCAL: |
804 | writeGLSLColorLocal(local); |
805 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_local; \n"); |
806 | break; |
807 | case GR_COMBINE_FUNCTION_LOCAL_ALPHA: |
808 | writeGLSLColorLocal(local); |
809 | strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(color_local.a); \n"); |
810 | break; |
811 | case GR_COMBINE_FUNCTION_SCALE_OTHER: |
812 | writeGLSLColorOther(other); |
813 | writeGLSLColorFactor(factor,local,1,other,0); |
814 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other; \n"); |
815 | break; |
816 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: |
817 | writeGLSLColorLocal(local); |
818 | writeGLSLColorOther(other); |
819 | writeGLSLColorFactor(factor,local,0,other,0); |
820 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + color_local; \n"); |
821 | break; |
822 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: |
823 | writeGLSLColorLocal(local); |
824 | writeGLSLColorOther(other); |
825 | writeGLSLColorFactor(factor,local,0,other,0); |
826 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + vec4(color_local.a); \n"); |
827 | break; |
828 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: |
829 | writeGLSLColorLocal(local); |
830 | writeGLSLColorOther(other); |
831 | writeGLSLColorFactor(factor,local,0,other,0); |
832 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local); \n"); |
833 | break; |
834 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: |
835 | writeGLSLColorLocal(local); |
836 | writeGLSLColorOther(other); |
837 | writeGLSLColorFactor(factor,local,0,other,0); |
838 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + color_local; \n"); |
839 | break; |
840 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
841 | writeGLSLColorLocal(local); |
842 | writeGLSLColorOther(other); |
843 | writeGLSLColorFactor(factor,local,0,other,0); |
844 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + vec4(color_local.a); \n"); |
845 | break; |
846 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: |
847 | writeGLSLColorLocal(local); |
848 | writeGLSLColorFactor(factor,local,0,other,1); |
849 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + color_local; \n"); |
850 | break; |
851 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
852 | writeGLSLColorLocal(local); |
853 | writeGLSLColorFactor(factor,local,0,other,1); |
854 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + vec4(color_local.a); \n"); |
855 | break; |
856 | default: |
857 | strcpy(fragment_shader_color_combiner, fragment_shader_default); |
858 | display_warning("grColorCombine : unknown function : %x", function); |
859 | } |
860 | //compile_shader(); |
861 | need_to_compile = 1; |
862 | } |
863 | |
864 | /* |
865 | int setOtherAlphaSource(int other) |
866 | { |
867 | switch(other) |
868 | { |
869 | case GR_COMBINE_OTHER_ITERATED: |
870 | return GL_PRIMARY_COLOR_ARB; |
871 | break; |
872 | case GR_COMBINE_OTHER_TEXTURE: |
873 | return GL_PREVIOUS_ARB; |
874 | break; |
875 | case GR_COMBINE_OTHER_CONSTANT: |
876 | return GL_CONSTANT_ARB; |
877 | break; |
878 | default: |
879 | display_warning("unknwown other alpha source : %x", other); |
880 | } |
881 | return 0; |
882 | } |
883 | |
884 | int setLocalAlphaSource(int local) |
885 | { |
886 | switch(local) |
887 | { |
888 | case GR_COMBINE_LOCAL_ITERATED: |
889 | return GL_PRIMARY_COLOR_ARB; |
890 | break; |
891 | case GR_COMBINE_LOCAL_CONSTANT: |
892 | return GL_CONSTANT_ARB; |
893 | break; |
894 | default: |
895 | display_warning("unknwown local alpha source : %x", local); |
896 | } |
897 | return 0; |
898 | } |
899 | */ |
900 | |
901 | void writeGLSLAlphaOther(int other) |
902 | { |
903 | switch(other) |
904 | { |
905 | case GR_COMBINE_OTHER_ITERATED: |
906 | strcat(fragment_shader_alpha_combiner, "float alpha_other = gl_Color.a; \n"); |
907 | break; |
908 | case GR_COMBINE_OTHER_TEXTURE: |
909 | strcat(fragment_shader_alpha_combiner, "float alpha_other = ctexture1.a; \n"); |
910 | break; |
911 | case GR_COMBINE_OTHER_CONSTANT: |
912 | strcat(fragment_shader_alpha_combiner, "float alpha_other = constant_color.a; \n"); |
913 | break; |
914 | default: |
915 | display_warning("unknown writeGLSLAlphaOther : %x", other); |
916 | } |
917 | } |
918 | |
919 | void writeGLSLAlphaLocal(int local) |
920 | { |
921 | switch(local) |
922 | { |
923 | case GR_COMBINE_LOCAL_ITERATED: |
924 | strcat(fragment_shader_alpha_combiner, "float alpha_local = gl_Color.a; \n"); |
925 | break; |
926 | case GR_COMBINE_LOCAL_CONSTANT: |
927 | strcat(fragment_shader_alpha_combiner, "float alpha_local = constant_color.a; \n"); |
928 | break; |
929 | default: |
930 | display_warning("unknown writeGLSLAlphaLocal : %x", local); |
931 | } |
932 | } |
933 | |
934 | void writeGLSLAlphaFactor(int factor, int local, int need_local, int other, int need_other) |
935 | { |
936 | switch(factor) |
937 | { |
938 | case GR_COMBINE_FACTOR_ZERO: |
939 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 0.0; \n"); |
940 | break; |
941 | case GR_COMBINE_FACTOR_LOCAL: |
942 | if(need_local) writeGLSLAlphaLocal(local); |
943 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n"); |
944 | break; |
945 | case GR_COMBINE_FACTOR_OTHER_ALPHA: |
946 | if(need_other) writeGLSLAlphaOther(other); |
947 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_other; \n"); |
948 | break; |
949 | case GR_COMBINE_FACTOR_LOCAL_ALPHA: |
950 | if(need_local) writeGLSLAlphaLocal(local); |
951 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n"); |
952 | break; |
953 | case GR_COMBINE_FACTOR_TEXTURE_ALPHA: |
954 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = ctexture1.a; \n"); |
955 | break; |
956 | case GR_COMBINE_FACTOR_ONE: |
957 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0; \n"); |
958 | break; |
959 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: |
960 | if(need_local) writeGLSLAlphaLocal(local); |
961 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n"); |
962 | break; |
963 | case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: |
964 | if(need_other) writeGLSLAlphaOther(other); |
965 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_other; \n"); |
966 | break; |
967 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: |
968 | if(need_local) writeGLSLAlphaLocal(local); |
969 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n"); |
970 | break; |
971 | case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: |
972 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - ctexture1.a; \n"); |
973 | break; |
974 | default: |
975 | display_warning("unknown writeGLSLAlphaFactor : %x", factor); |
976 | } |
977 | } |
978 | |
979 | FX_ENTRY void FX_CALL |
980 | grAlphaCombine( |
981 | GrCombineFunction_t function, GrCombineFactor_t factor, |
982 | GrCombineLocal_t local, GrCombineOther_t other, |
983 | FxBool invert |
984 | ) |
985 | { |
986 | LOG("grAlphaCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert); |
987 | static int last_function = 0; |
988 | static int last_factor = 0; |
989 | static int last_local = 0; |
990 | static int last_other = 0; |
991 | |
992 | if(last_function == function && last_factor == factor && |
993 | last_local == local && last_other == other && first_alpha == 0 && !a_combiner_ext) return; |
994 | first_alpha = 0; |
995 | a_combiner_ext = 0; |
996 | |
997 | last_function = function; |
998 | last_factor = factor; |
999 | last_local = local; |
1000 | last_other = other; |
1001 | |
1002 | if (invert) display_warning("grAlphaCombine : inverted result"); |
1003 | |
1004 | alpha_combiner_key = function | (factor << 4) | (local << 8) | (other << 10); |
1005 | chroma_other_alpha = other; |
1006 | |
1007 | strcpy(fragment_shader_alpha_combiner, ""); |
1008 | |
1009 | switch(function) |
1010 | { |
1011 | case GR_COMBINE_FUNCTION_ZERO: |
1012 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = 0.0; \n"); |
1013 | break; |
1014 | case GR_COMBINE_FUNCTION_LOCAL: |
1015 | writeGLSLAlphaLocal(local); |
1016 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n"); |
1017 | break; |
1018 | case GR_COMBINE_FUNCTION_LOCAL_ALPHA: |
1019 | writeGLSLAlphaLocal(local); |
1020 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n"); |
1021 | break; |
1022 | case GR_COMBINE_FUNCTION_SCALE_OTHER: |
1023 | writeGLSLAlphaOther(other); |
1024 | writeGLSLAlphaFactor(factor,local,1,other,0); |
1025 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other; \n"); |
1026 | break; |
1027 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: |
1028 | writeGLSLAlphaLocal(local); |
1029 | writeGLSLAlphaOther(other); |
1030 | writeGLSLAlphaFactor(factor,local,0,other,0); |
1031 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n"); |
1032 | break; |
1033 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: |
1034 | writeGLSLAlphaLocal(local); |
1035 | writeGLSLAlphaOther(other); |
1036 | writeGLSLAlphaFactor(factor,local,0,other,0); |
1037 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n"); |
1038 | break; |
1039 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: |
1040 | writeGLSLAlphaLocal(local); |
1041 | writeGLSLAlphaOther(other); |
1042 | writeGLSLAlphaFactor(factor,local,0,other,0); |
1043 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local); \n"); |
1044 | break; |
1045 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: |
1046 | writeGLSLAlphaLocal(local); |
1047 | writeGLSLAlphaOther(other); |
1048 | writeGLSLAlphaFactor(factor,local,0,other,0); |
1049 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n"); |
1050 | break; |
1051 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1052 | writeGLSLAlphaLocal(local); |
1053 | writeGLSLAlphaOther(other); |
1054 | writeGLSLAlphaFactor(factor,local,0,other,0); |
1055 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n"); |
1056 | break; |
1057 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: |
1058 | writeGLSLAlphaLocal(local); |
1059 | writeGLSLAlphaFactor(factor,local,0,other,1); |
1060 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n"); |
1061 | break; |
1062 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1063 | writeGLSLAlphaLocal(local); |
1064 | writeGLSLAlphaFactor(factor,local,0,other,1); |
1065 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n"); |
1066 | break; |
1067 | default: |
1068 | display_warning("grAlphaCombine : unknown function : %x", function); |
1069 | } |
1070 | |
1071 | //compile_shader(); |
1072 | need_to_compile = 1; |
1073 | } |
1074 | |
1075 | void writeGLSLTextureColorFactor(int num_tex, int factor) |
1076 | { |
1077 | switch(factor) |
1078 | { |
1079 | case GR_COMBINE_FACTOR_ZERO: |
1080 | if(num_tex == 0) |
1081 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n"); |
1082 | else |
1083 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(0.0); \n"); |
1084 | break; |
1085 | case GR_COMBINE_FACTOR_LOCAL: |
1086 | if(num_tex == 0) |
1087 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = readtex0; \n"); |
1088 | else |
1089 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = readtex1; \n"); |
1090 | break; |
1091 | case GR_COMBINE_FACTOR_OTHER_ALPHA: |
1092 | if(num_tex == 0) |
1093 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n"); |
1094 | else |
1095 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(ctexture0.a); \n"); |
1096 | break; |
1097 | case GR_COMBINE_FACTOR_LOCAL_ALPHA: |
1098 | if(num_tex == 0) |
1099 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(readtex0.a); \n"); |
1100 | else |
1101 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(readtex1.a); \n"); |
1102 | break; |
1103 | case GR_COMBINE_FACTOR_DETAIL_FACTOR: |
1104 | if(num_tex == 0) |
1105 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(lambda); \n"); |
1106 | else |
1107 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(lambda); \n"); |
1108 | break; |
1109 | case GR_COMBINE_FACTOR_ONE: |
1110 | if(num_tex == 0) |
1111 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0); \n"); |
1112 | else |
1113 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0); \n"); |
1114 | break; |
1115 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: |
1116 | if(num_tex == 0) |
1117 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - readtex0; \n"); |
1118 | else |
1119 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - readtex1; \n"); |
1120 | break; |
1121 | case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: |
1122 | if(num_tex == 0) |
1123 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(0.0); \n"); |
1124 | else |
1125 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(ctexture0.a); \n"); |
1126 | break; |
1127 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: |
1128 | if(num_tex == 0) |
1129 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(readtex0.a); \n"); |
1130 | else |
1131 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(readtex1.a); \n"); |
1132 | break; |
1133 | case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: |
1134 | if(num_tex == 0) |
1135 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(lambda); \n"); |
1136 | else |
1137 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(lambda); \n"); |
1138 | break; |
1139 | default: |
1140 | display_warning("unknown writeGLSLTextureColorFactor : %x", factor); |
1141 | } |
1142 | } |
1143 | |
1144 | void writeGLSLTextureAlphaFactor(int num_tex, int factor) |
1145 | { |
1146 | switch(factor) |
1147 | { |
1148 | case GR_COMBINE_FACTOR_ZERO: |
1149 | if(num_tex == 0) |
1150 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n"); |
1151 | else |
1152 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 0.0; \n"); |
1153 | break; |
1154 | case GR_COMBINE_FACTOR_LOCAL: |
1155 | if(num_tex == 0) |
1156 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n"); |
1157 | else |
1158 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n"); |
1159 | break; |
1160 | case GR_COMBINE_FACTOR_OTHER_ALPHA: |
1161 | if(num_tex == 0) |
1162 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n"); |
1163 | else |
1164 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = ctexture0.a; \n"); |
1165 | break; |
1166 | case GR_COMBINE_FACTOR_LOCAL_ALPHA: |
1167 | if(num_tex == 0) |
1168 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n"); |
1169 | else |
1170 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n"); |
1171 | break; |
1172 | case GR_COMBINE_FACTOR_DETAIL_FACTOR: |
1173 | if(num_tex == 0) |
1174 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = lambda; \n"); |
1175 | else |
1176 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = lambda; \n"); |
1177 | break; |
1178 | case GR_COMBINE_FACTOR_ONE: |
1179 | if(num_tex == 0) |
1180 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0; \n"); |
1181 | else |
1182 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0; \n"); |
1183 | break; |
1184 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: |
1185 | if(num_tex == 0) |
1186 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n"); |
1187 | else |
1188 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n"); |
1189 | break; |
1190 | case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: |
1191 | if(num_tex == 0) |
1192 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - 0.0; \n"); |
1193 | else |
1194 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - ctexture0.a; \n"); |
1195 | break; |
1196 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: |
1197 | if(num_tex == 0) |
1198 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n"); |
1199 | else |
1200 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n"); |
1201 | break; |
1202 | case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: |
1203 | if(num_tex == 0) |
1204 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - lambda; \n"); |
1205 | else |
1206 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - lambda; \n"); |
1207 | break; |
1208 | default: |
1209 | display_warning("unknown writeGLSLTextureAlphaFactor : %x", factor); |
1210 | } |
1211 | } |
1212 | |
1213 | FX_ENTRY void FX_CALL |
1214 | grTexCombine( |
1215 | GrChipID_t tmu, |
1216 | GrCombineFunction_t rgb_function, |
1217 | GrCombineFactor_t rgb_factor, |
1218 | GrCombineFunction_t alpha_function, |
1219 | GrCombineFactor_t alpha_factor, |
1220 | FxBool rgb_invert, |
1221 | FxBool alpha_invert |
1222 | ) |
1223 | { |
1224 | LOG("grTexCombine(%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert); |
1225 | int num_tex; |
1226 | |
1227 | if (tmu == GR_TMU0) num_tex = 1; |
1228 | else num_tex = 0; |
1229 | |
1230 | if(num_tex == 0) |
1231 | { |
1232 | static int last_function = 0; |
1233 | static int last_factor = 0; |
1234 | static int last_afunction = 0; |
1235 | static int last_afactor = 0; |
1236 | static int last_rgb_invert = 0; |
1237 | |
1238 | if(last_function == rgb_function && last_factor == rgb_factor && |
1239 | last_afunction == alpha_function && last_afactor == alpha_factor && |
1240 | last_rgb_invert == rgb_invert && first_texture0 == 0 && !tex0_combiner_ext) return; |
1241 | first_texture0 = 0; |
1242 | tex0_combiner_ext = 0; |
1243 | |
1244 | last_function = rgb_function; |
1245 | last_factor = rgb_factor; |
1246 | last_afunction = alpha_function; |
1247 | last_afactor = alpha_factor; |
1248 | last_rgb_invert= rgb_invert; |
1249 | texture0_combiner_key = rgb_function | (rgb_factor << 4) | |
1250 | (alpha_function << 8) | (alpha_factor << 12) | |
1251 | (rgb_invert << 16); |
1252 | texture0_combinera_key = 0; |
1253 | strcpy(fragment_shader_texture0, ""); |
1254 | } |
1255 | else |
1256 | { |
1257 | static int last_function = 0; |
1258 | static int last_factor = 0; |
1259 | static int last_afunction = 0; |
1260 | static int last_afactor = 0; |
1261 | static int last_rgb_invert = 0; |
1262 | |
1263 | if(last_function == rgb_function && last_factor == rgb_factor && |
1264 | last_afunction == alpha_function && last_afactor == alpha_factor && |
1265 | last_rgb_invert == rgb_invert && first_texture1 == 0 && !tex1_combiner_ext) return; |
1266 | first_texture1 = 0; |
1267 | tex1_combiner_ext = 0; |
1268 | |
1269 | last_function = rgb_function; |
1270 | last_factor = rgb_factor; |
1271 | last_afunction = alpha_function; |
1272 | last_afactor = alpha_factor; |
1273 | last_rgb_invert = rgb_invert; |
1274 | |
1275 | texture1_combiner_key = rgb_function | (rgb_factor << 4) | |
1276 | (alpha_function << 8) | (alpha_factor << 12) | |
1277 | (rgb_invert << 16); |
1278 | texture1_combinera_key = 0; |
1279 | strcpy(fragment_shader_texture1, ""); |
1280 | } |
1281 | |
1282 | switch(rgb_function) |
1283 | { |
1284 | case GR_COMBINE_FUNCTION_ZERO: |
1285 | if(num_tex == 0) |
1286 | strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(0.0); \n"); |
1287 | else |
1288 | strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(0.0); \n"); |
1289 | break; |
1290 | case GR_COMBINE_FUNCTION_LOCAL: |
1291 | if(num_tex == 0) |
1292 | strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n"); |
1293 | else |
1294 | strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n"); |
1295 | break; |
1296 | case GR_COMBINE_FUNCTION_LOCAL_ALPHA: |
1297 | if(num_tex == 0) |
1298 | strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(readtex0.a); \n"); |
1299 | else |
1300 | strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(readtex1.a); \n"); |
1301 | break; |
1302 | case GR_COMBINE_FUNCTION_SCALE_OTHER: |
1303 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1304 | if(num_tex == 0) |
1305 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0); \n"); |
1306 | else |
1307 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0; \n"); |
1308 | break; |
1309 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: |
1310 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1311 | if(num_tex == 0) |
1312 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + readtex0; \n"); |
1313 | else |
1314 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + readtex1; \n"); |
1315 | break; |
1316 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: |
1317 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1318 | if(num_tex == 0) |
1319 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + vec4(readtex0.a); \n"); |
1320 | else |
1321 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + vec4(readtex1.a); \n"); |
1322 | break; |
1323 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: |
1324 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1325 | if(num_tex == 0) |
1326 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0); \n"); |
1327 | else |
1328 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1); \n"); |
1329 | break; |
1330 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: |
1331 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1332 | if(num_tex == 0) |
1333 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + readtex0; \n"); |
1334 | else |
1335 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + readtex1; \n"); |
1336 | break; |
1337 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1338 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1339 | if(num_tex == 0) |
1340 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + vec4(readtex0.a); \n"); |
1341 | else |
1342 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + vec4(readtex1.a); \n"); |
1343 | break; |
1344 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: |
1345 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1346 | if(num_tex == 0) |
1347 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + readtex0; \n"); |
1348 | else |
1349 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + readtex1; \n"); |
1350 | break; |
1351 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1352 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1353 | if(num_tex == 0) |
1354 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + vec4(readtex0.a); \n"); |
1355 | else |
1356 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + vec4(readtex1.a); \n"); |
1357 | break; |
1358 | default: |
1359 | if(num_tex == 0) |
1360 | strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n"); |
1361 | else |
1362 | strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n"); |
1363 | display_warning("grTextCombine : unknown rgb function : %x", rgb_function); |
1364 | } |
1365 | |
1366 | if (rgb_invert) |
1367 | { |
1368 | if(num_tex == 0) |
1369 | strcat(fragment_shader_texture0, "ctexture0 = vec4(1.0) - ctexture0; \n"); |
1370 | else |
1371 | strcat(fragment_shader_texture1, "ctexture1 = vec4(1.0) - ctexture1; \n"); |
1372 | } |
1373 | |
1374 | switch(alpha_function) |
1375 | { |
1376 | case GR_COMBINE_FACTOR_ZERO: |
1377 | if(num_tex == 0) |
1378 | strcat(fragment_shader_texture0, "ctexture0.a = 0.0; \n"); |
1379 | else |
1380 | strcat(fragment_shader_texture1, "ctexture1.a = 0.0; \n"); |
1381 | break; |
1382 | case GR_COMBINE_FUNCTION_LOCAL: |
1383 | if(num_tex == 0) |
1384 | strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); |
1385 | else |
1386 | strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n"); |
1387 | break; |
1388 | case GR_COMBINE_FUNCTION_LOCAL_ALPHA: |
1389 | if(num_tex == 0) |
1390 | strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); |
1391 | else |
1392 | strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n"); |
1393 | break; |
1394 | case GR_COMBINE_FUNCTION_SCALE_OTHER: |
1395 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1396 | if(num_tex == 0) |
1397 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0; \n"); |
1398 | else |
1399 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a; \n"); |
1400 | break; |
1401 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: |
1402 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1403 | if(num_tex == 0) |
1404 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n"); |
1405 | else |
1406 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n"); |
1407 | break; |
1408 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: |
1409 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1410 | if(num_tex == 0) |
1411 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n"); |
1412 | else |
1413 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n"); |
1414 | break; |
1415 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: |
1416 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1417 | if(num_tex == 0) |
1418 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a); \n"); |
1419 | else |
1420 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a); \n"); |
1421 | break; |
1422 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: |
1423 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1424 | if(num_tex == 0) |
1425 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n"); |
1426 | else |
1427 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n"); |
1428 | break; |
1429 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1430 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1431 | if(num_tex == 0) |
1432 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n"); |
1433 | else |
1434 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n"); |
1435 | break; |
1436 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: |
1437 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1438 | if(num_tex == 0) |
1439 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n"); |
1440 | else |
1441 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n"); |
1442 | break; |
1443 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1444 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1445 | if(num_tex == 0) |
1446 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n"); |
1447 | else |
1448 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n"); |
1449 | break; |
1450 | default: |
1451 | if(num_tex == 0) |
1452 | strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); |
1453 | else |
1454 | strcat(fragment_shader_texture1, "ctexture1.a = ctexture0.a; \n"); |
1455 | display_warning("grTextCombine : unknown alpha function : %x", alpha_function); |
1456 | } |
1457 | |
1458 | if (alpha_invert) |
1459 | { |
1460 | if(num_tex == 0) |
1461 | strcat(fragment_shader_texture0, "ctexture0.a = 1.0 - ctexture0.a; \n"); |
1462 | else |
1463 | strcat(fragment_shader_texture1, "ctexture1.a = 1.0 - ctexture1.a; \n"); |
1464 | } |
1465 | need_to_compile = 1; |
1466 | } |
1467 | |
1468 | FX_ENTRY void FX_CALL |
1469 | grAlphaBlendFunction( |
1470 | GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, |
1471 | GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df |
1472 | ) |
1473 | { |
1474 | int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0; |
1475 | LOG("grAlphaBlendFunction(%d,%d,%d,%d)\r\n", rgb_sf, rgb_df, alpha_sf, alpha_df); |
1476 | |
1477 | switch(rgb_sf) |
1478 | { |
1479 | case GR_BLEND_ZERO: |
1480 | sfactorRGB = GL_ZERO; |
1481 | break; |
1482 | case GR_BLEND_SRC_ALPHA: |
1483 | sfactorRGB = GL_SRC_ALPHA; |
1484 | break; |
1485 | case GR_BLEND_ONE: |
1486 | sfactorRGB = GL_ONE; |
1487 | break; |
1488 | case GR_BLEND_ONE_MINUS_SRC_ALPHA: |
1489 | sfactorRGB = GL_ONE_MINUS_SRC_ALPHA; |
1490 | break; |
1491 | default: |
1492 | display_warning("grAlphaBlendFunction : rgb_sf = %x", rgb_sf); |
1493 | } |
1494 | |
1495 | switch(rgb_df) |
1496 | { |
1497 | case GR_BLEND_ZERO: |
1498 | dfactorRGB = GL_ZERO; |
1499 | break; |
1500 | case GR_BLEND_SRC_ALPHA: |
1501 | dfactorRGB = GL_SRC_ALPHA; |
1502 | break; |
1503 | case GR_BLEND_ONE: |
1504 | dfactorRGB = GL_ONE; |
1505 | break; |
1506 | case GR_BLEND_ONE_MINUS_SRC_ALPHA: |
1507 | dfactorRGB = GL_ONE_MINUS_SRC_ALPHA; |
1508 | break; |
1509 | default: |
1510 | display_warning("grAlphaBlendFunction : rgb_df = %x", rgb_df); |
1511 | } |
1512 | |
1513 | switch(alpha_sf) |
1514 | { |
1515 | case GR_BLEND_ZERO: |
1516 | sfactorAlpha = GL_ZERO; |
1517 | break; |
1518 | case GR_BLEND_ONE: |
1519 | sfactorAlpha = GL_ONE; |
1520 | break; |
1521 | default: |
1522 | display_warning("grAlphaBlendFunction : alpha_sf = %x", alpha_sf); |
1523 | } |
1524 | |
1525 | switch(alpha_df) |
1526 | { |
1527 | case GR_BLEND_ZERO: |
1528 | dfactorAlpha = GL_ZERO; |
1529 | break; |
1530 | case GR_BLEND_ONE: |
1531 | dfactorAlpha = GL_ONE; |
1532 | break; |
1533 | default: |
1534 | display_warning("grAlphaBlendFunction : alpha_df = %x", alpha_df); |
1535 | } |
1536 | glEnable(GL_BLEND); |
1537 | glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1538 | /* |
1539 | if (blend_func_separate_support) |
1540 | glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1541 | else |
1542 | glBlendFunc(sfactorRGB, dfactorRGB); |
1543 | */ |
1544 | } |
1545 | |
1546 | FX_ENTRY void FX_CALL |
1547 | grAlphaTestReferenceValue( GrAlpha_t value ) |
1548 | { |
1549 | LOG("grAlphaTestReferenceValue(%d)\r\n", value); |
1550 | alpha_ref = value; |
1551 | grAlphaTestFunction(alpha_func); |
1552 | } |
1553 | |
1554 | FX_ENTRY void FX_CALL |
1555 | grAlphaTestFunction( GrCmpFnc_t function ) |
1556 | { |
1557 | LOG("grAlphaTestFunction(%d)\r\n", function); |
1558 | alpha_func = function; |
1559 | switch(function) |
1560 | { |
1561 | case GR_CMP_GREATER: |
1562 | //glAlphaFunc(GL_GREATER, alpha_ref/255.0f); |
1563 | break; |
1564 | case GR_CMP_GEQUAL: |
1565 | //glAlphaFunc(GL_GEQUAL, alpha_ref/255.0f); |
1566 | break; |
1567 | case GR_CMP_ALWAYS: |
1568 | //glAlphaFunc(GL_ALWAYS, alpha_ref/255.0f); |
1569 | //glDisable(GL_ALPHA_TEST); |
1570 | alpha_test = false; |
1571 | return; |
1572 | break; |
1573 | default: |
1574 | display_warning("grAlphaTestFunction : unknown function : %x", function); |
1575 | } |
1576 | //glEnable(GL_ALPHA_TEST); |
1577 | alpha_test = true; |
1578 | } |
1579 | |
1580 | // fog |
1581 | |
1582 | FX_ENTRY void FX_CALL |
1583 | grFogMode( GrFogMode_t mode ) |
1584 | { |
1585 | LOG("grFogMode(%d)\r\n", mode); |
1586 | switch(mode) |
1587 | { |
1588 | case GR_FOG_DISABLE: |
1589 | //glDisable(GL_FOG); |
1590 | fog_enabled = 0; |
1591 | break; |
1592 | case GR_FOG_WITH_TABLE_ON_Q: |
1593 | //glEnable(GL_FOG); |
1594 | //glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); |
1595 | fog_enabled = 1; |
1596 | break; |
1597 | case GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT: |
1598 | //glEnable(GL_FOG); |
1599 | //glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); |
1600 | fog_enabled = 2; |
1601 | break; |
1602 | default: |
1603 | display_warning("grFogMode : unknown mode : %x", mode); |
1604 | } |
1605 | need_to_compile = 1; |
1606 | } |
1607 | |
1608 | FX_ENTRY float FX_CALL |
1609 | guFogTableIndexToW( int i ) |
1610 | { |
1611 | LOG("guFogTableIndexToW(%d)\r\n", i); |
1612 | return (float)(pow(2.0, 3.0+(double)(i>>2)) / (8-(i&3))); |
1613 | } |
1614 | |
1615 | FX_ENTRY void FX_CALL |
1616 | guFogGenerateLinear(GrFog_t *fogtable, |
1617 | float nearZ, float farZ ) |
1618 | { |
1619 | LOG("guFogGenerateLinear(%f,%f)\r\n", nearZ, farZ); |
1620 | /* |
1621 | glFogi(GL_FOG_MODE, GL_LINEAR); |
1622 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); |
1623 | glFogf(GL_FOG_START, nearZ / 255.0f); |
1624 | glFogf(GL_FOG_END, farZ / 255.0f); |
1625 | */ |
1626 | fogStart = nearZ / 255.0f; |
1627 | fogEnd = farZ / 255.0f; |
1628 | } |
1629 | |
1630 | FX_ENTRY void FX_CALL |
1631 | grFogTable( const GrFog_t ft[] ) |
1632 | { |
1633 | LOG("grFogTable()\r\n"); |
1634 | } |
1635 | |
1636 | FX_ENTRY void FX_CALL |
1637 | grFogColorValue( GrColor_t fogcolor ) |
1638 | { |
1639 | LOG("grFogColorValue(%x)\r\n", fogcolor); |
1640 | |
1641 | switch(lfb_color_fmt) |
1642 | { |
1643 | case GR_COLORFORMAT_ARGB: |
1644 | fogColor[3] = ((fogcolor >> 24) & 0xFF) / 255.0f; |
1645 | fogColor[0] = ((fogcolor >> 16) & 0xFF) / 255.0f; |
1646 | fogColor[1] = ((fogcolor >> 8) & 0xFF) / 255.0f; |
1647 | fogColor[2] = (fogcolor & 0xFF) / 255.0f; |
1648 | break; |
1649 | case GR_COLORFORMAT_RGBA: |
1650 | fogColor[0] = ((fogcolor >> 24) & 0xFF) / 255.0f; |
1651 | fogColor[1] = ((fogcolor >> 16) & 0xFF) / 255.0f; |
1652 | fogColor[2] = ((fogcolor >> 8) & 0xFF) / 255.0f; |
1653 | fogColor[3] = (fogcolor & 0xFF) / 255.0f; |
1654 | break; |
1655 | default: |
1656 | display_warning("grFogColorValue: unknown color format : %x", lfb_color_fmt); |
1657 | } |
1658 | |
1659 | //glFogfv(GL_FOG_COLOR, color); |
1660 | } |
1661 | |
1662 | // chroma |
1663 | |
1664 | FX_ENTRY void FX_CALL |
1665 | grChromakeyMode( GrChromakeyMode_t mode ) |
1666 | { |
1667 | LOG("grChromakeyMode(%d)\r\n", mode); |
1668 | switch(mode) |
1669 | { |
1670 | case GR_CHROMAKEY_DISABLE: |
1671 | chroma_enabled = 0; |
1672 | break; |
1673 | case GR_CHROMAKEY_ENABLE: |
1674 | chroma_enabled = 1; |
1675 | break; |
1676 | default: |
1677 | display_warning("grChromakeyMode : unknown mode : %x", mode); |
1678 | } |
1679 | need_to_compile = 1; |
1680 | } |
1681 | |
1682 | FX_ENTRY void FX_CALL |
1683 | grChromakeyValue( GrColor_t value ) |
1684 | { |
1685 | LOG("grChromakeyValue(%x)\r\n", value); |
1686 | int chroma_color_location; |
1687 | |
1688 | switch(lfb_color_fmt) |
1689 | { |
1690 | case GR_COLORFORMAT_ARGB: |
1691 | chroma_color[3] = 1.0;//((value >> 24) & 0xFF) / 255.0f; |
1692 | chroma_color[0] = ((value >> 16) & 0xFF) / 255.0f; |
1693 | chroma_color[1] = ((value >> 8) & 0xFF) / 255.0f; |
1694 | chroma_color[2] = (value & 0xFF) / 255.0f; |
1695 | break; |
1696 | case GR_COLORFORMAT_RGBA: |
1697 | chroma_color[0] = ((value >> 24) & 0xFF) / 255.0f; |
1698 | chroma_color[1] = ((value >> 16) & 0xFF) / 255.0f; |
1699 | chroma_color[2] = ((value >> 8) & 0xFF) / 255.0f; |
1700 | chroma_color[3] = 1.0;//(value & 0xFF) / 255.0f; |
1701 | break; |
1702 | default: |
1703 | display_warning("grChromakeyValue: unknown color format : %x", lfb_color_fmt); |
1704 | } |
1705 | vbo_draw(); |
1706 | chroma_color_location = glGetUniformLocation(program_object, "chroma_color"); |
1707 | glUniform4f(chroma_color_location, chroma_color[0], chroma_color[1], |
1708 | chroma_color[2], chroma_color[3]); |
1709 | } |
1710 | |
1711 | static void setPattern() |
1712 | { |
1713 | int i; |
1714 | GLubyte stip[32*4]; |
1715 | for(i=0; i<32; i++) |
1716 | { |
1717 | unsigned int val = (rand() << 17) | ((rand() & 1) << 16) | (rand() << 1) | (rand() & 1); |
1718 | stip[i*4+0] = (val >> 24) & 0xFF; |
1719 | stip[i*4+1] = (val >> 16) & 0xFF; |
1720 | stip[i*4+2] = (val >> 8) & 0xFF; |
1721 | stip[i*4+3] = val & 0xFF; |
1722 | } |
1723 | GLubyte texture[32*32*4]; |
1724 | for(i=0; i<32; i++) |
1725 | { |
1726 | int j; |
1727 | for(j=0; j<4; j++) |
1728 | { |
1729 | texture[(i*32+j*8+0)*4+3] = ((stip[i*4+j] >> 7) & 1) ? 255 : 0; |
1730 | texture[(i*32+j*8+1)*4+3] = ((stip[i*4+j] >> 6) & 1) ? 255 : 0; |
1731 | texture[(i*32+j*8+2)*4+3] = ((stip[i*4+j] >> 5) & 1) ? 255 : 0; |
1732 | texture[(i*32+j*8+3)*4+3] = ((stip[i*4+j] >> 4) & 1) ? 255 : 0; |
1733 | texture[(i*32+j*8+4)*4+3] = ((stip[i*4+j] >> 3) & 1) ? 255 : 0; |
1734 | texture[(i*32+j*8+5)*4+3] = ((stip[i*4+j] >> 2) & 1) ? 255 : 0; |
1735 | texture[(i*32+j*8+6)*4+3] = ((stip[i*4+j] >> 1) & 1) ? 255 : 0; |
1736 | texture[(i*32+j*8+7)*4+3] = ((stip[i*4+j] >> 0) & 1) ? 255 : 0; |
1737 | } |
1738 | } |
1739 | glActiveTexture(GL_TEXTURE2); |
1740 | glEnable(GL_TEXTURE_2D); |
1741 | glBindTexture(GL_TEXTURE_2D, 33*1024*1024); |
1742 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); |
1743 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
1744 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1745 | glDisable(GL_TEXTURE_2D); |
1746 | } |
1747 | |
1748 | FX_ENTRY void FX_CALL |
1749 | grStipplePattern( |
1750 | GrStipplePattern_t stipple) |
1751 | { |
1752 | LOG("grStipplePattern(%x)\r\n", stipple); |
1753 | srand(stipple); |
1754 | setPattern(); |
1755 | } |
1756 | |
1757 | FX_ENTRY void FX_CALL |
1758 | grStippleMode( GrStippleMode_t mode ) |
1759 | { |
1760 | LOG("grStippleMode(%d)\r\n", mode); |
1761 | switch(mode) |
1762 | { |
1763 | case GR_STIPPLE_DISABLE: |
1764 | dither_enabled = 0; |
1765 | glActiveTexture(GL_TEXTURE2); |
1766 | glDisable(GL_TEXTURE_2D); |
1767 | break; |
1768 | case GR_STIPPLE_PATTERN: |
1769 | setPattern(); |
1770 | dither_enabled = 1; |
1771 | glActiveTexture(GL_TEXTURE2); |
1772 | glEnable(GL_TEXTURE_2D); |
1773 | break; |
1774 | case GR_STIPPLE_ROTATE: |
1775 | setPattern(); |
1776 | dither_enabled = 1; |
1777 | glActiveTexture(GL_TEXTURE2); |
1778 | glEnable(GL_TEXTURE_2D); |
1779 | break; |
1780 | default: |
1781 | display_warning("grStippleMode:%x", mode); |
1782 | } |
1783 | need_to_compile = 1; |
1784 | } |
1785 | |
1786 | FX_ENTRY void FX_CALL |
1787 | grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode, |
1788 | GrCCUColor_t b, GrCombineMode_t b_mode, |
1789 | GrCCUColor_t c, FxBool c_invert, |
1790 | GrCCUColor_t d, FxBool d_invert, |
1791 | FxU32 shift, FxBool invert) |
1792 | { |
1793 | LOG("grColorCombineExt(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); |
1794 | if (invert) display_warning("grColorCombineExt : inverted result"); |
1795 | if (shift) display_warning("grColorCombineExt : shift = %d", shift); |
1796 | |
1797 | color_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
1798 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
1799 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
1800 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
1801 | c_combiner_ext = 1; |
1802 | strcpy(fragment_shader_color_combiner, ""); |
1803 | |
1804 | switch(a) |
1805 | { |
1806 | case GR_CMBX_ZERO: |
1807 | strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n"); |
1808 | break; |
1809 | case GR_CMBX_TEXTURE_ALPHA: |
1810 | strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(ctexture1.a); \n"); |
1811 | break; |
1812 | case GR_CMBX_CONSTANT_ALPHA: |
1813 | strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(constant_color.a); \n"); |
1814 | break; |
1815 | case GR_CMBX_CONSTANT_COLOR: |
1816 | strcat(fragment_shader_color_combiner, "vec4 cs_a = constant_color; \n"); |
1817 | break; |
1818 | case GR_CMBX_ITALPHA: |
1819 | strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(gl_Color.a); \n"); |
1820 | break; |
1821 | case GR_CMBX_ITRGB: |
1822 | strcat(fragment_shader_color_combiner, "vec4 cs_a = gl_Color; \n"); |
1823 | break; |
1824 | case GR_CMBX_TEXTURE_RGB: |
1825 | strcat(fragment_shader_color_combiner, "vec4 cs_a = ctexture1; \n"); |
1826 | break; |
1827 | default: |
1828 | display_warning("grColorCombineExt : a = %x", a); |
1829 | strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n"); |
1830 | } |
1831 | |
1832 | switch(a_mode) |
1833 | { |
1834 | case GR_FUNC_MODE_ZERO: |
1835 | strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n"); |
1836 | break; |
1837 | case GR_FUNC_MODE_X: |
1838 | strcat(fragment_shader_color_combiner, "vec4 c_a = cs_a; \n"); |
1839 | break; |
1840 | case GR_FUNC_MODE_ONE_MINUS_X: |
1841 | strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(1.0) - cs_a; \n"); |
1842 | break; |
1843 | case GR_FUNC_MODE_NEGATIVE_X: |
1844 | strcat(fragment_shader_color_combiner, "vec4 c_a = -cs_a; \n"); |
1845 | break; |
1846 | default: |
1847 | display_warning("grColorCombineExt : a_mode = %x", a_mode); |
1848 | strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n"); |
1849 | } |
1850 | |
1851 | switch(b) |
1852 | { |
1853 | case GR_CMBX_ZERO: |
1854 | strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n"); |
1855 | break; |
1856 | case GR_CMBX_TEXTURE_ALPHA: |
1857 | strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(ctexture1.a); \n"); |
1858 | break; |
1859 | case GR_CMBX_CONSTANT_ALPHA: |
1860 | strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(constant_color.a); \n"); |
1861 | break; |
1862 | case GR_CMBX_CONSTANT_COLOR: |
1863 | strcat(fragment_shader_color_combiner, "vec4 cs_b = constant_color; \n"); |
1864 | break; |
1865 | case GR_CMBX_ITALPHA: |
1866 | strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(gl_Color.a); \n"); |
1867 | break; |
1868 | case GR_CMBX_ITRGB: |
1869 | strcat(fragment_shader_color_combiner, "vec4 cs_b = gl_Color; \n"); |
1870 | break; |
1871 | case GR_CMBX_TEXTURE_RGB: |
1872 | strcat(fragment_shader_color_combiner, "vec4 cs_b = ctexture1; \n"); |
1873 | break; |
1874 | default: |
1875 | display_warning("grColorCombineExt : b = %x", b); |
1876 | strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n"); |
1877 | } |
1878 | |
1879 | switch(b_mode) |
1880 | { |
1881 | case GR_FUNC_MODE_ZERO: |
1882 | strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n"); |
1883 | break; |
1884 | case GR_FUNC_MODE_X: |
1885 | strcat(fragment_shader_color_combiner, "vec4 c_b = cs_b; \n"); |
1886 | break; |
1887 | case GR_FUNC_MODE_ONE_MINUS_X: |
1888 | strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(1.0) - cs_b; \n"); |
1889 | break; |
1890 | case GR_FUNC_MODE_NEGATIVE_X: |
1891 | strcat(fragment_shader_color_combiner, "vec4 c_b = -cs_b; \n"); |
1892 | break; |
1893 | default: |
1894 | display_warning("grColorCombineExt : b_mode = %x", b_mode); |
1895 | strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n"); |
1896 | } |
1897 | |
1898 | switch(c) |
1899 | { |
1900 | case GR_CMBX_ZERO: |
1901 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n"); |
1902 | break; |
1903 | case GR_CMBX_TEXTURE_ALPHA: |
1904 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(ctexture1.a); \n"); |
1905 | break; |
1906 | case GR_CMBX_ALOCAL: |
1907 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_b.a); \n"); |
1908 | break; |
1909 | case GR_CMBX_AOTHER: |
1910 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_a.a); \n"); |
1911 | break; |
1912 | case GR_CMBX_B: |
1913 | strcat(fragment_shader_color_combiner, "vec4 c_c = cs_b; \n"); |
1914 | break; |
1915 | case GR_CMBX_CONSTANT_ALPHA: |
1916 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(constant_color.a); \n"); |
1917 | break; |
1918 | case GR_CMBX_CONSTANT_COLOR: |
1919 | strcat(fragment_shader_color_combiner, "vec4 c_c = constant_color; \n"); |
1920 | break; |
1921 | case GR_CMBX_ITALPHA: |
1922 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(gl_Color.a); \n"); |
1923 | break; |
1924 | case GR_CMBX_ITRGB: |
1925 | strcat(fragment_shader_color_combiner, "vec4 c_c = gl_Color; \n"); |
1926 | break; |
1927 | case GR_CMBX_TEXTURE_RGB: |
1928 | strcat(fragment_shader_color_combiner, "vec4 c_c = ctexture1; \n"); |
1929 | break; |
1930 | default: |
1931 | display_warning("grColorCombineExt : c = %x", c); |
1932 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n"); |
1933 | } |
1934 | |
1935 | if(c_invert) |
1936 | strcat(fragment_shader_color_combiner, "c_c = vec4(1.0) - c_c; \n"); |
1937 | |
1938 | switch(d) |
1939 | { |
1940 | case GR_CMBX_ZERO: |
1941 | strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n"); |
1942 | break; |
1943 | case GR_CMBX_ALOCAL: |
1944 | strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(c_b.a); \n"); |
1945 | break; |
1946 | case GR_CMBX_B: |
1947 | strcat(fragment_shader_color_combiner, "vec4 c_d = cs_b; \n"); |
1948 | break; |
1949 | case GR_CMBX_TEXTURE_RGB: |
1950 | strcat(fragment_shader_color_combiner, "vec4 c_d = ctexture1; \n"); |
1951 | break; |
1952 | case GR_CMBX_ITRGB: |
1953 | strcat(fragment_shader_color_combiner, "vec4 c_d = gl_Color; \n"); |
1954 | break; |
1955 | default: |
1956 | display_warning("grColorCombineExt : d = %x", d); |
1957 | strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n"); |
1958 | } |
1959 | |
1960 | if(d_invert) |
1961 | strcat(fragment_shader_color_combiner, "c_d = vec4(1.0) - c_d; \n"); |
1962 | |
1963 | strcat(fragment_shader_color_combiner, "gl_FragColor = (c_a + c_b) * c_c + c_d; \n"); |
1964 | |
1965 | need_to_compile = 1; |
1966 | } |
1967 | |
1968 | FX_ENTRY void FX_CALL |
1969 | grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode, |
1970 | GrACUColor_t b, GrCombineMode_t b_mode, |
1971 | GrACUColor_t c, FxBool c_invert, |
1972 | GrACUColor_t d, FxBool d_invert, |
1973 | FxU32 shift, FxBool invert) |
1974 | { |
1975 | LOG("grAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); |
1976 | if (invert) display_warning("grAlphaCombineExt : inverted result"); |
1977 | if (shift) display_warning("grAlphaCombineExt : shift = %d", shift); |
1978 | |
1979 | alpha_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
1980 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
1981 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
1982 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
1983 | a_combiner_ext = 1; |
1984 | strcpy(fragment_shader_alpha_combiner, ""); |
1985 | |
1986 | switch(a) |
1987 | { |
1988 | case GR_CMBX_ZERO: |
1989 | strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n"); |
1990 | break; |
1991 | case GR_CMBX_TEXTURE_ALPHA: |
1992 | strcat(fragment_shader_alpha_combiner, "float as_a = ctexture1.a; \n"); |
1993 | break; |
1994 | case GR_CMBX_CONSTANT_ALPHA: |
1995 | strcat(fragment_shader_alpha_combiner, "float as_a = constant_color.a; \n"); |
1996 | break; |
1997 | case GR_CMBX_ITALPHA: |
1998 | strcat(fragment_shader_alpha_combiner, "float as_a = gl_Color.a; \n"); |
1999 | break; |
2000 | default: |
2001 | display_warning("grAlphaCombineExt : a = %x", a); |
2002 | strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n"); |
2003 | } |
2004 | |
2005 | switch(a_mode) |
2006 | { |
2007 | case GR_FUNC_MODE_ZERO: |
2008 | strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n"); |
2009 | break; |
2010 | case GR_FUNC_MODE_X: |
2011 | strcat(fragment_shader_alpha_combiner, "float a_a = as_a; \n"); |
2012 | break; |
2013 | case GR_FUNC_MODE_ONE_MINUS_X: |
2014 | strcat(fragment_shader_alpha_combiner, "float a_a = 1.0 - as_a; \n"); |
2015 | break; |
2016 | case GR_FUNC_MODE_NEGATIVE_X: |
2017 | strcat(fragment_shader_alpha_combiner, "float a_a = -as_a; \n"); |
2018 | break; |
2019 | default: |
2020 | display_warning("grAlphaCombineExt : a_mode = %x", a_mode); |
2021 | strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n"); |
2022 | } |
2023 | |
2024 | switch(b) |
2025 | { |
2026 | case GR_CMBX_ZERO: |
2027 | strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n"); |
2028 | break; |
2029 | case GR_CMBX_TEXTURE_ALPHA: |
2030 | strcat(fragment_shader_alpha_combiner, "float as_b = ctexture1.a; \n"); |
2031 | break; |
2032 | case GR_CMBX_CONSTANT_ALPHA: |
2033 | strcat(fragment_shader_alpha_combiner, "float as_b = constant_color.a; \n"); |
2034 | break; |
2035 | case GR_CMBX_ITALPHA: |
2036 | strcat(fragment_shader_alpha_combiner, "float as_b = gl_Color.a; \n"); |
2037 | break; |
2038 | default: |
2039 | display_warning("grAlphaCombineExt : b = %x", b); |
2040 | strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n"); |
2041 | } |
2042 | |
2043 | switch(b_mode) |
2044 | { |
2045 | case GR_FUNC_MODE_ZERO: |
2046 | strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n"); |
2047 | break; |
2048 | case GR_FUNC_MODE_X: |
2049 | strcat(fragment_shader_alpha_combiner, "float a_b = as_b; \n"); |
2050 | break; |
2051 | case GR_FUNC_MODE_ONE_MINUS_X: |
2052 | strcat(fragment_shader_alpha_combiner, "float a_b = 1.0 - as_b; \n"); |
2053 | break; |
2054 | case GR_FUNC_MODE_NEGATIVE_X: |
2055 | strcat(fragment_shader_alpha_combiner, "float a_b = -as_b; \n"); |
2056 | break; |
2057 | default: |
2058 | display_warning("grAlphaCombineExt : b_mode = %x", b_mode); |
2059 | strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n"); |
2060 | } |
2061 | |
2062 | switch(c) |
2063 | { |
2064 | case GR_CMBX_ZERO: |
2065 | strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n"); |
2066 | break; |
2067 | case GR_CMBX_TEXTURE_ALPHA: |
2068 | strcat(fragment_shader_alpha_combiner, "float a_c = ctexture1.a; \n"); |
2069 | break; |
2070 | case GR_CMBX_ALOCAL: |
2071 | strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n"); |
2072 | break; |
2073 | case GR_CMBX_AOTHER: |
2074 | strcat(fragment_shader_alpha_combiner, "float a_c = as_a; \n"); |
2075 | break; |
2076 | case GR_CMBX_B: |
2077 | strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n"); |
2078 | break; |
2079 | case GR_CMBX_CONSTANT_ALPHA: |
2080 | strcat(fragment_shader_alpha_combiner, "float a_c = constant_color.a; \n"); |
2081 | break; |
2082 | case GR_CMBX_ITALPHA: |
2083 | strcat(fragment_shader_alpha_combiner, "float a_c = gl_Color.a; \n"); |
2084 | break; |
2085 | default: |
2086 | display_warning("grAlphaCombineExt : c = %x", c); |
2087 | strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n"); |
2088 | } |
2089 | |
2090 | if(c_invert) |
2091 | strcat(fragment_shader_alpha_combiner, "a_c = 1.0 - a_c; \n"); |
2092 | |
2093 | switch(d) |
2094 | { |
2095 | case GR_CMBX_ZERO: |
2096 | strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n"); |
2097 | break; |
2098 | case GR_CMBX_TEXTURE_ALPHA: |
2099 | strcat(fragment_shader_alpha_combiner, "float a_d = ctexture1.a; \n"); |
2100 | break; |
2101 | case GR_CMBX_ALOCAL: |
2102 | strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n"); |
2103 | break; |
2104 | case GR_CMBX_B: |
2105 | strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n"); |
2106 | break; |
2107 | default: |
2108 | display_warning("grAlphaCombineExt : d = %x", d); |
2109 | strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n"); |
2110 | } |
2111 | |
2112 | if(d_invert) |
2113 | strcat(fragment_shader_alpha_combiner, "a_d = 1.0 - a_d; \n"); |
2114 | |
2115 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = (a_a + a_b) * a_c + a_d; \n"); |
2116 | |
2117 | need_to_compile = 1; |
2118 | } |
2119 | |
2120 | FX_ENTRY void FX_CALL |
2121 | grTexColorCombineExt(GrChipID_t tmu, |
2122 | GrTCCUColor_t a, GrCombineMode_t a_mode, |
2123 | GrTCCUColor_t b, GrCombineMode_t b_mode, |
2124 | GrTCCUColor_t c, FxBool c_invert, |
2125 | GrTCCUColor_t d, FxBool d_invert, |
2126 | FxU32 shift, FxBool invert) |
2127 | { |
2128 | int num_tex; |
2129 | LOG("grTexColorCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); |
2130 | |
2131 | if (invert) display_warning("grTexColorCombineExt : inverted result"); |
2132 | if (shift) display_warning("grTexColorCombineExt : shift = %d", shift); |
2133 | |
2134 | if (tmu == GR_TMU0) num_tex = 1; |
2135 | else num_tex = 0; |
2136 | |
2137 | if(num_tex == 0) |
2138 | { |
2139 | texture0_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
2140 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
2141 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
2142 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
2143 | tex0_combiner_ext = 1; |
2144 | strcpy(fragment_shader_texture0, ""); |
2145 | } |
2146 | else |
2147 | { |
2148 | texture1_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
2149 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
2150 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
2151 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
2152 | tex1_combiner_ext = 1; |
2153 | strcpy(fragment_shader_texture1, ""); |
2154 | } |
2155 | |
2156 | switch(a) |
2157 | { |
2158 | case GR_CMBX_ZERO: |
2159 | if(num_tex == 0) |
2160 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); |
2161 | else |
2162 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n"); |
2163 | break; |
2164 | case GR_CMBX_ITALPHA: |
2165 | if(num_tex == 0) |
2166 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(gl_Color.a); \n"); |
2167 | else |
2168 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(gl_Color.a); \n"); |
2169 | break; |
2170 | case GR_CMBX_ITRGB: |
2171 | if(num_tex == 0) |
2172 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = gl_Color; \n"); |
2173 | else |
2174 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = gl_Color; \n"); |
2175 | break; |
2176 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2177 | if(num_tex == 0) |
2178 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(readtex0.a); \n"); |
2179 | else |
2180 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(readtex1.a); \n"); |
2181 | break; |
2182 | case GR_CMBX_LOCAL_TEXTURE_RGB: |
2183 | if(num_tex == 0) |
2184 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = readtex0; \n"); |
2185 | else |
2186 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = readtex1; \n"); |
2187 | break; |
2188 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2189 | if(num_tex == 0) |
2190 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); |
2191 | else |
2192 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ctexture0.a); \n"); |
2193 | break; |
2194 | case GR_CMBX_OTHER_TEXTURE_RGB: |
2195 | if(num_tex == 0) |
2196 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); |
2197 | else |
2198 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = ctexture0; \n"); |
2199 | break; |
2200 | case GR_CMBX_TMU_CCOLOR: |
2201 | if(num_tex == 0) |
2202 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = ccolor0; \n"); |
2203 | else |
2204 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = ccolor1; \n"); |
2205 | break; |
2206 | case GR_CMBX_TMU_CALPHA: |
2207 | if(num_tex == 0) |
2208 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(ccolor0.a); \n"); |
2209 | else |
2210 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ccolor1.a); \n"); |
2211 | break; |
2212 | default: |
2213 | display_warning("grTexColorCombineExt : a = %x", a); |
2214 | if(num_tex == 0) |
2215 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); |
2216 | else |
2217 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n"); |
2218 | } |
2219 | |
2220 | switch(a_mode) |
2221 | { |
2222 | case GR_FUNC_MODE_ZERO: |
2223 | if(num_tex == 0) |
2224 | strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n"); |
2225 | else |
2226 | strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n"); |
2227 | break; |
2228 | case GR_FUNC_MODE_X: |
2229 | if(num_tex == 0) |
2230 | strcat(fragment_shader_texture0, "vec4 ctex0_a = ctex0s_a; \n"); |
2231 | else |
2232 | strcat(fragment_shader_texture1, "vec4 ctex1_a = ctex1s_a; \n"); |
2233 | break; |
2234 | case GR_FUNC_MODE_ONE_MINUS_X: |
2235 | if(num_tex == 0) |
2236 | strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(1.0) - ctex0s_a; \n"); |
2237 | else |
2238 | strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(1.0) - ctex1s_a; \n"); |
2239 | break; |
2240 | case GR_FUNC_MODE_NEGATIVE_X: |
2241 | if(num_tex == 0) |
2242 | strcat(fragment_shader_texture0, "vec4 ctex0_a = -ctex0s_a; \n"); |
2243 | else |
2244 | strcat(fragment_shader_texture1, "vec4 ctex1_a = -ctex1s_a; \n"); |
2245 | break; |
2246 | default: |
2247 | display_warning("grTexColorCombineExt : a_mode = %x", a_mode); |
2248 | if(num_tex == 0) |
2249 | strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n"); |
2250 | else |
2251 | strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n"); |
2252 | } |
2253 | |
2254 | switch(b) |
2255 | { |
2256 | case GR_CMBX_ZERO: |
2257 | if(num_tex == 0) |
2258 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); |
2259 | else |
2260 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n"); |
2261 | break; |
2262 | case GR_CMBX_ITALPHA: |
2263 | if(num_tex == 0) |
2264 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(gl_Color.a); \n"); |
2265 | else |
2266 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(gl_Color.a); \n"); |
2267 | break; |
2268 | case GR_CMBX_ITRGB: |
2269 | if(num_tex == 0) |
2270 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = gl_Color; \n"); |
2271 | else |
2272 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = gl_Color; \n"); |
2273 | break; |
2274 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2275 | if(num_tex == 0) |
2276 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(readtex0.a); \n"); |
2277 | else |
2278 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(readtex1.a); \n"); |
2279 | break; |
2280 | case GR_CMBX_LOCAL_TEXTURE_RGB: |
2281 | if(num_tex == 0) |
2282 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = readtex0; \n"); |
2283 | else |
2284 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = readtex1; \n"); |
2285 | break; |
2286 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2287 | if(num_tex == 0) |
2288 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); |
2289 | else |
2290 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ctexture0.a); \n"); |
2291 | break; |
2292 | case GR_CMBX_OTHER_TEXTURE_RGB: |
2293 | if(num_tex == 0) |
2294 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); |
2295 | else |
2296 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = ctexture0; \n"); |
2297 | break; |
2298 | case GR_CMBX_TMU_CALPHA: |
2299 | if(num_tex == 0) |
2300 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(ccolor0.a); \n"); |
2301 | else |
2302 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ccolor1.a); \n"); |
2303 | break; |
2304 | case GR_CMBX_TMU_CCOLOR: |
2305 | if(num_tex == 0) |
2306 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = ccolor0; \n"); |
2307 | else |
2308 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = ccolor1; \n"); |
2309 | break; |
2310 | default: |
2311 | display_warning("grTexColorCombineExt : b = %x", b); |
2312 | if(num_tex == 0) |
2313 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); |
2314 | else |
2315 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n"); |
2316 | } |
2317 | |
2318 | switch(b_mode) |
2319 | { |
2320 | case GR_FUNC_MODE_ZERO: |
2321 | if(num_tex == 0) |
2322 | strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n"); |
2323 | else |
2324 | strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n"); |
2325 | break; |
2326 | case GR_FUNC_MODE_X: |
2327 | if(num_tex == 0) |
2328 | strcat(fragment_shader_texture0, "vec4 ctex0_b = ctex0s_b; \n"); |
2329 | else |
2330 | strcat(fragment_shader_texture1, "vec4 ctex1_b = ctex1s_b; \n"); |
2331 | break; |
2332 | case GR_FUNC_MODE_ONE_MINUS_X: |
2333 | if(num_tex == 0) |
2334 | strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(1.0) - ctex0s_b; \n"); |
2335 | else |
2336 | strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(1.0) - ctex1s_b; \n"); |
2337 | break; |
2338 | case GR_FUNC_MODE_NEGATIVE_X: |
2339 | if(num_tex == 0) |
2340 | strcat(fragment_shader_texture0, "vec4 ctex0_b = -ctex0s_b; \n"); |
2341 | else |
2342 | strcat(fragment_shader_texture1, "vec4 ctex1_b = -ctex1s_b; \n"); |
2343 | break; |
2344 | default: |
2345 | display_warning("grTexColorCombineExt : b_mode = %x", b_mode); |
2346 | if(num_tex == 0) |
2347 | strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n"); |
2348 | else |
2349 | strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n"); |
2350 | } |
2351 | |
2352 | switch(c) |
2353 | { |
2354 | case GR_CMBX_ZERO: |
2355 | if(num_tex == 0) |
2356 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); |
2357 | else |
2358 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n"); |
2359 | break; |
2360 | case GR_CMBX_B: |
2361 | if(num_tex == 0) |
2362 | strcat(fragment_shader_texture0, "vec4 ctex0_c = ctex0s_b; \n"); |
2363 | else |
2364 | strcat(fragment_shader_texture1, "vec4 ctex1_c = ctex1s_b; \n"); |
2365 | break; |
2366 | case GR_CMBX_DETAIL_FACTOR: |
2367 | if(num_tex == 0) |
2368 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(lambda); \n"); |
2369 | else |
2370 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(lambda); \n"); |
2371 | break; |
2372 | case GR_CMBX_ITRGB: |
2373 | if(num_tex == 0) |
2374 | strcat(fragment_shader_texture0, "vec4 ctex0_c = gl_Color; \n"); |
2375 | else |
2376 | strcat(fragment_shader_texture1, "vec4 ctex1_c = gl_Color; \n"); |
2377 | break; |
2378 | case GR_CMBX_ITALPHA: |
2379 | if(num_tex == 0) |
2380 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(gl_Color.a); \n"); |
2381 | else |
2382 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(gl_Color.a); \n"); |
2383 | break; |
2384 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2385 | if(num_tex == 0) |
2386 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(readtex0.a); \n"); |
2387 | else |
2388 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(readtex1.a); \n"); |
2389 | break; |
2390 | case GR_CMBX_LOCAL_TEXTURE_RGB: |
2391 | if(num_tex == 0) |
2392 | strcat(fragment_shader_texture0, "vec4 ctex0_c = readtex0; \n"); |
2393 | else |
2394 | strcat(fragment_shader_texture1, "vec4 ctex1_c = readtex1; \n"); |
2395 | break; |
2396 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2397 | if(num_tex == 0) |
2398 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); |
2399 | else |
2400 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ctexture0.a); \n"); |
2401 | break; |
2402 | case GR_CMBX_OTHER_TEXTURE_RGB: |
2403 | if(num_tex == 0) |
2404 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); |
2405 | else |
2406 | strcat(fragment_shader_texture1, "vec4 ctex1_c = ctexture0; \n"); |
2407 | break; |
2408 | case GR_CMBX_TMU_CALPHA: |
2409 | if(num_tex == 0) |
2410 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(ccolor0.a); \n"); |
2411 | else |
2412 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ccolor1.a); \n"); |
2413 | break; |
2414 | case GR_CMBX_TMU_CCOLOR: |
2415 | if(num_tex == 0) |
2416 | strcat(fragment_shader_texture0, "vec4 ctex0_c = ccolor0; \n"); |
2417 | else |
2418 | strcat(fragment_shader_texture1, "vec4 ctex1_c = ccolor1; \n"); |
2419 | break; |
2420 | default: |
2421 | display_warning("grTexColorCombineExt : c = %x", c); |
2422 | if(num_tex == 0) |
2423 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); |
2424 | else |
2425 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n"); |
2426 | } |
2427 | |
2428 | if(c_invert) |
2429 | { |
2430 | if(num_tex == 0) |
2431 | strcat(fragment_shader_texture0, "ctex0_c = vec4(1.0) - ctex0_c; \n"); |
2432 | else |
2433 | strcat(fragment_shader_texture1, "ctex1_c = vec4(1.0) - ctex1_c; \n"); |
2434 | } |
2435 | |
2436 | switch(d) |
2437 | { |
2438 | case GR_CMBX_ZERO: |
2439 | if(num_tex == 0) |
2440 | strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n"); |
2441 | else |
2442 | strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n"); |
2443 | break; |
2444 | case GR_CMBX_B: |
2445 | if(num_tex == 0) |
2446 | strcat(fragment_shader_texture0, "vec4 ctex0_d = ctex0s_b; \n"); |
2447 | else |
2448 | strcat(fragment_shader_texture1, "vec4 ctex1_d = ctex1s_b; \n"); |
2449 | break; |
2450 | case GR_CMBX_ITRGB: |
2451 | if(num_tex == 0) |
2452 | strcat(fragment_shader_texture0, "vec4 ctex0_d = gl_Color; \n"); |
2453 | else |
2454 | strcat(fragment_shader_texture1, "vec4 ctex1_d = gl_Color; \n"); |
2455 | break; |
2456 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2457 | if(num_tex == 0) |
2458 | strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(readtex0.a); \n"); |
2459 | else |
2460 | strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(readtex1.a); \n"); |
2461 | break; |
2462 | default: |
2463 | display_warning("grTexColorCombineExt : d = %x", d); |
2464 | if(num_tex == 0) |
2465 | strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n"); |
2466 | else |
2467 | strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n"); |
2468 | } |
2469 | |
2470 | if(d_invert) |
2471 | { |
2472 | if(num_tex == 0) |
2473 | strcat(fragment_shader_texture0, "ctex0_d = vec4(1.0) - ctex0_d; \n"); |
2474 | else |
2475 | strcat(fragment_shader_texture1, "ctex1_d = vec4(1.0) - ctex1_d; \n"); |
2476 | } |
2477 | |
2478 | if(num_tex == 0) |
2479 | strcat(fragment_shader_texture0, "vec4 ctexture0 = (ctex0_a + ctex0_b) * ctex0_c + ctex0_d; \n"); |
2480 | else |
2481 | strcat(fragment_shader_texture1, "vec4 ctexture1 = (ctex1_a + ctex1_b) * ctex1_c + ctex1_d; \n"); |
2482 | need_to_compile = 1; |
2483 | } |
2484 | |
2485 | FX_ENTRY void FX_CALL |
2486 | grTexAlphaCombineExt(GrChipID_t tmu, |
2487 | GrTACUColor_t a, GrCombineMode_t a_mode, |
2488 | GrTACUColor_t b, GrCombineMode_t b_mode, |
2489 | GrTACUColor_t c, FxBool c_invert, |
2490 | GrTACUColor_t d, FxBool d_invert, |
2491 | FxU32 shift, FxBool invert) |
2492 | { |
2493 | int num_tex; |
2494 | LOG("grTexAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); |
2495 | |
2496 | if (invert) display_warning("grTexAlphaCombineExt : inverted result"); |
2497 | if (shift) display_warning("grTexAlphaCombineExt : shift = %d", shift); |
2498 | |
2499 | if (tmu == GR_TMU0) num_tex = 1; |
2500 | else num_tex = 0; |
2501 | |
2502 | if(num_tex == 0) |
2503 | { |
2504 | texture0_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
2505 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
2506 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
2507 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
2508 | } |
2509 | else |
2510 | { |
2511 | texture1_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
2512 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
2513 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
2514 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
2515 | } |
2516 | |
2517 | switch(a) |
2518 | { |
2519 | case GR_CMBX_ITALPHA: |
2520 | if(num_tex == 0) |
2521 | strcat(fragment_shader_texture0, "ctex0s_a.a = gl_Color.a; \n"); |
2522 | else |
2523 | strcat(fragment_shader_texture1, "ctex1s_a.a = gl_Color.a; \n"); |
2524 | break; |
2525 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2526 | if(num_tex == 0) |
2527 | strcat(fragment_shader_texture0, "ctex0s_a.a = readtex0.a; \n"); |
2528 | else |
2529 | strcat(fragment_shader_texture1, "ctex1s_a.a = readtex1.a; \n"); |
2530 | break; |
2531 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2532 | if(num_tex == 0) |
2533 | strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n"); |
2534 | else |
2535 | strcat(fragment_shader_texture1, "ctex1s_a.a = ctexture0.a; \n"); |
2536 | break; |
2537 | case GR_CMBX_TMU_CALPHA: |
2538 | if(num_tex == 0) |
2539 | strcat(fragment_shader_texture0, "ctex0s_a.a = ccolor0.a; \n"); |
2540 | else |
2541 | strcat(fragment_shader_texture1, "ctex1s_a.a = ccolor1.a; \n"); |
2542 | break; |
2543 | default: |
2544 | display_warning("grTexAlphaCombineExt : a = %x", a); |
2545 | if(num_tex == 0) |
2546 | strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n"); |
2547 | else |
2548 | strcat(fragment_shader_texture1, "ctex1s_a.a = 0.0; \n"); |
2549 | } |
2550 | |
2551 | switch(a_mode) |
2552 | { |
2553 | case GR_FUNC_MODE_ZERO: |
2554 | if(num_tex == 0) |
2555 | strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n"); |
2556 | else |
2557 | strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n"); |
2558 | break; |
2559 | case GR_FUNC_MODE_X: |
2560 | if(num_tex == 0) |
2561 | strcat(fragment_shader_texture0, "ctex0_a.a = ctex0s_a.a; \n"); |
2562 | else |
2563 | strcat(fragment_shader_texture1, "ctex1_a.a = ctex1s_a.a; \n"); |
2564 | break; |
2565 | case GR_FUNC_MODE_ONE_MINUS_X: |
2566 | if(num_tex == 0) |
2567 | strcat(fragment_shader_texture0, "ctex0_a.a = 1.0 - ctex0s_a.a; \n"); |
2568 | else |
2569 | strcat(fragment_shader_texture1, "ctex1_a.a = 1.0 - ctex1s_a.a; \n"); |
2570 | break; |
2571 | case GR_FUNC_MODE_NEGATIVE_X: |
2572 | if(num_tex == 0) |
2573 | strcat(fragment_shader_texture0, "ctex0_a.a = -ctex0s_a.a; \n"); |
2574 | else |
2575 | strcat(fragment_shader_texture1, "ctex1_a.a = -ctex1s_a.a; \n"); |
2576 | break; |
2577 | default: |
2578 | display_warning("grTexAlphaCombineExt : a_mode = %x", a_mode); |
2579 | if(num_tex == 0) |
2580 | strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n"); |
2581 | else |
2582 | strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n"); |
2583 | } |
2584 | |
2585 | switch(b) |
2586 | { |
2587 | case GR_CMBX_ITALPHA: |
2588 | if(num_tex == 0) |
2589 | strcat(fragment_shader_texture0, "ctex0s_b.a = gl_Color.a; \n"); |
2590 | else |
2591 | strcat(fragment_shader_texture1, "ctex1s_b.a = gl_Color.a; \n"); |
2592 | break; |
2593 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2594 | if(num_tex == 0) |
2595 | strcat(fragment_shader_texture0, "ctex0s_b.a = readtex0.a; \n"); |
2596 | else |
2597 | strcat(fragment_shader_texture1, "ctex1s_b.a = readtex1.a; \n"); |
2598 | break; |
2599 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2600 | if(num_tex == 0) |
2601 | strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n"); |
2602 | else |
2603 | strcat(fragment_shader_texture1, "ctex1s_b.a = ctexture0.a; \n"); |
2604 | break; |
2605 | case GR_CMBX_TMU_CALPHA: |
2606 | if(num_tex == 0) |
2607 | strcat(fragment_shader_texture0, "ctex0s_b.a = ccolor0.a; \n"); |
2608 | else |
2609 | strcat(fragment_shader_texture1, "ctex1s_b.a = ccolor1.a; \n"); |
2610 | break; |
2611 | default: |
2612 | display_warning("grTexAlphaCombineExt : b = %x", b); |
2613 | if(num_tex == 0) |
2614 | strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n"); |
2615 | else |
2616 | strcat(fragment_shader_texture1, "ctex1s_b.a = 0.0; \n"); |
2617 | } |
2618 | |
2619 | switch(b_mode) |
2620 | { |
2621 | case GR_FUNC_MODE_ZERO: |
2622 | if(num_tex == 0) |
2623 | strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n"); |
2624 | else |
2625 | strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n"); |
2626 | break; |
2627 | case GR_FUNC_MODE_X: |
2628 | if(num_tex == 0) |
2629 | strcat(fragment_shader_texture0, "ctex0_b.a = ctex0s_b.a; \n"); |
2630 | else |
2631 | strcat(fragment_shader_texture1, "ctex1_b.a = ctex1s_b.a; \n"); |
2632 | break; |
2633 | case GR_FUNC_MODE_ONE_MINUS_X: |
2634 | if(num_tex == 0) |
2635 | strcat(fragment_shader_texture0, "ctex0_b.a = 1.0 - ctex0s_b.a; \n"); |
2636 | else |
2637 | strcat(fragment_shader_texture1, "ctex1_b.a = 1.0 - ctex1s_b.a; \n"); |
2638 | break; |
2639 | case GR_FUNC_MODE_NEGATIVE_X: |
2640 | if(num_tex == 0) |
2641 | strcat(fragment_shader_texture0, "ctex0_b.a = -ctex0s_b.a; \n"); |
2642 | else |
2643 | strcat(fragment_shader_texture1, "ctex1_b.a = -ctex1s_b.a; \n"); |
2644 | break; |
2645 | default: |
2646 | display_warning("grTexAlphaCombineExt : b_mode = %x", b_mode); |
2647 | if(num_tex == 0) |
2648 | strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n"); |
2649 | else |
2650 | strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n"); |
2651 | } |
2652 | |
2653 | switch(c) |
2654 | { |
2655 | case GR_CMBX_ZERO: |
2656 | if(num_tex == 0) |
2657 | strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); |
2658 | else |
2659 | strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n"); |
2660 | break; |
2661 | case GR_CMBX_B: |
2662 | if(num_tex == 0) |
2663 | strcat(fragment_shader_texture0, "ctex0_c.a = ctex0s_b.a; \n"); |
2664 | else |
2665 | strcat(fragment_shader_texture1, "ctex1_c.a = ctex1s_b.a; \n"); |
2666 | break; |
2667 | case GR_CMBX_DETAIL_FACTOR: |
2668 | if(num_tex == 0) |
2669 | strcat(fragment_shader_texture0, "ctex0_c.a = lambda; \n"); |
2670 | else |
2671 | strcat(fragment_shader_texture1, "ctex1_c.a = lambda; \n"); |
2672 | break; |
2673 | case GR_CMBX_ITALPHA: |
2674 | if(num_tex == 0) |
2675 | strcat(fragment_shader_texture0, "ctex0_c.a = gl_Color.a; \n"); |
2676 | else |
2677 | strcat(fragment_shader_texture1, "ctex1_c.a = gl_Color.a; \n"); |
2678 | break; |
2679 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2680 | if(num_tex == 0) |
2681 | strcat(fragment_shader_texture0, "ctex0_c.a = readtex0.a; \n"); |
2682 | else |
2683 | strcat(fragment_shader_texture1, "ctex1_c.a = readtex1.a; \n"); |
2684 | break; |
2685 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2686 | if(num_tex == 0) |
2687 | strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); |
2688 | else |
2689 | strcat(fragment_shader_texture1, "ctex1_c.a = ctexture0.a; \n"); |
2690 | break; |
2691 | case GR_CMBX_TMU_CALPHA: |
2692 | if(num_tex == 0) |
2693 | strcat(fragment_shader_texture0, "ctex0_c.a = ccolor0.a; \n"); |
2694 | else |
2695 | strcat(fragment_shader_texture1, "ctex1_c.a = ccolor1.a; \n"); |
2696 | break; |
2697 | default: |
2698 | display_warning("grTexAlphaCombineExt : c = %x", c); |
2699 | if(num_tex == 0) |
2700 | strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); |
2701 | else |
2702 | strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n"); |
2703 | } |
2704 | |
2705 | if(c_invert) |
2706 | { |
2707 | if(num_tex == 0) |
2708 | strcat(fragment_shader_texture0, "ctex0_c.a = 1.0 - ctex0_c.a; \n"); |
2709 | else |
2710 | strcat(fragment_shader_texture1, "ctex1_c.a = 1.0 - ctex1_c.a; \n"); |
2711 | } |
2712 | |
2713 | switch(d) |
2714 | { |
2715 | case GR_CMBX_ZERO: |
2716 | if(num_tex == 0) |
2717 | strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n"); |
2718 | else |
2719 | strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n"); |
2720 | break; |
2721 | case GR_CMBX_B: |
2722 | if(num_tex == 0) |
2723 | strcat(fragment_shader_texture0, "ctex0_d.a = ctex0s_b.a; \n"); |
2724 | else |
2725 | strcat(fragment_shader_texture1, "ctex1_d.a = ctex1s_b.a; \n"); |
2726 | break; |
2727 | case GR_CMBX_ITALPHA: |
2728 | if(num_tex == 0) |
2729 | strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n"); |
2730 | else |
2731 | strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n"); |
2732 | break; |
2733 | case GR_CMBX_ITRGB: |
2734 | if(num_tex == 0) |
2735 | strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n"); |
2736 | else |
2737 | strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n"); |
2738 | break; |
2739 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2740 | if(num_tex == 0) |
2741 | strcat(fragment_shader_texture0, "ctex0_d.a = readtex0.a; \n"); |
2742 | else |
2743 | strcat(fragment_shader_texture1, "ctex1_d.a = readtex1.a; \n"); |
2744 | break; |
2745 | default: |
2746 | display_warning("grTexAlphaCombineExt : d = %x", d); |
2747 | if(num_tex == 0) |
2748 | strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n"); |
2749 | else |
2750 | strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n"); |
2751 | } |
2752 | |
2753 | if(d_invert) |
2754 | { |
2755 | if(num_tex == 0) |
2756 | strcat(fragment_shader_texture0, "ctex0_d.a = 1.0 - ctex0_d.a; \n"); |
2757 | else |
2758 | strcat(fragment_shader_texture1, "ctex1_d.a = 1.0 - ctex1_d.a; \n"); |
2759 | } |
2760 | |
2761 | if(num_tex == 0) |
2762 | strcat(fragment_shader_texture0, "ctexture0.a = (ctex0_a.a + ctex0_b.a) * ctex0_c.a + ctex0_d.a; \n"); |
2763 | else |
2764 | strcat(fragment_shader_texture1, "ctexture1.a = (ctex1_a.a + ctex1_b.a) * ctex1_c.a + ctex1_d.a; \n"); |
2765 | |
2766 | need_to_compile = 1; |
2767 | } |
2768 | |
2769 | FX_ENTRY void FX_CALL |
2770 | grConstantColorValueExt(GrChipID_t tmu, |
2771 | GrColor_t value) |
2772 | { |
2773 | int num_tex; |
2774 | LOG("grConstantColorValueExt(%d,%d)\r\n", tmu, value); |
2775 | |
2776 | if (tmu == GR_TMU0) num_tex = 1; |
2777 | else num_tex = 0; |
2778 | |
2779 | switch(lfb_color_fmt) |
2780 | { |
2781 | case GR_COLORFORMAT_ARGB: |
2782 | if(num_tex == 0) |
2783 | { |
2784 | ccolor0[3] = ((value >> 24) & 0xFF) / 255.0f; |
2785 | ccolor0[0] = ((value >> 16) & 0xFF) / 255.0f; |
2786 | ccolor0[1] = ((value >> 8) & 0xFF) / 255.0f; |
2787 | ccolor0[2] = (value & 0xFF) / 255.0f; |
2788 | } |
2789 | else |
2790 | { |
2791 | ccolor1[3] = ((value >> 24) & 0xFF) / 255.0f; |
2792 | ccolor1[0] = ((value >> 16) & 0xFF) / 255.0f; |
2793 | ccolor1[1] = ((value >> 8) & 0xFF) / 255.0f; |
2794 | ccolor1[2] = (value & 0xFF) / 255.0f; |
2795 | } |
2796 | break; |
2797 | case GR_COLORFORMAT_RGBA: |
2798 | if(num_tex == 0) |
2799 | { |
2800 | ccolor0[0] = ((value >> 24) & 0xFF) / 255.0f; |
2801 | ccolor0[1] = ((value >> 16) & 0xFF) / 255.0f; |
2802 | ccolor0[2] = ((value >> 8) & 0xFF) / 255.0f; |
2803 | ccolor0[3] = (value & 0xFF) / 255.0f; |
2804 | } |
2805 | else |
2806 | { |
2807 | ccolor1[0] = ((value >> 24) & 0xFF) / 255.0f; |
2808 | ccolor1[1] = ((value >> 16) & 0xFF) / 255.0f; |
2809 | ccolor1[2] = ((value >> 8) & 0xFF) / 255.0f; |
2810 | ccolor1[3] = (value & 0xFF) / 255.0f; |
2811 | } |
2812 | break; |
2813 | default: |
2814 | display_warning("grConstantColorValue: unknown color format : %x", lfb_color_fmt); |
2815 | } |
2816 | |
2817 | vbo_draw(); |
2818 | if(num_tex == 0) |
2819 | { |
2820 | ccolor0_location = glGetUniformLocation(program_object, "ccolor0"); |
2821 | glUniform4f(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]); |
2822 | } |
2823 | else |
2824 | { |
2825 | ccolor1_location = glGetUniformLocation(program_object, "ccolor1"); |
2826 | glUniform4f(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]); |
2827 | } |
2828 | } |