GLES2N64: Enabled Framebuffer (and lowres) rendering
[mupen64plus-pandora.git] / source / gles2n64 / src / 3DMath.cpp
CommitLineData
34cf4058 1#include <math.h>
2
3static void MultMatrix_default( float m0[4][4], float m1[4][4],
4 float dest[4][4])
5{
6 int i;
7 for (i = 0; i < 4; i++)
8 {
9 dest[0][i] = m0[0][i]*m1[0][0] + m0[1][i]*m1[0][1] + m0[2][i]*m1[0][2] + m0[3][i]*m1[0][3];
10 dest[1][i] = m0[0][i]*m1[1][0] + m0[1][i]*m1[1][1] + m0[2][i]*m1[1][2] + m0[3][i]*m1[1][3];
11 dest[2][i] = m0[0][i]*m1[2][0] + m0[1][i]*m1[2][1] + m0[2][i]*m1[2][2] + m0[3][i]*m1[2][3];
12 dest[3][i] = m0[3][i]*m1[3][3] + m0[2][i]*m1[3][2] + m0[1][i]*m1[3][1] + m0[0][i]*m1[3][0];
13 }
14}
15
16static void TransformVectorNormalize_default(float vec[3], float mtx[4][4])
17{
18 float len;
19
20 vec[0] = mtx[0][0] * vec[0]
21 + mtx[1][0] * vec[1]
22 + mtx[2][0] * vec[2];
23 vec[1] = mtx[0][1] * vec[0]
24 + mtx[1][1] * vec[1]
25 + mtx[2][1] * vec[2];
26 vec[2] = mtx[0][2] * vec[0]
27 + mtx[1][2] * vec[1]
28 + mtx[2][2] * vec[2];
29 len = vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2];
30 if (len != 0.0)
31 {
32 len = sqrtf(len);
33 vec[0] /= len;
34 vec[1] /= len;
35 vec[2] /= len;
36 }
37}
38
39static void Normalize_default(float v[3])
40{
41 float len;
42
43 len = (float)(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
44 if (len != 0.0)
45 {
46 len = (float)sqrt( len );
47 v[0] /= (float)len;
48 v[1] /= (float)len;
49 v[2] /= (float)len;
50 }
51}
52
53static float DotProduct_default( float v0[3], float v1[3] )
54{
55 float dot;
56 dot = v0[0]*v1[0] + v0[1]*v1[1] + v0[2]*v1[2];
57 return dot;
58}
59
60
61void (*MultMatrix)(float m0[4][4], float m1[4][4], float dest[4][4]) =
62 MultMatrix_default;
63void (*TransformVectorNormalize)(float vec[3], float mtx[4][4]) =
64 TransformVectorNormalize_default;
65void (*Normalize)(float v[3]) = Normalize_default;
66float (*DotProduct)(float v0[3], float v1[3]) = DotProduct_default;
67