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1 | #include "gles2N64.h" |
2 | #include "Debug.h" |
3 | #include "F3D.h" |
4 | #include "F3DEX.h" |
5 | #include "N64.h" |
6 | #include "RSP.h" |
7 | #include "RDP.h" |
8 | #include "gSP.h" |
9 | #include "gDP.h" |
10 | #include "GBI.h" |
11 | |
12 | void F3DEX_Vtx( u32 w0, u32 w1 ) |
13 | { |
14 | gSPVertex( w1, _SHIFTR( w0, 10, 6 ), _SHIFTR( w0, 17, 7 ) ); |
15 | } |
16 | |
17 | void F3DEX_Tri1( u32 w0, u32 w1 ) |
18 | { |
19 | gSP1Triangle( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 )); |
20 | } |
21 | |
22 | void F3DEX_CullDL( u32 w0, u32 w1 ) |
23 | { |
24 | gSPCullDisplayList( _SHIFTR( w0, 1, 15 ), _SHIFTR( w1, 1, 15 ) ); |
25 | } |
26 | |
27 | void F3DEX_ModifyVtx( u32 w0, u32 w1 ) |
28 | { |
29 | gSPModifyVertex( _SHIFTR( w0, 1, 15 ), _SHIFTR( w0, 16, 8 ), w1 ); |
30 | } |
31 | |
32 | void F3DEX_Tri2( u32 w0, u32 w1 ) |
33 | { |
34 | gSP2Triangles( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), _SHIFTR( w0, 1, 7 ), 0, |
35 | _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ), 0); |
36 | } |
37 | |
38 | void F3DEX_Quad( u32 w0, u32 w1 ) |
39 | { |
40 | gSP1Quadrangle( _SHIFTR( w1, 25, 7 ), _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), _SHIFTR( w1, 1, 7 ) ); |
41 | } |
42 | |
43 | void F3DEX_Branch_Z( u32 w0, u32 w1 ) |
44 | { |
45 | gSPBranchLessZ( gDP.half_1, _SHIFTR( w0, 1, 11 ), (s32)w1 ); |
46 | } |
47 | |
48 | void F3DEX_Load_uCode( u32 w0, u32 w1 ) |
49 | { |
50 | gSPLoadUcodeEx( w1, gDP.half_1, _SHIFTR( w0, 0, 16 ) + 1 ); |
51 | } |
52 | |
53 | void F3DEX_Init() |
54 | { |
55 | // Set GeometryMode flags |
56 | GBI_InitFlags( F3DEX ); |
57 | |
58 | GBI.PCStackSize = 18; |
59 | |
60 | // GBI Command Command Value Command Function |
61 | GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); |
62 | GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx ); |
63 | GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 ); |
64 | GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem ); |
65 | GBI_SetGBI( G_VTX, F3D_VTX, F3DEX_Vtx ); |
66 | GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 ); |
67 | GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); |
68 | GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 ); |
69 | GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 ); |
70 | GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base ); |
71 | |
72 | GBI_SetGBI( G_TRI1, F3D_TRI1, F3DEX_Tri1 ); |
73 | GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3DEX_CullDL ); |
74 | GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx ); |
75 | GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord ); |
76 | GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture ); |
77 | GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); |
78 | GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); |
79 | GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); |
80 | GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode ); |
81 | GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode ); |
82 | GBI_SetGBI( G_QUAD, F3D_QUAD, F3DEX_Quad ); |
83 | GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); |
84 | GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); |
85 | GBI_SetGBI( G_MODIFYVTX, F3DEX_MODIFYVTX, F3DEX_ModifyVtx ); |
86 | GBI_SetGBI( G_TRI2, F3DEX_TRI2, F3DEX_Tri2 ); |
87 | GBI_SetGBI( G_BRANCH_Z, F3DEX_BRANCH_Z, F3DEX_Branch_Z ); |
88 | GBI_SetGBI( G_LOAD_UCODE, F3DEX_LOAD_UCODE, F3DEX_Load_uCode ); |
89 | } |
90 | |