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1 | #ifndef F3DEX2_H |
2 | #define F3DEX2_H |
3 | |
4 | #define F3DEX2_MTX_STACKSIZE 18 |
5 | |
6 | #define F3DEX2_MTX_MODELVIEW 0x00 |
7 | #define F3DEX2_MTX_PROJECTION 0x04 |
8 | #define F3DEX2_MTX_MUL 0x00 |
9 | #define F3DEX2_MTX_LOAD 0x02 |
10 | #define F3DEX2_MTX_NOPUSH 0x00 |
11 | #define F3DEX2_MTX_PUSH 0x01 |
12 | |
13 | #define F3DEX2_TEXTURE_ENABLE 0x00000000 |
14 | #define F3DEX2_SHADING_SMOOTH 0x00200000 |
15 | #define F3DEX2_CULL_FRONT 0x00000200 |
16 | #define F3DEX2_CULL_BACK 0x00000400 |
17 | #define F3DEX2_CULL_BOTH 0x00000600 |
18 | #define F3DEX2_CLIPPING 0x00800000 |
19 | |
20 | #define F3DEX2_MV_VIEWPORT 8 |
21 | |
22 | #define F3DEX2_MWO_aLIGHT_1 0x00 |
23 | #define F3DEX2_MWO_bLIGHT_1 0x04 |
24 | #define F3DEX2_MWO_aLIGHT_2 0x18 |
25 | #define F3DEX2_MWO_bLIGHT_2 0x1c |
26 | #define F3DEX2_MWO_aLIGHT_3 0x30 |
27 | #define F3DEX2_MWO_bLIGHT_3 0x34 |
28 | #define F3DEX2_MWO_aLIGHT_4 0x48 |
29 | #define F3DEX2_MWO_bLIGHT_4 0x4c |
30 | #define F3DEX2_MWO_aLIGHT_5 0x60 |
31 | #define F3DEX2_MWO_bLIGHT_5 0x64 |
32 | #define F3DEX2_MWO_aLIGHT_6 0x78 |
33 | #define F3DEX2_MWO_bLIGHT_6 0x7c |
34 | #define F3DEX2_MWO_aLIGHT_7 0x90 |
35 | #define F3DEX2_MWO_bLIGHT_7 0x94 |
36 | #define F3DEX2_MWO_aLIGHT_8 0xa8 |
37 | #define F3DEX2_MWO_bLIGHT_8 0xac |
38 | |
39 | |
40 | #define F3DEX2_RDPHALF_2 0xF1 |
41 | #define F3DEX2_SETOTHERMODE_H 0xE3 |
42 | #define F3DEX2_SETOTHERMODE_L 0xE2 |
43 | #define F3DEX2_RDPHALF_1 0xE1 |
44 | #define F3DEX2_SPNOOP 0xE0 |
45 | #define F3DEX2_ENDDL 0xDF |
46 | #define F3DEX2_DL 0xDE |
47 | #define F3DEX2_LOAD_UCODE 0xDD |
48 | #define F3DEX2_MOVEMEM 0xDC |
49 | #define F3DEX2_MOVEWORD 0xDB |
50 | #define F3DEX2_MTX 0xDA |
51 | #define F3DEX2_GEOMETRYMODE 0xD9 |
52 | #define F3DEX2_POPMTX 0xD8 |
53 | #define F3DEX2_TEXTURE 0xD7 |
54 | #define F3DEX2_DMA_IO 0xD6 |
55 | #define F3DEX2_SPECIAL_1 0xD5 |
56 | #define F3DEX2_SPECIAL_2 0xD4 |
57 | #define F3DEX2_SPECIAL_3 0xD3 |
58 | |
59 | #define F3DEX2_VTX 0x01 |
60 | #define F3DEX2_MODIFYVTX 0x02 |
61 | #define F3DEX2_CULLDL 0x03 |
62 | #define F3DEX2_BRANCH_Z 0x04 |
63 | #define F3DEX2_TRI1 0x05 |
64 | #define F3DEX2_TRI2 0x06 |
65 | #define F3DEX2_QUAD 0x07 |
66 | //#define F3DEX2_LINE3D 0x08 |
67 | |
68 | |
69 | void F3DEX2_Mtx( u32 w0, u32 w1 ); |
70 | void F3DEX2_MoveMem( u32 w0, u32 w1 ); |
71 | void F3DEX2_Vtx( u32 w0, u32 w1 ); |
72 | void F3DEX2_Reserved1( u32 w0, u32 w1 ); |
73 | void F3DEX2_Tri1( u32 w0, u32 w1 ); |
74 | void F3DEX2_PopMtx( u32 w0, u32 w1 ); |
75 | void F3DEX2_MoveWord( u32 w0, u32 w1 ); |
76 | void F3DEX2_Texture( u32 w0, u32 w1 ); |
77 | void F3DEX2_SetOtherMode_H( u32 w0, u32 w1 ); |
78 | void F3DEX2_SetOtherMode_L( u32 w0, u32 w1 ); |
79 | void F3DEX2_GeometryMode( u32 w0, u32 w1 ); |
80 | //void F3DEX2_Line3D( u32 w0, u32 w1 ); |
81 | void F3DEX2_DMAIO( u32 w0, u32 w1 ); |
82 | void F3DEX2_Special_1( u32 w0, u32 w1 ); |
83 | void F3DEX2_Special_2( u32 w0, u32 w1 ); |
84 | void F3DEX2_Special_3( u32 w0, u32 w1 ); |
85 | void F3DEX2_Quad( u32 w0, u32 w1 ); |
86 | void F3DEX2_Init(); |
87 | #endif |
88 | |