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1 | #include "gles2N64.h" |
2 | #include "Debug.h" |
3 | #include "F3D.h" |
4 | #include "F3DEX.h" |
5 | #include "F3DWRUS.h" |
6 | #include "N64.h" |
7 | #include "RSP.h" |
8 | #include "RDP.h" |
9 | #include "gSP.h" |
10 | #include "gDP.h" |
11 | #include "GBI.h" |
12 | |
13 | |
14 | void F3DWRUS_Vtx( u32 w0, u32 w1 ) |
15 | { |
16 | gSPVertex( w1, _SHIFTR( w0, 9, 7 ), _SHIFTR( w0, 16, 8 ) / 5 ); |
17 | } |
18 | |
19 | void F3DWRUS_Tri1( u32 w0, u32 w1 ) |
20 | { |
21 | gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 5, |
22 | _SHIFTR( w1, 8, 8 ) / 5, |
23 | _SHIFTR( w1, 0, 8 ) / 5); |
24 | } |
25 | |
26 | void F3DWRUS_Tri2( u32 w0, u32 w1 ) |
27 | { |
28 | gSP2Triangles( _SHIFTR( w0, 16, 8 ) / 5, _SHIFTR( w0, 8, 8 ) / 5, _SHIFTR( w0, 0, 8 ) / 5, 0, |
29 | _SHIFTR( w1, 16, 8 ) / 5, _SHIFTR( w1, 8, 8 ) / 5, _SHIFTR( w1, 0, 8 ) / 5, 0); |
30 | } |
31 | |
32 | void F3DWRUS_Quad( u32 w0, u32 w1 ) |
33 | { |
34 | gSP1Quadrangle( _SHIFTR( w1, 24, 8 ) / 5, _SHIFTR( w1, 16, 8 ) / 5, _SHIFTR( w1, 8, 8 ) / 5, _SHIFTR( w1, 0, 8 ) / 5 ); |
35 | } |
36 | |
37 | |
38 | void F3DWRUS_Init() |
39 | { |
40 | // Set GeometryMode flags |
41 | GBI_InitFlags( F3D ); |
42 | |
43 | GBI.PCStackSize = 10; |
44 | |
45 | // GBI Command Command Value Command Function |
46 | GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); |
47 | GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx ); |
48 | GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 ); |
49 | GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem ); |
50 | GBI_SetGBI( G_VTX, F3D_VTX, F3DWRUS_Vtx ); |
51 | GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 ); |
52 | GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); |
53 | GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 ); |
54 | GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 ); |
55 | GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base ); |
56 | |
57 | GBI_SetGBI( G_TRI1, F3D_TRI1, F3DWRUS_Tri1 ); |
58 | GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL ); |
59 | GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx ); |
60 | GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord ); |
61 | GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture ); |
62 | GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); |
63 | GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); |
64 | GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); |
65 | GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode ); |
66 | GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode ); |
67 | GBI_SetGBI( G_QUAD, F3D_QUAD, F3DWRUS_Quad ); |
68 | GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); |
69 | GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); |
70 | GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont ); |
71 | GBI_SetGBI( G_TRI2, F3DWRUS_TRI2, F3DWRUS_Tri2 ); |
72 | } |
73 | |