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1 | #include "gles2N64.h" |
2 | #include "Debug.h" |
3 | #include "F3D.h" |
4 | #include "F3DEX.h" |
5 | #include "L3D.h" |
6 | #include "L3DEX.h" |
7 | #include "N64.h" |
8 | #include "RSP.h" |
9 | #include "RDP.h" |
10 | #include "gSP.h" |
11 | #include "gDP.h" |
12 | #include "GBI.h" |
13 | |
14 | void L3DEX_Line3D( u32 w0, u32 w1 ) |
15 | { |
16 | u32 wd = _SHIFTR( w1, 0, 8 ); |
17 | |
18 | if (wd == 0) |
19 | gSPLine3D( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), 0 ); |
20 | else |
21 | gSPLineW3D( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), wd, 0 ); |
22 | } |
23 | |
24 | void L3DEX_Init() |
25 | { |
26 | // Set GeometryMode flags |
27 | GBI_InitFlags( F3DEX ); |
28 | |
29 | GBI.PCStackSize = 18; |
30 | |
31 | // GBI Command Command Value Command Function |
32 | GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); |
33 | GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx ); |
34 | GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 ); |
35 | GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem ); |
36 | GBI_SetGBI( G_VTX, F3D_VTX, F3DEX_Vtx ); |
37 | GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 ); |
38 | GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); |
39 | GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 ); |
40 | GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 ); |
41 | GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base ); |
42 | |
43 | // GBI_SetGBI( G_TRI1, F3D_TRI1, F3DEX_Tri1 ); |
44 | GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3DEX_CullDL ); |
45 | GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx ); |
46 | GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord ); |
47 | GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture ); |
48 | GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); |
49 | GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); |
50 | GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); |
51 | GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode ); |
52 | GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode ); |
53 | GBI_SetGBI( G_LINE3D, L3D_LINE3D, L3DEX_Line3D ); |
54 | GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); |
55 | GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); |
56 | GBI_SetGBI( G_MODIFYVTX, F3DEX_MODIFYVTX, F3DEX_ModifyVtx ); |
57 | // GBI_SetGBI( G_TRI2, F3DEX_TRI2, F3DEX_Tri2 ); |
58 | GBI_SetGBI( G_BRANCH_Z, F3DEX_BRANCH_Z, F3DEX_Branch_Z ); |
59 | GBI_SetGBI( G_LOAD_UCODE, F3DEX_LOAD_UCODE, F3DEX_Load_uCode ); |
60 | } |
61 | |