34cf4058 |
1 | |
2 | #include <stdlib.h> |
3 | #include <stdio.h> |
4 | #include <math.h> |
5 | #include <string.h> |
6 | #include <time.h> |
7 | #include <unistd.h> |
8 | |
9 | //// paulscode, added for SDL linkage: |
10 | #ifdef USE_SDL |
11 | #include <SDL.h> |
12 | // TODO: Remove this bandaid for SDL 2.0 compatibility (needed for SDL_SetVideoMode) |
13 | #if SDL_VERSION_ATLEAST(2,0,0) |
14 | #include "sdl2_compat.h" // Slightly hacked version of core/vidext_sdl2_compat.h |
15 | #endif |
16 | #include "eglport.h" |
17 | #endif |
18 | //// |
19 | |
20 | #include "Common.h" |
21 | #include "gles2N64.h" |
22 | #include "OpenGL.h" |
23 | #include "Types.h" |
24 | #include "N64.h" |
25 | #include "gSP.h" |
26 | #include "gDP.h" |
27 | #include "Textures.h" |
28 | #include "ShaderCombiner.h" |
29 | #include "VI.h" |
30 | #include "RSP.h" |
31 | #include "Config.h" |
32 | #include "ticks.h" |
33 | |
34 | #include "FrameSkipper.h" |
35 | |
36 | //#include "ae_bridge.h" |
37 | |
38 | //// paulscode, function prototype missing from Yongzh's code |
39 | void OGL_UpdateDepthUpdate(); |
40 | //// |
41 | |
42 | #ifdef TEXTURECACHE_TEST |
43 | int TextureCacheTime = 0; |
44 | #endif |
45 | |
46 | |
47 | #ifdef RENDERSTATE_TEST |
48 | int StateChanges = 0; |
49 | #endif |
50 | |
51 | #ifdef SHADER_TEST |
52 | int ProgramSwaps = 0; |
53 | #endif |
54 | |
55 | #ifdef BATCH_TEST |
56 | int TotalDrawTime = 0; |
57 | int TotalTriangles = 0; |
58 | int TotalDrawCalls = 0; |
59 | #define glDrawElements(A,B,C,D) \ |
60 | TotalTriangles += B; TotalDrawCalls++; int t = ticksGetTicks(); glDrawElements(A,B,C,D); TotalDrawTime += (ticksGetTicks() - t); |
61 | #define glDrawArrays(A,B,C) \ |
62 | TotalTriangles += C; TotalDrawCalls++; int t = ticksGetTicks(); glDrawArrays(A,B,C); TotalDrawTime += (ticksGetTicks() - t); |
63 | |
64 | #endif |
65 | |
66 | GLInfo OGL; |
67 | |
68 | const char _default_vsh[] = " \n\t" \ |
69 | "attribute highp vec2 aPosition; \n\t" \ |
70 | "attribute highp vec2 aTexCoord; \n\t" \ |
71 | "varying mediump vec2 vTexCoord; \n\t" \ |
72 | "void main(){ \n\t" \ |
73 | "gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);\n\t" \ |
74 | "vTexCoord = aTexCoord; \n\t" \ |
75 | "} \n\t"; |
76 | |
77 | const char _default_fsh[] = " \n\t" \ |
78 | "uniform sampler2D uTex; \n\t" \ |
79 | "varying mediump vec2 vTexCoord; \n\t" \ |
80 | "void main(){ \n\t" \ |
81 | "gl_FragColor = texture2D(uTex, vTexCoord); \n\t" \ |
82 | "} \n\t"; |
83 | |
afa31bdd |
84 | |
34cf4058 |
85 | void OGL_EnableRunfast() |
86 | { |
87 | #ifdef ARM_ASM |
88 | static const unsigned int x = 0x04086060; |
89 | static const unsigned int y = 0x03000000; |
90 | int r; |
91 | asm volatile ( |
92 | "fmrx %0, fpscr \n\t" //r0 = FPSCR |
93 | "and %0, %0, %1 \n\t" //r0 = r0 & 0x04086060 |
94 | "orr %0, %0, %2 \n\t" //r0 = r0 | 0x03000000 |
95 | "fmxr fpscr, %0 \n\t" //FPSCR = r0 |
96 | : "=r"(r) |
97 | : "r"(x), "r"(y) |
98 | ); |
99 | #endif |
100 | } |
101 | |
102 | int OGL_IsExtSupported( const char *extension ) |
103 | { |
104 | const GLubyte *extensions = NULL; |
105 | const GLubyte *start; |
106 | GLubyte *where, *terminator; |
107 | |
108 | where = (GLubyte *) strchr(extension, ' '); |
109 | if (where || *extension == '\0') |
110 | return 0; |
111 | |
112 | extensions = glGetString(GL_EXTENSIONS); |
113 | |
114 | if (!extensions) return 0; |
115 | |
116 | start = extensions; |
117 | for (;;) |
118 | { |
119 | where = (GLubyte *) strstr((const char *) start, extension); |
120 | if (!where) |
121 | break; |
122 | |
123 | terminator = where + strlen(extension); |
124 | if (where == start || *(where - 1) == ' ') |
125 | if (*terminator == ' ' || *terminator == '\0') |
126 | return 1; |
127 | |
128 | start = terminator; |
129 | } |
130 | |
131 | return 0; |
132 | } |
133 | |
134 | extern void _glcompiler_error(GLint shader); |
135 | |
136 | void OGL_InitStates() |
137 | { |
138 | GLint success; |
139 | |
140 | glEnable( GL_CULL_FACE ); |
141 | glEnableVertexAttribArray( SC_POSITION ); |
142 | glEnable( GL_DEPTH_TEST ); |
143 | glDepthFunc( GL_ALWAYS ); |
144 | glDepthMask( GL_FALSE ); |
145 | glEnable( GL_SCISSOR_TEST ); |
146 | |
147 | ///// paulscode, fixes missing graphics on Qualcomm, Adreno: |
148 | glDepthRangef(0.0f, 1.0f); |
149 | |
150 | // default values (only seem to work on OMAP!) |
151 | glPolygonOffset(0.2f, 0.2f); |
152 | |
153 | //// paulscode, added for different configurations based on hardware |
154 | // (part of the missing shadows and stars bug fix) |
155 | /* int hardwareType = Android_JNI_GetHardwareType(); |
156 | float f1, f2; |
157 | Android_JNI_GetPolygonOffset(hardwareType, 1, &f1, &f2); |
158 | glPolygonOffset( f1, f2 ); |
159 | */ //// |
160 | |
161 | // some other settings that have been tried, which do not work: |
162 | //glDepthRangef(1.0f, 0.0f); // reverses depth-order on OMAP3 chipsets |
163 | //glPolygonOffset(-0.2f, -0.2f); |
164 | //glDepthRangef( 0.09f, (float)0x7FFF ); // should work, but not on Adreno |
165 | //glPolygonOffset( -0.2f, 0.2f ); |
166 | //glDepthRangef(0.0f, (float)0x7FFF); // what Yongzh used, broken on Adreno |
167 | //glPolygonOffset(0.2f, 0.2f); |
168 | ///// |
169 | |
170 | |
171 | glViewport(config.framebuffer.xpos, config.framebuffer.ypos, config.framebuffer.width, config.framebuffer.height); |
172 | |
173 | //create default shader program |
174 | LOG( LOG_VERBOSE, "Generate Default Shader Program.\n" ); |
175 | |
176 | const char *src[1]; |
177 | src[0] = _default_fsh; |
178 | OGL.defaultFragShader = glCreateShader( GL_FRAGMENT_SHADER ); |
179 | glShaderSource( OGL.defaultFragShader, 1, (const char**) src, NULL ); |
180 | glCompileShader( OGL.defaultFragShader ); |
181 | glGetShaderiv( OGL.defaultFragShader, GL_COMPILE_STATUS, &success ); |
182 | if (!success) |
183 | { |
184 | LOG(LOG_ERROR, "Failed to produce default fragment shader.\n"); |
185 | } |
186 | |
187 | src[0] = _default_vsh; |
188 | OGL.defaultVertShader = glCreateShader( GL_VERTEX_SHADER ); |
189 | glShaderSource( OGL.defaultVertShader, 1, (const char**) src, NULL ); |
190 | glCompileShader( OGL.defaultVertShader ); |
191 | glGetShaderiv( OGL.defaultVertShader, GL_COMPILE_STATUS, &success ); |
192 | if( !success ) |
193 | { |
194 | LOG( LOG_ERROR, "Failed to produce default vertex shader.\n" ); |
195 | _glcompiler_error( OGL.defaultVertShader ); |
196 | } |
197 | |
198 | OGL.defaultProgram = glCreateProgram(); |
199 | glBindAttribLocation( OGL.defaultProgram, 0, "aPosition" ); |
200 | glBindAttribLocation( OGL.defaultProgram, 1, "aTexCoord" ); |
201 | glAttachShader( OGL.defaultProgram, OGL.defaultFragShader ); |
202 | glAttachShader( OGL.defaultProgram, OGL.defaultVertShader ); |
203 | glLinkProgram( OGL.defaultProgram ); |
204 | glGetProgramiv( OGL.defaultProgram, GL_LINK_STATUS, &success ); |
205 | if( !success ) |
206 | { |
207 | LOG( LOG_ERROR, "Failed to link default program.\n" ); |
208 | _glcompiler_error( OGL.defaultFragShader ); |
209 | } |
210 | glUniform1i( glGetUniformLocation( OGL.defaultProgram, "uTex" ), 0 ); |
211 | glUseProgram( OGL.defaultProgram ); |
212 | |
213 | } |
214 | |
215 | void OGL_UpdateScale() |
216 | { |
217 | OGL.scaleX = (float)config.framebuffer.width / (float)VI.width; |
218 | OGL.scaleY = (float)config.framebuffer.height / (float)VI.height; |
219 | } |
220 | |
221 | void OGL_ResizeWindow(int x, int y, int width, int height) |
222 | { |
223 | config.window.xpos = x; |
224 | config.window.ypos = y; |
225 | config.window.width = width; |
226 | config.window.height = height; |
227 | |
afa31bdd |
228 | if (config.framebuffer.enable!=1) { |
229 | config.framebuffer.xpos = x; |
230 | config.framebuffer.ypos = y; |
231 | config.framebuffer.width = width; |
232 | config.framebuffer.height = height; |
233 | } |
34cf4058 |
234 | OGL_UpdateScale(); |
235 | |
236 | glViewport(config.framebuffer.xpos, config.framebuffer.ypos, |
237 | config.framebuffer.width, config.framebuffer.height); |
238 | } |
239 | |
240 | ////// paulscode, added for SDL linkage |
241 | #ifdef USE_SDL |
242 | bool OGL_SDL_Start() |
243 | { |
244 | /* Initialize SDL */ |
245 | LOG(LOG_MINIMAL, "Initializing SDL video subsystem...\n" ); |
246 | if (SDL_InitSubSystem( SDL_INIT_VIDEO ) == -1) |
247 | { |
248 | LOG(LOG_ERROR, "Error initializing SDL video subsystem: %s\n", SDL_GetError() ); |
249 | return FALSE; |
250 | } |
251 | /*SEB* |
252 | int current_w = config.window.width; |
253 | int current_h = config.window.height; |
254 | */ |
255 | int current_w = 800; |
256 | int current_h = 480; |
257 | /* Set the video mode */ |
258 | LOG(LOG_MINIMAL, "Setting video mode %dx%d...\n", current_w, current_h ); |
259 | |
260 | // TODO: I should actually check what the pixelformat is, rather than assuming 16 bpp (RGB_565) or 32 bpp (RGBA_8888): |
261 | //// paulscode, added for switching between modes RGBA8888 and RGB565 |
262 | // (part of the color banding fix) |
263 | int bitsPP; |
264 | /*if( Android_JNI_UseRGBA8888() ) |
265 | bitsPP = 32; |
266 | else*/ |
267 | bitsPP = 16; |
268 | //// |
269 | |
270 | // TODO: Replace SDL_SetVideoMode with something that is SDL 2.0 compatible |
271 | // Better yet, eliminate all SDL calls by using the Mupen64Plus core api |
ac4f8e43 |
272 | if (!(OGL.hScreen = SDL_SetVideoMode( current_w, current_h, bitsPP, SDL_HWSURFACE | SDL_FULLSCREEN ))) |
34cf4058 |
273 | { |
274 | LOG(LOG_ERROR, "Problem setting videomode %dx%d: %s\n", current_w, current_h, SDL_GetError() ); |
275 | SDL_QuitSubSystem( SDL_INIT_VIDEO ); |
276 | return FALSE; |
277 | } |
278 | |
279 | //// paulscode, fixes the screen-size problem |
280 | const float ratio = ( config.romPAL ? 9.0f/11.0f : 0.75f ); |
281 | int videoWidth = config.window.refwidth; |
282 | int videoHeight = config.window.refheight; |
283 | int x = 0; |
284 | int y = 0; |
285 | |
286 | //re-scale width and height on per-rom basis |
287 | float width = /*(float)videoWidth * (float)config.window.refwidth /*/ 800.f; |
288 | float height = /*(float)videoHeight * (float)config.window.refheight / */480.f; |
289 | |
290 | if (!config.stretchVideo) { |
291 | /* if ((float)videoWith*480.0f/(float)videoHeight/800.0f>1.0f) { |
292 | //scale by Width |
293 | } else { |
294 | //scale by Height |
295 | }*/ |
296 | videoWidth = (int) (height / ratio); |
297 | if (videoWidth > width) { |
298 | videoWidth = width; |
299 | videoHeight = (int) (width * ratio); |
300 | } |
301 | } else { |
302 | videoWidth=800; |
303 | videoHeight=480; |
304 | } |
305 | x = (width - videoWidth) / 2; |
306 | y = (height - videoHeight) / 2; |
307 | |
308 | //set xpos and ypos |
309 | config.window.xpos = x; |
310 | config.window.ypos = y; |
34cf4058 |
311 | |
312 | //set width and height |
313 | config.window.width = (int)videoWidth; |
314 | config.window.height = (int)videoHeight; |
afa31bdd |
315 | if (config.framebuffer.enable!=1) { |
316 | config.framebuffer.xpos = x; |
317 | config.framebuffer.ypos = y; |
318 | config.framebuffer.width = (int)videoWidth; |
319 | config.framebuffer.height = (int)videoHeight; |
320 | } |
34cf4058 |
321 | |
322 | EGL_Open(800, 480); |
323 | //// |
324 | return true; |
325 | } |
326 | #endif |
afa31bdd |
327 | |
34cf4058 |
328 | ////// |
329 | |
330 | #ifdef USE_SDL |
331 | void Android_JNI_SwapWindow() |
332 | { |
333 | EGL_SwapBuffers(); |
334 | } |
335 | #endif |
336 | |
34cf4058 |
337 | bool OGL_Start() |
338 | { |
339 | // paulscode, initialize SDL |
340 | #ifdef USE_SDL |
341 | if (!OGL_SDL_Start()) |
342 | return false; |
343 | #endif |
344 | // |
345 | |
346 | OGL_InitStates(); |
347 | |
348 | #ifdef USE_SDL |
349 | /////// paulscode, graphics bug-fixes |
350 | float depth = gDP.fillColor.z ; |
351 | glDisable( GL_SCISSOR_TEST ); |
352 | glDepthMask( GL_TRUE ); // fixes side-bar graphics glitches |
353 | // glClearDepthf( depth ); // broken on Qualcomm Adreno |
354 | glClearDepthf( 1.0f ); // fixes missing graphics on Qualcomm Adreno |
355 | glClearColor( 0, 0, 0, 1 ); |
356 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
357 | glFinish(); |
358 | Android_JNI_SwapWindow(); // paulscode, fix for black-screen bug |
359 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
360 | glFinish(); |
361 | OGL_UpdateDepthUpdate(); |
362 | glEnable( GL_SCISSOR_TEST ); |
363 | //////// |
364 | #endif |
365 | |
366 | //create framebuffer |
367 | if (config.framebuffer.enable) |
368 | { |
369 | LOG(LOG_VERBOSE, "Create offscreen framebuffer. \n"); |
370 | if (config.framebuffer.width == config.window.width && config.framebuffer.height == config.window.height) |
371 | { |
372 | LOG(LOG_WARNING, "There's no point in using a offscreen framebuffer when the window and screen dimensions are the same\n"); |
373 | } |
374 | |
375 | glGenFramebuffers(1, &OGL.framebuffer.fb); |
34cf4058 |
376 | glGenTextures(1, &OGL.framebuffer.color_buffer); |
34cf4058 |
377 | glBindTexture(GL_TEXTURE_2D, OGL.framebuffer.color_buffer); |
378 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, config.framebuffer.width, config.framebuffer.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL); |
afa31bdd |
379 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
380 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
381 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
382 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
383 | glBindTexture(GL_TEXTURE_2D, 0); |
384 | glGenRenderbuffers(1, &OGL.framebuffer.depth_buffer); |
385 | glBindRenderbuffer(GL_RENDERBUFFER, OGL.framebuffer.depth_buffer); |
386 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, config.framebuffer.width, config.framebuffer.height); |
387 | glBindFramebuffer(GL_FRAMEBUFFER, OGL.framebuffer.fb); |
34cf4058 |
388 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, OGL.framebuffer.color_buffer, 0); |
389 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, OGL.framebuffer.depth_buffer); |
390 | |
391 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
392 | |
393 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) |
394 | { |
395 | LOG(LOG_ERROR, "Incomplete Framebuffer Object: "); |
396 | switch(glCheckFramebufferStatus(GL_FRAMEBUFFER)) |
397 | { |
398 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
399 | printf("Incomplete Attachment. \n"); break; |
400 | case GL_FRAMEBUFFER_UNSUPPORTED: |
401 | printf("Framebuffer Unsupported. \n"); break; |
402 | case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
403 | printf("Incomplete Dimensions. \n"); break; |
404 | } |
405 | config.framebuffer.enable = 0; |
406 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
407 | } |
408 | } |
409 | |
410 | //check extensions |
411 | if ((config.texture.maxAnisotropy>0) && !OGL_IsExtSupported("GL_EXT_texture_filter_anistropic")) |
412 | { |
413 | LOG(LOG_WARNING, "Anistropic Filtering is not supported.\n"); |
414 | config.texture.maxAnisotropy = 0; |
415 | } |
416 | |
417 | float f = 0; |
418 | glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &f); |
419 | if (config.texture.maxAnisotropy > ((int)f)) |
420 | { |
421 | LOG(LOG_WARNING, "Clamping max anistropy to %ix.\n", (int)f); |
422 | config.texture.maxAnisotropy = (int)f; |
423 | } |
424 | |
425 | //Print some info |
426 | LOG(LOG_VERBOSE, "Width: %i Height:%i \n", config.framebuffer.width, config.framebuffer.height); |
427 | LOG(LOG_VERBOSE, "[gles2n64]: Enable Runfast... \n"); |
428 | |
429 | OGL_EnableRunfast(); |
430 | OGL_UpdateScale(); |
431 | |
432 | //We must have a shader bound before binding any textures: |
433 | ShaderCombiner_Init(); |
434 | ShaderCombiner_Set(EncodeCombineMode(0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0)); |
435 | ShaderCombiner_Set(EncodeCombineMode(0, 0, 0, SHADE, 0, 0, 0, 1, 0, 0, 0, SHADE, 0, 0, 0, 1)); |
436 | |
437 | TextureCache_Init(); |
438 | |
439 | memset(OGL.triangles.vertices, 0, VERTBUFF_SIZE * sizeof(SPVertex)); |
440 | memset(OGL.triangles.elements, 0, ELEMBUFF_SIZE * sizeof(GLubyte)); |
441 | OGL.triangles.num = 0; |
442 | |
443 | #ifdef __TRIBUFFER_OPT |
444 | __indexmap_init(); |
445 | #endif |
446 | |
447 | OGL.frameSkipped = 0; |
448 | for(int i = 0; i < OGL_FRAMETIME_NUM; i++) OGL.frameTime[i] = 0; |
449 | |
450 | OGL.renderingToTexture = false; |
451 | OGL.renderState = RS_NONE; |
452 | gSP.changed = gDP.changed = 0xFFFFFFFF; |
453 | VI.displayNum = 0; |
454 | glGetError(); |
455 | |
456 | return TRUE; |
457 | } |
458 | |
459 | void OGL_Stop() |
460 | { |
461 | LOG(LOG_MINIMAL, "Stopping OpenGL\n"); |
462 | |
463 | #ifdef USE_SDL |
464 | EGL_Close(); |
465 | SDL_QuitSubSystem( SDL_INIT_VIDEO ); |
466 | #endif |
467 | |
468 | if (config.framebuffer.enable) |
469 | { |
470 | glDeleteFramebuffers(1, &OGL.framebuffer.fb); |
471 | glDeleteTextures(1, &OGL.framebuffer.color_buffer); |
472 | glDeleteRenderbuffers(1, &OGL.framebuffer.depth_buffer); |
473 | } |
474 | |
475 | glDeleteShader(OGL.defaultFragShader); |
476 | glDeleteShader(OGL.defaultVertShader); |
477 | glDeleteProgram(OGL.defaultProgram); |
478 | |
479 | ShaderCombiner_Destroy(); |
480 | TextureCache_Destroy(); |
481 | } |
482 | |
483 | void OGL_UpdateCullFace() |
484 | { |
485 | if (config.enableFaceCulling && (gSP.geometryMode & G_CULL_BOTH)) |
486 | { |
487 | glEnable( GL_CULL_FACE ); |
488 | if ((gSP.geometryMode & G_CULL_BACK) && (gSP.geometryMode & G_CULL_FRONT)) |
489 | glCullFace(GL_FRONT_AND_BACK); |
490 | else if (gSP.geometryMode & G_CULL_BACK) |
491 | glCullFace(GL_BACK); |
492 | else |
493 | glCullFace(GL_FRONT); |
494 | } |
495 | else |
496 | glDisable(GL_CULL_FACE); |
497 | } |
498 | |
499 | void OGL_UpdateViewport() |
500 | { |
501 | int x, y, w, h; |
502 | x = config.framebuffer.xpos + (int)(gSP.viewport.x * OGL.scaleX); |
503 | y = config.framebuffer.ypos + (int)((VI.height - (gSP.viewport.y + gSP.viewport.height)) * OGL.scaleY); |
504 | w = (int)(gSP.viewport.width * OGL.scaleX); |
505 | h = (int)(gSP.viewport.height * OGL.scaleY); |
506 | |
507 | glViewport(x, y, w, h); |
508 | } |
509 | |
510 | void OGL_UpdateDepthUpdate() |
511 | { |
512 | if (gDP.otherMode.depthUpdate) |
513 | glDepthMask(GL_TRUE); |
514 | else |
515 | glDepthMask(GL_FALSE); |
516 | } |
517 | |
518 | void OGL_UpdateScissor() |
519 | { |
520 | int x, y, w, h; |
521 | x = config.framebuffer.xpos + (int)(gDP.scissor.ulx * OGL.scaleX); |
522 | y = config.framebuffer.ypos + (int)((VI.height - gDP.scissor.lry) * OGL.scaleY); |
523 | w = (int)((gDP.scissor.lrx - gDP.scissor.ulx) * OGL.scaleX); |
524 | h = (int)((gDP.scissor.lry - gDP.scissor.uly) * OGL.scaleY); |
525 | glScissor(x, y, w, h); |
526 | } |
527 | |
528 | //copied from RICE VIDEO |
529 | void OGL_SetBlendMode() |
530 | { |
531 | |
532 | u32 blender = gDP.otherMode.l >> 16; |
533 | u32 blendmode_1 = blender&0xcccc; |
534 | u32 blendmode_2 = blender&0x3333; |
535 | |
536 | glEnable(GL_BLEND); |
537 | switch(gDP.otherMode.cycleType) |
538 | { |
539 | case G_CYC_FILL: |
540 | glDisable(GL_BLEND); |
541 | break; |
542 | |
543 | case G_CYC_COPY: |
544 | glBlendFunc(GL_ONE, GL_ZERO); |
545 | break; |
546 | |
547 | case G_CYC_2CYCLE: |
548 | if (gDP.otherMode.forceBlender && gDP.otherMode.depthCompare) |
549 | { |
550 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
551 | break; |
552 | } |
553 | |
554 | switch(blendmode_1+blendmode_2) |
555 | { |
556 | case BLEND_PASS+(BLEND_PASS>>2): // In * 0 + In * 1 |
557 | case BLEND_FOG_APRIM+(BLEND_PASS>>2): |
558 | case BLEND_FOG_MEM_FOG_MEM + (BLEND_OPA>>2): |
559 | case BLEND_FOG_APRIM + (BLEND_OPA>>2): |
560 | case BLEND_FOG_ASHADE + (BLEND_OPA>>2): |
561 | case BLEND_BI_AFOG + (BLEND_OPA>>2): |
562 | case BLEND_FOG_ASHADE + (BLEND_NOOP>>2): |
563 | case BLEND_NOOP + (BLEND_OPA>>2): |
564 | case BLEND_NOOP4 + (BLEND_NOOP>>2): |
565 | case BLEND_FOG_ASHADE+(BLEND_PASS>>2): |
566 | case BLEND_FOG_3+(BLEND_PASS>>2): |
567 | glDisable(GL_BLEND); |
568 | break; |
569 | |
570 | case BLEND_PASS+(BLEND_OPA>>2): |
571 | if (gDP.otherMode.cvgXAlpha && gDP.otherMode.alphaCvgSel) |
572 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
573 | else |
574 | glDisable(GL_BLEND); |
575 | break; |
576 | |
577 | case BLEND_PASS + (BLEND_XLU>>2): |
578 | case BLEND_FOG_ASHADE + (BLEND_XLU>>2): |
579 | case BLEND_FOG_APRIM + (BLEND_XLU>>2): |
580 | case BLEND_FOG_MEM_FOG_MEM + (BLEND_PASS>>2): |
581 | case BLEND_XLU + (BLEND_XLU>>2): |
582 | case BLEND_BI_AFOG + (BLEND_XLU>>2): |
583 | case BLEND_XLU + (BLEND_FOG_MEM_IN_MEM>>2): |
584 | case BLEND_PASS + (BLEND_FOG_MEM_IN_MEM>>2): |
585 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
586 | break; |
587 | |
588 | case BLEND_FOG_ASHADE+0x0301: |
589 | glBlendFunc(GL_SRC_ALPHA, GL_ZERO); |
590 | break; |
591 | |
592 | case 0x0c08+0x1111: |
593 | glBlendFunc(GL_ZERO, GL_DST_ALPHA); |
594 | break; |
595 | |
596 | default: |
597 | if (blendmode_2 == (BLEND_PASS>>2)) |
598 | glDisable(GL_BLEND); |
599 | else |
600 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
601 | break; |
602 | } |
603 | break; |
604 | |
605 | default: |
606 | |
607 | if (gDP.otherMode.forceBlender && gDP.otherMode.depthCompare && blendmode_1 != BLEND_FOG_ASHADE ) |
608 | { |
609 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
610 | break; |
611 | } |
612 | |
613 | switch (blendmode_1) |
614 | { |
615 | case BLEND_XLU: |
616 | case BLEND_BI_AIN: |
617 | case BLEND_FOG_MEM: |
618 | case BLEND_FOG_MEM_IN_MEM: |
619 | case BLEND_BLENDCOLOR: |
620 | case 0x00c0: |
621 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
622 | break; |
623 | |
624 | case BLEND_MEM_ALPHA_IN: |
625 | glBlendFunc(GL_ZERO, GL_DST_ALPHA); |
626 | break; |
627 | |
628 | case BLEND_OPA: |
629 | //if( options.enableHackForGames == HACK_FOR_MARIO_TENNIS ) |
630 | //{ |
631 | // glBlendFunc(BLEND_SRCALPHA, BLEND_INVSRCALPHA); |
632 | //} |
633 | |
634 | glDisable(GL_BLEND); |
635 | break; |
636 | |
637 | case BLEND_PASS: |
638 | case BLEND_NOOP: |
639 | case BLEND_FOG_ASHADE: |
640 | case BLEND_FOG_MEM_3: |
641 | case BLEND_BI_AFOG: |
642 | glDisable(GL_BLEND); |
643 | break; |
644 | |
645 | case BLEND_FOG_APRIM: |
646 | glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_ZERO); |
647 | break; |
648 | |
649 | case BLEND_NOOP3: |
650 | case BLEND_NOOP5: |
651 | case BLEND_MEM: |
652 | glBlendFunc(GL_ZERO, GL_ONE); |
653 | break; |
654 | |
655 | default: |
656 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
657 | } |
658 | } |
659 | |
660 | } |
661 | |
662 | void OGL_UpdateStates() |
663 | { |
664 | if (gDP.otherMode.cycleType == G_CYC_COPY) |
665 | ShaderCombiner_Set(EncodeCombineMode(0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0)); |
666 | else if (gDP.otherMode.cycleType == G_CYC_FILL) |
667 | ShaderCombiner_Set(EncodeCombineMode(0, 0, 0, SHADE, 0, 0, 0, 1, 0, 0, 0, SHADE, 0, 0, 0, 1)); |
668 | else |
669 | ShaderCombiner_Set(gDP.combine.mux); |
670 | |
671 | #ifdef SHADER_TEST |
672 | ProgramSwaps += scProgramChanged; |
673 | #endif |
674 | |
675 | if (gSP.changed & CHANGED_GEOMETRYMODE) |
676 | { |
677 | OGL_UpdateCullFace(); |
678 | |
679 | if (gSP.geometryMode & G_ZBUFFER) |
680 | glEnable(GL_DEPTH_TEST); |
681 | else |
682 | glDisable(GL_DEPTH_TEST); |
683 | |
684 | } |
685 | |
686 | if (gDP.changed & CHANGED_CONVERT) |
687 | { |
688 | SC_SetUniform1f(uK4, gDP.convert.k4); |
689 | SC_SetUniform1f(uK5, gDP.convert.k5); |
690 | } |
691 | |
692 | if (gDP.changed & CHANGED_RENDERMODE || gDP.changed & CHANGED_CYCLETYPE) |
693 | { |
694 | if (gDP.otherMode.cycleType == G_CYC_1CYCLE || gDP.otherMode.cycleType == G_CYC_2CYCLE) |
695 | { |
696 | //glDepthFunc((gDP.otherMode.depthCompare) ? GL_GEQUAL : GL_ALWAYS); |
697 | glDepthFunc((gDP.otherMode.depthCompare) ? GL_LESS : GL_ALWAYS); |
698 | glDepthMask((gDP.otherMode.depthUpdate) ? GL_TRUE : GL_FALSE); |
699 | |
700 | if (gDP.otherMode.depthMode == ZMODE_DEC) |
701 | glEnable(GL_POLYGON_OFFSET_FILL); |
702 | else |
703 | glDisable(GL_POLYGON_OFFSET_FILL); |
704 | } |
705 | else |
706 | { |
707 | glDepthFunc(GL_ALWAYS); |
708 | glDepthMask(GL_FALSE); |
709 | } |
710 | } |
711 | |
712 | if ((gDP.changed & CHANGED_BLENDCOLOR) || (gDP.changed & CHANGED_RENDERMODE)) |
713 | SC_SetUniform1f(uAlphaRef, (gDP.otherMode.cvgXAlpha) ? 0.5f : gDP.blendColor.a); |
714 | |
715 | if (gDP.changed & CHANGED_SCISSOR) |
716 | OGL_UpdateScissor(); |
717 | |
718 | if (gSP.changed & CHANGED_VIEWPORT) |
719 | OGL_UpdateViewport(); |
720 | |
721 | if (gSP.changed & CHANGED_FOGPOSITION) |
722 | { |
723 | SC_SetUniform1f(uFogMultiplier, (float) gSP.fog.multiplier / 255.0f); |
724 | SC_SetUniform1f(uFogOffset, (float) gSP.fog.offset / 255.0f); |
725 | } |
726 | |
727 | if (gSP.changed & CHANGED_TEXTURESCALE) |
728 | { |
729 | if (scProgramCurrent->usesT0 || scProgramCurrent->usesT1) |
730 | SC_SetUniform2f(uTexScale, gSP.texture.scales, gSP.texture.scalet); |
731 | } |
732 | |
733 | if ((gSP.changed & CHANGED_TEXTURE) || (gDP.changed & CHANGED_TILE) || (gDP.changed & CHANGED_TMEM)) |
734 | { |
735 | //For some reason updating the texture cache on the first frame of LOZ:OOT causes a NULL Pointer exception... |
736 | if (scProgramCurrent) |
737 | { |
738 | if (scProgramCurrent->usesT0) |
739 | { |
740 | #ifdef TEXTURECACHE_TEST |
741 | unsigned t = ticksGetTicks(); |
742 | TextureCache_Update(0); |
743 | TextureCacheTime += (ticksGetTicks() - t); |
744 | #else |
745 | TextureCache_Update(0); |
746 | #endif |
747 | SC_ForceUniform2f(uTexOffset[0], gSP.textureTile[0]->fuls, gSP.textureTile[0]->fult); |
748 | SC_ForceUniform2f(uCacheShiftScale[0], cache.current[0]->shiftScaleS, cache.current[0]->shiftScaleT); |
749 | SC_ForceUniform2f(uCacheScale[0], cache.current[0]->scaleS, cache.current[0]->scaleT); |
750 | SC_ForceUniform2f(uCacheOffset[0], cache.current[0]->offsetS, cache.current[0]->offsetT); |
751 | } |
752 | //else TextureCache_ActivateDummy(0); |
753 | |
754 | //Note: enabling dummies makes some F-zero X textures flicker.... strange. |
755 | |
756 | if (scProgramCurrent->usesT1) |
757 | { |
758 | #ifdef TEXTURECACHE_TEST |
759 | unsigned t = ticksGetTicks(); |
760 | TextureCache_Update(1); |
761 | TextureCacheTime += (ticksGetTicks() - t); |
762 | #else |
763 | TextureCache_Update(1); |
764 | #endif |
765 | SC_ForceUniform2f(uTexOffset[1], gSP.textureTile[1]->fuls, gSP.textureTile[1]->fult); |
766 | SC_ForceUniform2f(uCacheShiftScale[1], cache.current[1]->shiftScaleS, cache.current[1]->shiftScaleT); |
767 | SC_ForceUniform2f(uCacheScale[1], cache.current[1]->scaleS, cache.current[1]->scaleT); |
768 | SC_ForceUniform2f(uCacheOffset[1], cache.current[1]->offsetS, cache.current[1]->offsetT); |
769 | } |
770 | //else TextureCache_ActivateDummy(1); |
771 | } |
772 | } |
773 | |
774 | if ((gDP.changed & CHANGED_FOGCOLOR) && config.enableFog) |
775 | SC_SetUniform4fv(uFogColor, &gDP.fogColor.r ); |
776 | |
777 | if (gDP.changed & CHANGED_ENV_COLOR) |
778 | SC_SetUniform4fv(uEnvColor, &gDP.envColor.r); |
779 | |
780 | if (gDP.changed & CHANGED_PRIM_COLOR) |
781 | { |
782 | SC_SetUniform4fv(uPrimColor, &gDP.primColor.r); |
783 | SC_SetUniform1f(uPrimLODFrac, gDP.primColor.l); |
784 | } |
785 | |
786 | if ((gDP.changed & CHANGED_RENDERMODE) || (gDP.changed & CHANGED_CYCLETYPE)) |
787 | { |
788 | #ifndef OLD_BLENDMODE |
789 | OGL_SetBlendMode(); |
790 | #else |
791 | if ((gDP.otherMode.forceBlender) && |
792 | (gDP.otherMode.cycleType != G_CYC_COPY) && |
793 | (gDP.otherMode.cycleType != G_CYC_FILL) && |
794 | !(gDP.otherMode.alphaCvgSel)) |
795 | { |
796 | glEnable( GL_BLEND ); |
797 | |
798 | switch (gDP.otherMode.l >> 16) |
799 | { |
800 | case 0x0448: // Add |
801 | case 0x055A: |
802 | glBlendFunc( GL_ONE, GL_ONE ); |
803 | break; |
804 | case 0x0C08: // 1080 Sky |
805 | case 0x0F0A: // Used LOTS of places |
806 | glBlendFunc( GL_ONE, GL_ZERO ); |
807 | break; |
808 | |
809 | case 0x0040: // Fzero |
810 | case 0xC810: // Blends fog |
811 | case 0xC811: // Blends fog |
812 | case 0x0C18: // Standard interpolated blend |
813 | case 0x0C19: // Used for antialiasing |
814 | case 0x0050: // Standard interpolated blend |
815 | case 0x0055: // Used for antialiasing |
816 | glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
817 | break; |
818 | |
819 | case 0x0FA5: // Seems to be doing just blend color - maybe combiner can be used for this? |
820 | case 0x5055: // Used in Paper Mario intro, I'm not sure if this is right... |
821 | glBlendFunc( GL_ZERO, GL_ONE ); |
822 | break; |
823 | |
824 | default: |
825 | LOG(LOG_VERBOSE, "Unhandled blend mode=%x", gDP.otherMode.l >> 16); |
826 | glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
827 | break; |
828 | } |
829 | } |
830 | else |
831 | { |
832 | glDisable( GL_BLEND ); |
833 | } |
834 | |
835 | if (gDP.otherMode.cycleType == G_CYC_FILL) |
836 | { |
837 | glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
838 | glEnable( GL_BLEND ); |
839 | } |
840 | #endif |
841 | } |
842 | |
843 | gDP.changed &= CHANGED_TILE | CHANGED_TMEM; |
844 | gSP.changed &= CHANGED_TEXTURE | CHANGED_MATRIX; |
845 | } |
846 | |
847 | void OGL_DrawTriangle(SPVertex *vertices, int v0, int v1, int v2) |
848 | { |
849 | |
850 | } |
851 | |
852 | void OGL_AddTriangle(int v0, int v1, int v2) |
853 | { |
854 | OGL.triangles.elements[OGL.triangles.num++] = v0; |
855 | OGL.triangles.elements[OGL.triangles.num++] = v1; |
856 | OGL.triangles.elements[OGL.triangles.num++] = v2; |
857 | } |
858 | |
859 | void OGL_SetColorArray() |
860 | { |
861 | if (scProgramCurrent->usesCol) |
862 | glEnableVertexAttribArray(SC_COLOR); |
863 | else |
864 | glDisableVertexAttribArray(SC_COLOR); |
865 | } |
866 | |
867 | void OGL_SetTexCoordArrays() |
868 | { |
869 | if (scProgramCurrent->usesT0) |
870 | glEnableVertexAttribArray(SC_TEXCOORD0); |
871 | else |
872 | glDisableVertexAttribArray(SC_TEXCOORD0); |
873 | |
874 | if (scProgramCurrent->usesT1) |
875 | glEnableVertexAttribArray(SC_TEXCOORD1); |
876 | else |
877 | glDisableVertexAttribArray(SC_TEXCOORD1); |
878 | } |
879 | |
880 | void OGL_DrawTriangles() |
881 | { |
882 | if (OGL.renderingToTexture && config.ignoreOffscreenRendering) |
883 | { |
884 | OGL.triangles.num = 0; |
885 | return; |
886 | } |
887 | |
888 | if (OGL.triangles.num == 0) return; |
889 | |
890 | if ((config.updateMode == SCREEN_UPDATE_AT_1ST_PRIMITIVE) && OGL.screenUpdate) |
891 | OGL_SwapBuffers(); |
892 | |
893 | if (gSP.changed || gDP.changed) |
894 | OGL_UpdateStates(); |
895 | |
896 | if (OGL.renderState != RS_TRIANGLE || scProgramChanged) |
897 | { |
898 | OGL_SetColorArray(); |
899 | OGL_SetTexCoordArrays(); |
900 | glDisableVertexAttribArray(SC_TEXCOORD1); |
901 | SC_ForceUniform1f(uRenderState, RS_TRIANGLE); |
902 | } |
903 | |
904 | if (OGL.renderState != RS_TRIANGLE) |
905 | { |
906 | #ifdef RENDERSTATE_TEST |
907 | StateChanges++; |
908 | #endif |
909 | glVertexAttribPointer(SC_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &OGL.triangles.vertices[0].x); |
910 | glVertexAttribPointer(SC_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &OGL.triangles.vertices[0].r); |
911 | glVertexAttribPointer(SC_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &OGL.triangles.vertices[0].s); |
912 | |
913 | OGL_UpdateCullFace(); |
914 | OGL_UpdateViewport(); |
915 | glEnable(GL_SCISSOR_TEST); |
916 | OGL.renderState = RS_TRIANGLE; |
917 | } |
918 | |
919 | glDrawElements(GL_TRIANGLES, OGL.triangles.num, GL_UNSIGNED_BYTE, OGL.triangles.elements); |
920 | OGL.triangles.num = 0; |
921 | |
922 | #ifdef __TRIBUFFER_OPT |
923 | __indexmap_clear(); |
924 | #endif |
925 | } |
926 | |
927 | void OGL_DrawLine(int v0, int v1, float width ) |
928 | { |
929 | if (OGL.renderingToTexture && config.ignoreOffscreenRendering) return; |
930 | |
931 | if ((config.updateMode == SCREEN_UPDATE_AT_1ST_PRIMITIVE) && OGL.screenUpdate) |
932 | OGL_SwapBuffers(); |
933 | |
934 | if (gSP.changed || gDP.changed) |
935 | OGL_UpdateStates(); |
936 | |
937 | if (OGL.renderState != RS_LINE || scProgramChanged) |
938 | { |
939 | #ifdef RENDERSTATE_TEST |
940 | StateChanges++; |
941 | #endif |
942 | OGL_SetColorArray(); |
943 | glDisableVertexAttribArray(SC_TEXCOORD0); |
944 | glDisableVertexAttribArray(SC_TEXCOORD1); |
945 | glVertexAttribPointer(SC_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &OGL.triangles.vertices[0].x); |
946 | glVertexAttribPointer(SC_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &OGL.triangles.vertices[0].r); |
947 | |
948 | SC_ForceUniform1f(uRenderState, RS_LINE); |
949 | OGL_UpdateCullFace(); |
950 | OGL_UpdateViewport(); |
951 | OGL.renderState = RS_LINE; |
952 | } |
953 | |
954 | unsigned short elem[2]; |
955 | elem[0] = v0; |
956 | elem[1] = v1; |
957 | glLineWidth( width * OGL.scaleX ); |
958 | glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, elem); |
959 | } |
960 | |
961 | void OGL_DrawRect( int ulx, int uly, int lrx, int lry, float *color) |
962 | { |
963 | if (OGL.renderingToTexture && config.ignoreOffscreenRendering) return; |
964 | |
965 | if ((config.updateMode == SCREEN_UPDATE_AT_1ST_PRIMITIVE) && OGL.screenUpdate) |
966 | OGL_SwapBuffers(); |
967 | |
968 | if (gSP.changed || gDP.changed) |
969 | OGL_UpdateStates(); |
970 | |
971 | if (OGL.renderState != RS_RECT || scProgramChanged) |
972 | { |
973 | glDisableVertexAttribArray(SC_COLOR); |
974 | glDisableVertexAttribArray(SC_TEXCOORD0); |
975 | glDisableVertexAttribArray(SC_TEXCOORD1); |
976 | SC_ForceUniform1f(uRenderState, RS_RECT); |
977 | } |
978 | |
979 | if (OGL.renderState != RS_RECT) |
980 | { |
981 | #ifdef RENDERSTATE_TEST |
982 | StateChanges++; |
983 | #endif |
984 | glVertexAttrib4f(SC_POSITION, 0, 0, gSP.viewport.nearz, 1.0); |
985 | glVertexAttribPointer(SC_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &OGL.rect[0].x); |
986 | OGL.renderState = RS_RECT; |
987 | } |
988 | |
989 | glViewport(config.framebuffer.xpos, config.framebuffer.ypos, config.framebuffer.width, config.framebuffer.height ); |
990 | glDisable(GL_SCISSOR_TEST); |
991 | glDisable(GL_CULL_FACE); |
992 | |
993 | OGL.rect[0].x = (float) ulx * (2.0f * VI.rwidth) - 1.0; |
994 | OGL.rect[0].y = (float) uly * (-2.0f * VI.rheight) + 1.0; |
995 | OGL.rect[1].x = (float) (lrx+1) * (2.0f * VI.rwidth) - 1.0; |
996 | OGL.rect[1].y = OGL.rect[0].y; |
997 | OGL.rect[2].x = OGL.rect[0].x; |
998 | OGL.rect[2].y = (float) (lry+1) * (-2.0f * VI.rheight) + 1.0; |
999 | OGL.rect[3].x = OGL.rect[1].x; |
1000 | OGL.rect[3].y = OGL.rect[2].y; |
1001 | |
1002 | glVertexAttrib4fv(SC_COLOR, color); |
1003 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
1004 | glEnable(GL_SCISSOR_TEST); |
1005 | OGL_UpdateViewport(); |
1006 | |
1007 | } |
1008 | |
1009 | void OGL_DrawTexturedRect( float ulx, float uly, float lrx, float lry, float uls, float ult, float lrs, float lrt, bool flip ) |
1010 | { |
1011 | if (config.hackBanjoTooie) |
1012 | { |
1013 | if (gDP.textureImage.width == gDP.colorImage.width && |
1014 | gDP.textureImage.format == G_IM_FMT_CI && |
1015 | gDP.textureImage.size == G_IM_SIZ_8b) |
1016 | { |
1017 | return; |
1018 | } |
1019 | } |
1020 | |
1021 | if (OGL.renderingToTexture && config.ignoreOffscreenRendering) return; |
1022 | |
1023 | if ((config.updateMode == SCREEN_UPDATE_AT_1ST_PRIMITIVE) && OGL.screenUpdate) |
1024 | OGL_SwapBuffers(); |
1025 | |
1026 | if (gSP.changed || gDP.changed) |
1027 | OGL_UpdateStates(); |
1028 | |
1029 | if (OGL.renderState != RS_TEXTUREDRECT || scProgramChanged) |
1030 | { |
1031 | glDisableVertexAttribArray(SC_COLOR); |
1032 | OGL_SetTexCoordArrays(); |
1033 | SC_ForceUniform1f(uRenderState, RS_TEXTUREDRECT); |
1034 | } |
1035 | |
1036 | if (OGL.renderState != RS_TEXTUREDRECT) |
1037 | { |
1038 | #ifdef RENDERSTATE_TEST |
1039 | StateChanges++; |
1040 | #endif |
1041 | glVertexAttrib4f(SC_COLOR, 0, 0, 0, 0); |
1042 | glVertexAttrib4f(SC_POSITION, 0, 0, (gDP.otherMode.depthSource == G_ZS_PRIM) ? gDP.primDepth.z : gSP.viewport.nearz, 1.0); |
1043 | glVertexAttribPointer(SC_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &OGL.rect[0].x); |
1044 | glVertexAttribPointer(SC_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &OGL.rect[0].s0); |
1045 | glVertexAttribPointer(SC_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &OGL.rect[0].s1); |
1046 | OGL.renderState = RS_TEXTUREDRECT; |
1047 | } |
1048 | |
1049 | glViewport(config.framebuffer.xpos, config.framebuffer.ypos, config.framebuffer.width, config.framebuffer.height); |
1050 | glDisable(GL_CULL_FACE); |
1051 | |
1052 | OGL.rect[0].x = (float) ulx * (2.0f * VI.rwidth) - 1.0f; |
1053 | OGL.rect[0].y = (float) uly * (-2.0f * VI.rheight) + 1.0f; |
1054 | OGL.rect[1].x = (float) (lrx) * (2.0f * VI.rwidth) - 1.0f; |
1055 | OGL.rect[1].y = OGL.rect[0].y; |
1056 | OGL.rect[2].x = OGL.rect[0].x; |
1057 | OGL.rect[2].y = (float) (lry) * (-2.0f * VI.rheight) + 1.0f; |
1058 | OGL.rect[3].x = OGL.rect[1].x; |
1059 | OGL.rect[3].y = OGL.rect[2].y; |
1060 | |
1061 | if (scProgramCurrent->usesT0 && cache.current[0] && gSP.textureTile[0]) |
1062 | { |
1063 | OGL.rect[0].s0 = uls * cache.current[0]->shiftScaleS - gSP.textureTile[0]->fuls; |
1064 | OGL.rect[0].t0 = ult * cache.current[0]->shiftScaleT - gSP.textureTile[0]->fult; |
1065 | OGL.rect[3].s0 = (lrs + 1.0f) * cache.current[0]->shiftScaleS - gSP.textureTile[0]->fuls; |
1066 | OGL.rect[3].t0 = (lrt + 1.0f) * cache.current[0]->shiftScaleT - gSP.textureTile[0]->fult; |
1067 | |
1068 | if ((cache.current[0]->maskS) && !(cache.current[0]->mirrorS) && (fmod( OGL.rect[0].s0, cache.current[0]->width ) == 0.0f)) |
1069 | { |
1070 | OGL.rect[3].s0 -= OGL.rect[0].s0; |
1071 | OGL.rect[0].s0 = 0.0f; |
1072 | } |
1073 | |
1074 | if ((cache.current[0]->maskT) && !(cache.current[0]->mirrorT) && (fmod( OGL.rect[0].t0, cache.current[0]->height ) == 0.0f)) |
1075 | { |
1076 | OGL.rect[3].t0 -= OGL.rect[0].t0; |
1077 | OGL.rect[0].t0 = 0.0f; |
1078 | } |
1079 | |
1080 | glActiveTexture( GL_TEXTURE0); |
1081 | if ((OGL.rect[0].s0 >= 0.0f) && (OGL.rect[3].s0 <= cache.current[0]->width)) |
1082 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); |
1083 | |
1084 | if ((OGL.rect[0].t0 >= 0.0f) && (OGL.rect[3].t0 <= cache.current[0]->height)) |
1085 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); |
1086 | |
1087 | OGL.rect[0].s0 *= cache.current[0]->scaleS; |
1088 | OGL.rect[0].t0 *= cache.current[0]->scaleT; |
1089 | OGL.rect[3].s0 *= cache.current[0]->scaleS; |
1090 | OGL.rect[3].t0 *= cache.current[0]->scaleT; |
1091 | } |
1092 | |
1093 | if (scProgramCurrent->usesT1 && cache.current[1] && gSP.textureTile[1]) |
1094 | { |
1095 | OGL.rect[0].s1 = uls * cache.current[1]->shiftScaleS - gSP.textureTile[1]->fuls; |
1096 | OGL.rect[0].t1 = ult * cache.current[1]->shiftScaleT - gSP.textureTile[1]->fult; |
1097 | OGL.rect[3].s1 = (lrs + 1.0f) * cache.current[1]->shiftScaleS - gSP.textureTile[1]->fuls; |
1098 | OGL.rect[3].t1 = (lrt + 1.0f) * cache.current[1]->shiftScaleT - gSP.textureTile[1]->fult; |
1099 | |
1100 | if ((cache.current[1]->maskS) && (fmod( OGL.rect[0].s1, cache.current[1]->width ) == 0.0f) && !(cache.current[1]->mirrorS)) |
1101 | { |
1102 | OGL.rect[3].s1 -= OGL.rect[0].s1; |
1103 | OGL.rect[0].s1 = 0.0f; |
1104 | } |
1105 | |
1106 | if ((cache.current[1]->maskT) && (fmod( OGL.rect[0].t1, cache.current[1]->height ) == 0.0f) && !(cache.current[1]->mirrorT)) |
1107 | { |
1108 | OGL.rect[3].t1 -= OGL.rect[0].t1; |
1109 | OGL.rect[0].t1 = 0.0f; |
1110 | } |
1111 | |
1112 | glActiveTexture( GL_TEXTURE1); |
1113 | if ((OGL.rect[0].s1 == 0.0f) && (OGL.rect[3].s1 <= cache.current[1]->width)) |
1114 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); |
1115 | |
1116 | if ((OGL.rect[0].t1 == 0.0f) && (OGL.rect[3].t1 <= cache.current[1]->height)) |
1117 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); |
1118 | |
1119 | OGL.rect[0].s1 *= cache.current[1]->scaleS; |
1120 | OGL.rect[0].t1 *= cache.current[1]->scaleT; |
1121 | OGL.rect[3].s1 *= cache.current[1]->scaleS; |
1122 | OGL.rect[3].t1 *= cache.current[1]->scaleT; |
1123 | } |
1124 | |
1125 | if ((gDP.otherMode.cycleType == G_CYC_COPY) && !config.texture.forceBilinear) |
1126 | { |
1127 | glActiveTexture(GL_TEXTURE0); |
1128 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
1129 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
1130 | } |
1131 | |
1132 | if (flip) |
1133 | { |
1134 | OGL.rect[1].s0 = OGL.rect[0].s0; |
1135 | OGL.rect[1].t0 = OGL.rect[3].t0; |
1136 | OGL.rect[1].s1 = OGL.rect[0].s1; |
1137 | OGL.rect[1].t1 = OGL.rect[3].t1; |
1138 | OGL.rect[2].s0 = OGL.rect[3].s0; |
1139 | OGL.rect[2].t0 = OGL.rect[0].t0; |
1140 | OGL.rect[2].s1 = OGL.rect[3].s1; |
1141 | OGL.rect[2].t1 = OGL.rect[0].t1; |
1142 | } |
1143 | else |
1144 | { |
1145 | OGL.rect[1].s0 = OGL.rect[3].s0; |
1146 | OGL.rect[1].t0 = OGL.rect[0].t0; |
1147 | OGL.rect[1].s1 = OGL.rect[3].s1; |
1148 | OGL.rect[1].t1 = OGL.rect[0].t1; |
1149 | OGL.rect[2].s0 = OGL.rect[0].s0; |
1150 | OGL.rect[2].t0 = OGL.rect[3].t0; |
1151 | OGL.rect[2].s1 = OGL.rect[0].s1; |
1152 | OGL.rect[2].t1 = OGL.rect[3].t1; |
1153 | } |
1154 | |
1155 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
1156 | OGL_UpdateViewport(); |
1157 | } |
1158 | |
1159 | void OGL_ClearDepthBuffer() |
1160 | { |
1161 | if (OGL.renderingToTexture && config.ignoreOffscreenRendering) return; |
1162 | |
1163 | if ((config.updateMode == SCREEN_UPDATE_AT_1ST_PRIMITIVE) && OGL.screenUpdate) |
1164 | OGL_SwapBuffers(); |
1165 | |
1166 | //float depth = 1.0 - (gDP.fillColor.z / ((float)0x3FFF)); // broken on OMAP3 |
1167 | float depth = gDP.fillColor.z ; |
1168 | |
1169 | /////// paulscode, graphics bug-fixes |
1170 | glDisable( GL_SCISSOR_TEST ); |
1171 | glDepthMask( GL_TRUE ); // fixes side-bar graphics glitches |
1172 | // glClearDepthf( depth ); // broken on Qualcomm Adreno |
1173 | glClearDepthf( 1.0f ); // fixes missing graphics on Qualcomm Adreno |
1174 | glClearColor( 0, 0, 0, 1 ); |
0ced54f8 |
1175 | glClear( GL_DEPTH_BUFFER_BIT ); |
34cf4058 |
1176 | OGL_UpdateDepthUpdate(); |
1177 | glEnable( GL_SCISSOR_TEST ); |
1178 | //////// |
1179 | } |
1180 | |
1181 | void OGL_ClearColorBuffer( float *color ) |
1182 | { |
1183 | if (OGL.renderingToTexture && config.ignoreOffscreenRendering) return; |
1184 | |
1185 | if ((config.updateMode == SCREEN_UPDATE_AT_1ST_PRIMITIVE) && OGL.screenUpdate) |
1186 | OGL_SwapBuffers(); |
1187 | |
1188 | glScissor(config.framebuffer.xpos, config.framebuffer.ypos, config.framebuffer.width, config.framebuffer.height); |
1189 | glClearColor( color[0], color[1], color[2], color[3] ); |
1190 | glClear( GL_COLOR_BUFFER_BIT ); |
1191 | OGL_UpdateScissor(); |
1192 | |
1193 | } |
1194 | |
1195 | int OGL_CheckError() |
1196 | { |
1197 | GLenum e = glGetError(); |
1198 | if (e != GL_NO_ERROR) |
1199 | { |
1200 | printf("GL Error: "); |
1201 | switch(e) |
1202 | { |
1203 | case GL_INVALID_ENUM: printf("INVALID ENUM"); break; |
1204 | case GL_INVALID_VALUE: printf("INVALID VALUE"); break; |
1205 | case GL_INVALID_OPERATION: printf("INVALID OPERATION"); break; |
1206 | case GL_OUT_OF_MEMORY: printf("OUT OF MEMORY"); break; |
1207 | } |
1208 | printf("\n"); |
1209 | return 1; |
1210 | } |
1211 | return 0; |
1212 | } |
1213 | |
1214 | void OGL_UpdateFrameTime() |
1215 | { |
1216 | unsigned ticks = ticksGetTicks(); |
1217 | static unsigned lastFrameTicks = 0; |
1218 | for(int i = OGL_FRAMETIME_NUM-1; i > 0; i--) OGL.frameTime[i] = OGL.frameTime[i-1]; |
1219 | OGL.frameTime[0] = ticks - lastFrameTicks; |
1220 | lastFrameTicks = ticks; |
1221 | } |
1222 | |
1223 | void OGL_SwapBuffers() |
1224 | { |
1225 | //OGL_DrawTriangles(); |
1226 | scProgramChanged = 0; |
90768f93 |
1227 | #if 1 |
34cf4058 |
1228 | static int frames = 0; |
1229 | static unsigned lastTicks = 0; |
1230 | unsigned ticks = ticksGetTicks(); |
1231 | |
1232 | frames++; |
1233 | if (ticks >= (lastTicks + 1000)) |
1234 | { |
1235 | |
1236 | float fps = 1000.0f * (float) frames / (ticks - lastTicks); |
1237 | LOG(LOG_MINIMAL, "fps = %.2f \n", fps); |
1238 | LOG(LOG_MINIMAL, "skipped frame = %i of %i \n", OGL.frameSkipped, frames + OGL.frameSkipped); |
1239 | |
1240 | OGL.frameSkipped = 0; |
1241 | |
1242 | #ifdef BATCH_TEST |
1243 | LOG(LOG_MINIMAL, "time spent in draw calls per frame = %.2f ms\n", (float)TotalDrawTime / frames); |
1244 | LOG(LOG_MINIMAL, "average draw calls per frame = %.0f\n", (float)TotalDrawCalls / frames); |
1245 | LOG(LOG_MINIMAL, "average vertices per draw call = %.2f\n", (float)TotalTriangles / TotalDrawCalls); |
1246 | TotalDrawCalls = 0; |
1247 | TotalTriangles = 0; |
1248 | TotalDrawTime = 0; |
1249 | #endif |
1250 | |
1251 | #ifdef SHADER_TEST |
1252 | LOG(LOG_MINIMAL, "average shader changes per frame = %f\n", (float)ProgramSwaps / frames); |
1253 | ProgramSwaps = 0; |
1254 | #endif |
1255 | |
1256 | #ifdef TEXTURECACHE_TEST |
1257 | LOG(LOG_MINIMAL, "texture cache time per frame: %.2f ms\n", (float)TextureCacheTime/ frames); |
1258 | LOG(LOG_MINIMAL, "texture cache per frame: hits=%.2f misses=%.2f\n", (float)cache.hits / frames, |
1259 | (float)cache.misses / frames); |
1260 | cache.hits = cache.misses = 0; |
1261 | TextureCacheTime = 0; |
1262 | |
1263 | #endif |
1264 | frames = 0; |
1265 | lastTicks = ticks; |
1266 | } |
1267 | #endif |
1268 | |
1269 | |
1270 | #ifdef PROFILE_GBI |
1271 | u32 profileTicks = ticksGetTicks(); |
1272 | static u32 profileLastTicks = 0; |
1273 | if (profileTicks >= (profileLastTicks + 5000)) |
1274 | { |
1275 | LOG(LOG_MINIMAL, "GBI PROFILE DATA: %i ms \n", profileTicks - profileLastTicks); |
1276 | LOG(LOG_MINIMAL, "=========================================================\n"); |
1277 | GBI_ProfilePrint(stdout); |
1278 | LOG(LOG_MINIMAL, "=========================================================\n"); |
1279 | GBI_ProfileReset(); |
1280 | profileLastTicks = profileTicks; |
1281 | } |
1282 | #endif |
1283 | |
afa31bdd |
1284 | // if emulator defined a render callback function, call it before |
1285 | // buffer swap |
1286 | if (renderCallback) (*renderCallback)(); |
1287 | |
34cf4058 |
1288 | if (config.framebuffer.enable) |
1289 | { |
1290 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
afa31bdd |
1291 | glClearColor( 0, 0, 0, 1 ); |
34cf4058 |
1292 | glClear( GL_COLOR_BUFFER_BIT ); |
1293 | |
1294 | glUseProgram(OGL.defaultProgram); |
1295 | glDisable(GL_SCISSOR_TEST); |
1296 | glDisable(GL_DEPTH_TEST); |
afa31bdd |
1297 | glDisable(GL_CULL_FACE); //*SEB* |
34cf4058 |
1298 | glViewport(config.window.xpos, config.window.ypos, config.window.width, config.window.height); |
1299 | |
1300 | static const float vert[] = |
1301 | { |
1302 | -1.0, -1.0, +0.0, +0.0, |
1303 | +1.0, -1.0, +1.0, +0.0, |
1304 | -1.0, +1.0, +0.0, +1.0, |
1305 | +1.0, +1.0, +1.0, +1.0 |
1306 | }; |
1307 | |
1308 | glActiveTexture(GL_TEXTURE0); |
1309 | glBindTexture(GL_TEXTURE_2D, OGL.framebuffer.color_buffer); |
1310 | if (config.framebuffer.bilinear) |
1311 | { |
1312 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
1313 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
1314 | } |
1315 | else |
1316 | { |
1317 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1318 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
1319 | } |
1320 | |
1321 | glEnableVertexAttribArray(0); |
1322 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (float*)vert); |
1323 | glEnableVertexAttribArray(1); |
1324 | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (float*)vert + 2); |
1325 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
1326 | |
1327 | Android_JNI_SwapWindow(); // paulscode, fix for black-screen bug |
1328 | |
1329 | glBindFramebuffer(GL_FRAMEBUFFER, OGL.framebuffer.fb); |
1330 | OGL_UpdateViewport(); |
afa31bdd |
1331 | OGL_UpdateCullFace(); |
34cf4058 |
1332 | if (scProgramCurrent) glUseProgram(scProgramCurrent->program); |
1333 | OGL.renderState = RS_NONE; |
1334 | } |
1335 | else |
1336 | { |
1337 | Android_JNI_SwapWindow(); // paulscode, fix for black-screen bug |
1338 | } |
1339 | |
34cf4058 |
1340 | OGL.screenUpdate = false; |
1341 | |
1342 | if (config.forceBufferClear) |
1343 | { |
1344 | /////// paulscode, graphics bug-fixes |
1345 | float depth = gDP.fillColor.z ; |
1346 | glDisable( GL_SCISSOR_TEST ); |
1347 | glDepthMask( GL_TRUE ); // fixes side-bar graphics glitches |
1348 | // glClearDepthf( depth ); // broken on Qualcomm Adreno |
1349 | glClearDepthf( 1.0f ); // fixes missing graphics on Qualcomm Adreno |
1350 | glClearColor( 0, 0, 0, 1 ); |
1351 | glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT ); |
1352 | OGL_UpdateDepthUpdate(); |
1353 | glEnable( GL_SCISSOR_TEST ); |
1354 | /////// |
1355 | } |
1356 | |
1357 | } |
1358 | |
1359 | void OGL_ReadScreen( void *dest, int *width, int *height ) |
1360 | { |
1361 | if (width) |
1362 | *width = config.framebuffer.width; |
1363 | if (height) |
1364 | *height = config.framebuffer.height; |
1365 | |
1366 | if (dest == NULL) |
1367 | return; |
1368 | |
1369 | glReadPixels( config.framebuffer.xpos, config.framebuffer.ypos, |
1370 | config.framebuffer.width, config.framebuffer.height, |
1371 | GL_RGBA, GL_UNSIGNED_BYTE, dest ); |
1372 | } |
1373 | |