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1 | #include "OpenGL.h" |
2 | #include "S2DEX.h" |
3 | #include "F3D.h" |
4 | #include "F3DEX.h" |
5 | #include "GBI.h" |
6 | #include "gSP.h" |
7 | #include "gDP.h" |
8 | #include "RSP.h" |
9 | #include "Types.h" |
10 | |
11 | void S2DEX_BG_1Cyc( u32 w0, u32 w1 ) |
12 | { |
13 | gSPBgRect1Cyc( w1 ); |
14 | } |
15 | |
16 | void S2DEX_BG_Copy( u32 w0, u32 w1 ) |
17 | { |
18 | gSPBgRectCopy( w1 ); |
19 | } |
20 | |
21 | void S2DEX_Obj_Rectangle( u32 w0, u32 w1 ) |
22 | { |
23 | gSPObjRectangle( w1 ); |
24 | } |
25 | |
26 | void S2DEX_Obj_Sprite( u32 w0, u32 w1 ) |
27 | { |
28 | gSPObjSprite( w1 ); |
29 | } |
30 | |
31 | void S2DEX_Obj_MoveMem( u32 w0, u32 w1 ) |
32 | { |
33 | if (_SHIFTR( w0, 0, 16 ) == 0) |
34 | gSPObjMatrix( w1 ); |
35 | else |
36 | gSPObjSubMatrix( w1 ); |
37 | } |
38 | |
39 | void S2DEX_Select_DL( u32 w0, u32 w1 ) |
40 | { |
41 | } |
42 | |
43 | void S2DEX_Obj_RenderMode( u32 w0, u32 w1 ) |
44 | { |
45 | } |
46 | |
47 | void S2DEX_Obj_Rectangle_R( u32 w0, u32 w1 ) |
48 | { |
49 | } |
50 | |
51 | void S2DEX_Obj_LoadTxtr( u32 w0, u32 w1 ) |
52 | { |
53 | gSPObjLoadTxtr( w1 ); |
54 | } |
55 | |
56 | void S2DEX_Obj_LdTx_Sprite( u32 w0, u32 w1 ) |
57 | { |
58 | gSPObjLoadTxSprite( w1 ); |
59 | } |
60 | |
61 | void S2DEX_Obj_LdTx_Rect( u32 w0, u32 w1 ) |
62 | { |
63 | } |
64 | |
65 | void S2DEX_Obj_LdTx_Rect_R( u32 w0, u32 w1 ) |
66 | { |
67 | gSPObjLoadTxRectR( w1 ); |
68 | } |
69 | |
70 | void S2DEX_Init() |
71 | { |
72 | // Set GeometryMode flags |
73 | GBI_InitFlags( F3DEX ); |
74 | |
75 | gSP.geometryMode = 0; |
76 | |
77 | GBI.PCStackSize = 18; |
78 | |
79 | // GBI Command Command Value Command Function |
80 | GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); |
81 | GBI_SetGBI( G_BG_1CYC, S2DEX_BG_1CYC, S2DEX_BG_1Cyc ); |
82 | GBI_SetGBI( G_BG_COPY, S2DEX_BG_COPY, S2DEX_BG_Copy ); |
83 | GBI_SetGBI( G_OBJ_RECTANGLE, S2DEX_OBJ_RECTANGLE, S2DEX_Obj_Rectangle ); |
84 | GBI_SetGBI( G_OBJ_SPRITE, S2DEX_OBJ_SPRITE, S2DEX_Obj_Sprite ); |
85 | GBI_SetGBI( G_OBJ_MOVEMEM, S2DEX_OBJ_MOVEMEM, S2DEX_Obj_MoveMem ); |
86 | GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); |
87 | GBI_SetGBI( G_SELECT_DL, S2DEX_SELECT_DL, S2DEX_Select_DL ); |
88 | GBI_SetGBI( G_OBJ_RENDERMODE, S2DEX_OBJ_RENDERMODE, S2DEX_Obj_RenderMode ); |
89 | GBI_SetGBI( G_OBJ_RECTANGLE_R, S2DEX_OBJ_RECTANGLE_R, S2DEX_Obj_Rectangle_R ); |
90 | GBI_SetGBI( G_OBJ_LOADTXTR, S2DEX_OBJ_LOADTXTR, S2DEX_Obj_LoadTxtr ); |
91 | GBI_SetGBI( G_OBJ_LDTX_SPRITE, S2DEX_OBJ_LDTX_SPRITE, S2DEX_Obj_LdTx_Sprite ); |
92 | GBI_SetGBI( G_OBJ_LDTX_RECT, S2DEX_OBJ_LDTX_RECT, S2DEX_Obj_LdTx_Rect ); |
93 | GBI_SetGBI( G_OBJ_LDTX_RECT_R, S2DEX_OBJ_LDTX_RECT_R, S2DEX_Obj_LdTx_Rect_R ); |
94 | GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord ); |
95 | GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); |
96 | GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); |
97 | GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); |
98 | GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); |
99 | GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); |
100 | GBI_SetGBI( G_LOAD_UCODE, S2DEX_LOAD_UCODE, F3DEX_Load_uCode ); |
101 | } |
102 | |