GLES2N64: Enabled Framebuffer (and lowres) rendering
[mupen64plus-pandora.git] / source / gles2n64 / src / S2DEX.cpp
CommitLineData
34cf4058 1#include "OpenGL.h"
2#include "S2DEX.h"
3#include "F3D.h"
4#include "F3DEX.h"
5#include "GBI.h"
6#include "gSP.h"
7#include "gDP.h"
8#include "RSP.h"
9#include "Types.h"
10
11void S2DEX_BG_1Cyc( u32 w0, u32 w1 )
12{
13 gSPBgRect1Cyc( w1 );
14}
15
16void S2DEX_BG_Copy( u32 w0, u32 w1 )
17{
18 gSPBgRectCopy( w1 );
19}
20
21void S2DEX_Obj_Rectangle( u32 w0, u32 w1 )
22{
23 gSPObjRectangle( w1 );
24}
25
26void S2DEX_Obj_Sprite( u32 w0, u32 w1 )
27{
28 gSPObjSprite( w1 );
29}
30
31void S2DEX_Obj_MoveMem( u32 w0, u32 w1 )
32{
33 if (_SHIFTR( w0, 0, 16 ) == 0)
34 gSPObjMatrix( w1 );
35 else
36 gSPObjSubMatrix( w1 );
37}
38
39void S2DEX_Select_DL( u32 w0, u32 w1 )
40{
41}
42
43void S2DEX_Obj_RenderMode( u32 w0, u32 w1 )
44{
45}
46
47void S2DEX_Obj_Rectangle_R( u32 w0, u32 w1 )
48{
49}
50
51void S2DEX_Obj_LoadTxtr( u32 w0, u32 w1 )
52{
53 gSPObjLoadTxtr( w1 );
54}
55
56void S2DEX_Obj_LdTx_Sprite( u32 w0, u32 w1 )
57{
58 gSPObjLoadTxSprite( w1 );
59}
60
61void S2DEX_Obj_LdTx_Rect( u32 w0, u32 w1 )
62{
63}
64
65void S2DEX_Obj_LdTx_Rect_R( u32 w0, u32 w1 )
66{
67 gSPObjLoadTxRectR( w1 );
68}
69
70void S2DEX_Init()
71{
72 // Set GeometryMode flags
73 GBI_InitFlags( F3DEX );
74
75 gSP.geometryMode = 0;
76
77 GBI.PCStackSize = 18;
78
79 // GBI Command Command Value Command Function
80 GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
81 GBI_SetGBI( G_BG_1CYC, S2DEX_BG_1CYC, S2DEX_BG_1Cyc );
82 GBI_SetGBI( G_BG_COPY, S2DEX_BG_COPY, S2DEX_BG_Copy );
83 GBI_SetGBI( G_OBJ_RECTANGLE, S2DEX_OBJ_RECTANGLE, S2DEX_Obj_Rectangle );
84 GBI_SetGBI( G_OBJ_SPRITE, S2DEX_OBJ_SPRITE, S2DEX_Obj_Sprite );
85 GBI_SetGBI( G_OBJ_MOVEMEM, S2DEX_OBJ_MOVEMEM, S2DEX_Obj_MoveMem );
86 GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
87 GBI_SetGBI( G_SELECT_DL, S2DEX_SELECT_DL, S2DEX_Select_DL );
88 GBI_SetGBI( G_OBJ_RENDERMODE, S2DEX_OBJ_RENDERMODE, S2DEX_Obj_RenderMode );
89 GBI_SetGBI( G_OBJ_RECTANGLE_R, S2DEX_OBJ_RECTANGLE_R, S2DEX_Obj_Rectangle_R );
90 GBI_SetGBI( G_OBJ_LOADTXTR, S2DEX_OBJ_LOADTXTR, S2DEX_Obj_LoadTxtr );
91 GBI_SetGBI( G_OBJ_LDTX_SPRITE, S2DEX_OBJ_LDTX_SPRITE, S2DEX_Obj_LdTx_Sprite );
92 GBI_SetGBI( G_OBJ_LDTX_RECT, S2DEX_OBJ_LDTX_RECT, S2DEX_Obj_LdTx_Rect );
93 GBI_SetGBI( G_OBJ_LDTX_RECT_R, S2DEX_OBJ_LDTX_RECT_R, S2DEX_Obj_LdTx_Rect_R );
94 GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
95 GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
96 GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
97 GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
98 GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
99 GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
100 GBI_SetGBI( G_LOAD_UCODE, S2DEX_LOAD_UCODE, F3DEX_Load_uCode );
101}
102