Some bugfixes from mupen64plus-libreto team
[mupen64plus-pandora.git] / source / gles2n64 / src / convert.h
CommitLineData
34cf4058 1#ifndef CONVERT_H
2#define CONVERT_H
3
4#include "Types.h"
5
6const volatile unsigned char Five2Eight[32] =
7{
8 0, // 00000 = 00000000
9 8, // 00001 = 00001000
10 16, // 00010 = 00010000
11 25, // 00011 = 00011001
12 33, // 00100 = 00100001
13 41, // 00101 = 00101001
14 49, // 00110 = 00110001
15 58, // 00111 = 00111010
16 66, // 01000 = 01000010
17 74, // 01001 = 01001010
18 82, // 01010 = 01010010
19 90, // 01011 = 01011010
20 99, // 01100 = 01100011
21 107, // 01101 = 01101011
22 115, // 01110 = 01110011
23 123, // 01111 = 01111011
24 132, // 10000 = 10000100
25 140, // 10001 = 10001100
26 148, // 10010 = 10010100
27 156, // 10011 = 10011100
28 165, // 10100 = 10100101
29 173, // 10101 = 10101101
30 181, // 10110 = 10110101
31 189, // 10111 = 10111101
32 197, // 11000 = 11000101
33 206, // 11001 = 11001110
34 214, // 11010 = 11010110
35 222, // 11011 = 11011110
36 230, // 11100 = 11100110
37 239, // 11101 = 11101111
38 247, // 11110 = 11110111
39 255 // 11111 = 11111111
40};
41
42const volatile unsigned char Four2Eight[16] =
43{
44 0, // 0000 = 00000000
45 17, // 0001 = 00010001
46 34, // 0010 = 00100010
47 51, // 0011 = 00110011
48 68, // 0100 = 01000100
49 85, // 0101 = 01010101
50 102, // 0110 = 01100110
51 119, // 0111 = 01110111
52 136, // 1000 = 10001000
53 153, // 1001 = 10011001
54 170, // 1010 = 10101010
55 187, // 1011 = 10111011
56 204, // 1100 = 11001100
57 221, // 1101 = 11011101
58 238, // 1110 = 11101110
59 255 // 1111 = 11111111
60};
61
62const volatile unsigned char Three2Four[8] =
63{
64 0, // 000 = 0000
65 2, // 001 = 0010
66 4, // 010 = 0100
67 6, // 011 = 0110
68 9, // 100 = 1001
69 11, // 101 = 1011
70 13, // 110 = 1101
71 15, // 111 = 1111
72};
73
74const volatile unsigned char Three2Eight[8] =
75{
76 0, // 000 = 00000000
77 36, // 001 = 00100100
78 73, // 010 = 01001001
79 109, // 011 = 01101101
80 146, // 100 = 10010010
81 182, // 101 = 10110110
82 219, // 110 = 11011011
83 255, // 111 = 11111111
84};
85const volatile unsigned char Two2Eight[4] =
86{
87 0, // 00 = 00000000
88 85, // 01 = 01010101
89 170, // 10 = 10101010
90 255 // 11 = 11111111
91};
92
93const volatile unsigned char One2Four[2] =
94{
95 0, // 0 = 0000
96 15, // 1 = 1111
97};
98
99const volatile unsigned char One2Eight[2] =
100{
101 0, // 0 = 00000000
102 255, // 1 = 11111111
103};
104
105static inline void UnswapCopy( void *src, void *dest, u32 numBytes )
106{
107 // copy leading bytes
108 int leadingBytes = ((long)src) & 3;
109 if (leadingBytes != 0)
110 {
111 leadingBytes = 4-leadingBytes;
112 if ((unsigned int)leadingBytes > numBytes)
113 leadingBytes = numBytes;
114 numBytes -= leadingBytes;
115
116 src = (void *)((long)src ^ 3);
117 for (int i = 0; i < leadingBytes; i++)
118 {
119 *(u8 *)(dest) = *(u8 *)(src);
120 dest = (void *)((long)dest+1);
121 src = (void *)((long)src -1);
122 }
123 src = (void *)((long)src+5);
124 }
125
126 // copy dwords
127 int numDWords = numBytes >> 2;
128 while (numDWords--)
129 {
130 u32 dword = *(u32 *)src;
131#ifdef ARM_ASM
132 asm("rev %0, %0" : "+r"(dword)::);
133#else
134 dword = ((dword<<24)|((dword<<8)&0x00FF0000)|((dword>>8)&0x0000FF00)|(dword>>24));
135#endif
136 *(u32 *)dest = dword;
137 dest = (void *)((long)dest+4);
138 src = (void *)((long)src +4);
139 }
140
141 // copy trailing bytes
142 int trailingBytes = numBytes & 3;
143 if (trailingBytes)
144 {
145 src = (void *)((long)src ^ 3);
146 for (int i = 0; i < trailingBytes; i++)
147 {
148 *(u8 *)(dest) = *(u8 *)(src);
149 dest = (void *)((long)dest+1);
150 src = (void *)((long)src -1);
151 }
152 }
153}
154
155static inline void DWordInterleave( void *mem, u32 numDWords )
156{
157 int tmp;
158 while( numDWords-- )
159 {
160 tmp = *(int *)((long)mem + 0);
161 *(int *)((long)mem + 0) = *(int *)((long)mem + 4);
162 *(int *)((long)mem + 4) = tmp;
163 mem = (void *)((long)mem + 8);
164 }
165}
166
167inline void QWordInterleave( void *mem, u32 numDWords )
168{
169 numDWords >>= 1; // qwords
170 while( numDWords-- )
171 {
172 int tmp0, tmp1;
173 tmp0 = *(int *)((long)mem + 0);
174 tmp1 = *(int *)((long)mem + 4);
175 *(int *)((long)mem + 0) = *(int *)((long)mem + 8);
176 *(int *)((long)mem + 8) = tmp0;
177 *(int *)((long)mem + 4) = *(int *)((long)mem + 12);
178 *(int *)((long)mem + 12) = tmp1;
179 mem = (void *)((long)mem + 16);
180 }
181}
182
183
184inline u32 swapdword( u32 value )
185{
186#ifdef ARM_ASM
187 asm("rev %0, %0" : "+r"(value)::);
188 return value;
189#else
190 return ((value & 0xff000000) >> 24) |
191 ((value & 0x00ff0000) >> 8) |
192 ((value & 0x0000ff00) << 8) |
193 ((value & 0x000000ff) << 24);
194#endif
195}
196
197inline u16 swapword( u16 value )
198{
199#ifdef ARM_ASM
200 asm("rev16 %0, %0" : "+r"(value)::);
201 return value;
202#else
203 return (value << 8) | (value >> 8);
204#endif
205}
206
207inline u16 RGBA8888_RGBA4444( u32 color )
208{
209 return ((color & 0x000000f0) << 8) | // r
210 ((color & 0x0000f000) >> 4) | // g
211 ((color & 0x00f00000) >> 16) | // b
212 ((color & 0xf0000000) >> 28); // a
213}
214
215inline u32 RGBA5551_RGBA8888( u16 color )
216{
217 color = swapword( color );
218 u8 r, g, b, a;
219 r = Five2Eight[color >> 11];
220 g = Five2Eight[(color >> 6) & 0x001f];
221 b = Five2Eight[(color >> 1) & 0x001f];
222 a = One2Eight [(color ) & 0x0001];
223 return (a << 24) | (b << 16) | (g << 8) | r;
224}
225
226// Just swaps the word
227inline u16 RGBA5551_RGBA5551( u16 color )
228{
229 return swapword( color );
230}
231
232inline u32 IA88_RGBA8888( u16 color )
233{
234 u8 a = color >> 8;
235 u8 i = color & 0x00FF;
236 return (a << 24) | (i << 16) | (i << 8) | i;
237}
238
239inline u16 IA88_RGBA4444( u16 color )
240{
241 u8 i = color >> 12;
242 u8 a = (color >> 4) & 0x000F;
243 return (i << 12) | (i << 8) | (i << 4) | a;
244}
245
246inline u16 IA44_RGBA4444( u8 color )
247{
248 return ((color & 0xf0) << 8) | ((color & 0xf0) << 4) | (color);
249}
250
251inline u32 IA44_RGBA8888( u8 color )
252{
253 u8 i = Four2Eight[color >> 4];
254 u8 a = Four2Eight[color & 0x0F];
255 return (a << 24) | (i << 16) | (i << 8) | i;
256}
257
258inline u16 IA44_IA88( u8 color )
259{
260 u8 i = Four2Eight[color >> 4];
261 u8 a = Four2Eight[color & 0x0F];
262 return (a << 8) | i;
263}
264
265inline u16 IA31_RGBA4444( u8 color )
266{
267 u8 i = Three2Four[color >> 1];
268 u8 a = One2Four[color & 0x01];
269 return (i << 12) | (i << 8) | (i << 4) | a;
270}
271
272inline u16 IA31_IA88( u8 color )
273{
274 u8 i = Three2Eight[color >> 1];
275 u8 a = One2Eight[color & 0x01];
276 return (a << 8) | i;
277}
278
279inline u32 IA31_RGBA8888( u8 color )
280{
281 u8 i = Three2Eight[color >> 1];
282 u8 a = One2Eight[color & 0x01];
283 return (i << 24) | (i << 16) | (i << 8) | a;
284}
285
286inline u16 I8_RGBA4444( u8 color )
287{
288 u8 c = color >> 4;
289 return (c << 12) | (c << 8) | (c << 4) | c;
290}
291
292inline u32 I8_RGBA8888( u8 color )
293{
294 return (color << 24) | (color << 16) | (color << 8) | color;
295}
296
297inline u16 I4_RGBA4444( u8 color )
298{
299 u16 ret = color & 0x0f;
300 ret |= ret << 4;
301 ret |= ret << 8;
302 return ret;
303}
304
305inline u8 I4_I8( u8 color )
306{
307 return Four2Eight[color & 0x0f];
308}
309
310inline u16 I4_IA88( u8 color )
311{
312 u32 c = Four2Eight[color & 0x0f];
313 return (c << 8) | c;
314}
315
316inline u16 I8_IA88( u8 color )
317{
318 return (color << 8) | color;
319}
320
321
322inline u16 IA88_IA88( u16 color )
323{
324 u8 a = (color&0xFF);
325 u8 i = (color>>8);
326 return (i << 8) | a;
327}
328
329
330inline u32 I4_RGBA8888( u8 color )
331{
332 u8 c = Four2Eight[color];
333 c |= c << 4;
334 return (c << 24) | (c << 16) | (c << 8) | c;
335}
336
337#endif // CONVERT_H
338