292f9317 |
1 | /* |
2 | Copyright (C) 2003 Rice1964 |
3 | |
4 | This program is free software; you can redistribute it and/or |
5 | modify it under the terms of the GNU General Public License |
6 | as published by the Free Software Foundation; either version 2 |
7 | of the License, or (at your option) any later version. |
8 | |
9 | This program is distributed in the hope that it will be useful, |
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | GNU General Public License for more details. |
13 | |
14 | You should have received a copy of the GNU General Public License |
15 | along with this program; if not, write to the Free Software |
16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
17 | */ |
18 | |
19 | #include "osal_opengl.h" |
20 | |
21 | #if SDL_VIDEO_OPENGL |
22 | #include "OGLExtensions.h" |
23 | #elif SDL_VIDEO_OPENGL_ES2 |
24 | #include "OGLES2FragmentShaders.h" |
25 | #endif |
26 | #include "OGLDebug.h" |
27 | #include "OGLRender.h" |
28 | #include "OGLGraphicsContext.h" |
29 | #include "OGLTexture.h" |
30 | #include "TextureManager.h" |
31 | |
32 | #ifdef PAULSCODE |
33 | //include "ae_bridge.h" |
34 | //static int hardwareType = HARDWARE_TYPE_UNKNOWN; |
35 | #endif |
36 | |
37 | // FIXME: Use OGL internal L/T and matrix stack |
38 | // FIXME: Use OGL lookupAt function |
39 | // FIXME: Use OGL DisplayList |
40 | |
41 | UVFlagMap OGLXUVFlagMaps[] = |
42 | { |
43 | {TEXTURE_UV_FLAG_WRAP, GL_REPEAT}, |
44 | {TEXTURE_UV_FLAG_MIRROR, GL_MIRRORED_REPEAT_ARB}, |
45 | {TEXTURE_UV_FLAG_CLAMP, GL_CLAMP}, |
46 | }; |
47 | |
292f9317 |
48 | //=================================================================== |
49 | OGLRender::OGLRender() |
50 | { |
51 | COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext); |
52 | m_bSupportFogCoordExt = pcontext->m_bSupportFogCoord; |
53 | m_bMultiTexture = pcontext->m_bSupportMultiTexture; |
54 | m_bSupportClampToEdge = false; |
55 | for( int i=0; i<8; i++ ) |
56 | { |
57 | m_curBoundTex[i]=0; |
58 | m_texUnitEnabled[i]=FALSE; |
59 | } |
60 | |
292f9317 |
61 | m_bEnableMultiTexture = false; |
62 | |
292f9317 |
63 | } |
64 | |
65 | OGLRender::~OGLRender() |
66 | { |
67 | ClearDeviceObjects(); |
68 | } |
69 | |
70 | bool OGLRender::InitDeviceObjects() |
71 | { |
72 | // enable Z-buffer by default |
73 | ZBufferEnable(true); |
74 | return true; |
75 | } |
76 | |
77 | bool OGLRender::ClearDeviceObjects() |
78 | { |
79 | return true; |
80 | } |
81 | |
82 | void OGLRender::Initialize(void) |
83 | { |
84 | glMatrixMode(GL_MODELVIEW); |
85 | OPENGL_CHECK_ERRORS; |
86 | glLoadIdentity(); |
87 | OPENGL_CHECK_ERRORS; |
88 | |
89 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
90 | OPENGL_CHECK_ERRORS; |
91 | |
92 | #if SDL_VIDEO_OPENGL |
93 | COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext); |
94 | if( pcontext->IsExtensionSupported("GL_IBM_texture_mirrored_repeat") ) |
95 | { |
96 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT_IBM; |
97 | } |
98 | else if( pcontext->IsExtensionSupported("ARB_texture_mirrored_repeat") ) |
99 | { |
100 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT_ARB; |
101 | } |
102 | else |
103 | { |
104 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_REPEAT; |
105 | } |
106 | |
107 | if( pcontext->IsExtensionSupported("GL_ARB_texture_border_clamp") || pcontext->IsExtensionSupported("GL_EXT_texture_edge_clamp") ) |
108 | { |
109 | m_bSupportClampToEdge = true; |
110 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP_TO_EDGE; |
111 | } |
112 | else |
113 | { |
114 | m_bSupportClampToEdge = false; |
115 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP; |
116 | } |
117 | |
118 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
119 | OPENGL_CHECK_ERRORS; |
120 | glEnableClientState( GL_VERTEX_ARRAY ); |
121 | OPENGL_CHECK_ERRORS; |
122 | |
123 | if( m_bMultiTexture ) |
124 | { |
125 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
126 | OPENGL_CHECK_ERRORS; |
127 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
128 | OPENGL_CHECK_ERRORS; |
129 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
130 | OPENGL_CHECK_ERRORS; |
131 | |
132 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
133 | OPENGL_CHECK_ERRORS; |
134 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
135 | OPENGL_CHECK_ERRORS; |
136 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
137 | OPENGL_CHECK_ERRORS; |
138 | } |
139 | else |
140 | { |
141 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
142 | OPENGL_CHECK_ERRORS; |
143 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
144 | OPENGL_CHECK_ERRORS; |
145 | } |
146 | |
147 | if (m_bSupportFogCoordExt) |
148 | { |
149 | pglFogCoordPointerEXT( GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][4]) ); |
150 | OPENGL_CHECK_ERRORS; |
151 | glEnableClientState( GL_FOG_COORDINATE_ARRAY_EXT ); |
152 | OPENGL_CHECK_ERRORS; |
153 | glFogi( GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT ); |
154 | OPENGL_CHECK_ERRORS; |
155 | glFogi(GL_FOG_MODE, GL_LINEAR); // Fog Mode |
156 | OPENGL_CHECK_ERRORS; |
157 | glFogf(GL_FOG_DENSITY, 1.0f); // How Dense Will The Fog Be |
158 | OPENGL_CHECK_ERRORS; |
159 | glHint(GL_FOG_HINT, GL_FASTEST); // Fog Hint Value |
160 | OPENGL_CHECK_ERRORS; |
161 | glFogi( GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT ); |
162 | OPENGL_CHECK_ERRORS; |
163 | glFogf( GL_FOG_START, 0.0f ); |
164 | OPENGL_CHECK_ERRORS; |
165 | glFogf( GL_FOG_END, 1.0f ); |
166 | OPENGL_CHECK_ERRORS; |
167 | } |
168 | |
169 | //glColorPointer( 1, GL_UNSIGNED_BYTE, sizeof(TLITVERTEX), &g_vtxBuffer[0].r); |
170 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
171 | OPENGL_CHECK_ERRORS; |
172 | glEnableClientState( GL_COLOR_ARRAY ); |
173 | OPENGL_CHECK_ERRORS; |
174 | |
175 | if( pcontext->IsExtensionSupported("GL_NV_depth_clamp") ) |
176 | { |
177 | glEnable(GL_DEPTH_CLAMP_NV); |
178 | OPENGL_CHECK_ERRORS; |
179 | } |
180 | |
181 | #elif SDL_VIDEO_OPENGL_ES2 |
182 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT; |
183 | m_bSupportClampToEdge = true; |
184 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP_TO_EDGE; |
0c9dca78 |
185 | |
186 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
187 | OPENGL_CHECK_ERRORS; |
188 | |
189 | if( m_bMultiTexture ) |
190 | { |
191 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
192 | OPENGL_CHECK_ERRORS; |
193 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u)); |
194 | OPENGL_CHECK_ERRORS; |
195 | } |
196 | else |
197 | { |
198 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
199 | OPENGL_CHECK_ERRORS; |
200 | } |
201 | |
202 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
203 | OPENGL_CHECK_ERRORS; |
292f9317 |
204 | #endif |
205 | |
206 | #ifdef PAULSCODE |
207 | // hardwareType = Android_JNI_GetHardwareType(); |
208 | #endif |
209 | } |
210 | //=================================================================== |
211 | TextureFilterMap OglTexFilterMap[2]= |
212 | { |
213 | {FILTER_POINT, GL_NEAREST}, |
214 | {FILTER_LINEAR, GL_LINEAR}, |
215 | }; |
216 | |
217 | void OGLRender::ApplyTextureFilter() |
218 | { |
219 | static uint32 minflag=0xFFFF, magflag=0xFFFF; |
220 | static uint32 mtex; |
221 | |
222 | if( m_texUnitEnabled[0] ) |
223 | { |
224 | if( mtex != m_curBoundTex[0] ) |
225 | { |
226 | mtex = m_curBoundTex[0]; |
227 | minflag = m_dwMinFilter; |
228 | magflag = m_dwMagFilter; |
229 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, OglTexFilterMap[m_dwMinFilter].realFilter); |
230 | OPENGL_CHECK_ERRORS; |
231 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, OglTexFilterMap[m_dwMagFilter].realFilter); |
232 | OPENGL_CHECK_ERRORS; |
233 | } |
234 | else |
235 | { |
236 | if( minflag != (unsigned int)m_dwMinFilter ) |
237 | { |
238 | minflag = m_dwMinFilter; |
239 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, OglTexFilterMap[m_dwMinFilter].realFilter); |
240 | OPENGL_CHECK_ERRORS; |
241 | } |
242 | if( magflag != (unsigned int)m_dwMagFilter ) |
243 | { |
244 | magflag = m_dwMagFilter; |
245 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, OglTexFilterMap[m_dwMagFilter].realFilter); |
246 | OPENGL_CHECK_ERRORS; |
247 | } |
248 | } |
249 | } |
250 | } |
251 | |
252 | void OGLRender::SetShadeMode(RenderShadeMode mode) |
253 | { |
254 | #if SDL_VIDEO_OPENGL |
255 | if( mode == SHADE_SMOOTH ) |
256 | glShadeModel(GL_SMOOTH); |
257 | else |
258 | glShadeModel(GL_FLAT); |
259 | OPENGL_CHECK_ERRORS; |
260 | #endif |
261 | } |
262 | |
263 | void OGLRender::ZBufferEnable(BOOL bZBuffer) |
264 | { |
265 | gRSP.bZBufferEnabled = bZBuffer; |
266 | if( g_curRomInfo.bForceDepthBuffer ) |
267 | bZBuffer = TRUE; |
268 | if( bZBuffer ) |
269 | { |
270 | glDepthMask(GL_TRUE); |
271 | OPENGL_CHECK_ERRORS; |
272 | //glEnable(GL_DEPTH_TEST); |
273 | glDepthFunc( GL_LEQUAL ); |
274 | OPENGL_CHECK_ERRORS; |
275 | } |
276 | else |
277 | { |
278 | glDepthMask(GL_FALSE); |
279 | OPENGL_CHECK_ERRORS; |
280 | //glDisable(GL_DEPTH_TEST); |
281 | glDepthFunc( GL_ALWAYS ); |
282 | OPENGL_CHECK_ERRORS; |
283 | } |
284 | } |
285 | |
286 | void OGLRender::ClearBuffer(bool cbuffer, bool zbuffer) |
287 | { |
288 | uint32 flag=0; |
289 | if( cbuffer ) flag |= GL_COLOR_BUFFER_BIT; |
290 | if( zbuffer ) flag |= GL_DEPTH_BUFFER_BIT; |
291 | float depth = ((gRDP.originalFillColor&0xFFFF)>>2)/(float)0x3FFF; |
292 | glClearDepth(depth); |
293 | OPENGL_CHECK_ERRORS; |
294 | glClear(flag); |
295 | OPENGL_CHECK_ERRORS; |
296 | } |
297 | |
298 | void OGLRender::ClearZBuffer(float depth) |
299 | { |
300 | uint32 flag=GL_DEPTH_BUFFER_BIT; |
301 | glClearDepth(depth); |
302 | OPENGL_CHECK_ERRORS; |
303 | glClear(flag); |
304 | OPENGL_CHECK_ERRORS; |
305 | } |
306 | |
307 | void OGLRender::SetZCompare(BOOL bZCompare) |
308 | { |
309 | if( g_curRomInfo.bForceDepthBuffer ) |
310 | bZCompare = TRUE; |
311 | |
312 | gRSP.bZBufferEnabled = bZCompare; |
313 | if( bZCompare == TRUE ) |
314 | { |
315 | //glEnable(GL_DEPTH_TEST); |
316 | glDepthFunc( GL_LEQUAL ); |
317 | OPENGL_CHECK_ERRORS; |
318 | } |
319 | else |
320 | { |
321 | //glDisable(GL_DEPTH_TEST); |
322 | glDepthFunc( GL_ALWAYS ); |
323 | OPENGL_CHECK_ERRORS; |
324 | } |
325 | } |
326 | |
327 | void OGLRender::SetZUpdate(BOOL bZUpdate) |
328 | { |
329 | if( g_curRomInfo.bForceDepthBuffer ) |
330 | bZUpdate = TRUE; |
331 | |
332 | if( bZUpdate ) |
333 | { |
334 | //glEnable(GL_DEPTH_TEST); |
335 | glDepthMask(GL_TRUE); |
336 | OPENGL_CHECK_ERRORS; |
337 | } |
338 | else |
339 | { |
340 | glDepthMask(GL_FALSE); |
341 | OPENGL_CHECK_ERRORS; |
342 | } |
343 | } |
344 | |
345 | void OGLRender::ApplyZBias(int bias) |
346 | { |
347 | float f1 = bias > 0 ? -3.0f : 0.0f; // z offset = -3.0 * max(abs(dz/dx),abs(dz/dy)) per pixel delta z slope |
348 | float f2 = bias > 0 ? -3.0f : 0.0f; // z offset += -3.0 * 1 bit |
349 | |
350 | #ifdef PAULSCODE |
351 | // Android_JNI_GetPolygonOffset(hardwareType, bias, &f1, &f2); |
352 | // glPolygonOffset(0.2f, 0.2f); |
353 | #endif |
354 | |
355 | if (bias > 0) |
356 | { |
357 | glEnable(GL_POLYGON_OFFSET_FILL); // enable z offsets |
358 | OPENGL_CHECK_ERRORS; |
359 | } |
360 | else |
361 | { |
362 | glDisable(GL_POLYGON_OFFSET_FILL); // disable z offsets |
363 | OPENGL_CHECK_ERRORS; |
364 | } |
365 | glPolygonOffset(f1, f2); // set bias functions |
366 | OPENGL_CHECK_ERRORS; |
367 | } |
368 | |
369 | void OGLRender::SetZBias(int bias) |
370 | { |
371 | #if defined(DEBUGGER) |
372 | if( pauseAtNext == true ) |
373 | DebuggerAppendMsg("Set zbias = %d", bias); |
374 | #endif |
375 | // set member variable and apply the setting in opengl |
376 | m_dwZBias = bias; |
377 | ApplyZBias(bias); |
378 | } |
379 | |
380 | void OGLRender::SetAlphaRef(uint32 dwAlpha) |
381 | { |
382 | if (m_dwAlpha != dwAlpha) |
383 | { |
384 | m_dwAlpha = dwAlpha; |
385 | #if SDL_VIDEO_OPENGL |
386 | glAlphaFunc(GL_GEQUAL, (float)dwAlpha); |
387 | OPENGL_CHECK_ERRORS; |
388 | #endif |
389 | } |
390 | } |
391 | |
392 | void OGLRender::ForceAlphaRef(uint32 dwAlpha) |
393 | { |
394 | #if SDL_VIDEO_OPENGL |
395 | float ref = dwAlpha/255.0f; |
396 | glAlphaFunc(GL_GEQUAL, ref); |
397 | OPENGL_CHECK_ERRORS; |
398 | #elif SDL_VIDEO_OPENGL_ES2 |
399 | m_dwAlpha = dwAlpha; |
400 | #endif |
401 | } |
402 | |
403 | void OGLRender::SetFillMode(FillMode mode) |
404 | { |
405 | #if SDL_VIDEO_OPENGL |
406 | if( mode == RICE_FILLMODE_WINFRAME ) |
407 | { |
408 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
409 | OPENGL_CHECK_ERRORS; |
410 | } |
411 | else |
412 | { |
413 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
414 | OPENGL_CHECK_ERRORS; |
415 | } |
416 | #endif |
417 | } |
418 | |
419 | void OGLRender::SetCullMode(bool bCullFront, bool bCullBack) |
420 | { |
421 | CRender::SetCullMode(bCullFront, bCullBack); |
422 | if( bCullFront && bCullBack ) |
423 | { |
424 | glCullFace(GL_FRONT_AND_BACK); |
425 | OPENGL_CHECK_ERRORS; |
426 | glEnable(GL_CULL_FACE); |
427 | OPENGL_CHECK_ERRORS; |
428 | } |
429 | else if( bCullFront ) |
430 | { |
431 | glCullFace(GL_FRONT); |
432 | OPENGL_CHECK_ERRORS; |
433 | glEnable(GL_CULL_FACE); |
434 | OPENGL_CHECK_ERRORS; |
435 | } |
436 | else if( bCullBack ) |
437 | { |
438 | glCullFace(GL_BACK); |
439 | OPENGL_CHECK_ERRORS; |
440 | glEnable(GL_CULL_FACE); |
441 | OPENGL_CHECK_ERRORS; |
442 | } |
443 | else |
444 | { |
445 | glDisable(GL_CULL_FACE); |
446 | OPENGL_CHECK_ERRORS; |
447 | } |
448 | } |
449 | |
450 | bool OGLRender::SetCurrentTexture(int tile, CTexture *handler,uint32 dwTileWidth, uint32 dwTileHeight, TxtrCacheEntry *pTextureEntry) |
451 | { |
452 | RenderTexture &texture = g_textures[tile]; |
453 | texture.pTextureEntry = pTextureEntry; |
454 | |
455 | if( handler!= NULL && texture.m_lpsTexturePtr != handler->GetTexture() ) |
456 | { |
457 | texture.m_pCTexture = handler; |
458 | texture.m_lpsTexturePtr = handler->GetTexture(); |
459 | |
460 | texture.m_dwTileWidth = dwTileWidth; |
461 | texture.m_dwTileHeight = dwTileHeight; |
462 | |
463 | if( handler->m_bIsEnhancedTexture ) |
464 | { |
465 | texture.m_fTexWidth = (float)pTextureEntry->pTexture->m_dwCreatedTextureWidth; |
466 | texture.m_fTexHeight = (float)pTextureEntry->pTexture->m_dwCreatedTextureHeight; |
467 | } |
468 | else |
469 | { |
470 | texture.m_fTexWidth = (float)handler->m_dwCreatedTextureWidth; |
471 | texture.m_fTexHeight = (float)handler->m_dwCreatedTextureHeight; |
472 | } |
473 | } |
474 | |
475 | return true; |
476 | } |
477 | |
478 | bool OGLRender::SetCurrentTexture(int tile, TxtrCacheEntry *pEntry) |
479 | { |
480 | if (pEntry != NULL && pEntry->pTexture != NULL) |
481 | { |
482 | SetCurrentTexture( tile, pEntry->pTexture, pEntry->ti.WidthToCreate, pEntry->ti.HeightToCreate, pEntry); |
483 | return true; |
484 | } |
485 | else |
486 | { |
487 | SetCurrentTexture( tile, NULL, 64, 64, NULL ); |
488 | return false; |
489 | } |
490 | return true; |
491 | } |
492 | |
493 | void OGLRender::SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag) |
494 | { |
495 | SetTextureUFlag(dwFlag, dwTile); |
496 | } |
497 | |
498 | void OGLRender::SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag) |
499 | { |
500 | SetTextureVFlag(dwFlag, dwTile); |
501 | } |
502 | |
503 | void OGLRender::SetTexWrapS(int unitno,GLuint flag) |
504 | { |
505 | static GLuint mflag; |
506 | static GLuint mtex; |
507 | #ifdef DEBUGGER |
508 | if( unitno != 0 ) |
509 | { |
510 | DebuggerAppendMsg("Check me, unitno != 0 in base ogl"); |
511 | } |
512 | #endif |
513 | if( m_curBoundTex[0] != mtex || mflag != flag ) |
514 | { |
515 | mtex = m_curBoundTex[0]; |
516 | mflag = flag; |
517 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, flag); |
518 | OPENGL_CHECK_ERRORS; |
519 | } |
520 | } |
521 | void OGLRender::SetTexWrapT(int unitno,GLuint flag) |
522 | { |
523 | static GLuint mflag; |
524 | static GLuint mtex; |
525 | if( m_curBoundTex[0] != mtex || mflag != flag ) |
526 | { |
527 | mtex = m_curBoundTex[0]; |
528 | mflag = flag; |
529 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, flag); |
530 | OPENGL_CHECK_ERRORS; |
531 | } |
532 | } |
533 | |
534 | void OGLRender::SetTextureUFlag(TextureUVFlag dwFlag, uint32 dwTile) |
535 | { |
536 | TileUFlags[dwTile] = dwFlag; |
537 | if( dwTile == gRSP.curTile ) // For basic OGL, only support the 1st texel |
538 | { |
539 | COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture; |
540 | if( pTexture ) |
541 | { |
542 | EnableTexUnit(0,TRUE); |
543 | BindTexture(pTexture->m_dwTextureName, 0); |
544 | } |
545 | SetTexWrapS(0, OGLXUVFlagMaps[dwFlag].realFlag); |
546 | } |
547 | } |
548 | void OGLRender::SetTextureVFlag(TextureUVFlag dwFlag, uint32 dwTile) |
549 | { |
550 | TileVFlags[dwTile] = dwFlag; |
551 | if( dwTile == gRSP.curTile ) // For basic OGL, only support the 1st texel |
552 | { |
553 | COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture; |
554 | if( pTexture ) |
555 | { |
556 | EnableTexUnit(0,TRUE); |
557 | BindTexture(pTexture->m_dwTextureName, 0); |
558 | } |
559 | SetTexWrapT(0, OGLXUVFlagMaps[dwFlag].realFlag); |
560 | } |
561 | } |
562 | |
563 | // Basic render drawing functions |
564 | |
565 | bool OGLRender::RenderTexRect() |
566 | { |
567 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
568 | OPENGL_CHECK_ERRORS; |
569 | |
570 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
571 | glDisable(GL_CULL_FACE); |
572 | OPENGL_CHECK_ERRORS; |
573 | |
574 | float depth = -(g_texRectTVtx[3].z*2-1); |
575 | |
576 | #if SDL_VIDEO_OPENGL |
577 | |
578 | glBegin(GL_TRIANGLE_FAN); |
579 | |
580 | glColor4f(g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a); |
581 | TexCoord(g_texRectTVtx[3]); |
582 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, depth); |
583 | |
584 | glColor4f(g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a); |
585 | TexCoord(g_texRectTVtx[2]); |
586 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, depth); |
587 | |
588 | glColor4f(g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a); |
589 | TexCoord(g_texRectTVtx[1]); |
590 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, depth); |
591 | |
592 | glColor4f(g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a); |
593 | TexCoord(g_texRectTVtx[0]); |
594 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, depth); |
595 | |
596 | glEnd(); |
597 | OPENGL_CHECK_ERRORS; |
598 | |
599 | #elif SDL_VIDEO_OPENGL_ES2 |
600 | |
601 | GLfloat colour[] = { |
602 | g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a, |
603 | g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a, |
604 | g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a, |
605 | g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a |
606 | }; |
607 | |
608 | GLfloat tex[] = { |
609 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
610 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
611 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
612 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v |
613 | }; |
614 | |
0c9dca78 |
615 | GLfloat tex2[] = { |
616 | g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v, |
617 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
618 | g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v, |
619 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v |
620 | }; |
621 | |
292f9317 |
622 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
623 | |
624 | GLfloat vertices[] = { |
625 | -inv + g_texRectTVtx[3].x / w, inv - g_texRectTVtx[3].y / h, depth, 1, |
626 | -inv + g_texRectTVtx[2].x / w, inv - g_texRectTVtx[2].y / h, depth, 1, |
627 | -inv + g_texRectTVtx[1].x / w, inv - g_texRectTVtx[1].y / h, depth, 1, |
628 | -inv + g_texRectTVtx[0].x / w, inv - g_texRectTVtx[0].y / h, depth, 1 |
629 | }; |
630 | |
631 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_TRUE, 0, &colour ); |
632 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
633 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
0c9dca78 |
634 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, 0, &tex2); |
292f9317 |
635 | OPENGL_CHECK_ERRORS; |
636 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
637 | OPENGL_CHECK_ERRORS; |
638 | |
639 | //Restore old pointers |
640 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
641 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
642 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
0c9dca78 |
643 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u)); |
292f9317 |
644 | #endif |
645 | |
646 | if( cullface ) glEnable(GL_CULL_FACE); |
647 | OPENGL_CHECK_ERRORS; |
648 | |
649 | return true; |
650 | } |
651 | |
652 | bool OGLRender::RenderFillRect(uint32 dwColor, float depth) |
653 | { |
654 | float a = (dwColor>>24)/255.0f; |
655 | float r = ((dwColor>>16)&0xFF)/255.0f; |
656 | float g = ((dwColor>>8)&0xFF)/255.0f; |
657 | float b = (dwColor&0xFF)/255.0f; |
658 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
659 | OPENGL_CHECK_ERRORS; |
660 | |
661 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
662 | glDisable(GL_CULL_FACE); |
663 | OPENGL_CHECK_ERRORS; |
664 | |
665 | #if SDL_VIDEO_OPENGL |
666 | |
667 | glBegin(GL_TRIANGLE_FAN); |
668 | glColor4f(r,g,b,a); |
669 | glVertex4f(m_fillRectVtx[0].x, m_fillRectVtx[1].y, depth, 1); |
670 | glVertex4f(m_fillRectVtx[1].x, m_fillRectVtx[1].y, depth, 1); |
671 | glVertex4f(m_fillRectVtx[1].x, m_fillRectVtx[0].y, depth, 1); |
672 | glVertex4f(m_fillRectVtx[0].x, m_fillRectVtx[0].y, depth, 1); |
673 | glEnd(); |
674 | OPENGL_CHECK_ERRORS; |
675 | |
676 | #elif SDL_VIDEO_OPENGL_ES2 |
677 | |
678 | GLfloat colour[] = { |
679 | r,g,b,a, |
680 | r,g,b,a, |
681 | r,g,b,a, |
682 | r,g,b,a}; |
683 | |
684 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
685 | |
686 | GLfloat vertices[] = { |
687 | -inv + m_fillRectVtx[0].x / w, inv - m_fillRectVtx[1].y / h, depth, 1, |
688 | -inv + m_fillRectVtx[1].x / w, inv - m_fillRectVtx[1].y / h, depth, 1, |
689 | -inv + m_fillRectVtx[1].x / w, inv - m_fillRectVtx[0].y / h, depth, 1, |
690 | -inv + m_fillRectVtx[0].x / w, inv - m_fillRectVtx[0].y / h, depth, 1 |
691 | }; |
692 | |
693 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
694 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
695 | glDisableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
696 | glDisableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
697 | OPENGL_CHECK_ERRORS; |
698 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
699 | OPENGL_CHECK_ERRORS; |
700 | |
701 | //Restore old pointers |
702 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
703 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
704 | glEnableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
705 | glEnableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
706 | |
707 | #endif |
708 | |
709 | if( cullface ) glEnable(GL_CULL_FACE); |
710 | OPENGL_CHECK_ERRORS; |
711 | |
712 | return true; |
713 | } |
714 | |
715 | bool OGLRender::RenderLine3D() |
716 | { |
717 | #if SDL_VIDEO_OPENGL |
718 | ApplyZBias(0); // disable z offsets |
719 | |
720 | glBegin(GL_TRIANGLE_FAN); |
721 | |
722 | glColor4f(m_line3DVtx[1].r, m_line3DVtx[1].g, m_line3DVtx[1].b, m_line3DVtx[1].a); |
723 | glVertex3f(m_line3DVector[3].x, m_line3DVector[3].y, -m_line3DVtx[1].z); |
724 | glVertex3f(m_line3DVector[2].x, m_line3DVector[2].y, -m_line3DVtx[0].z); |
725 | |
726 | glColor4ub(m_line3DVtx[0].r, m_line3DVtx[0].g, m_line3DVtx[0].b, m_line3DVtx[0].a); |
727 | glVertex3f(m_line3DVector[1].x, m_line3DVector[1].y, -m_line3DVtx[1].z); |
728 | glVertex3f(m_line3DVector[0].x, m_line3DVector[0].y, -m_line3DVtx[0].z); |
729 | |
730 | glEnd(); |
731 | OPENGL_CHECK_ERRORS; |
732 | |
733 | ApplyZBias(m_dwZBias); // set Z offset back to previous value |
734 | #endif |
735 | |
736 | return true; |
737 | } |
738 | |
739 | extern FiddledVtx * g_pVtxBase; |
740 | |
741 | // This is so weired that I can not do vertex transform by myself. I have to use |
742 | // OpenGL internal transform |
743 | bool OGLRender::RenderFlushTris() |
744 | { |
745 | if( !m_bSupportFogCoordExt ) |
746 | SetFogFlagForNegativeW(); |
747 | else |
748 | { |
749 | if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled ) |
750 | { |
751 | TurnFogOnOff(false); |
752 | } |
753 | } |
754 | |
755 | ApplyZBias(m_dwZBias); // set the bias factors |
756 | |
757 | glViewportWrapper(windowSetting.vpLeftW, windowSetting.uDisplayHeight-windowSetting.vpTopW-windowSetting.vpHeightW+windowSetting.statusBarHeightToUse, windowSetting.vpWidthW, windowSetting.vpHeightW, false); |
758 | OPENGL_CHECK_ERRORS; |
759 | |
760 | //if options.bOGLVertexClipper == FALSE ) |
761 | { |
762 | glDrawElements( GL_TRIANGLES, gRSP.numVertices, GL_UNSIGNED_SHORT, g_vtxIndex ); |
763 | OPENGL_CHECK_ERRORS; |
764 | } |
765 | /* else |
766 | { |
767 | //ClipVertexesOpenGL(); |
768 | // Redo the index |
769 | // Set the array |
770 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5Clipped[0][0]) ); |
771 | glEnableClientState( GL_VERTEX_ARRAY ); |
772 | |
773 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
774 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_clippedVtxBuffer[0].tcord[0].u) ); |
775 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
776 | |
777 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
778 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_clippedVtxBuffer[0].tcord[1].u) ); |
779 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
780 | |
781 | glDrawElements( GL_TRIANGLES, gRSP.numVertices, GL_UNSIGNED_INT, g_vtxIndex ); |
782 | |
783 | // Reset the array |
784 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
785 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
786 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
787 | |
788 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
789 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
790 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
791 | |
792 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
793 | glEnableClientState( GL_VERTEX_ARRAY ); |
794 | } |
795 | */ |
796 | |
797 | if( !m_bSupportFogCoordExt ) |
798 | RestoreFogFlag(); |
799 | else |
800 | { |
801 | if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled ) |
802 | { |
803 | TurnFogOnOff(true); |
804 | } |
805 | } |
806 | return true; |
807 | } |
808 | |
809 | void OGLRender::DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw) |
810 | { |
811 | if( status.bVIOriginIsUpdated == true && currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_1ST_PRIMITIVE ) |
812 | { |
813 | status.bVIOriginIsUpdated=false; |
814 | CGraphicsContext::Get()->UpdateFrame(); |
815 | DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG,{DebuggerAppendMsg("Screen Update at 1st Simple2DTexture");}); |
816 | } |
817 | |
818 | StartDrawSimple2DTexture(x0, y0, x1, y1, u0, v0, u1, v1, dif, spe, z, rhw); |
819 | |
820 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
821 | glDisable(GL_CULL_FACE); |
822 | OPENGL_CHECK_ERRORS; |
292f9317 |
823 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
824 | OPENGL_CHECK_ERRORS; |
825 | |
826 | float a = (g_texRectTVtx[0].dcDiffuse >>24)/255.0f; |
827 | float r = ((g_texRectTVtx[0].dcDiffuse>>16)&0xFF)/255.0f; |
828 | float g = ((g_texRectTVtx[0].dcDiffuse>>8)&0xFF)/255.0f; |
829 | float b = (g_texRectTVtx[0].dcDiffuse&0xFF)/255.0f; |
830 | |
831 | #if SDL_VIDEO_OPENGL |
832 | |
833 | glBegin(GL_TRIANGLES); |
834 | |
835 | glColor4f(r,g,b,a); |
836 | |
837 | OGLRender::TexCoord(g_texRectTVtx[0]); |
838 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
839 | |
840 | OGLRender::TexCoord(g_texRectTVtx[1]); |
841 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z); |
842 | |
843 | OGLRender::TexCoord(g_texRectTVtx[2]); |
844 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
845 | |
846 | OGLRender::TexCoord(g_texRectTVtx[0]); |
847 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
848 | |
849 | OGLRender::TexCoord(g_texRectTVtx[2]); |
850 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
851 | |
852 | OGLRender::TexCoord(g_texRectTVtx[3]); |
853 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z); |
854 | |
855 | glEnd(); |
856 | OPENGL_CHECK_ERRORS; |
857 | |
858 | #elif SDL_VIDEO_OPENGL_ES2 |
859 | |
860 | GLfloat colour[] = { |
861 | r,g,b,a, |
862 | r,g,b,a, |
863 | r,g,b,a, |
864 | r,g,b,a, |
865 | r,g,b,a, |
866 | r,g,b,a |
867 | }; |
868 | |
869 | GLfloat tex[] = { |
870 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
871 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
872 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
873 | |
874 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
875 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
876 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
877 | }; |
878 | |
0c9dca78 |
879 | GLfloat tex2[] = { |
880 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v, |
881 | g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v, |
882 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
883 | |
884 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v, |
885 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
886 | g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v, |
887 | }; |
888 | |
292f9317 |
889 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
890 | |
891 | GLfloat vertices[] = { |
892 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
893 | -inv + g_texRectTVtx[1].x/ w, inv - g_texRectTVtx[1].y/ h, -g_texRectTVtx[1].z,1, |
894 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
895 | |
896 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
897 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
898 | -inv + g_texRectTVtx[3].x/ w, inv - g_texRectTVtx[3].y/ h, -g_texRectTVtx[3].z,1 |
899 | }; |
900 | |
901 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
902 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
903 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
0c9dca78 |
904 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, 0, &tex2); |
292f9317 |
905 | OPENGL_CHECK_ERRORS; |
906 | glDrawArrays(GL_TRIANGLES,0,6); |
907 | OPENGL_CHECK_ERRORS; |
908 | |
909 | //Restore old pointers |
910 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
911 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
912 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
0c9dca78 |
913 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u)); |
292f9317 |
914 | |
915 | #endif |
916 | |
917 | if( cullface ) glEnable(GL_CULL_FACE); |
918 | OPENGL_CHECK_ERRORS; |
919 | } |
920 | |
921 | void OGLRender::DrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw) |
922 | { |
923 | StartDrawSimpleRect(nX0, nY0, nX1, nY1, dwColor, depth, rhw); |
924 | |
925 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
926 | glDisable(GL_CULL_FACE); |
927 | OPENGL_CHECK_ERRORS; |
928 | |
929 | float a = (dwColor>>24)/255.0f; |
930 | float r = ((dwColor>>16)&0xFF)/255.0f; |
931 | float g = ((dwColor>>8)&0xFF)/255.0f; |
932 | float b = (dwColor&0xFF)/255.0f; |
933 | |
934 | #if SDL_VIDEO_OPENGL |
935 | |
936 | glBegin(GL_TRIANGLE_FAN); |
937 | |
938 | glColor4f(r,g,b,a); |
939 | glVertex3f(m_simpleRectVtx[1].x, m_simpleRectVtx[0].y, -depth); |
940 | glVertex3f(m_simpleRectVtx[1].x, m_simpleRectVtx[1].y, -depth); |
941 | glVertex3f(m_simpleRectVtx[0].x, m_simpleRectVtx[1].y, -depth); |
942 | glVertex3f(m_simpleRectVtx[0].x, m_simpleRectVtx[0].y, -depth); |
943 | |
944 | glEnd(); |
945 | OPENGL_CHECK_ERRORS; |
946 | |
947 | #elif SDL_VIDEO_OPENGL_ES2 |
948 | |
949 | GLfloat colour[] = { |
950 | r,g,b,a, |
951 | r,g,b,a, |
952 | r,g,b,a, |
953 | r,g,b,a}; |
954 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
955 | |
956 | GLfloat vertices[] = { |
957 | -inv + m_simpleRectVtx[1].x / w, inv - m_simpleRectVtx[0].y / h, -depth, 1, |
958 | -inv + m_simpleRectVtx[1].x / w, inv - m_simpleRectVtx[1].y / h, -depth, 1, |
959 | -inv + m_simpleRectVtx[0].x / w, inv - m_simpleRectVtx[1].y / h, -depth, 1, |
960 | -inv + m_simpleRectVtx[0].x / w, inv - m_simpleRectVtx[0].y / h, -depth, 1 |
961 | }; |
962 | |
963 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
964 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
965 | glDisableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
966 | glDisableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
967 | OPENGL_CHECK_ERRORS; |
968 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
969 | OPENGL_CHECK_ERRORS; |
970 | |
971 | //Restore old pointers |
972 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
973 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
974 | glEnableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
975 | glEnableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
976 | |
977 | #endif |
978 | |
979 | if( cullface ) glEnable(GL_CULL_FACE); |
980 | OPENGL_CHECK_ERRORS; |
981 | } |
982 | |
983 | void OGLRender::InitCombinerBlenderForSimpleRectDraw(uint32 tile) |
984 | { |
985 | //glEnable(GL_CULL_FACE); |
986 | EnableTexUnit(0,FALSE); |
987 | OPENGL_CHECK_ERRORS; |
988 | glEnable(GL_BLEND); |
989 | OPENGL_CHECK_ERRORS; |
990 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
991 | OPENGL_CHECK_ERRORS; |
992 | //glEnable(GL_ALPHA_TEST); |
993 | } |
994 | |
995 | COLOR OGLRender::PostProcessDiffuseColor(COLOR curDiffuseColor) |
996 | { |
997 | uint32 color = curDiffuseColor; |
998 | uint32 colorflag = m_pColorCombiner->m_pDecodedMux->m_dwShadeColorChannelFlag; |
999 | uint32 alphaflag = m_pColorCombiner->m_pDecodedMux->m_dwShadeAlphaChannelFlag; |
1000 | if( colorflag+alphaflag != MUX_0 ) |
1001 | { |
1002 | if( (colorflag & 0xFFFFFF00) == 0 && (alphaflag & 0xFFFFFF00) == 0 ) |
1003 | { |
1004 | color = (m_pColorCombiner->GetConstFactor(colorflag, alphaflag, curDiffuseColor)); |
1005 | } |
1006 | else |
1007 | color = (CalculateConstFactor(colorflag, alphaflag, curDiffuseColor)); |
1008 | } |
1009 | |
1010 | //return (color<<8)|(color>>24); |
1011 | return color; |
1012 | } |
1013 | |
1014 | COLOR OGLRender::PostProcessSpecularColor() |
1015 | { |
1016 | return 0; |
1017 | } |
1018 | |
1019 | void OGLRender::SetViewportRender() |
1020 | { |
1021 | glViewportWrapper(windowSetting.vpLeftW, windowSetting.uDisplayHeight-windowSetting.vpTopW-windowSetting.vpHeightW+windowSetting.statusBarHeightToUse, windowSetting.vpWidthW, windowSetting.vpHeightW); |
1022 | OPENGL_CHECK_ERRORS; |
1023 | } |
1024 | |
1025 | void OGLRender::RenderReset() |
1026 | { |
1027 | CRender::RenderReset(); |
1028 | |
1029 | glMatrixMode(GL_PROJECTION); |
1030 | OPENGL_CHECK_ERRORS; |
1031 | glLoadIdentity(); |
1032 | OPENGL_CHECK_ERRORS; |
1033 | glOrtho(0, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, 0, -1, 1); |
1034 | OPENGL_CHECK_ERRORS; |
1035 | |
1036 | // position viewer |
1037 | glMatrixMode(GL_MODELVIEW); |
1038 | OPENGL_CHECK_ERRORS; |
1039 | glLoadIdentity(); |
1040 | OPENGL_CHECK_ERRORS; |
1041 | } |
1042 | |
1043 | void OGLRender::SetAlphaTestEnable(BOOL bAlphaTestEnable) |
1044 | { |
1045 | #ifdef DEBUGGER |
1046 | if( bAlphaTestEnable && debuggerEnableAlphaTest ) |
1047 | #else |
0c9dca78 |
1048 | |
292f9317 |
1049 | #if SDL_VIDEO_OPENGL |
0c9dca78 |
1050 | if( bAlphaTestEnable ) |
292f9317 |
1051 | glEnable(GL_ALPHA_TEST); |
1052 | else |
1053 | glDisable(GL_ALPHA_TEST); |
0c9dca78 |
1054 | OPENGL_CHECK_ERRORS; |
292f9317 |
1055 | #elif SDL_VIDEO_OPENGL_ES2 |
0c9dca78 |
1056 | COGL_FragmentProgramCombiner* frag = (COGL_FragmentProgramCombiner*)m_pColorCombiner; |
1057 | frag->SetAlphaTestState(bAlphaTestEnable); |
1058 | #endif |
1059 | |
292f9317 |
1060 | #endif |
292f9317 |
1061 | } |
1062 | |
1063 | void OGLRender::BindTexture(GLuint texture, int unitno) |
1064 | { |
1065 | #ifdef DEBUGGER |
1066 | if( unitno != 0 ) |
1067 | { |
1068 | DebuggerAppendMsg("Check me, base ogl bind texture, unit no != 0"); |
1069 | } |
1070 | #endif |
1071 | if( m_curBoundTex[0] != texture ) |
1072 | { |
1073 | glBindTexture(GL_TEXTURE_2D,texture); |
1074 | OPENGL_CHECK_ERRORS; |
1075 | m_curBoundTex[0] = texture; |
1076 | } |
1077 | } |
1078 | |
1079 | void OGLRender::DisBindTexture(GLuint texture, int unitno) |
1080 | { |
1081 | //EnableTexUnit(0,FALSE); |
1082 | //glBindTexture(GL_TEXTURE_2D, 0); //Not to bind any texture |
1083 | } |
1084 | |
1085 | void OGLRender::EnableTexUnit(int unitno, BOOL flag) |
1086 | { |
1087 | #ifdef DEBUGGER |
1088 | if( unitno != 0 ) |
1089 | { |
1090 | DebuggerAppendMsg("Check me, in the base ogl render, unitno!=0"); |
1091 | } |
1092 | #endif |
1093 | if( m_texUnitEnabled[0] != flag ) |
1094 | { |
1095 | m_texUnitEnabled[0] = flag; |
0c9dca78 |
1096 | |
292f9317 |
1097 | if( flag == TRUE ) |
1098 | glEnable(GL_TEXTURE_2D); |
1099 | else |
1100 | glDisable(GL_TEXTURE_2D); |
292f9317 |
1101 | } |
1102 | } |
1103 | |
1104 | void OGLRender::TexCoord2f(float u, float v) |
1105 | { |
1106 | glTexCoord2f(u, v); |
1107 | } |
1108 | |
1109 | void OGLRender::TexCoord(TLITVERTEX &vtxInfo) |
1110 | { |
1111 | glTexCoord2f(vtxInfo.tcord[0].u, vtxInfo.tcord[0].v); |
1112 | } |
1113 | |
1114 | void OGLRender::UpdateScissor() |
1115 | { |
1116 | if( options.bEnableHacks && g_CI.dwWidth == 0x200 && gRDP.scissor.right == 0x200 && g_CI.dwWidth>(*g_GraphicsInfo.VI_WIDTH_REG & 0xFFF) ) |
1117 | { |
1118 | // Hack for RE2 |
1119 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
1120 | uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width; |
1121 | glEnable(GL_SCISSOR_TEST); |
1122 | OPENGL_CHECK_ERRORS; |
6ac88641 |
1123 | glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
292f9317 |
1124 | int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) ); |
1125 | OPENGL_CHECK_ERRORS; |
1126 | } |
1127 | else |
1128 | { |
1129 | UpdateScissorWithClipRatio(); |
1130 | } |
1131 | } |
1132 | |
1133 | void OGLRender::ApplyRDPScissor(bool force) |
1134 | { |
1135 | if( !force && status.curScissor == RDP_SCISSOR ) return; |
1136 | |
1137 | if( options.bEnableHacks && g_CI.dwWidth == 0x200 && gRDP.scissor.right == 0x200 && g_CI.dwWidth>(*g_GraphicsInfo.VI_WIDTH_REG & 0xFFF) ) |
1138 | { |
1139 | // Hack for RE2 |
1140 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
1141 | uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width; |
1142 | glEnable(GL_SCISSOR_TEST); |
1143 | OPENGL_CHECK_ERRORS; |
6ac88641 |
1144 | glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
292f9317 |
1145 | int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) ); |
1146 | OPENGL_CHECK_ERRORS; |
1147 | } |
1148 | else |
1149 | { |
6ac88641 |
1150 | glScissor(windowSetting.uDisplayX+int(gRDP.scissor.left*windowSetting.fMultX), windowSetting.uDisplayY+int((windowSetting.uViHeight-gRDP.scissor.bottom)*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
292f9317 |
1151 | int((gRDP.scissor.right-gRDP.scissor.left)*windowSetting.fMultX), int((gRDP.scissor.bottom-gRDP.scissor.top)*windowSetting.fMultY )); |
1152 | OPENGL_CHECK_ERRORS; |
1153 | } |
1154 | |
1155 | status.curScissor = RDP_SCISSOR; |
1156 | } |
1157 | |
1158 | void OGLRender::ApplyScissorWithClipRatio(bool force) |
1159 | { |
1160 | if( !force && status.curScissor == RSP_SCISSOR ) return; |
1161 | |
1162 | glEnable(GL_SCISSOR_TEST); |
1163 | OPENGL_CHECK_ERRORS; |
6ac88641 |
1164 | glScissor(windowSetting.uDisplayX+windowSetting.clipping.left, windowSetting.uDisplayY+int((windowSetting.uViHeight-gRSP.real_clip_scissor_bottom)*windowSetting.fMultY)+windowSetting.statusBarHeightToUse, |
292f9317 |
1165 | windowSetting.clipping.width, windowSetting.clipping.height); |
1166 | OPENGL_CHECK_ERRORS; |
1167 | |
1168 | status.curScissor = RSP_SCISSOR; |
1169 | } |
1170 | |
1171 | void OGLRender::SetFogMinMax(float fMin, float fMax) |
1172 | { |
1173 | #if SDL_VIDEO_OPENGL |
1174 | glFogf(GL_FOG_START, gRSPfFogMin); // Fog Start Depth |
1175 | OPENGL_CHECK_ERRORS; |
1176 | glFogf(GL_FOG_END, gRSPfFogMax); // Fog End Depth |
1177 | OPENGL_CHECK_ERRORS; |
292f9317 |
1178 | #endif |
1179 | } |
1180 | |
1181 | void OGLRender::TurnFogOnOff(bool flag) |
1182 | { |
1183 | #if SDL_VIDEO_OPENGL |
1184 | if( flag ) |
1185 | glEnable(GL_FOG); |
1186 | else |
1187 | glDisable(GL_FOG); |
1188 | OPENGL_CHECK_ERRORS; |
1189 | #elif SDL_VIDEO_OPENGL_ES2 |
0c9dca78 |
1190 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->SetFogState(flag); |
292f9317 |
1191 | OPENGL_CHECK_ERRORS; |
1192 | #endif |
1193 | } |
1194 | |
1195 | void OGLRender::SetFogEnable(bool bEnable) |
1196 | { |
1197 | DEBUGGER_IF_DUMP( (gRSP.bFogEnabled != (bEnable==TRUE) && logFog ), TRACE1("Set Fog %s", bEnable? "enable":"disable")); |
1198 | |
1199 | gRSP.bFogEnabled = bEnable&&(options.fogMethod == 1); |
1200 | |
1201 | // If force fog |
1202 | if(options.fogMethod == 2) |
1203 | { |
1204 | gRSP.bFogEnabled = true; |
1205 | } |
1206 | |
1207 | #if SDL_VIDEO_OPENGL |
1208 | if( gRSP.bFogEnabled ) |
1209 | { |
1210 | //TRACE2("Enable fog, min=%f, max=%f",gRSPfFogMin,gRSPfFogMax ); |
1211 | glFogfv(GL_FOG_COLOR, gRDP.fvFogColor); // Set Fog Color |
1212 | OPENGL_CHECK_ERRORS; |
1213 | glFogf(GL_FOG_START, gRSPfFogMin); // Fog Start Depth |
1214 | OPENGL_CHECK_ERRORS; |
1215 | glFogf(GL_FOG_END, gRSPfFogMax); // Fog End Depth |
1216 | OPENGL_CHECK_ERRORS; |
1217 | glEnable(GL_FOG); |
1218 | OPENGL_CHECK_ERRORS; |
1219 | } |
1220 | else |
1221 | { |
1222 | glDisable(GL_FOG); |
1223 | OPENGL_CHECK_ERRORS; |
1224 | } |
1225 | #elif SDL_VIDEO_OPENGL_ES2 |
0c9dca78 |
1226 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->SetFogState(gRSP.bFogEnabled); |
292f9317 |
1227 | OPENGL_CHECK_ERRORS; |
1228 | #endif |
1229 | } |
1230 | |
1231 | void OGLRender::SetFogColor(uint32 r, uint32 g, uint32 b, uint32 a) |
1232 | { |
1233 | gRDP.fogColor = COLOR_RGBA(r, g, b, a); |
1234 | gRDP.fvFogColor[0] = r/255.0f; //r |
1235 | gRDP.fvFogColor[1] = g/255.0f; //g |
1236 | gRDP.fvFogColor[2] = b/255.0f; //b |
1237 | gRDP.fvFogColor[3] = a/255.0f; //a |
1238 | #if SDL_VIDEO_OPENGL |
1239 | glFogfv(GL_FOG_COLOR, gRDP.fvFogColor); // Set Fog Color |
1240 | #endif |
1241 | OPENGL_CHECK_ERRORS; |
1242 | } |
1243 | |
1244 | void OGLRender::DisableMultiTexture() |
1245 | { |
1246 | pglActiveTexture(GL_TEXTURE1_ARB); |
1247 | OPENGL_CHECK_ERRORS; |
1248 | EnableTexUnit(1,FALSE); |
1249 | pglActiveTexture(GL_TEXTURE0_ARB); |
1250 | OPENGL_CHECK_ERRORS; |
1251 | EnableTexUnit(0,FALSE); |
1252 | pglActiveTexture(GL_TEXTURE0_ARB); |
1253 | OPENGL_CHECK_ERRORS; |
1254 | EnableTexUnit(0,TRUE); |
1255 | } |
1256 | |
1257 | void OGLRender::EndRendering(void) |
1258 | { |
1259 | #if SDL_VIDEO_OPENGL |
1260 | glFlush(); |
1261 | OPENGL_CHECK_ERRORS; |
1262 | #endif |
1263 | if( CRender::gRenderReferenceCount > 0 ) |
1264 | CRender::gRenderReferenceCount--; |
1265 | } |
1266 | |
1267 | void OGLRender::glViewportWrapper(GLint x, GLint y, GLsizei width, GLsizei height, bool flag) |
1268 | { |
1269 | static GLint mx=0,my=0; |
1270 | static GLsizei m_width=0, m_height=0; |
1271 | static bool mflag=true; |
ac4f8e43 |
1272 | |
6ac88641 |
1273 | x+=windowSetting.uDisplayX; |
1274 | y+=windowSetting.uDisplayY; |
292f9317 |
1275 | |
1276 | if( x!=mx || y!=my || width!=m_width || height!=m_height || mflag!=flag) |
1277 | { |
1278 | mx=x; |
1279 | my=y; |
1280 | m_width=width; |
1281 | m_height=height; |
1282 | mflag=flag; |
1283 | glMatrixMode(GL_PROJECTION); |
1284 | OPENGL_CHECK_ERRORS; |
1285 | glLoadIdentity(); |
1286 | OPENGL_CHECK_ERRORS; |
1287 | if( flag ) glOrtho(0, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, 0, -1, 1); |
1288 | OPENGL_CHECK_ERRORS; |
1289 | glViewport(x,y,width,height); |
1290 | OPENGL_CHECK_ERRORS; |
1291 | } |
1292 | } |
1293 | |