292f9317 |
1 | /* |
2 | Copyright (C) 2003 Rice1964 |
3 | |
4 | This program is free software; you can redistribute it and/or |
5 | modify it under the terms of the GNU General Public License |
6 | as published by the Free Software Foundation; either version 2 |
7 | of the License, or (at your option) any later version. |
8 | |
9 | This program is distributed in the hope that it will be useful, |
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | GNU General Public License for more details. |
13 | |
14 | You should have received a copy of the GNU General Public License |
15 | along with this program; if not, write to the Free Software |
16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
17 | */ |
18 | |
19 | #include "osal_opengl.h" |
20 | |
21 | #if SDL_VIDEO_OPENGL |
22 | #include "OGLExtensions.h" |
23 | #elif SDL_VIDEO_OPENGL_ES2 |
24 | #include "OGLES2FragmentShaders.h" |
25 | #endif |
26 | #include "OGLDebug.h" |
27 | #include "OGLRender.h" |
28 | #include "OGLGraphicsContext.h" |
29 | #include "OGLTexture.h" |
30 | #include "TextureManager.h" |
31 | |
32 | #ifdef PAULSCODE |
33 | //include "ae_bridge.h" |
34 | //static int hardwareType = HARDWARE_TYPE_UNKNOWN; |
35 | #endif |
36 | |
37 | // FIXME: Use OGL internal L/T and matrix stack |
38 | // FIXME: Use OGL lookupAt function |
39 | // FIXME: Use OGL DisplayList |
40 | |
41 | UVFlagMap OGLXUVFlagMaps[] = |
42 | { |
43 | {TEXTURE_UV_FLAG_WRAP, GL_REPEAT}, |
44 | {TEXTURE_UV_FLAG_MIRROR, GL_MIRRORED_REPEAT_ARB}, |
45 | {TEXTURE_UV_FLAG_CLAMP, GL_CLAMP}, |
46 | }; |
47 | |
292f9317 |
48 | //=================================================================== |
49 | OGLRender::OGLRender() |
50 | { |
51 | COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext); |
52 | m_bSupportFogCoordExt = pcontext->m_bSupportFogCoord; |
53 | m_bMultiTexture = pcontext->m_bSupportMultiTexture; |
54 | m_bSupportClampToEdge = false; |
55 | for( int i=0; i<8; i++ ) |
56 | { |
57 | m_curBoundTex[i]=0; |
58 | m_texUnitEnabled[i]=FALSE; |
59 | } |
60 | |
292f9317 |
61 | m_bEnableMultiTexture = false; |
62 | |
292f9317 |
63 | } |
64 | |
65 | OGLRender::~OGLRender() |
66 | { |
67 | ClearDeviceObjects(); |
68 | } |
69 | |
70 | bool OGLRender::InitDeviceObjects() |
71 | { |
72 | // enable Z-buffer by default |
73 | ZBufferEnable(true); |
74 | return true; |
75 | } |
76 | |
77 | bool OGLRender::ClearDeviceObjects() |
78 | { |
79 | return true; |
80 | } |
81 | |
82 | void OGLRender::Initialize(void) |
83 | { |
84 | glMatrixMode(GL_MODELVIEW); |
85 | OPENGL_CHECK_ERRORS; |
86 | glLoadIdentity(); |
87 | OPENGL_CHECK_ERRORS; |
88 | |
89 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
90 | OPENGL_CHECK_ERRORS; |
91 | |
92 | #if SDL_VIDEO_OPENGL |
93 | COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext); |
94 | if( pcontext->IsExtensionSupported("GL_IBM_texture_mirrored_repeat") ) |
95 | { |
96 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT_IBM; |
97 | } |
98 | else if( pcontext->IsExtensionSupported("ARB_texture_mirrored_repeat") ) |
99 | { |
100 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT_ARB; |
101 | } |
102 | else |
103 | { |
104 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_REPEAT; |
105 | } |
106 | |
107 | if( pcontext->IsExtensionSupported("GL_ARB_texture_border_clamp") || pcontext->IsExtensionSupported("GL_EXT_texture_edge_clamp") ) |
108 | { |
109 | m_bSupportClampToEdge = true; |
110 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP_TO_EDGE; |
111 | } |
112 | else |
113 | { |
114 | m_bSupportClampToEdge = false; |
115 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP; |
116 | } |
117 | |
118 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
119 | OPENGL_CHECK_ERRORS; |
120 | glEnableClientState( GL_VERTEX_ARRAY ); |
121 | OPENGL_CHECK_ERRORS; |
122 | |
123 | if( m_bMultiTexture ) |
124 | { |
125 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
126 | OPENGL_CHECK_ERRORS; |
127 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
128 | OPENGL_CHECK_ERRORS; |
129 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
130 | OPENGL_CHECK_ERRORS; |
131 | |
132 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
133 | OPENGL_CHECK_ERRORS; |
134 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
135 | OPENGL_CHECK_ERRORS; |
136 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
137 | OPENGL_CHECK_ERRORS; |
138 | } |
139 | else |
140 | { |
141 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
142 | OPENGL_CHECK_ERRORS; |
143 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
144 | OPENGL_CHECK_ERRORS; |
145 | } |
146 | |
147 | if (m_bSupportFogCoordExt) |
148 | { |
149 | pglFogCoordPointerEXT( GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][4]) ); |
150 | OPENGL_CHECK_ERRORS; |
151 | glEnableClientState( GL_FOG_COORDINATE_ARRAY_EXT ); |
152 | OPENGL_CHECK_ERRORS; |
153 | glFogi( GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT ); |
154 | OPENGL_CHECK_ERRORS; |
155 | glFogi(GL_FOG_MODE, GL_LINEAR); // Fog Mode |
156 | OPENGL_CHECK_ERRORS; |
157 | glFogf(GL_FOG_DENSITY, 1.0f); // How Dense Will The Fog Be |
158 | OPENGL_CHECK_ERRORS; |
159 | glHint(GL_FOG_HINT, GL_FASTEST); // Fog Hint Value |
160 | OPENGL_CHECK_ERRORS; |
161 | glFogi( GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT ); |
162 | OPENGL_CHECK_ERRORS; |
163 | glFogf( GL_FOG_START, 0.0f ); |
164 | OPENGL_CHECK_ERRORS; |
165 | glFogf( GL_FOG_END, 1.0f ); |
166 | OPENGL_CHECK_ERRORS; |
167 | } |
168 | |
169 | //glColorPointer( 1, GL_UNSIGNED_BYTE, sizeof(TLITVERTEX), &g_vtxBuffer[0].r); |
170 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
171 | OPENGL_CHECK_ERRORS; |
172 | glEnableClientState( GL_COLOR_ARRAY ); |
173 | OPENGL_CHECK_ERRORS; |
174 | |
175 | if( pcontext->IsExtensionSupported("GL_NV_depth_clamp") ) |
176 | { |
177 | glEnable(GL_DEPTH_CLAMP_NV); |
178 | OPENGL_CHECK_ERRORS; |
179 | } |
180 | |
181 | #elif SDL_VIDEO_OPENGL_ES2 |
182 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT; |
183 | m_bSupportClampToEdge = true; |
184 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP_TO_EDGE; |
0c9dca78 |
185 | |
186 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
187 | OPENGL_CHECK_ERRORS; |
188 | |
189 | if( m_bMultiTexture ) |
190 | { |
191 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
192 | OPENGL_CHECK_ERRORS; |
193 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u)); |
194 | OPENGL_CHECK_ERRORS; |
195 | } |
196 | else |
197 | { |
198 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
199 | OPENGL_CHECK_ERRORS; |
200 | } |
ea03ad21 |
201 | |
202 | if (m_bSupportFogCoordExt) |
203 | { |
204 | glVertexAttribPointer(VS_FOG,1,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][4])); |
205 | OPENGL_CHECK_ERRORS; |
206 | } |
207 | |
0c9dca78 |
208 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
209 | OPENGL_CHECK_ERRORS; |
292f9317 |
210 | #endif |
211 | |
212 | #ifdef PAULSCODE |
213 | // hardwareType = Android_JNI_GetHardwareType(); |
214 | #endif |
215 | } |
216 | //=================================================================== |
217 | TextureFilterMap OglTexFilterMap[2]= |
218 | { |
219 | {FILTER_POINT, GL_NEAREST}, |
220 | {FILTER_LINEAR, GL_LINEAR}, |
221 | }; |
222 | |
223 | void OGLRender::ApplyTextureFilter() |
224 | { |
225 | static uint32 minflag=0xFFFF, magflag=0xFFFF; |
226 | static uint32 mtex; |
227 | |
228 | if( m_texUnitEnabled[0] ) |
229 | { |
230 | if( mtex != m_curBoundTex[0] ) |
231 | { |
232 | mtex = m_curBoundTex[0]; |
233 | minflag = m_dwMinFilter; |
234 | magflag = m_dwMagFilter; |
235 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, OglTexFilterMap[m_dwMinFilter].realFilter); |
236 | OPENGL_CHECK_ERRORS; |
237 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, OglTexFilterMap[m_dwMagFilter].realFilter); |
238 | OPENGL_CHECK_ERRORS; |
239 | } |
240 | else |
241 | { |
242 | if( minflag != (unsigned int)m_dwMinFilter ) |
243 | { |
244 | minflag = m_dwMinFilter; |
245 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, OglTexFilterMap[m_dwMinFilter].realFilter); |
246 | OPENGL_CHECK_ERRORS; |
247 | } |
248 | if( magflag != (unsigned int)m_dwMagFilter ) |
249 | { |
250 | magflag = m_dwMagFilter; |
251 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, OglTexFilterMap[m_dwMagFilter].realFilter); |
252 | OPENGL_CHECK_ERRORS; |
253 | } |
254 | } |
255 | } |
256 | } |
257 | |
258 | void OGLRender::SetShadeMode(RenderShadeMode mode) |
259 | { |
260 | #if SDL_VIDEO_OPENGL |
261 | if( mode == SHADE_SMOOTH ) |
262 | glShadeModel(GL_SMOOTH); |
263 | else |
264 | glShadeModel(GL_FLAT); |
265 | OPENGL_CHECK_ERRORS; |
266 | #endif |
267 | } |
268 | |
269 | void OGLRender::ZBufferEnable(BOOL bZBuffer) |
270 | { |
271 | gRSP.bZBufferEnabled = bZBuffer; |
272 | if( g_curRomInfo.bForceDepthBuffer ) |
273 | bZBuffer = TRUE; |
274 | if( bZBuffer ) |
275 | { |
276 | glDepthMask(GL_TRUE); |
277 | OPENGL_CHECK_ERRORS; |
278 | //glEnable(GL_DEPTH_TEST); |
279 | glDepthFunc( GL_LEQUAL ); |
280 | OPENGL_CHECK_ERRORS; |
281 | } |
282 | else |
283 | { |
284 | glDepthMask(GL_FALSE); |
285 | OPENGL_CHECK_ERRORS; |
286 | //glDisable(GL_DEPTH_TEST); |
287 | glDepthFunc( GL_ALWAYS ); |
288 | OPENGL_CHECK_ERRORS; |
289 | } |
290 | } |
291 | |
292 | void OGLRender::ClearBuffer(bool cbuffer, bool zbuffer) |
293 | { |
294 | uint32 flag=0; |
295 | if( cbuffer ) flag |= GL_COLOR_BUFFER_BIT; |
296 | if( zbuffer ) flag |= GL_DEPTH_BUFFER_BIT; |
297 | float depth = ((gRDP.originalFillColor&0xFFFF)>>2)/(float)0x3FFF; |
298 | glClearDepth(depth); |
299 | OPENGL_CHECK_ERRORS; |
300 | glClear(flag); |
301 | OPENGL_CHECK_ERRORS; |
302 | } |
303 | |
304 | void OGLRender::ClearZBuffer(float depth) |
305 | { |
306 | uint32 flag=GL_DEPTH_BUFFER_BIT; |
307 | glClearDepth(depth); |
308 | OPENGL_CHECK_ERRORS; |
309 | glClear(flag); |
310 | OPENGL_CHECK_ERRORS; |
311 | } |
312 | |
313 | void OGLRender::SetZCompare(BOOL bZCompare) |
314 | { |
315 | if( g_curRomInfo.bForceDepthBuffer ) |
316 | bZCompare = TRUE; |
317 | |
318 | gRSP.bZBufferEnabled = bZCompare; |
319 | if( bZCompare == TRUE ) |
320 | { |
321 | //glEnable(GL_DEPTH_TEST); |
322 | glDepthFunc( GL_LEQUAL ); |
323 | OPENGL_CHECK_ERRORS; |
324 | } |
325 | else |
326 | { |
327 | //glDisable(GL_DEPTH_TEST); |
328 | glDepthFunc( GL_ALWAYS ); |
329 | OPENGL_CHECK_ERRORS; |
330 | } |
331 | } |
332 | |
333 | void OGLRender::SetZUpdate(BOOL bZUpdate) |
334 | { |
335 | if( g_curRomInfo.bForceDepthBuffer ) |
336 | bZUpdate = TRUE; |
337 | |
338 | if( bZUpdate ) |
339 | { |
340 | //glEnable(GL_DEPTH_TEST); |
341 | glDepthMask(GL_TRUE); |
342 | OPENGL_CHECK_ERRORS; |
343 | } |
344 | else |
345 | { |
346 | glDepthMask(GL_FALSE); |
347 | OPENGL_CHECK_ERRORS; |
348 | } |
349 | } |
350 | |
351 | void OGLRender::ApplyZBias(int bias) |
352 | { |
353 | float f1 = bias > 0 ? -3.0f : 0.0f; // z offset = -3.0 * max(abs(dz/dx),abs(dz/dy)) per pixel delta z slope |
354 | float f2 = bias > 0 ? -3.0f : 0.0f; // z offset += -3.0 * 1 bit |
355 | |
356 | #ifdef PAULSCODE |
357 | // Android_JNI_GetPolygonOffset(hardwareType, bias, &f1, &f2); |
358 | // glPolygonOffset(0.2f, 0.2f); |
359 | #endif |
360 | |
361 | if (bias > 0) |
362 | { |
363 | glEnable(GL_POLYGON_OFFSET_FILL); // enable z offsets |
364 | OPENGL_CHECK_ERRORS; |
365 | } |
366 | else |
367 | { |
368 | glDisable(GL_POLYGON_OFFSET_FILL); // disable z offsets |
369 | OPENGL_CHECK_ERRORS; |
370 | } |
371 | glPolygonOffset(f1, f2); // set bias functions |
372 | OPENGL_CHECK_ERRORS; |
373 | } |
374 | |
375 | void OGLRender::SetZBias(int bias) |
376 | { |
377 | #if defined(DEBUGGER) |
378 | if( pauseAtNext == true ) |
379 | DebuggerAppendMsg("Set zbias = %d", bias); |
380 | #endif |
381 | // set member variable and apply the setting in opengl |
382 | m_dwZBias = bias; |
383 | ApplyZBias(bias); |
384 | } |
385 | |
386 | void OGLRender::SetAlphaRef(uint32 dwAlpha) |
387 | { |
388 | if (m_dwAlpha != dwAlpha) |
389 | { |
390 | m_dwAlpha = dwAlpha; |
391 | #if SDL_VIDEO_OPENGL |
392 | glAlphaFunc(GL_GEQUAL, (float)dwAlpha); |
393 | OPENGL_CHECK_ERRORS; |
394 | #endif |
395 | } |
396 | } |
397 | |
398 | void OGLRender::ForceAlphaRef(uint32 dwAlpha) |
399 | { |
400 | #if SDL_VIDEO_OPENGL |
401 | float ref = dwAlpha/255.0f; |
402 | glAlphaFunc(GL_GEQUAL, ref); |
403 | OPENGL_CHECK_ERRORS; |
404 | #elif SDL_VIDEO_OPENGL_ES2 |
405 | m_dwAlpha = dwAlpha; |
406 | #endif |
407 | } |
408 | |
409 | void OGLRender::SetFillMode(FillMode mode) |
410 | { |
411 | #if SDL_VIDEO_OPENGL |
412 | if( mode == RICE_FILLMODE_WINFRAME ) |
413 | { |
414 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
415 | OPENGL_CHECK_ERRORS; |
416 | } |
417 | else |
418 | { |
419 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
420 | OPENGL_CHECK_ERRORS; |
421 | } |
422 | #endif |
423 | } |
424 | |
425 | void OGLRender::SetCullMode(bool bCullFront, bool bCullBack) |
426 | { |
427 | CRender::SetCullMode(bCullFront, bCullBack); |
428 | if( bCullFront && bCullBack ) |
429 | { |
430 | glCullFace(GL_FRONT_AND_BACK); |
431 | OPENGL_CHECK_ERRORS; |
432 | glEnable(GL_CULL_FACE); |
433 | OPENGL_CHECK_ERRORS; |
434 | } |
435 | else if( bCullFront ) |
436 | { |
437 | glCullFace(GL_FRONT); |
438 | OPENGL_CHECK_ERRORS; |
439 | glEnable(GL_CULL_FACE); |
440 | OPENGL_CHECK_ERRORS; |
441 | } |
442 | else if( bCullBack ) |
443 | { |
444 | glCullFace(GL_BACK); |
445 | OPENGL_CHECK_ERRORS; |
446 | glEnable(GL_CULL_FACE); |
447 | OPENGL_CHECK_ERRORS; |
448 | } |
449 | else |
450 | { |
451 | glDisable(GL_CULL_FACE); |
452 | OPENGL_CHECK_ERRORS; |
453 | } |
454 | } |
455 | |
456 | bool OGLRender::SetCurrentTexture(int tile, CTexture *handler,uint32 dwTileWidth, uint32 dwTileHeight, TxtrCacheEntry *pTextureEntry) |
457 | { |
458 | RenderTexture &texture = g_textures[tile]; |
459 | texture.pTextureEntry = pTextureEntry; |
460 | |
461 | if( handler!= NULL && texture.m_lpsTexturePtr != handler->GetTexture() ) |
462 | { |
463 | texture.m_pCTexture = handler; |
464 | texture.m_lpsTexturePtr = handler->GetTexture(); |
465 | |
466 | texture.m_dwTileWidth = dwTileWidth; |
467 | texture.m_dwTileHeight = dwTileHeight; |
468 | |
469 | if( handler->m_bIsEnhancedTexture ) |
470 | { |
471 | texture.m_fTexWidth = (float)pTextureEntry->pTexture->m_dwCreatedTextureWidth; |
472 | texture.m_fTexHeight = (float)pTextureEntry->pTexture->m_dwCreatedTextureHeight; |
473 | } |
474 | else |
475 | { |
476 | texture.m_fTexWidth = (float)handler->m_dwCreatedTextureWidth; |
477 | texture.m_fTexHeight = (float)handler->m_dwCreatedTextureHeight; |
478 | } |
479 | } |
480 | |
481 | return true; |
482 | } |
483 | |
484 | bool OGLRender::SetCurrentTexture(int tile, TxtrCacheEntry *pEntry) |
485 | { |
486 | if (pEntry != NULL && pEntry->pTexture != NULL) |
487 | { |
488 | SetCurrentTexture( tile, pEntry->pTexture, pEntry->ti.WidthToCreate, pEntry->ti.HeightToCreate, pEntry); |
489 | return true; |
490 | } |
491 | else |
492 | { |
493 | SetCurrentTexture( tile, NULL, 64, 64, NULL ); |
494 | return false; |
495 | } |
496 | return true; |
497 | } |
498 | |
499 | void OGLRender::SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag) |
500 | { |
501 | SetTextureUFlag(dwFlag, dwTile); |
502 | } |
503 | |
504 | void OGLRender::SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag) |
505 | { |
506 | SetTextureVFlag(dwFlag, dwTile); |
507 | } |
508 | |
509 | void OGLRender::SetTexWrapS(int unitno,GLuint flag) |
510 | { |
511 | static GLuint mflag; |
512 | static GLuint mtex; |
513 | #ifdef DEBUGGER |
514 | if( unitno != 0 ) |
515 | { |
516 | DebuggerAppendMsg("Check me, unitno != 0 in base ogl"); |
517 | } |
518 | #endif |
519 | if( m_curBoundTex[0] != mtex || mflag != flag ) |
520 | { |
521 | mtex = m_curBoundTex[0]; |
522 | mflag = flag; |
523 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, flag); |
524 | OPENGL_CHECK_ERRORS; |
525 | } |
526 | } |
527 | void OGLRender::SetTexWrapT(int unitno,GLuint flag) |
528 | { |
529 | static GLuint mflag; |
530 | static GLuint mtex; |
531 | if( m_curBoundTex[0] != mtex || mflag != flag ) |
532 | { |
533 | mtex = m_curBoundTex[0]; |
534 | mflag = flag; |
535 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, flag); |
536 | OPENGL_CHECK_ERRORS; |
537 | } |
538 | } |
539 | |
540 | void OGLRender::SetTextureUFlag(TextureUVFlag dwFlag, uint32 dwTile) |
541 | { |
542 | TileUFlags[dwTile] = dwFlag; |
543 | if( dwTile == gRSP.curTile ) // For basic OGL, only support the 1st texel |
544 | { |
545 | COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture; |
546 | if( pTexture ) |
547 | { |
548 | EnableTexUnit(0,TRUE); |
549 | BindTexture(pTexture->m_dwTextureName, 0); |
550 | } |
551 | SetTexWrapS(0, OGLXUVFlagMaps[dwFlag].realFlag); |
552 | } |
553 | } |
554 | void OGLRender::SetTextureVFlag(TextureUVFlag dwFlag, uint32 dwTile) |
555 | { |
556 | TileVFlags[dwTile] = dwFlag; |
557 | if( dwTile == gRSP.curTile ) // For basic OGL, only support the 1st texel |
558 | { |
559 | COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture; |
560 | if( pTexture ) |
561 | { |
562 | EnableTexUnit(0,TRUE); |
563 | BindTexture(pTexture->m_dwTextureName, 0); |
564 | } |
565 | SetTexWrapT(0, OGLXUVFlagMaps[dwFlag].realFlag); |
566 | } |
567 | } |
568 | |
569 | // Basic render drawing functions |
570 | |
571 | bool OGLRender::RenderTexRect() |
572 | { |
573 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
574 | OPENGL_CHECK_ERRORS; |
575 | |
576 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
577 | glDisable(GL_CULL_FACE); |
578 | OPENGL_CHECK_ERRORS; |
579 | |
580 | float depth = -(g_texRectTVtx[3].z*2-1); |
581 | |
582 | #if SDL_VIDEO_OPENGL |
583 | |
584 | glBegin(GL_TRIANGLE_FAN); |
585 | |
586 | glColor4f(g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a); |
587 | TexCoord(g_texRectTVtx[3]); |
588 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, depth); |
589 | |
590 | glColor4f(g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a); |
591 | TexCoord(g_texRectTVtx[2]); |
592 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, depth); |
593 | |
594 | glColor4f(g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a); |
595 | TexCoord(g_texRectTVtx[1]); |
596 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, depth); |
597 | |
598 | glColor4f(g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a); |
599 | TexCoord(g_texRectTVtx[0]); |
600 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, depth); |
601 | |
602 | glEnd(); |
603 | OPENGL_CHECK_ERRORS; |
604 | |
605 | #elif SDL_VIDEO_OPENGL_ES2 |
606 | |
607 | GLfloat colour[] = { |
608 | g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a, |
609 | g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a, |
610 | g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a, |
611 | g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a |
612 | }; |
613 | |
614 | GLfloat tex[] = { |
615 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
616 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
617 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
618 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v |
619 | }; |
620 | |
0c9dca78 |
621 | GLfloat tex2[] = { |
622 | g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v, |
623 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
624 | g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v, |
625 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v |
626 | }; |
627 | |
292f9317 |
628 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
629 | |
630 | GLfloat vertices[] = { |
631 | -inv + g_texRectTVtx[3].x / w, inv - g_texRectTVtx[3].y / h, depth, 1, |
632 | -inv + g_texRectTVtx[2].x / w, inv - g_texRectTVtx[2].y / h, depth, 1, |
633 | -inv + g_texRectTVtx[1].x / w, inv - g_texRectTVtx[1].y / h, depth, 1, |
634 | -inv + g_texRectTVtx[0].x / w, inv - g_texRectTVtx[0].y / h, depth, 1 |
635 | }; |
636 | |
637 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_TRUE, 0, &colour ); |
638 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
639 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
0c9dca78 |
640 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, 0, &tex2); |
292f9317 |
641 | OPENGL_CHECK_ERRORS; |
642 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
643 | OPENGL_CHECK_ERRORS; |
644 | |
645 | //Restore old pointers |
646 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
647 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
648 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
0c9dca78 |
649 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u)); |
292f9317 |
650 | #endif |
651 | |
652 | if( cullface ) glEnable(GL_CULL_FACE); |
653 | OPENGL_CHECK_ERRORS; |
654 | |
655 | return true; |
656 | } |
657 | |
658 | bool OGLRender::RenderFillRect(uint32 dwColor, float depth) |
659 | { |
660 | float a = (dwColor>>24)/255.0f; |
661 | float r = ((dwColor>>16)&0xFF)/255.0f; |
662 | float g = ((dwColor>>8)&0xFF)/255.0f; |
663 | float b = (dwColor&0xFF)/255.0f; |
664 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
665 | OPENGL_CHECK_ERRORS; |
666 | |
667 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
668 | glDisable(GL_CULL_FACE); |
669 | OPENGL_CHECK_ERRORS; |
670 | |
671 | #if SDL_VIDEO_OPENGL |
672 | |
673 | glBegin(GL_TRIANGLE_FAN); |
674 | glColor4f(r,g,b,a); |
675 | glVertex4f(m_fillRectVtx[0].x, m_fillRectVtx[1].y, depth, 1); |
676 | glVertex4f(m_fillRectVtx[1].x, m_fillRectVtx[1].y, depth, 1); |
677 | glVertex4f(m_fillRectVtx[1].x, m_fillRectVtx[0].y, depth, 1); |
678 | glVertex4f(m_fillRectVtx[0].x, m_fillRectVtx[0].y, depth, 1); |
679 | glEnd(); |
680 | OPENGL_CHECK_ERRORS; |
681 | |
682 | #elif SDL_VIDEO_OPENGL_ES2 |
683 | |
684 | GLfloat colour[] = { |
685 | r,g,b,a, |
686 | r,g,b,a, |
687 | r,g,b,a, |
688 | r,g,b,a}; |
689 | |
690 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
691 | |
692 | GLfloat vertices[] = { |
693 | -inv + m_fillRectVtx[0].x / w, inv - m_fillRectVtx[1].y / h, depth, 1, |
694 | -inv + m_fillRectVtx[1].x / w, inv - m_fillRectVtx[1].y / h, depth, 1, |
695 | -inv + m_fillRectVtx[1].x / w, inv - m_fillRectVtx[0].y / h, depth, 1, |
696 | -inv + m_fillRectVtx[0].x / w, inv - m_fillRectVtx[0].y / h, depth, 1 |
697 | }; |
698 | |
699 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
700 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
701 | glDisableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
702 | glDisableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
703 | OPENGL_CHECK_ERRORS; |
704 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
705 | OPENGL_CHECK_ERRORS; |
706 | |
707 | //Restore old pointers |
708 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
709 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
710 | glEnableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
711 | glEnableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
712 | |
713 | #endif |
714 | |
715 | if( cullface ) glEnable(GL_CULL_FACE); |
716 | OPENGL_CHECK_ERRORS; |
717 | |
718 | return true; |
719 | } |
720 | |
721 | bool OGLRender::RenderLine3D() |
722 | { |
723 | #if SDL_VIDEO_OPENGL |
724 | ApplyZBias(0); // disable z offsets |
725 | |
726 | glBegin(GL_TRIANGLE_FAN); |
727 | |
728 | glColor4f(m_line3DVtx[1].r, m_line3DVtx[1].g, m_line3DVtx[1].b, m_line3DVtx[1].a); |
729 | glVertex3f(m_line3DVector[3].x, m_line3DVector[3].y, -m_line3DVtx[1].z); |
730 | glVertex3f(m_line3DVector[2].x, m_line3DVector[2].y, -m_line3DVtx[0].z); |
731 | |
732 | glColor4ub(m_line3DVtx[0].r, m_line3DVtx[0].g, m_line3DVtx[0].b, m_line3DVtx[0].a); |
733 | glVertex3f(m_line3DVector[1].x, m_line3DVector[1].y, -m_line3DVtx[1].z); |
734 | glVertex3f(m_line3DVector[0].x, m_line3DVector[0].y, -m_line3DVtx[0].z); |
735 | |
736 | glEnd(); |
737 | OPENGL_CHECK_ERRORS; |
738 | |
739 | ApplyZBias(m_dwZBias); // set Z offset back to previous value |
740 | #endif |
741 | |
742 | return true; |
743 | } |
744 | |
745 | extern FiddledVtx * g_pVtxBase; |
746 | |
747 | // This is so weired that I can not do vertex transform by myself. I have to use |
748 | // OpenGL internal transform |
749 | bool OGLRender::RenderFlushTris() |
750 | { |
751 | if( !m_bSupportFogCoordExt ) |
752 | SetFogFlagForNegativeW(); |
753 | else |
754 | { |
755 | if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled ) |
756 | { |
757 | TurnFogOnOff(false); |
758 | } |
759 | } |
760 | |
761 | ApplyZBias(m_dwZBias); // set the bias factors |
762 | |
763 | glViewportWrapper(windowSetting.vpLeftW, windowSetting.uDisplayHeight-windowSetting.vpTopW-windowSetting.vpHeightW+windowSetting.statusBarHeightToUse, windowSetting.vpWidthW, windowSetting.vpHeightW, false); |
764 | OPENGL_CHECK_ERRORS; |
765 | |
766 | //if options.bOGLVertexClipper == FALSE ) |
767 | { |
768 | glDrawElements( GL_TRIANGLES, gRSP.numVertices, GL_UNSIGNED_SHORT, g_vtxIndex ); |
769 | OPENGL_CHECK_ERRORS; |
770 | } |
771 | /* else |
772 | { |
773 | //ClipVertexesOpenGL(); |
774 | // Redo the index |
775 | // Set the array |
776 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5Clipped[0][0]) ); |
777 | glEnableClientState( GL_VERTEX_ARRAY ); |
778 | |
779 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
780 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_clippedVtxBuffer[0].tcord[0].u) ); |
781 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
782 | |
783 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
784 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_clippedVtxBuffer[0].tcord[1].u) ); |
785 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
786 | |
787 | glDrawElements( GL_TRIANGLES, gRSP.numVertices, GL_UNSIGNED_INT, g_vtxIndex ); |
788 | |
789 | // Reset the array |
790 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
791 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
792 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
793 | |
794 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
795 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
796 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
797 | |
798 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
799 | glEnableClientState( GL_VERTEX_ARRAY ); |
800 | } |
801 | */ |
802 | |
803 | if( !m_bSupportFogCoordExt ) |
804 | RestoreFogFlag(); |
805 | else |
806 | { |
807 | if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled ) |
808 | { |
809 | TurnFogOnOff(true); |
810 | } |
811 | } |
812 | return true; |
813 | } |
814 | |
815 | void OGLRender::DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw) |
816 | { |
817 | if( status.bVIOriginIsUpdated == true && currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_1ST_PRIMITIVE ) |
818 | { |
819 | status.bVIOriginIsUpdated=false; |
820 | CGraphicsContext::Get()->UpdateFrame(); |
821 | DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG,{DebuggerAppendMsg("Screen Update at 1st Simple2DTexture");}); |
822 | } |
823 | |
824 | StartDrawSimple2DTexture(x0, y0, x1, y1, u0, v0, u1, v1, dif, spe, z, rhw); |
825 | |
826 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
827 | glDisable(GL_CULL_FACE); |
828 | OPENGL_CHECK_ERRORS; |
292f9317 |
829 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
830 | OPENGL_CHECK_ERRORS; |
831 | |
832 | float a = (g_texRectTVtx[0].dcDiffuse >>24)/255.0f; |
833 | float r = ((g_texRectTVtx[0].dcDiffuse>>16)&0xFF)/255.0f; |
834 | float g = ((g_texRectTVtx[0].dcDiffuse>>8)&0xFF)/255.0f; |
835 | float b = (g_texRectTVtx[0].dcDiffuse&0xFF)/255.0f; |
836 | |
837 | #if SDL_VIDEO_OPENGL |
838 | |
839 | glBegin(GL_TRIANGLES); |
840 | |
841 | glColor4f(r,g,b,a); |
842 | |
843 | OGLRender::TexCoord(g_texRectTVtx[0]); |
844 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
845 | |
846 | OGLRender::TexCoord(g_texRectTVtx[1]); |
847 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z); |
848 | |
849 | OGLRender::TexCoord(g_texRectTVtx[2]); |
850 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
851 | |
852 | OGLRender::TexCoord(g_texRectTVtx[0]); |
853 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
854 | |
855 | OGLRender::TexCoord(g_texRectTVtx[2]); |
856 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
857 | |
858 | OGLRender::TexCoord(g_texRectTVtx[3]); |
859 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z); |
860 | |
861 | glEnd(); |
862 | OPENGL_CHECK_ERRORS; |
863 | |
864 | #elif SDL_VIDEO_OPENGL_ES2 |
865 | |
866 | GLfloat colour[] = { |
867 | r,g,b,a, |
868 | r,g,b,a, |
869 | r,g,b,a, |
870 | r,g,b,a, |
871 | r,g,b,a, |
872 | r,g,b,a |
873 | }; |
874 | |
875 | GLfloat tex[] = { |
876 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
877 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
878 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
879 | |
880 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
881 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
882 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
883 | }; |
884 | |
0c9dca78 |
885 | GLfloat tex2[] = { |
886 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v, |
887 | g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v, |
888 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
889 | |
890 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v, |
891 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
892 | g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v, |
893 | }; |
894 | |
292f9317 |
895 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
896 | |
897 | GLfloat vertices[] = { |
898 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
899 | -inv + g_texRectTVtx[1].x/ w, inv - g_texRectTVtx[1].y/ h, -g_texRectTVtx[1].z,1, |
900 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
901 | |
902 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
903 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
904 | -inv + g_texRectTVtx[3].x/ w, inv - g_texRectTVtx[3].y/ h, -g_texRectTVtx[3].z,1 |
905 | }; |
906 | |
907 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
908 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
909 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
0c9dca78 |
910 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, 0, &tex2); |
292f9317 |
911 | OPENGL_CHECK_ERRORS; |
912 | glDrawArrays(GL_TRIANGLES,0,6); |
913 | OPENGL_CHECK_ERRORS; |
914 | |
915 | //Restore old pointers |
916 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
917 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
918 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
0c9dca78 |
919 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u)); |
292f9317 |
920 | |
921 | #endif |
922 | |
923 | if( cullface ) glEnable(GL_CULL_FACE); |
924 | OPENGL_CHECK_ERRORS; |
925 | } |
926 | |
927 | void OGLRender::DrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw) |
928 | { |
929 | StartDrawSimpleRect(nX0, nY0, nX1, nY1, dwColor, depth, rhw); |
930 | |
931 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
932 | glDisable(GL_CULL_FACE); |
933 | OPENGL_CHECK_ERRORS; |
934 | |
935 | float a = (dwColor>>24)/255.0f; |
936 | float r = ((dwColor>>16)&0xFF)/255.0f; |
937 | float g = ((dwColor>>8)&0xFF)/255.0f; |
938 | float b = (dwColor&0xFF)/255.0f; |
939 | |
940 | #if SDL_VIDEO_OPENGL |
941 | |
942 | glBegin(GL_TRIANGLE_FAN); |
943 | |
944 | glColor4f(r,g,b,a); |
945 | glVertex3f(m_simpleRectVtx[1].x, m_simpleRectVtx[0].y, -depth); |
946 | glVertex3f(m_simpleRectVtx[1].x, m_simpleRectVtx[1].y, -depth); |
947 | glVertex3f(m_simpleRectVtx[0].x, m_simpleRectVtx[1].y, -depth); |
948 | glVertex3f(m_simpleRectVtx[0].x, m_simpleRectVtx[0].y, -depth); |
949 | |
950 | glEnd(); |
951 | OPENGL_CHECK_ERRORS; |
952 | |
953 | #elif SDL_VIDEO_OPENGL_ES2 |
954 | |
955 | GLfloat colour[] = { |
956 | r,g,b,a, |
957 | r,g,b,a, |
958 | r,g,b,a, |
959 | r,g,b,a}; |
960 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
961 | |
962 | GLfloat vertices[] = { |
963 | -inv + m_simpleRectVtx[1].x / w, inv - m_simpleRectVtx[0].y / h, -depth, 1, |
964 | -inv + m_simpleRectVtx[1].x / w, inv - m_simpleRectVtx[1].y / h, -depth, 1, |
965 | -inv + m_simpleRectVtx[0].x / w, inv - m_simpleRectVtx[1].y / h, -depth, 1, |
966 | -inv + m_simpleRectVtx[0].x / w, inv - m_simpleRectVtx[0].y / h, -depth, 1 |
967 | }; |
968 | |
969 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
970 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
971 | glDisableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
972 | glDisableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
973 | OPENGL_CHECK_ERRORS; |
974 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
975 | OPENGL_CHECK_ERRORS; |
976 | |
977 | //Restore old pointers |
978 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
979 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
980 | glEnableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
981 | glEnableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
982 | |
983 | #endif |
984 | |
985 | if( cullface ) glEnable(GL_CULL_FACE); |
986 | OPENGL_CHECK_ERRORS; |
987 | } |
988 | |
989 | void OGLRender::InitCombinerBlenderForSimpleRectDraw(uint32 tile) |
990 | { |
991 | //glEnable(GL_CULL_FACE); |
992 | EnableTexUnit(0,FALSE); |
993 | OPENGL_CHECK_ERRORS; |
994 | glEnable(GL_BLEND); |
995 | OPENGL_CHECK_ERRORS; |
996 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
997 | OPENGL_CHECK_ERRORS; |
998 | //glEnable(GL_ALPHA_TEST); |
999 | } |
1000 | |
1001 | COLOR OGLRender::PostProcessDiffuseColor(COLOR curDiffuseColor) |
1002 | { |
1003 | uint32 color = curDiffuseColor; |
1004 | uint32 colorflag = m_pColorCombiner->m_pDecodedMux->m_dwShadeColorChannelFlag; |
1005 | uint32 alphaflag = m_pColorCombiner->m_pDecodedMux->m_dwShadeAlphaChannelFlag; |
1006 | if( colorflag+alphaflag != MUX_0 ) |
1007 | { |
1008 | if( (colorflag & 0xFFFFFF00) == 0 && (alphaflag & 0xFFFFFF00) == 0 ) |
1009 | { |
1010 | color = (m_pColorCombiner->GetConstFactor(colorflag, alphaflag, curDiffuseColor)); |
1011 | } |
1012 | else |
1013 | color = (CalculateConstFactor(colorflag, alphaflag, curDiffuseColor)); |
1014 | } |
1015 | |
1016 | //return (color<<8)|(color>>24); |
1017 | return color; |
1018 | } |
1019 | |
1020 | COLOR OGLRender::PostProcessSpecularColor() |
1021 | { |
1022 | return 0; |
1023 | } |
1024 | |
1025 | void OGLRender::SetViewportRender() |
1026 | { |
1027 | glViewportWrapper(windowSetting.vpLeftW, windowSetting.uDisplayHeight-windowSetting.vpTopW-windowSetting.vpHeightW+windowSetting.statusBarHeightToUse, windowSetting.vpWidthW, windowSetting.vpHeightW); |
1028 | OPENGL_CHECK_ERRORS; |
1029 | } |
1030 | |
1031 | void OGLRender::RenderReset() |
1032 | { |
1033 | CRender::RenderReset(); |
1034 | |
1035 | glMatrixMode(GL_PROJECTION); |
1036 | OPENGL_CHECK_ERRORS; |
1037 | glLoadIdentity(); |
1038 | OPENGL_CHECK_ERRORS; |
1039 | glOrtho(0, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, 0, -1, 1); |
1040 | OPENGL_CHECK_ERRORS; |
1041 | |
1042 | // position viewer |
1043 | glMatrixMode(GL_MODELVIEW); |
1044 | OPENGL_CHECK_ERRORS; |
1045 | glLoadIdentity(); |
1046 | OPENGL_CHECK_ERRORS; |
1047 | } |
1048 | |
1049 | void OGLRender::SetAlphaTestEnable(BOOL bAlphaTestEnable) |
1050 | { |
1051 | #ifdef DEBUGGER |
1052 | if( bAlphaTestEnable && debuggerEnableAlphaTest ) |
1053 | #else |
0c9dca78 |
1054 | |
292f9317 |
1055 | #if SDL_VIDEO_OPENGL |
0c9dca78 |
1056 | if( bAlphaTestEnable ) |
292f9317 |
1057 | glEnable(GL_ALPHA_TEST); |
1058 | else |
1059 | glDisable(GL_ALPHA_TEST); |
0c9dca78 |
1060 | OPENGL_CHECK_ERRORS; |
292f9317 |
1061 | #elif SDL_VIDEO_OPENGL_ES2 |
0c9dca78 |
1062 | COGL_FragmentProgramCombiner* frag = (COGL_FragmentProgramCombiner*)m_pColorCombiner; |
1063 | frag->SetAlphaTestState(bAlphaTestEnable); |
1064 | #endif |
1065 | |
292f9317 |
1066 | #endif |
292f9317 |
1067 | } |
1068 | |
1069 | void OGLRender::BindTexture(GLuint texture, int unitno) |
1070 | { |
1071 | #ifdef DEBUGGER |
1072 | if( unitno != 0 ) |
1073 | { |
1074 | DebuggerAppendMsg("Check me, base ogl bind texture, unit no != 0"); |
1075 | } |
1076 | #endif |
1077 | if( m_curBoundTex[0] != texture ) |
1078 | { |
1079 | glBindTexture(GL_TEXTURE_2D,texture); |
1080 | OPENGL_CHECK_ERRORS; |
1081 | m_curBoundTex[0] = texture; |
1082 | } |
1083 | } |
1084 | |
1085 | void OGLRender::DisBindTexture(GLuint texture, int unitno) |
1086 | { |
1087 | //EnableTexUnit(0,FALSE); |
1088 | //glBindTexture(GL_TEXTURE_2D, 0); //Not to bind any texture |
1089 | } |
1090 | |
1091 | void OGLRender::EnableTexUnit(int unitno, BOOL flag) |
1092 | { |
1093 | #ifdef DEBUGGER |
1094 | if( unitno != 0 ) |
1095 | { |
1096 | DebuggerAppendMsg("Check me, in the base ogl render, unitno!=0"); |
1097 | } |
1098 | #endif |
1099 | if( m_texUnitEnabled[0] != flag ) |
1100 | { |
1101 | m_texUnitEnabled[0] = flag; |
0c9dca78 |
1102 | |
292f9317 |
1103 | if( flag == TRUE ) |
1104 | glEnable(GL_TEXTURE_2D); |
1105 | else |
1106 | glDisable(GL_TEXTURE_2D); |
292f9317 |
1107 | } |
1108 | } |
1109 | |
1110 | void OGLRender::TexCoord2f(float u, float v) |
1111 | { |
1112 | glTexCoord2f(u, v); |
1113 | } |
1114 | |
1115 | void OGLRender::TexCoord(TLITVERTEX &vtxInfo) |
1116 | { |
1117 | glTexCoord2f(vtxInfo.tcord[0].u, vtxInfo.tcord[0].v); |
1118 | } |
1119 | |
1120 | void OGLRender::UpdateScissor() |
1121 | { |
1122 | if( options.bEnableHacks && g_CI.dwWidth == 0x200 && gRDP.scissor.right == 0x200 && g_CI.dwWidth>(*g_GraphicsInfo.VI_WIDTH_REG & 0xFFF) ) |
1123 | { |
1124 | // Hack for RE2 |
1125 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
1126 | uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width; |
1127 | glEnable(GL_SCISSOR_TEST); |
1128 | OPENGL_CHECK_ERRORS; |
6ac88641 |
1129 | glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
292f9317 |
1130 | int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) ); |
1131 | OPENGL_CHECK_ERRORS; |
1132 | } |
1133 | else |
1134 | { |
1135 | UpdateScissorWithClipRatio(); |
1136 | } |
1137 | } |
1138 | |
1139 | void OGLRender::ApplyRDPScissor(bool force) |
1140 | { |
1141 | if( !force && status.curScissor == RDP_SCISSOR ) return; |
1142 | |
1143 | if( options.bEnableHacks && g_CI.dwWidth == 0x200 && gRDP.scissor.right == 0x200 && g_CI.dwWidth>(*g_GraphicsInfo.VI_WIDTH_REG & 0xFFF) ) |
1144 | { |
1145 | // Hack for RE2 |
1146 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
1147 | uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width; |
1148 | glEnable(GL_SCISSOR_TEST); |
1149 | OPENGL_CHECK_ERRORS; |
6ac88641 |
1150 | glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
292f9317 |
1151 | int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) ); |
1152 | OPENGL_CHECK_ERRORS; |
1153 | } |
1154 | else |
1155 | { |
6ac88641 |
1156 | glScissor(windowSetting.uDisplayX+int(gRDP.scissor.left*windowSetting.fMultX), windowSetting.uDisplayY+int((windowSetting.uViHeight-gRDP.scissor.bottom)*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
292f9317 |
1157 | int((gRDP.scissor.right-gRDP.scissor.left)*windowSetting.fMultX), int((gRDP.scissor.bottom-gRDP.scissor.top)*windowSetting.fMultY )); |
1158 | OPENGL_CHECK_ERRORS; |
1159 | } |
1160 | |
1161 | status.curScissor = RDP_SCISSOR; |
1162 | } |
1163 | |
1164 | void OGLRender::ApplyScissorWithClipRatio(bool force) |
1165 | { |
1166 | if( !force && status.curScissor == RSP_SCISSOR ) return; |
1167 | |
1168 | glEnable(GL_SCISSOR_TEST); |
1169 | OPENGL_CHECK_ERRORS; |
6ac88641 |
1170 | glScissor(windowSetting.uDisplayX+windowSetting.clipping.left, windowSetting.uDisplayY+int((windowSetting.uViHeight-gRSP.real_clip_scissor_bottom)*windowSetting.fMultY)+windowSetting.statusBarHeightToUse, |
292f9317 |
1171 | windowSetting.clipping.width, windowSetting.clipping.height); |
1172 | OPENGL_CHECK_ERRORS; |
1173 | |
1174 | status.curScissor = RSP_SCISSOR; |
1175 | } |
1176 | |
1177 | void OGLRender::SetFogMinMax(float fMin, float fMax) |
1178 | { |
1179 | #if SDL_VIDEO_OPENGL |
1180 | glFogf(GL_FOG_START, gRSPfFogMin); // Fog Start Depth |
1181 | OPENGL_CHECK_ERRORS; |
1182 | glFogf(GL_FOG_END, gRSPfFogMax); // Fog End Depth |
1183 | OPENGL_CHECK_ERRORS; |
292f9317 |
1184 | #endif |
1185 | } |
1186 | |
1187 | void OGLRender::TurnFogOnOff(bool flag) |
1188 | { |
1189 | #if SDL_VIDEO_OPENGL |
1190 | if( flag ) |
1191 | glEnable(GL_FOG); |
1192 | else |
1193 | glDisable(GL_FOG); |
1194 | OPENGL_CHECK_ERRORS; |
1195 | #elif SDL_VIDEO_OPENGL_ES2 |
0c9dca78 |
1196 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->SetFogState(flag); |
292f9317 |
1197 | OPENGL_CHECK_ERRORS; |
1198 | #endif |
1199 | } |
1200 | |
1201 | void OGLRender::SetFogEnable(bool bEnable) |
1202 | { |
1203 | DEBUGGER_IF_DUMP( (gRSP.bFogEnabled != (bEnable==TRUE) && logFog ), TRACE1("Set Fog %s", bEnable? "enable":"disable")); |
1204 | |
1205 | gRSP.bFogEnabled = bEnable&&(options.fogMethod == 1); |
1206 | |
1207 | // If force fog |
1208 | if(options.fogMethod == 2) |
1209 | { |
1210 | gRSP.bFogEnabled = true; |
1211 | } |
1212 | |
1213 | #if SDL_VIDEO_OPENGL |
1214 | if( gRSP.bFogEnabled ) |
1215 | { |
1216 | //TRACE2("Enable fog, min=%f, max=%f",gRSPfFogMin,gRSPfFogMax ); |
1217 | glFogfv(GL_FOG_COLOR, gRDP.fvFogColor); // Set Fog Color |
1218 | OPENGL_CHECK_ERRORS; |
1219 | glFogf(GL_FOG_START, gRSPfFogMin); // Fog Start Depth |
1220 | OPENGL_CHECK_ERRORS; |
1221 | glFogf(GL_FOG_END, gRSPfFogMax); // Fog End Depth |
1222 | OPENGL_CHECK_ERRORS; |
1223 | glEnable(GL_FOG); |
1224 | OPENGL_CHECK_ERRORS; |
1225 | } |
1226 | else |
1227 | { |
1228 | glDisable(GL_FOG); |
1229 | OPENGL_CHECK_ERRORS; |
1230 | } |
1231 | #elif SDL_VIDEO_OPENGL_ES2 |
0c9dca78 |
1232 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->SetFogState(gRSP.bFogEnabled); |
292f9317 |
1233 | OPENGL_CHECK_ERRORS; |
1234 | #endif |
1235 | } |
1236 | |
1237 | void OGLRender::SetFogColor(uint32 r, uint32 g, uint32 b, uint32 a) |
1238 | { |
1239 | gRDP.fogColor = COLOR_RGBA(r, g, b, a); |
1240 | gRDP.fvFogColor[0] = r/255.0f; //r |
1241 | gRDP.fvFogColor[1] = g/255.0f; //g |
1242 | gRDP.fvFogColor[2] = b/255.0f; //b |
1243 | gRDP.fvFogColor[3] = a/255.0f; //a |
1244 | #if SDL_VIDEO_OPENGL |
1245 | glFogfv(GL_FOG_COLOR, gRDP.fvFogColor); // Set Fog Color |
1246 | #endif |
1247 | OPENGL_CHECK_ERRORS; |
1248 | } |
1249 | |
1250 | void OGLRender::DisableMultiTexture() |
1251 | { |
1252 | pglActiveTexture(GL_TEXTURE1_ARB); |
1253 | OPENGL_CHECK_ERRORS; |
1254 | EnableTexUnit(1,FALSE); |
1255 | pglActiveTexture(GL_TEXTURE0_ARB); |
1256 | OPENGL_CHECK_ERRORS; |
1257 | EnableTexUnit(0,FALSE); |
1258 | pglActiveTexture(GL_TEXTURE0_ARB); |
1259 | OPENGL_CHECK_ERRORS; |
1260 | EnableTexUnit(0,TRUE); |
1261 | } |
1262 | |
1263 | void OGLRender::EndRendering(void) |
1264 | { |
1265 | #if SDL_VIDEO_OPENGL |
1266 | glFlush(); |
1267 | OPENGL_CHECK_ERRORS; |
1268 | #endif |
1269 | if( CRender::gRenderReferenceCount > 0 ) |
1270 | CRender::gRenderReferenceCount--; |
1271 | } |
1272 | |
1273 | void OGLRender::glViewportWrapper(GLint x, GLint y, GLsizei width, GLsizei height, bool flag) |
1274 | { |
1275 | static GLint mx=0,my=0; |
1276 | static GLsizei m_width=0, m_height=0; |
1277 | static bool mflag=true; |
ac4f8e43 |
1278 | |
6ac88641 |
1279 | x+=windowSetting.uDisplayX; |
1280 | y+=windowSetting.uDisplayY; |
292f9317 |
1281 | |
1282 | if( x!=mx || y!=my || width!=m_width || height!=m_height || mflag!=flag) |
1283 | { |
1284 | mx=x; |
1285 | my=y; |
1286 | m_width=width; |
1287 | m_height=height; |
1288 | mflag=flag; |
1289 | glMatrixMode(GL_PROJECTION); |
1290 | OPENGL_CHECK_ERRORS; |
1291 | glLoadIdentity(); |
1292 | OPENGL_CHECK_ERRORS; |
1293 | if( flag ) glOrtho(0, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, 0, -1, 1); |
1294 | OPENGL_CHECK_ERRORS; |
1295 | glViewport(x,y,width,height); |
1296 | OPENGL_CHECK_ERRORS; |
1297 | } |
1298 | } |
1299 | |