292f9317 |
1 | /* |
2 | Copyright (C) 2002 Rice1964 |
3 | |
4 | This program is free software; you can redistribute it and/or |
5 | modify it under the terms of the GNU General Public License |
6 | as published by the Free Software Foundation; either version 2 |
7 | of the License, or (at your option) any later version. |
8 | |
9 | This program is distributed in the hope that it will be useful, |
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | GNU General Public License for more details. |
13 | |
14 | You should have received a copy of the GNU General Public License |
15 | along with this program; if not, write to the Free Software |
16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
17 | |
18 | */ |
19 | |
20 | #include "Render.h" |
21 | #include "Timing.h" |
22 | |
23 | void RSP_GBI2_Vtx(Gfx *gfx) |
24 | { |
25 | uint32 addr = RSPSegmentAddr((gfx->gbi2vtx.addr)); |
26 | int vend = gfx->gbi2vtx.vend/2; |
27 | int n = gfx->gbi2vtx.n; |
28 | int v0 = vend - n; |
29 | |
30 | LOG_UCODE(" Vtx: Address 0x%08x, vEnd: %d, v0: %d, Num: %d", addr, vend, v0, n); |
31 | |
32 | if( vend > 64 ) |
33 | { |
34 | DebuggerAppendMsg("Warning, attempting to load into invalid vertex positions, v0=%d, n=%d", v0, n); |
35 | return; |
36 | } |
37 | |
38 | if ((addr + (n*16)) > g_dwRamSize) |
39 | { |
40 | DebuggerAppendMsg("ProcessVertexData: Address out of range (0x%08x)", addr); |
41 | } |
42 | else |
43 | { |
44 | ProcessVertexData(addr, v0, n); |
45 | status.dwNumVertices += n; |
46 | DisplayVertexInfo(addr, v0, n); |
47 | } |
48 | } |
49 | |
50 | void RSP_GBI2_EndDL(Gfx *gfx) |
51 | { |
52 | SP_Timing(RSP_GBI1_EndDL); |
53 | |
54 | RDP_GFX_PopDL(); |
55 | } |
56 | |
57 | void RSP_GBI2_CullDL(Gfx *gfx) |
58 | { |
59 | SP_Timing(RSP_GBI1_CullDL); |
60 | |
61 | #ifdef DEBUGGER |
62 | if( !debuggerEnableCullFace ) |
63 | { |
64 | return; //Disable Culling |
65 | } |
66 | #endif |
67 | if( g_curRomInfo.bDisableCulling ) |
68 | { |
69 | return; //Disable Culling |
70 | } |
71 | |
72 | uint32 dwVFirst = (((gfx->words.w0)) & 0xfff) / gRSP.vertexMult; |
73 | uint32 dwVLast = (((gfx->words.w1)) & 0xfff) / gRSP.vertexMult; |
74 | |
75 | LOG_UCODE(" Culling using verts %d to %d", dwVFirst, dwVLast); |
76 | |
77 | // Mask into range |
78 | dwVFirst &= 0x1f; |
79 | dwVLast &= 0x1f; |
80 | |
81 | if( dwVLast < dwVFirst ) return; |
82 | if( !gRSP.bRejectVtx ) return; |
83 | |
84 | for (uint32 i = dwVFirst; i <= dwVLast; i++) |
85 | { |
86 | //if (g_dwVtxFlags[i] == 0) |
87 | if (g_clipFlag[i] == 0) |
88 | { |
89 | LOG_UCODE(" Vertex %d is visible, returning", i); |
90 | return; |
91 | } |
92 | } |
93 | |
94 | status.dwNumDListsCulled++; |
95 | |
96 | LOG_UCODE(" No vertices were visible, culling"); |
97 | |
98 | RDP_GFX_PopDL(); |
99 | } |
100 | |
101 | void RSP_GBI2_MoveWord(Gfx *gfx) |
102 | { |
103 | SP_Timing(RSP_GBI1_MoveWord); |
104 | |
105 | switch (gfx->gbi2moveword.type) |
106 | { |
107 | case RSP_MOVE_WORD_MATRIX: |
108 | RSP_RDP_InsertMatrix(gfx); |
109 | break; |
110 | case RSP_MOVE_WORD_NUMLIGHT: |
111 | { |
112 | uint32 dwNumLights = gfx->gbi2moveword.value/24; |
113 | gRSP.ambientLightIndex = dwNumLights; |
114 | SetNumLights(dwNumLights); |
115 | } |
116 | break; |
117 | |
118 | case RSP_MOVE_WORD_CLIP: |
119 | { |
120 | switch (gfx->gbi2moveword.offset) |
121 | { |
122 | case RSP_MV_WORD_OFFSET_CLIP_RNX: |
123 | case RSP_MV_WORD_OFFSET_CLIP_RNY: |
124 | case RSP_MV_WORD_OFFSET_CLIP_RPX: |
125 | case RSP_MV_WORD_OFFSET_CLIP_RPY: |
126 | CRender::g_pRender->SetClipRatio(gfx->gbi2moveword.offset, gfx->gbi2moveword.value); |
127 | default: |
128 | LOG_UCODE(" RSP_MOVE_WORD_CLIP ? : 0x%08x", gfx->words.w1); |
129 | break; |
130 | } |
131 | } |
132 | break; |
133 | |
134 | case RSP_MOVE_WORD_SEGMENT: |
135 | { |
136 | uint32 dwSeg = gfx->gbi2moveword.offset / 4; |
137 | uint32 dwAddr = gfx->gbi2moveword.value & 0x00FFFFFF; // Hack - convert to physical |
138 | |
139 | LOG_UCODE(" RSP_MOVE_WORD_SEGMENT Segment[%d] = 0x%08x", dwSeg, dwAddr); |
140 | if( dwAddr > g_dwRamSize ) |
141 | { |
142 | gRSP.segments[dwSeg] = dwAddr; |
143 | #ifdef DEBUGGER |
144 | if( pauseAtNext ) |
145 | DebuggerAppendMsg("warning: Segment %d addr is %8X", dwSeg, dwAddr); |
146 | #endif |
147 | } |
148 | else |
149 | { |
150 | gRSP.segments[dwSeg] = dwAddr; |
151 | } |
152 | } |
153 | break; |
154 | case RSP_MOVE_WORD_FOG: |
155 | { |
156 | uint16 wMult = (uint16)((gfx->gbi2moveword.value >> 16) & 0xFFFF); |
157 | uint16 wOff = (uint16)((gfx->gbi2moveword.value ) & 0xFFFF); |
158 | |
159 | float fMult = (float)(short)wMult; |
160 | float fOff = (float)(short)wOff; |
161 | |
162 | float rng = 128000.0f / fMult; |
163 | float fMin = 500.0f - (fOff*rng/256.0f); |
164 | float fMax = rng + fMin; |
165 | |
166 | FOG_DUMP(TRACE4("Set Fog: Min=%f, Max=%f, Mul=%f, Off=%f", fMin, fMax, fMult, fOff)); |
167 | //if( fMult <= 0 || fMin > fMax || fMax < 0 || fMin > 1000 ) |
168 | if( fMult <= 0 || fMax < 0 ) |
169 | { |
170 | // Hack |
171 | fMin = 996; |
172 | fMax = 1000; |
173 | fMult = 0; |
174 | fOff = 1; |
175 | } |
176 | |
177 | SetFogMinMax(fMin, fMax, fMult, fOff); |
178 | FOG_DUMP(TRACE3("Set Fog: Min=%f, Max=%f, Data=0x%08X", fMin, fMax, gfx->gbi2moveword.value)); |
179 | } |
180 | break; |
181 | case RSP_MOVE_WORD_LIGHTCOL: |
182 | { |
183 | uint32 dwLight = gfx->gbi2moveword.offset / 0x18; |
184 | uint32 dwField = (gfx->gbi2moveword.offset & 0x7); |
185 | |
186 | switch (dwField) |
187 | { |
188 | case 0: |
189 | if (dwLight == gRSP.ambientLightIndex) |
190 | { |
191 | SetAmbientLight( (gfx->gbi2moveword.value>>8) ); |
192 | } |
193 | else |
194 | { |
195 | SetLightCol(dwLight, gfx->gbi2moveword.value); |
196 | } |
197 | break; |
198 | |
199 | case 4: |
200 | break; |
201 | |
202 | default: |
203 | DebuggerAppendMsg("RSP_MOVE_WORD_LIGHTCOL with unknown offset 0x%08x", dwField); |
204 | break; |
205 | } |
206 | |
207 | |
208 | } |
209 | break; |
210 | |
211 | case RSP_MOVE_WORD_PERSPNORM: |
212 | LOG_UCODE(" RSP_MOVE_WORD_PERSPNORM 0x%04x", (short)gfx->words.w1); |
213 | break; |
214 | |
215 | case RSP_MOVE_WORD_POINTS: |
216 | LOG_UCODE(" 2nd cmd of Force Matrix"); |
217 | break; |
218 | |
219 | default: |
220 | { |
221 | LOG_UCODE(" Ignored!!"); |
222 | |
223 | } |
224 | break; |
225 | } |
226 | } |
227 | |
228 | void RSP_GBI2_Tri1(Gfx *gfx) |
229 | { |
230 | if( gfx->words.w0 == 0x05000017 && gfx->gbi2tri1.flag == 0x80 ) |
231 | { |
232 | // The ObjLoadTxtr / Tlut cmd for Evangelion.v64 |
233 | RSP_S2DEX_SPObjLoadTxtr(gfx); |
234 | DebuggerAppendMsg("Fix me, SPObjLoadTxtr as RSP_GBI2_Tri2"); |
235 | } |
236 | else |
237 | { |
238 | status.primitiveType = PRIM_TRI1; |
239 | bool bTrisAdded = false; |
240 | bool bTexturesAreEnabled = CRender::g_pRender->IsTextureEnabled(); |
241 | |
242 | // While the next command pair is Tri1, add vertices |
243 | uint32 dwPC = gDlistStack[gDlistStackPointer].pc; |
244 | //uint32 * pCmdBase = (uint32 *)(g_pRDRAMu8 + dwPC); |
245 | |
246 | do |
247 | { |
248 | uint32 dwV2 = gfx->gbi2tri1.v2/gRSP.vertexMult; |
249 | uint32 dwV1 = gfx->gbi2tri1.v1/gRSP.vertexMult; |
250 | uint32 dwV0 = gfx->gbi2tri1.v0/gRSP.vertexMult; |
251 | |
252 | if (IsTriangleVisible(dwV0, dwV1, dwV2)) |
253 | { |
254 | DEBUG_DUMP_VERTEXES("ZeldaTri1", dwV0, dwV1, dwV2); |
255 | LOG_UCODE(" ZeldaTri1: 0x%08x 0x%08x %d,%d,%d", gfx->words.w0, gfx->words.w1, dwV0, dwV1, dwV2); |
256 | if (!bTrisAdded) |
257 | { |
258 | if( bTexturesAreEnabled ) |
259 | { |
260 | PrepareTextures(); |
261 | InitVertexTextureConstants(); |
262 | } |
263 | |
264 | CRender::g_pRender->SetCombinerAndBlender(); |
265 | bTrisAdded = true; |
266 | } |
267 | PrepareTriangle(dwV0, dwV1, dwV2); |
268 | } |
269 | |
270 | gfx++; |
271 | dwPC += 8; |
272 | |
273 | #ifdef DEBUGGER |
274 | } while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_ZELDATRI1); |
275 | #else |
276 | } while( gfx->words.cmd == (uint8)RSP_ZELDATRI1); |
277 | #endif |
278 | |
279 | gDlistStack[gDlistStackPointer].pc = dwPC-8; |
280 | |
281 | if (bTrisAdded) |
282 | { |
283 | CRender::g_pRender->DrawTriangles(); |
284 | } |
285 | |
286 | DEBUG_TRIANGLE(TRACE0("Pause at GBI2 TRI1")); |
287 | } |
288 | } |
289 | |
290 | void RSP_GBI2_Tri2(Gfx *gfx) |
291 | { |
292 | if( gfx->words.w0 == 0x0600002f && gfx->gbi2tri2.flag == 0x80 ) |
293 | { |
294 | // The ObjTxSprite cmd for Evangelion.v64 |
295 | RSP_S2DEX_SPObjLoadTxSprite(gfx); |
296 | DebuggerAppendMsg("Fix me, SPObjLoadTxSprite as RSP_GBI2_Tri2"); |
297 | } |
298 | else |
299 | { |
300 | status.primitiveType = PRIM_TRI2; |
301 | BOOL bTrisAdded = FALSE; |
302 | |
303 | // While the next command pair is Tri2, add vertices |
304 | uint32 dwPC = gDlistStack[gDlistStackPointer].pc; |
305 | bool bTexturesAreEnabled = CRender::g_pRender->IsTextureEnabled(); |
306 | |
307 | do { |
308 | uint32 dwV2 = gfx->gbi2tri2.v2; |
309 | uint32 dwV1 = gfx->gbi2tri2.v1; |
310 | uint32 dwV0 = gfx->gbi2tri2.v0; |
311 | |
312 | uint32 dwV5 = gfx->gbi2tri2.v5; |
313 | uint32 dwV4 = gfx->gbi2tri2.v4; |
314 | uint32 dwV3 = gfx->gbi2tri2.v3; |
315 | |
316 | LOG_UCODE(" ZeldaTri2: 0x%08x 0x%08x", gfx->words.w0, gfx->words.w1); |
317 | LOG_UCODE(" V0: %d, V1: %d, V2: %d", dwV0, dwV1, dwV2); |
318 | LOG_UCODE(" V3: %d, V4: %d, V5: %d", dwV3, dwV4, dwV5); |
319 | |
320 | // Do first tri |
321 | if (IsTriangleVisible(dwV0, dwV1, dwV2)) |
322 | { |
323 | DEBUG_DUMP_VERTEXES("ZeldaTri2 1/2", dwV0, dwV1, dwV2); |
324 | if (!bTrisAdded) |
325 | { |
326 | if( bTexturesAreEnabled ) |
327 | { |
328 | PrepareTextures(); |
329 | InitVertexTextureConstants(); |
330 | } |
331 | |
332 | CRender::g_pRender->SetCombinerAndBlender(); |
333 | bTrisAdded = true; |
334 | } |
335 | |
336 | PrepareTriangle(dwV0, dwV1, dwV2); |
337 | } |
338 | |
339 | // Do second tri |
340 | if (IsTriangleVisible(dwV3, dwV4, dwV5)) |
341 | { |
342 | DEBUG_DUMP_VERTEXES("ZeldaTri2 2/2", dwV3, dwV4, dwV5); |
343 | if (!bTrisAdded) |
344 | { |
345 | if( bTexturesAreEnabled ) |
346 | { |
347 | PrepareTextures(); |
348 | InitVertexTextureConstants(); |
349 | } |
350 | |
351 | CRender::g_pRender->SetCombinerAndBlender(); |
352 | bTrisAdded = true; |
353 | } |
354 | |
355 | PrepareTriangle(dwV3, dwV4, dwV5); |
356 | } |
357 | |
358 | gfx++; |
359 | dwPC += 8; |
360 | |
361 | #ifdef DEBUGGER |
362 | } while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_ZELDATRI2); |
363 | #else |
364 | } while ( gfx->words.cmd == (uint8)RSP_ZELDATRI2 );//&& status.dwNumTrisRendered < 50); |
365 | #endif |
366 | |
367 | |
368 | gDlistStack[gDlistStackPointer].pc = dwPC-8; |
369 | |
370 | if (bTrisAdded) |
371 | { |
372 | CRender::g_pRender->DrawTriangles(); |
373 | } |
374 | |
375 | DEBUG_TRIANGLE(TRACE0("Pause at GBI2 TRI2")); |
376 | } |
377 | } |
378 | |
379 | void RSP_GBI2_Line3D(Gfx *gfx) |
380 | { |
381 | if( gfx->words.w0 == 0x0700002f && (gfx->words.w1>>24) == 0x80 ) |
382 | { |
383 | // The ObjTxSprite cmd for Evangelion.v64 |
384 | RSP_S2DEX_SPObjLoadTxRect(gfx); |
385 | } |
386 | else |
387 | { |
388 | status.primitiveType = PRIM_TRI3; |
389 | |
390 | uint32 dwPC = gDlistStack[gDlistStackPointer].pc; |
391 | |
392 | BOOL bTrisAdded = FALSE; |
393 | |
394 | do { |
395 | uint32 dwV0 = gfx->gbi2line3d.v0/gRSP.vertexMult; |
396 | uint32 dwV1 = gfx->gbi2line3d.v1/gRSP.vertexMult; |
397 | uint32 dwV2 = gfx->gbi2line3d.v2/gRSP.vertexMult; |
398 | |
399 | uint32 dwV3 = gfx->gbi2line3d.v3/gRSP.vertexMult; |
400 | uint32 dwV4 = gfx->gbi2line3d.v4/gRSP.vertexMult; |
401 | uint32 dwV5 = gfx->gbi2line3d.v5/gRSP.vertexMult; |
402 | |
403 | LOG_UCODE(" ZeldaTri3: 0x%08x 0x%08x", gfx->words.w0, gfx->words.w1); |
404 | LOG_UCODE(" V0: %d, V1: %d, V2: %d", dwV0, dwV1, dwV2); |
405 | LOG_UCODE(" V3: %d, V4: %d, V5: %d", dwV3, dwV4, dwV5); |
406 | |
407 | // Do first tri |
408 | if (IsTriangleVisible(dwV0, dwV1, dwV2)) |
409 | { |
410 | DEBUG_DUMP_VERTEXES("ZeldaTri3 1/2", dwV0, dwV1, dwV2); |
411 | if (!bTrisAdded && CRender::g_pRender->IsTextureEnabled()) |
412 | { |
413 | PrepareTextures(); |
414 | InitVertexTextureConstants(); |
415 | } |
416 | |
417 | if( !bTrisAdded ) |
418 | { |
419 | CRender::g_pRender->SetCombinerAndBlender(); |
420 | } |
421 | |
422 | bTrisAdded = true; |
423 | PrepareTriangle(dwV0, dwV1, dwV2); |
424 | } |
425 | |
426 | // Do second tri |
427 | if (IsTriangleVisible(dwV3, dwV4, dwV5)) |
428 | { |
429 | DEBUG_DUMP_VERTEXES("ZeldaTri3 2/2", dwV3, dwV4, dwV5); |
430 | if (!bTrisAdded && CRender::g_pRender->IsTextureEnabled()) |
431 | { |
432 | PrepareTextures(); |
433 | InitVertexTextureConstants(); |
434 | } |
435 | |
436 | if( !bTrisAdded ) |
437 | { |
438 | CRender::g_pRender->SetCombinerAndBlender(); |
439 | } |
440 | |
441 | bTrisAdded = true; |
442 | PrepareTriangle(dwV3, dwV4, dwV5); |
443 | } |
444 | |
445 | gfx++; |
446 | dwPC += 8; |
447 | |
448 | #ifdef DEBUGGER |
449 | } while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_LINE3D); |
450 | #else |
451 | } while ( gfx->words.cmd == (uint8)RSP_LINE3D); |
452 | #endif |
453 | |
454 | gDlistStack[gDlistStackPointer].pc = dwPC-8; |
455 | |
456 | |
457 | if (bTrisAdded) |
458 | { |
459 | CRender::g_pRender->DrawTriangles(); |
460 | } |
461 | |
462 | DEBUG_TRIANGLE(TRACE0("Pause at GBI2 Line3D")); |
463 | } |
464 | } |
465 | |
466 | void RSP_GBI2_Texture(Gfx *gfx) |
467 | { |
468 | SP_Timing(RSP_GBI1_Texture); |
469 | |
470 | float fTextureScaleS = (float)(gfx->texture.scaleS) / (65536.0f * 32.0f); |
471 | float fTextureScaleT = (float)(gfx->texture.scaleT) / (65536.0f * 32.0f); |
472 | |
473 | if( (((gfx->words.w1)>>16)&0xFFFF) == 0xFFFF ) |
474 | { |
475 | fTextureScaleS = 1/32.0f; |
476 | } |
477 | else if( (((gfx->words.w1)>>16)&0xFFFF) == 0x8000 ) |
478 | { |
479 | fTextureScaleS = 1/64.0f; |
480 | } |
481 | if( (((gfx->words.w1) )&0xFFFF) == 0xFFFF ) |
482 | { |
483 | fTextureScaleT = 1/32.0f; |
484 | } |
485 | else if( (((gfx->words.w1) )&0xFFFF) == 0x8000 ) |
486 | { |
487 | fTextureScaleT = 1/64.0f; |
488 | } |
489 | |
490 | CRender::g_pRender->SetTextureEnableAndScale(gfx->texture.tile, gfx->texture.enable_gbi2, fTextureScaleS, fTextureScaleT); |
491 | |
492 | /* |
493 | if( g_curRomInfo.bTextureScaleHack ) |
494 | { |
495 | // Hack, need to verify, refer to N64 programming manual |
496 | // that if scale = 0.5 (1/64), vtx s,t are also doubled |
497 | |
498 | if( ((word1>>16)&0xFFFF) == 0x8000 ) |
499 | { |
500 | fTextureScaleS = 1/128.0f; |
501 | if( ((word1)&0xFFFF) == 0xFFFF ) |
502 | { |
503 | fTextureScaleT = 1/64.0f; |
504 | } |
505 | } |
506 | |
507 | if( ((word1 )&0xFFFF) == 0x8000 ) |
508 | { |
509 | fTextureScaleT = 1/128.0f; |
510 | if( ((word1>>16)&0xFFFF) == 0xFFFF ) |
511 | { |
512 | fTextureScaleS = 1/64.0f; |
513 | } |
514 | } |
515 | } |
516 | */ |
517 | |
518 | CRender::g_pRender->SetTextureEnableAndScale(gfx->texture.tile, gfx->texture.enable_gbi2, fTextureScaleS, fTextureScaleT); |
519 | |
520 | LOG_TEXTURE( |
521 | { |
522 | DebuggerAppendMsg("SetTexture: Level: %d Tile: %d %s\n", gfx->texture.level, gfx->texture.tile, gfx->texture.enable_gbi2 ? "enabled":"disabled"); |
523 | DebuggerAppendMsg(" ScaleS: %f, ScaleT: %f\n", fTextureScaleS*32.0f, fTextureScaleT*32.0f); |
524 | }); |
525 | |
526 | DEBUGGER_PAUSE_COUNT_N(NEXT_SET_TEXTURE); |
527 | |
528 | LOG_UCODE(" Level: %d Tile: %d %s", gfx->texture.level, gfx->texture.tile, gfx->texture.enable_gbi2 ? "enabled":"disabled"); |
529 | LOG_UCODE(" ScaleS: %f, ScaleT: %f", fTextureScaleS*32.0f, fTextureScaleT*32.0f); |
530 | } |
531 | |
532 | |
533 | |
534 | void RSP_GBI2_PopMtx(Gfx *gfx) |
535 | { |
536 | SP_Timing(RSP_GBI1_PopMtx); |
537 | |
538 | uint8 nCommand = (uint8)(gfx->words.w0 & 0xFF); |
539 | |
540 | LOG_UCODE(" PopMtx: 0x%02x (%s)", |
541 | nCommand, |
542 | (nCommand & RSP_ZELDA_MTX_PROJECTION) ? "Projection" : "ModelView"); |
543 | |
544 | |
545 | /* if (nCommand & RSP_ZELDA_MTX_PROJECTION) |
546 | { |
547 | CRender::g_pRender->PopProjection(); |
548 | } |
549 | else*/ |
550 | { |
551 | CRender::g_pRender->PopWorldView(); |
552 | } |
553 | #ifdef DEBUGGER |
554 | if( pauseAtNext && eventToPause == NEXT_MATRIX_CMD ) |
555 | { |
556 | pauseAtNext = false; |
557 | debuggerPause = true; |
558 | TRACE0("Pause after Pop GBI2_PopMtx:"); |
559 | } |
560 | else |
561 | { |
562 | if( pauseAtNext && logMatrix ) |
563 | { |
564 | TRACE0("Pause after Pop GBI2_PopMtx:"); |
565 | } |
566 | } |
567 | #endif |
568 | |
569 | } |
570 | |
571 | |
572 | #define RSP_ZELDA_ZBUFFER 0x00000001 // Guess |
573 | #define RSP_ZELDA_CULL_BACK 0x00000200 |
574 | #define RSP_ZELDA_CULL_FRONT 0x00000400 |
575 | #define RSP_ZELDA_FOG 0x00010000 |
576 | #define RSP_ZELDA_LIGHTING 0x00020000 |
577 | #define RSP_ZELDA_TEXTURE_GEN 0x00040000 |
578 | #define RSP_ZELDA_TEXTURE_GEN_LINEAR 0x00080000 |
579 | #define RSP_ZELDA_SHADING_SMOOTH 0x00200000 |
580 | |
581 | void RSP_GBI2_GeometryMode(Gfx *gfx) |
582 | { |
583 | SP_Timing(RSP_GBI2_GeometryMode); |
584 | |
585 | uint32 dwAnd = ((gfx->words.w0)) & 0x00FFFFFF; |
586 | uint32 dwOr = ((gfx->words.w1)) & 0x00FFFFFF; |
587 | |
588 | #ifdef DEBUGGER |
589 | LOG_UCODE(" 0x%08x 0x%08x =(x & 0x%08x) | 0x%08x", gfx->words.w0, gfx->words.w1, dwAnd, dwOr); |
590 | |
591 | if ((~dwAnd) & RSP_ZELDA_ZBUFFER) LOG_UCODE(" Disabling ZBuffer"); |
592 | //if ((~dwAnd) & RSP_ZELDA_TEXTURE_ENABLE) LOG_UCODE(" Disabling Texture"); |
593 | //if ((~dwAnd) & RSP_ZELDA_SHADE) LOG_UCODE(" Disabling Shade"); |
594 | if ((~dwAnd) & RSP_ZELDA_SHADING_SMOOTH) LOG_UCODE(" Disabling Flat Shading"); |
595 | if ((~dwAnd) & RSP_ZELDA_CULL_FRONT) LOG_UCODE(" Disabling Front Culling"); |
596 | if ((~dwAnd) & RSP_ZELDA_CULL_BACK) LOG_UCODE(" Disabling Back Culling"); |
597 | if ((~dwAnd) & RSP_ZELDA_FOG) LOG_UCODE(" Disabling Fog"); |
598 | if ((~dwAnd) & RSP_ZELDA_LIGHTING) LOG_UCODE(" Disabling Lighting"); |
599 | if ((~dwAnd) & RSP_ZELDA_TEXTURE_GEN) LOG_UCODE(" Disabling Texture Gen"); |
600 | if ((~dwAnd) & RSP_ZELDA_TEXTURE_GEN_LINEAR) LOG_UCODE(" Disabling Texture Gen Linear"); |
601 | // if ((~dwAnd) & RSP_ZELDA_LOD) LOG_UCODE(" Disabling LOD (no impl)"); |
602 | |
603 | if (dwOr & RSP_ZELDA_ZBUFFER) LOG_UCODE(" Enabling ZBuffer"); |
604 | //if (dwOr & RSP_ZELDA_TEXTURE_ENABLE) LOG_UCODE(" Enabling Texture"); |
605 | //if (dwOr & RSP_ZELDA_SHADE) LOG_UCODE(" Enabling Shade"); |
606 | if (dwOr & RSP_ZELDA_SHADING_SMOOTH) LOG_UCODE(" Enabling Flat Shading"); |
607 | if (dwOr & RSP_ZELDA_CULL_FRONT) LOG_UCODE(" Enabling Front Culling"); |
608 | if (dwOr & RSP_ZELDA_CULL_BACK) LOG_UCODE(" Enabling Back Culling"); |
609 | if (dwOr & RSP_ZELDA_FOG) LOG_UCODE(" Enabling Fog"); |
610 | if (dwOr & RSP_ZELDA_LIGHTING) LOG_UCODE(" Enabling Lighting"); |
611 | if (dwOr & RSP_ZELDA_TEXTURE_GEN) LOG_UCODE(" Enabling Texture Gen"); |
612 | if (dwOr & RSP_ZELDA_TEXTURE_GEN_LINEAR) LOG_UCODE(" Enabling Texture Gen Linear"); |
613 | ///if (dwOr & RSP_ZELDA_LOD) LOG_UCODE(" Enabling LOD (no impl)"); |
614 | #endif // DEBUGGER |
615 | |
616 | gRDP.geometryMode &= dwAnd; |
617 | gRDP.geometryMode |= dwOr; |
618 | |
619 | |
620 | bool bCullFront = (gRDP.geometryMode & RSP_ZELDA_CULL_FRONT) ? true : false; |
621 | bool bCullBack = (gRDP.geometryMode & RSP_ZELDA_CULL_BACK) ? true : false; |
622 | |
623 | //BOOL bShade = (gRDP.geometryMode & G_SHADE) ? TRUE : FALSE; |
624 | //BOOL bFlatShade = (gRDP.geometryMode & RSP_ZELDA_SHADING_SMOOTH) ? TRUE : FALSE; |
625 | BOOL bFlatShade = (gRDP.geometryMode & RSP_ZELDA_TEXTURE_GEN_LINEAR) ? TRUE : FALSE; |
626 | if( options.enableHackForGames == HACK_FOR_TIGER_HONEY_HUNT ) |
627 | bFlatShade = FALSE; |
628 | |
629 | bool bFog = (gRDP.geometryMode & RSP_ZELDA_FOG) ? true : false; |
630 | bool bTextureGen = (gRDP.geometryMode & RSP_ZELDA_TEXTURE_GEN) ? true : false; |
631 | |
632 | bool bLighting = (gRDP.geometryMode & RSP_ZELDA_LIGHTING) ? true : false; |
633 | BOOL bZBuffer = (gRDP.geometryMode & RSP_ZELDA_ZBUFFER) ? TRUE : FALSE; |
634 | |
635 | CRender::g_pRender->SetCullMode(bCullFront, bCullBack); |
636 | |
637 | //if (bFlatShade||!bShade) CRender::g_pRender->SetShadeMode( SHADE_FLAT ); |
638 | if (bFlatShade) CRender::g_pRender->SetShadeMode( SHADE_FLAT ); |
639 | else CRender::g_pRender->SetShadeMode( SHADE_SMOOTH ); |
640 | |
641 | SetTextureGen(bTextureGen); |
642 | |
643 | SetLighting( bLighting ); |
644 | CRender::g_pRender->ZBufferEnable( bZBuffer ); |
645 | CRender::g_pRender->SetFogEnable( bFog ); |
646 | } |
647 | |
648 | |
649 | int dlistMtxCount=0; |
650 | extern uint32 dwConkerVtxZAddr; |
651 | |
652 | void RSP_GBI2_Mtx(Gfx *gfx) |
653 | { |
654 | SP_Timing(RSP_GBI0_Mtx); |
655 | dwConkerVtxZAddr = 0; // For Conker BFD |
656 | |
657 | uint32 addr = RSPSegmentAddr((gfx->gbi2matrix.addr)); |
658 | |
659 | if( gfx->gbi2matrix.param == 0 && gfx->gbi2matrix.len == 0 ) |
660 | { |
661 | DLParser_Bomberman2TextRect(gfx); |
662 | return; |
663 | } |
664 | |
665 | LOG_UCODE(" Mtx: %s %s %s Length %d Address 0x%08x", |
666 | gfx->gbi2matrix.projection ? "Projection" : "ModelView", |
667 | gfx->gbi2matrix.load ? "Load" : "Mul", |
668 | gfx->gbi2matrix.nopush==0 ? "Push" : "No Push", |
669 | gfx->gbi2matrix.len, addr); |
670 | |
671 | if (addr + 64 > g_dwRamSize) |
672 | { |
673 | DebuggerAppendMsg("ZeldaMtx: Address invalid (0x%08x)", addr); |
674 | return; |
675 | } |
676 | |
677 | LoadMatrix(addr); |
678 | |
679 | if (gfx->gbi2matrix.projection) |
680 | { |
681 | // So far only Extreme-G seems to Push/Pop projection matrices |
682 | CRender::g_pRender->SetProjection(matToLoad, gfx->gbi2matrix.nopush==0, gfx->gbi2matrix.load); |
683 | } |
684 | else |
685 | { |
686 | CRender::g_pRender->SetWorldView(matToLoad, gfx->gbi2matrix.nopush==0, gfx->gbi2matrix.load); |
687 | |
688 | if( options.enableHackForGames == HACK_FOR_SOUTH_PARK_RALLY ) |
689 | { |
690 | dlistMtxCount++; |
691 | if( dlistMtxCount == 2 ) |
692 | { |
693 | CRender::g_pRender->ClearZBuffer(1.0f); |
694 | } |
695 | } |
696 | } |
697 | |
698 | #ifdef DEBUGGER |
699 | const char *loadstr = gfx->gbi2matrix.load?"Load":"Mul"; |
700 | const char *pushstr = gfx->gbi2matrix.nopush==0?"Push":"Nopush"; |
701 | int projlevel = CRender::g_pRender->GetProjectMatrixLevel(); |
702 | int worldlevel = CRender::g_pRender->GetWorldViewMatrixLevel(); |
703 | if( pauseAtNext && eventToPause == NEXT_MATRIX_CMD ) |
704 | { |
705 | pauseAtNext = false; |
706 | debuggerPause = true; |
707 | if (gfx->gbi2matrix.projection) |
708 | { |
709 | DebuggerAppendMsg("Pause after %s and %s Matrix: Projection, level=%d\n", loadstr, pushstr, projlevel ); |
710 | } |
711 | else |
712 | { |
713 | DebuggerAppendMsg("Pause after %s and %s Matrix: WorldView level=%d\n", loadstr, pushstr, worldlevel); |
714 | } |
715 | } |
716 | else |
717 | { |
718 | if( pauseAtNext && logMatrix ) |
719 | { |
720 | if (gfx->gbi2matrix.projection) |
721 | { |
722 | DebuggerAppendMsg("Matrix: %s and %s Projection level=%d\n", loadstr, pushstr, projlevel); |
723 | } |
724 | else |
725 | { |
726 | DebuggerAppendMsg("Matrix: %s and %s WorldView\n level=%d", loadstr, pushstr, worldlevel); |
727 | } |
728 | } |
729 | } |
730 | #endif |
731 | } |
732 | |
733 | void RSP_GBI2_MoveMem(Gfx *gfx) |
734 | { |
735 | SP_Timing(RSP_GBI1_MoveMem); |
736 | |
737 | uint32 addr = RSPSegmentAddr((gfx->words.w1)); |
738 | uint32 type = ((gfx->words.w0) ) & 0xFE; |
739 | |
740 | //uint32 dwLen = ((gfx->words.w0) >> 16) & 0xFF; |
741 | //uint32 dwOffset = ((gfx->words.w0) >> 8) & 0xFFFF; |
742 | |
743 | switch (type) |
744 | { |
745 | case RSP_GBI2_MV_MEM__VIEWPORT: |
746 | { |
747 | RSP_MoveMemViewport(addr); |
748 | } |
749 | break; |
750 | case RSP_GBI2_MV_MEM__LIGHT: |
751 | { |
752 | uint32 dwOffset2 = ((gfx->words.w0) >> 5) & 0x3FFF; |
753 | switch (dwOffset2) |
754 | { |
755 | case 0x00: |
756 | { |
757 | s8 * pcBase = g_pRDRAMs8 + addr; |
758 | LOG_UCODE(" RSP_GBI1_MV_MEM_LOOKATX %f %f %f", |
759 | (float)pcBase[8 ^ 0x3], |
760 | (float)pcBase[9 ^ 0x3], |
761 | (float)pcBase[10 ^ 0x3]); |
762 | |
763 | } |
764 | break; |
765 | case 0x18: |
766 | { |
767 | s8 * pcBase = g_pRDRAMs8 + addr; |
768 | LOG_UCODE(" RSP_GBI1_MV_MEM_LOOKATY %f %f %f", |
769 | (float)pcBase[8 ^ 0x3], |
770 | (float)pcBase[9 ^ 0x3], |
771 | (float)pcBase[10 ^ 0x3]); |
772 | } |
773 | break; |
774 | default: //0x30/48/60 |
775 | { |
776 | uint32 dwLight = (dwOffset2 - 0x30)/0x18; |
777 | LOG_UCODE(" Light %d:", dwLight); |
778 | RSP_MoveMemLight(dwLight, addr); |
779 | } |
780 | break; |
781 | } |
782 | break; |
783 | |
784 | } |
785 | case RSP_GBI2_MV_MEM__MATRIX: |
786 | LOG_UCODE("Force Matrix: addr=%08X", addr); |
787 | RSP_GFX_Force_Matrix(addr); |
788 | break; |
789 | case RSP_GBI2_MV_MEM_O_L0: |
790 | case RSP_GBI2_MV_MEM_O_L1: |
791 | case RSP_GBI2_MV_MEM_O_L2: |
792 | case RSP_GBI2_MV_MEM_O_L3: |
793 | case RSP_GBI2_MV_MEM_O_L4: |
794 | case RSP_GBI2_MV_MEM_O_L5: |
795 | case RSP_GBI2_MV_MEM_O_L6: |
796 | case RSP_GBI2_MV_MEM_O_L7: |
797 | LOG_UCODE("Zelda Move Light"); |
798 | RDP_NOIMPL_WARN("Zelda Move Light"); |
799 | break; |
800 | |
801 | case RSP_GBI2_MV_MEM__POINT: |
802 | LOG_UCODE("Zelda Move Point"); |
803 | void RDP_NOIMPL_WARN(const char* op); |
804 | RDP_NOIMPL_WARN("Zelda Move Point"); |
805 | break; |
806 | |
807 | case RSP_GBI2_MV_MEM_O_LOOKATX: |
808 | if( (gfx->words.w0) == 0xDC170000 && ((gfx->words.w1)&0xFF000000) == 0x80000000 ) |
809 | { |
810 | // Ucode for Evangelion.v64, the ObjMatrix cmd |
811 | RSP_S2DEX_OBJ_MOVEMEM(gfx); |
812 | } |
813 | break; |
814 | case RSP_GBI2_MV_MEM_O_LOOKATY: |
815 | RSP_RDP_NOIMPL("Not implemented ZeldaMoveMem LOOKATY, Cmd0=0x%08X, Cmd1=0x%08X", gfx->words.w0, gfx->words.w1); |
816 | break; |
817 | case 0x02: |
818 | if( (gfx->words.w0) == 0xDC070002 && ((gfx->words.w1)&0xFF000000) == 0x80000000 ) |
819 | { |
820 | RSP_S2DEX_OBJ_MOVEMEM(gfx); |
821 | break; |
822 | } |
823 | default: |
824 | LOG_UCODE("ZeldaMoveMem Type: Unknown"); |
825 | RSP_RDP_NOIMPL("Unknown ZeldaMoveMem Type, type=0x%X, Addr=%08X", type, addr); |
826 | break; |
827 | } |
828 | } |
829 | |
830 | |
831 | |
832 | void RSP_GBI2_DL(Gfx *gfx) |
833 | { |
834 | SP_Timing(RSP_GBI0_DL); |
835 | |
836 | uint32 dwPush = ((gfx->words.w0) >> 16) & 0xFF; |
837 | uint32 dwAddr = RSPSegmentAddr((gfx->words.w1)); |
838 | |
839 | if( dwAddr > g_dwRamSize ) |
840 | { |
841 | RSP_RDP_NOIMPL("Error: DL addr = %08X out of range, PC=%08X", dwAddr, gDlistStack[gDlistStackPointer].pc ); |
842 | dwAddr &= (g_dwRamSize-1); |
843 | DebuggerPauseCountN( NEXT_DLIST ); |
844 | } |
845 | |
846 | LOG_UCODE(" DL: Push:0x%02x Addr: 0x%08x", dwPush, dwAddr); |
847 | |
848 | switch (dwPush) |
849 | { |
850 | case RSP_DLIST_PUSH: |
851 | LOG_UCODE(" Pushing ZeldaDisplayList 0x%08x", dwAddr); |
852 | gDlistStackPointer++; |
853 | gDlistStack[gDlistStackPointer].pc = dwAddr; |
854 | gDlistStack[gDlistStackPointer].countdown = MAX_DL_COUNT; |
855 | |
856 | break; |
857 | case RSP_DLIST_NOPUSH: |
858 | LOG_UCODE(" Jumping to ZeldaDisplayList 0x%08x", dwAddr); |
859 | if( gDlistStack[gDlistStackPointer].pc == dwAddr+8 ) //Is this a loop |
860 | { |
861 | //Hack for Gauntlet Legends |
862 | gDlistStack[gDlistStackPointer].pc = dwAddr+8; |
863 | } |
864 | else |
865 | gDlistStack[gDlistStackPointer].pc = dwAddr; |
866 | gDlistStack[gDlistStackPointer].countdown = MAX_DL_COUNT; |
867 | break; |
868 | } |
869 | |
870 | LOG_UCODE(""); |
871 | LOG_UCODE("\\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/"); |
872 | LOG_UCODE("#############################################"); |
873 | } |
874 | |
875 | |
876 | void RSP_GBI2_SetOtherModeL(Gfx *gfx) |
877 | { |
878 | SP_Timing(RSP_GBI1_SetOtherModeL); |
879 | |
880 | uint32 dwShift = ((gfx->words.w0)>>8)&0xFF; |
881 | uint32 dwLength= ((gfx->words.w0) )&0xFF; |
882 | uint32 dwData = (gfx->words.w1); |
883 | |
884 | // Mask is constructed slightly differently |
885 | uint32 dwMask = (uint32)((s32)(0x80000000)>>dwLength)>>dwShift; |
886 | dwData &= dwMask; |
887 | |
888 | uint32 modeL = gRDP.otherModeL; |
889 | modeL = (modeL&(~dwMask)) | dwData; |
890 | |
891 | Gfx tempgfx; |
892 | tempgfx.words.w0 = gRDP.otherModeH; |
893 | tempgfx.words.w1 = modeL; |
894 | DLParser_RDPSetOtherMode(&tempgfx ); |
895 | } |
896 | |
897 | |
898 | void RSP_GBI2_SetOtherModeH(Gfx *gfx) |
899 | { |
900 | SP_Timing(RSP_GBI1_SetOtherModeH); |
901 | |
902 | uint32 dwLength= (((gfx->words.w0))&0xFF)+1; |
903 | uint32 dwShift = 32 - (((gfx->words.w0)>>8)&0xFF) - dwLength; |
904 | uint32 dwData = (gfx->words.w1); |
905 | |
906 | uint32 dwMask2 = ((1<<dwLength)-1)<<dwShift; |
907 | uint32 dwModeH = gRDP.otherModeH; |
908 | dwModeH = (dwModeH&(~dwMask2)) | dwData; |
909 | |
910 | Gfx tempgfx; |
911 | tempgfx.words.w0 = dwModeH; |
912 | tempgfx.words.w1 = gRDP.otherModeL; |
913 | DLParser_RDPSetOtherMode(&tempgfx ); |
914 | } |
915 | |
916 | |
917 | void RSP_GBI2_SubModule(Gfx *gfx) |
918 | { |
919 | SP_Timing(RSP_GBI2_SubModule); |
920 | |
921 | RSP_RDP_NOIMPL("RDP: RSP_GBI2_SubModule (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1)); |
922 | } |
923 | |