Added missing launcher
[mupen64plus-pandora.git] / source / gles2rice / src / RSP_S2DEX.cpp
CommitLineData
292f9317 1/*
2Copyright (C) 2002 Rice1964
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program; if not, write to the Free Software
16Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17
18*/
19
20
21// This file implements the S2DEX ucode, Yoshi story is using this ucodes
22
23#include "UcodeDefs.h"
24#include "Render.h"
25#include "Timing.h"
26
27uObjTxtr *gObjTxtr = NULL;
28uObjTxtrTLUT *gObjTlut = NULL;
29uint32 gObjTlutAddr = 0;
30uObjMtx *gObjMtx = NULL;
31uObjSubMtx *gSubObjMtx = NULL;
32uObjMtxReal gObjMtxReal = {1, 0, 0, 1, 0, 0, 0, 0};
33Matrix g_MtxReal(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1);
34
35uint32 g_TxtLoadBy = CMD_LOAD_OBJ_TXTR;
36
37
38// Yoshi's Story uses this - 0x02
39void RSP_S2DEX_BG_COPY(Gfx *gfx)
40{
41 SP_Timing(DP_Minimal16);
42 DP_Timing(DP_Minimal16);
43
44 uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
45 uObjBg *sbgPtr = (uObjBg*)(g_pRDRAMu8+dwAddr);
46 CRender::g_pRender->LoadObjBGCopy(*sbgPtr);
47 CRender::g_pRender->DrawObjBGCopy(*sbgPtr);
48}
49
50// Yoshi's Story uses this - 0x03
51void RSP_S2DEX_OBJ_RECTANGLE(Gfx *gfx)
52{
53 uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
54 uObjSprite *ptr = (uObjSprite*)(g_pRDRAMu8+dwAddr);
55
56 uObjTxSprite objtx;
57 memcpy(&objtx.sprite,ptr,sizeof(uObjSprite));
58
59 if( g_TxtLoadBy == CMD_LOAD_OBJ_TXTR )
60 {
61 memcpy(&(objtx.txtr.block),&(gObjTxtr->block),sizeof(uObjTxtr));
62 CRender::g_pRender->LoadObjSprite(objtx,true);
63 }
64 else
65 {
66 PrepareTextures();
67 }
68 CRender::g_pRender->DrawSprite(objtx, false);
69
70#ifdef DEBUGGER
71 if( (pauseAtNext && (eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI)) || logTextures )
72 {
73 if( debuggerPauseCount > 0 )
74 debuggerPauseCount--;
75 if( debuggerPauseCount == 0 )
76 {
77 eventToPause = false;
78 debuggerPause = true;
79 TRACE3("Paused at RSP_S2DEX_OBJ_RECTANGLE\nptr=%08X, img=%08X, Tmem=%08X",
80 dwAddr,objtx.txtr.block.image, ptr->imageAdrs);
81 CGraphicsContext::g_pGraphicsContext->UpdateFrame();
82 }
83 }
84#endif
85}
86
87// Yoshi's Story uses this - 0x04
88void RSP_S2DEX_OBJ_SPRITE(Gfx *gfx)
89{
90 uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
91 uObjSprite *info = (uObjSprite*)(g_pRDRAMu8+dwAddr);
92
93 uint32 dwTile = gRSP.curTile;
94 status.bAllowLoadFromTMEM = false; // Because we need to use TLUT loaded by ObjTlut cmd
95 PrepareTextures();
96 status.bAllowLoadFromTMEM = true;
97
98 //CRender::g_pRender->SetCombinerAndBlender();
99
100 uObjTxSprite drawinfo;
101 memcpy( &(drawinfo.sprite), info, sizeof(uObjSprite));
102 CRender::g_pRender->DrawSpriteR(drawinfo, false, dwTile, 0, 0, drawinfo.sprite.imageW/32, drawinfo.sprite.imageH/32);
103
104
105 /*
106 static BOOL bWarned = FALSE;
107 //if (!bWarned)
108 {
109 RSP_RDP_NOIMPL("RDP: RSP_S2DEX_OBJ_SPRITE (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
110 bWarned = TRUE;
111 }
112 */
113
114#ifdef DEBUGGER
115 if( (pauseAtNext && (eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI)) || logTextures )
116 {
117 eventToPause = false;
118 debuggerPause = true;
119 TRACE0("Paused at RSP_S2DEX_OBJ_SPRITE");
120 CGraphicsContext::g_pGraphicsContext->UpdateFrame();
121 }
122#endif
123}
124
125// Yoshi's Story uses this - 0xb0
126void RSP_S2DEX_SELECT_DL(Gfx *gfx)
127{
128 //static BOOL bWarned = FALSE;
129 //if (!bWarned)
130 {
131 RSP_RDP_NOIMPL("RDP: RSP_S2DEX_SELECT_DL (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
132 //bWarned = TRUE;
133 }
134
135 DEBUGGER_PAUSE_AND_DUMP_COUNT_N(NEXT_OBJ_TXT_CMD, {DebuggerAppendMsg("Paused at RSP_S2DEX_SELECT_DL");});
136}
137
138void RSP_S2DEX_OBJ_RENDERMODE(Gfx *gfx)
139{
140 /*
141 static BOOL bWarned = FALSE;
142 //if (!bWarned)
143 {
144 RSP_RDP_NOIMPL("RDP: RSP_S2DEX_OBJ_RENDERMODE (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
145 bWarned = TRUE;
146 }
147 */
148}
149
150// Yoshi's Story uses this - 0xb1
151void RSP_GBI1_Tri2(Gfx *gfx);
152void RSP_S2DEX_OBJ_RENDERMODE_2(Gfx *gfx)
153{
154 if( ((gfx->words.w0)&0xFFFFFF) != 0 || ((gfx->words.w1)&0xFFFFFF00) != 0 )
155 {
156 // This is a TRI2 cmd
157 RSP_GBI1_Tri2(gfx);
158 return;
159 }
160
161 RSP_S2DEX_OBJ_RENDERMODE(gfx);
162}
163
164#ifdef DEBUGGER
165void DumpBlockParameters(uObjTxtrBlock &ptr)
166{
167 /*
168 typedef struct { //Intel format
169 uint32 type; // S2DEX_OBJLT_TXTRBLOCK divided into types.
170 uint64 *image; // The texture source address on DRAM.
171
172 uint16 tsize; // The Texture size. Specified by the macro GS_TB_TSIZE().
173 uint16 tmem; // The transferred TMEM word address. (8byteWORD)
174
175 uint16 sid; // STATE ID Multipled by 4. Either one of 0,4,8 and 12.
176 uint16 tline; // The width of the Texture 1-line. Specified by the macro GS_TB_TLINE()
177
178 uint32 flag; // STATE flag
179 uint32 mask; // STATE mask
180 } uObjTxtrBlock; // 24 bytes
181 */
182
183 DebuggerAppendMsg("uObjTxtrBlock Header in RDRAM: 0x%08X", (uint32) ((char *) &ptr - (char *) g_pRDRAMu8));
184 DebuggerAppendMsg("ImgAddr=0x%08X(0x%08X), tsize=0x%X, \nTMEM=0x%X, sid=%d, tline=%d, flag=0x%X, mask=0x%X\n\n",
185 RSPSegmentAddr(ptr.image), ptr.image, ptr.tsize, ptr.tmem, ptr.sid/4, ptr.tline, ptr.flag, ptr.mask);
186}
187
188void DumpSpriteParameters(uObjSprite &ptr)
189{
190 /*
191 typedef struct { // Intel format
192 uint16 scaleW; // Scaling of the u5.10 width direction.
193 short objX; // The x-coordinate of the upper-left end. s10.2 OBJ
194
195 uint16 paddingX; // Unused. Always 0.
196 uint16 imageW; // The width of the u10.5 texture. (The length of the S-direction.)
197
198 uint16 scaleH; // Scaling of the u5.10 height direction.
199 short objY; // The y-coordinate of the s10.2 OBJ upper-left end.
200
201 uint16 paddingY; // Unused. Always 0.
202 uint16 imageH; // The height of the u10.5 texture. (The length of the T-direction.)
203
204 uint16 imageAdrs; // The texture header position in TMEM. (In units of 64bit word.)
205 uint16 imageStride; // The folding width of the texel. (In units of 64bit word.)
206
207 uint8 imageFlags; // The display flag. S2DEX_OBJ_FLAG_FLIP*
208 uint8 imagePal; //The pallet number. 0-7
209 uint8 imageSiz; // The size of the texel. TXT_SIZE_*
210 uint8 imageFmt; // The format of the texel. TXT_FMT_*
211 } uObjSprite; // 24 bytes
212 */
213
214 if( logTextures || (pauseAtNext && eventToPause == NEXT_OBJ_TXT_CMD) )
215 {
216 DebuggerAppendMsg("uObjSprite Header in RDRAM: 0x%08X", (uint32) ((char *) &ptr - (char *) g_pRDRAMu8));
217 DebuggerAppendMsg("X=%d, Y=%d, W=%d, H=%d, scaleW=%f, scaleH=%f\n"
218 "TAddr=0x%X, Stride=%d, Flag=0x%X, Pal=%d, Fmt=%s-%db\n\n",
219 ptr.objX/4, ptr.objY/4, ptr.imageW/32, ptr.imageH/32, ptr.scaleW/1024.0f, ptr.scaleH/1024.0f,
220 ptr.imageAdrs, ptr.imageStride, ptr.imageFlags, ptr.imagePal, pszImgFormat[ptr.imageFmt], pnImgSize[ptr.imageSiz]);
221 }
222}
223
224void DumpTileParameters(uObjTxtrTile &tile)
225{
226}
227
228void DumpTlutParameters(uObjTxtrTLUT &tlut)
229{
230 /*
231 typedef struct { // Intel Format
232 uint32 type; // S2DEX_OBJLT_TLUT divided into types.
233 uint32 image;
234
235 uint16 pnum; // The loading pallet number -1.
236 uint16 phead; // The pallet number of the load header. Between 256 and 511.
237
238 uint16 sid; // STATE ID Multiplied by 4. Either one of 0,4,8 and 12.
239 uint16 zero; // Assign 0 all the time.
240
241 uint32 flag; // STATE flag
242 uint32 mask; // STATE mask
243 } uObjTxtrTLUT; // 24 bytes
244 */
245 DebuggerAppendMsg("ImgAddr=0x%08X(0x%08X), pnum=%d, phead=%d, sid=%d, flag=0x%X, mask=0x%X\n\n",
246 RSPSegmentAddr(tlut.image), tlut.image, tlut.pnum+1, tlut.phead, tlut.sid/4, tlut.flag, tlut.mask);
247}
248
249
250void DumpTxtrInfo(uObjTxtr *ptr)
251{
252 if( logTextures || (pauseAtNext && eventToPause == NEXT_OBJ_TXT_CMD) )
253 {
254 DebuggerAppendMsg("uObjTxtr Header in RDRAM: 0x%08X", (uint32) ((char *) ptr - (char *) g_pRDRAMu8));
255 switch( ptr->block.type )
256 {
257 case S2DEX_OBJLT_TXTRBLOCK:
258 TRACE0("Loading ObjTxtr: type=BLOCK");
259 DumpBlockParameters(ptr->block);
260 break;
261 case S2DEX_OBJLT_TXTRTILE:
262 TRACE0("Loading ObjTxtr: type=TILE");
263 DumpTileParameters(ptr->tile);
264 break;
265 case S2DEX_OBJLT_TLUT:
266 TRACE0("Loading ObjTxtr: type=TLUT");
267 DumpTlutParameters(ptr->tlut);
268 break;
269 }
270 }
271}
272
273void DumpObjMtx(bool fullmtx = true)
274{
275 if( logTextures || (pauseAtNext && eventToPause == NEXT_OBJ_TXT_CMD) )
276 {
277 if( fullmtx )
278 DebuggerAppendMsg("A=%X, B=%X, C=%X, D=%X, X=%X, Y=%X, BaseX=%X, BaseY=%X",
279 gObjMtx->A, gObjMtx->B, gObjMtx->C, gObjMtx->D, gObjMtx->X, gObjMtx->Y, gObjMtx->BaseScaleX, gObjMtx->BaseScaleY);
280 else
281 DebuggerAppendMsg("SubMatrix: X=%X, Y=%X, BaseX=%X, BaseY=%X", gSubObjMtx->X, gSubObjMtx->Y, gSubObjMtx->BaseScaleX, gSubObjMtx->BaseScaleY);
282
283 DebuggerAppendMsg("A=%f, B=%f, C=%f, D=%f, X=%f, Y=%f, BaseX=%f, BaseY=%f",
284 gObjMtxReal.A, gObjMtxReal.B, gObjMtxReal.C, gObjMtxReal.D, gObjMtxReal.X, gObjMtxReal.Y, gObjMtxReal.BaseScaleX, gObjMtxReal.BaseScaleY);
285 }
286}
287
288#endif
289
290void ObjMtxTranslate(float &x, float &y)
291{
292 float x1 = gObjMtxReal.A*x + gObjMtxReal.B*y + gObjMtxReal.X;
293 float y1 = gObjMtxReal.C*x + gObjMtxReal.D*y + gObjMtxReal.Y;
294
295 x = x1;
296 y = y1;
297}
298
299void RSP_S2DEX_SPObjLoadTxtr(Gfx *gfx)
300{
301 gObjTxtr = (uObjTxtr*)(g_pRDRAMu8+(RSPSegmentAddr((gfx->words.w1))&(g_dwRamSize-1)));
302 if( gObjTxtr->block.type == S2DEX_OBJLT_TLUT )
303 {
304 gObjTlut = (uObjTxtrTLUT*)gObjTxtr;
305 gObjTlutAddr = (uint32)(RSPSegmentAddr(gObjTlut->image));
306
307 // Copy tlut
308 int size = gObjTlut->pnum+1;
309 int offset = gObjTlut->phead-0x100;
310
311 if( offset+size>0x100)
312 {
313 size = 0x100 - offset;
314 }
315
316 uint32 addr = (gObjTlutAddr);//&0xFFFFFFFC);
317 //if( addr & 3 ) addr = (addr&0xFFFFFFF0)+8;;
318 //uint16 *srcPal = (uint16*)(g_pRDRAMu8 + (addr& (g_dwRamSize-1)) );
319
320 for( int i=offset; i<offset+size; i++ )
321 {
322 g_wRDPTlut[i^1] = RDRAM_UHALF(addr);
323 addr += 2;
324 //g_wRDPTlut[i] = (*(uint16 *)(addr+g_pRDRAMu8));
325 //g_wRDPTlut[i] = *(srcPal++);
326 }
327 }
328 else
329 {
330 // Loading ObjSprite
331 g_TxtLoadBy = CMD_LOAD_OBJ_TXTR;
332 }
333
334 DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI),
335 {
336 DumpTxtrInfo(gObjTxtr);
337 TRACE0("Paused at RSP_S2DEX_SPObjLoadTxtr");
338 }
339 );
340}
341
342// Yoshi's Story uses this - 0xc2
343void RSP_S2DEX_SPObjLoadTxSprite(Gfx *gfx)
344{
345 uObjTxSprite* ptr = (uObjTxSprite*)(g_pRDRAMu8+(RSPSegmentAddr((gfx->words.w1))&(g_dwRamSize-1)));
346 gObjTxtr = (uObjTxtr*)ptr;
347
348 //Now draw the sprite
349 CRender::g_pRender->LoadObjSprite(*ptr);
350 CRender::g_pRender->DrawSpriteR(*ptr);
351
352 DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI),
353 {
354 DumpTxtrInfo(gObjTxtr);
355 DumpSpriteParameters(ptr->sprite);
356 TRACE0("Paused at RSP_S2DEX_SPObjLoadTxSprite");
357 }
358 );
359}
360
361
362// Yoshi's Story uses this - 0xc3
363void RSP_S2DEX_SPObjLoadTxRect(Gfx *gfx)
364{
365
366
367
368 uObjTxSprite* ptr = (uObjTxSprite*)(g_pRDRAMu8+(RSPSegmentAddr((gfx->words.w1))&(g_dwRamSize-1)));
369 gObjTxtr = (uObjTxtr*)ptr;
370
371 //Now draw the sprite
372 CRender::g_pRender->LoadObjSprite(*ptr);
373 CRender::g_pRender->DrawSprite(*ptr, false);
374
375 DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI),
376 {
377 DumpTxtrInfo(gObjTxtr);
378 DumpSpriteParameters(ptr->sprite);
379 TRACE0("Paused at RSP_S2DEX_SPObjLoadTxRect");
380 }
381 );
382}
383
384// Yoshi's Story uses this - 0xc4
385void RSP_S2DEX_SPObjLoadTxRectR(Gfx *gfx)
386{
387 uObjTxSprite* ptr = (uObjTxSprite*)(g_pRDRAMu8+(RSPSegmentAddr((gfx->words.w1))&(g_dwRamSize-1)));
388 gObjTxtr = (uObjTxtr*)ptr;
389
390 //Now draw the sprite
391 CRender::g_pRender->LoadObjSprite(*ptr);
392 CRender::g_pRender->DrawSprite(*ptr, true);
393
394 DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI),
395 {
396 DumpTxtrInfo(gObjTxtr);
397 DumpSpriteParameters(ptr->sprite);
398 TRACE0("Paused at RSP_S2DEX_SPObjLoadTxRect");
399 }
400 );
401}
402
403void DLParser_TexRect(Gfx *gfx);
404// Yoshi's Story uses this - 0xe4
405void RSP_S2DEX_RDPHALF_0(Gfx *gfx)
406{
407 //RDP: RSP_S2DEX_RDPHALF_0 (0xe449c0a8 0x003b40a4)
408 //0x001d3c88: e449c0a8 003b40a4 RDP_TEXRECT
409 //0x001d3c90: b4000000 00000000 RSP_RDPHALF_1
410 //0x001d3c98: b3000000 04000400 RSP_RDPHALF_2
411
412 uint32 dwPC = gDlistStack[gDlistStackPointer].pc; // This points to the next instruction
413 uint32 dwNextUcode = *(uint32 *)(g_pRDRAMu8 + dwPC);
414
415 if( (dwNextUcode>>24) != S2DEX_SELECT_DL )
416 {
417 // Pokemom Puzzle League
418 if( (dwNextUcode>>24) == 0xB4 )
419 {
420 DLParser_TexRect(gfx);
421 }
422 else
423 {
424 RSP_RDP_NOIMPL("RDP: RSP_S2DEX_RDPHALF_0 (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
425 }
426 }
427 else
428 {
429 RSP_RDP_NOIMPL("RDP: RSP_S2DEX_RDPHALF_0 (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
430 DEBUGGER_PAUSE_COUNT_N(NEXT_OBJ_TXT_CMD);
431 }
432}
433
434// Yoshi's Story uses this - 0x05
435void RSP_S2DEX_OBJ_MOVEMEM(Gfx *gfx)
436{
437 uint32 dwCommand = ((gfx->words.w0)>>16)&0xFF;
438 uint32 dwLength = ((gfx->words.w0)) &0xFFFF;
439 uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
440
441 if( dwAddr >= g_dwRamSize )
442 {
443 TRACE0("ObjMtx: memory ptr is invalid");
444 }
445
446 if( dwLength == 0 && dwCommand == 23 )
447 {
448 gObjMtx = (uObjMtx *)(dwAddr+g_pRDRAMu8);
449 gObjMtxReal.A = gObjMtx->A/65536.0f;
450 gObjMtxReal.B = gObjMtx->B/65536.0f;
451 gObjMtxReal.C = gObjMtx->C/65536.0f;
452 gObjMtxReal.D = gObjMtx->D/65536.0f;
453 gObjMtxReal.X = float(gObjMtx->X>>2);
454 gObjMtxReal.Y = float(gObjMtx->Y>>2);
455 gObjMtxReal.BaseScaleX = gObjMtx->BaseScaleX/1024.0f;
456 gObjMtxReal.BaseScaleY = gObjMtx->BaseScaleY/1024.0f;
457
458#ifdef DEBUGGER
459 DumpObjMtx();
460#endif
461 }
462 else if( dwLength == 2 && dwCommand == 7 )
463 {
464 gSubObjMtx = (uObjSubMtx*)(dwAddr+g_pRDRAMu8);
465 gObjMtxReal.X = float(gSubObjMtx->X>>2);
466 gObjMtxReal.Y = float(gSubObjMtx->Y>>2);
467 gObjMtxReal.BaseScaleX = gSubObjMtx->BaseScaleX/1024.0f;
468 gObjMtxReal.BaseScaleY = gSubObjMtx->BaseScaleY/1024.0f;
469
470#ifdef DEBUGGER
471 DumpObjMtx(false);
472#endif
473 }
474
475 g_MtxReal._11 = gObjMtxReal.A;
476 g_MtxReal._12 = gObjMtxReal.C;
477 g_MtxReal._13 = 0;
478 g_MtxReal._14 = 0;//gObjMtxReal.X;
479
480 g_MtxReal._21 = gObjMtxReal.B;
481 g_MtxReal._22 = gObjMtxReal.D;
482 g_MtxReal._23 = 0;
483 g_MtxReal._24 = 0;//gObjMtxReal.Y;
484
485 g_MtxReal._31 = 0;
486 g_MtxReal._32 = 0;
487 g_MtxReal._33 = 1.0;
488 g_MtxReal._34 = 0;
489
490 g_MtxReal._41 = gObjMtxReal.X;
491 g_MtxReal._42 = gObjMtxReal.Y;
492 g_MtxReal._43 = 0;
493 g_MtxReal._44 = 1.0;
494
495 DEBUGGER_PAUSE_COUNT_N(NEXT_OBJ_TXT_CMD);
496}
497
498// Yoshi's Story uses this - 0x01
499extern void RSP_GBI0_Mtx(Gfx *gfx);
500
501void RSP_S2DEX_BG_1CYC(Gfx *gfx)
502{
503 SP_Timing(DP_Minimal16);
504 DP_Timing(DP_Minimal16);
505
506 uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
507 uObjScaleBg *sbgPtr = (uObjScaleBg *)(dwAddr+g_pRDRAMu8);
508 CRender::g_pRender->LoadObjBG1CYC(*sbgPtr);
509 CRender::g_pRender->DrawObjBG1CYC(*sbgPtr);
510
511 DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI||eventToPause == NEXT_OBJ_BG),
512 {
513 DebuggerAppendMsg("S2DEX BG 1CYC: %08X-%08X\n", (gfx->words.w0), (gfx->words.w1) );
514 TRACE0("Paused at RSP_S2DEX_BG_1CYC");
515 }
516 );
517}
518
519void RSP_S2DEX_BG_1CYC_2(Gfx *gfx)
520{
521 if( ((gfx->words.w0)&0x00FFFFFF) != 0 )
522 {
523 RSP_GBI0_Mtx(gfx);
524 return;
525 }
526
527 RSP_S2DEX_BG_1CYC(gfx);
528}
529
530
531// Yoshi's Story uses this - 0xb2
532void RSP_S2DEX_OBJ_RECTANGLE_R(Gfx *gfx)
533{
534 uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));
535 uObjSprite *ptr = (uObjSprite*)(g_pRDRAMu8+dwAddr);
536
537 uObjTxSprite objtx;
538 memcpy(&objtx.sprite,ptr,sizeof(uObjSprite));
539
540
541 //uObjTxSprite* ptr = (uObjTxSprite*)(g_pRDRAMu8+(RSPSegmentAddr((gfx->words.w1))&(g_dwRamSize-1)));
542 //gObjTxtr = (uObjTxtr*)ptr;
543
544 //Now draw the sprite
545 if( g_TxtLoadBy == CMD_LOAD_OBJ_TXTR )
546 {
547 memcpy(&(objtx.txtr.block),&(gObjTxtr->block),sizeof(uObjTxtr));
548 //CRender::g_pRender->LoadObjSprite(*ptr,true);
549 CRender::g_pRender->LoadObjSprite(objtx,true);
550 }
551 else
552 {
553 PrepareTextures();
554 }
555 //CRender::g_pRender->DrawSprite(*ptr, true);
556 CRender::g_pRender->DrawSprite(objtx, true);
557
558 DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI),
559 {
560 DumpTxtrInfo(gObjTxtr);
561 DumpSpriteParameters(*ptr);
562 TRACE0("Paused at RSP_S2DEX_OBJ_RECTANGLE_R");
563 }
564 );
565}
566