292f9317 |
1 | /* |
2 | Copyright (C) 2003 Rice1964 |
3 | |
4 | This program is free software; you can redistribute it and/or |
5 | modify it under the terms of the GNU General Public License |
6 | as published by the Free Software Foundation; either version 2 |
7 | of the License, or (at your option) any later version. |
8 | |
9 | This program is distributed in the hope that it will be useful, |
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | GNU General Public License for more details. |
13 | |
14 | You should have received a copy of the GNU General Public License |
15 | along with this program; if not, write to the Free Software |
16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
17 | |
18 | */ |
19 | |
20 | #include <cmath> |
21 | #include <vector> |
22 | |
23 | #include "osal_preproc.h" |
24 | #include "float.h" |
25 | #include "DeviceBuilder.h" |
26 | #include "VertexShaderConstantDef.h" |
27 | #include "Render.h" |
28 | #include "Timing.h" |
29 | |
30 | extern FiddledVtx * g_pVtxBase; |
31 | |
32 | #define ENABLE_CLIP_TRI |
33 | #define X_CLIP_MAX 0x1 |
34 | #define X_CLIP_MIN 0x2 |
35 | #define Y_CLIP_MAX 0x4 |
36 | #define Y_CLIP_MIN 0x8 |
37 | #define Z_CLIP_MAX 0x10 |
38 | #define Z_CLIP_MIN 0x20 |
39 | |
40 | #ifdef ENABLE_CLIP_TRI |
41 | |
42 | inline void RSP_Vtx_Clipping(int i) |
43 | { |
44 | g_clipFlag[i] = 0; |
45 | g_clipFlag2[i] = 0; |
46 | if( g_vecProjected[i].w > 0 ) |
47 | { |
48 | /* |
49 | if( gRSP.bRejectVtx ) |
50 | { |
51 | if( g_vecProjected[i].x > 1 ) |
52 | { |
53 | g_clipFlag2[i] |= X_CLIP_MAX; |
54 | if( g_vecProjected[i].x > gRSP.real_clip_ratio_posx ) |
55 | g_clipFlag[i] |= X_CLIP_MAX; |
56 | } |
57 | |
58 | if( g_vecProjected[i].x < -1 ) |
59 | { |
60 | g_clipFlag2[i] |= X_CLIP_MIN; |
61 | if( g_vecProjected[i].x < gRSP.real_clip_ratio_negx ) |
62 | g_clipFlag[i] |= X_CLIP_MIN; |
63 | } |
64 | |
65 | if( g_vecProjected[i].y > 1 ) |
66 | { |
67 | g_clipFlag2[i] |= Y_CLIP_MAX; |
68 | if( g_vecProjected[i].y > gRSP.real_clip_ratio_posy ) |
69 | g_clipFlag[i] |= Y_CLIP_MAX; |
70 | } |
71 | |
72 | if( g_vecProjected[i].y < -1 ) |
73 | { |
74 | g_clipFlag2[i] |= Y_CLIP_MIN; |
75 | if( g_vecProjected[i].y < gRSP.real_clip_ratio_negy ) |
76 | g_clipFlag[i] |= Y_CLIP_MIN; |
77 | } |
78 | |
79 | //if( g_vecProjected[i].z > 1.0f ) |
80 | //{ |
81 | // g_clipFlag2[i] |= Z_CLIP_MAX; |
82 | // g_clipFlag[i] |= Z_CLIP_MAX; |
83 | //} |
84 | |
85 | //if( gRSP.bNearClip && g_vecProjected[i].z < -1.0f ) |
86 | //{ |
87 | // g_clipFlag2[i] |= Z_CLIP_MIN; |
88 | // g_clipFlag[i] |= Z_CLIP_MIN; |
89 | //} |
90 | } |
91 | else |
92 | */ |
93 | { |
94 | if( g_vecProjected[i].x > 1 ) g_clipFlag2[i] |= X_CLIP_MAX; |
95 | if( g_vecProjected[i].x < -1 ) g_clipFlag2[i] |= X_CLIP_MIN; |
96 | if( g_vecProjected[i].y > 1 ) g_clipFlag2[i] |= Y_CLIP_MAX; |
97 | if( g_vecProjected[i].y < -1 ) g_clipFlag2[i] |= Y_CLIP_MIN; |
98 | //if( g_vecProjected[i].z > 1.0f ) g_clipFlag2[i] |= Z_CLIP_MAX; |
99 | //if( gRSP.bNearClip && g_vecProjected[i].z < -1.0f ) g_clipFlag2[i] |= Z_CLIP_MIN; |
100 | } |
101 | |
102 | } |
103 | } |
104 | |
105 | #else |
106 | inline void RSP_Vtx_Clipping(int i) {} |
107 | #endif |
108 | |
109 | /* |
110 | * Global variables |
111 | */ |
112 | ALIGN(16,RSP_Options gRSP) |
113 | ALIGN(16,RDP_Options gRDP) |
114 | |
115 | static ALIGN(16,XVECTOR4 g_normal) |
116 | //static int norms[3]; |
117 | |
118 | ALIGN(16,XVECTOR4 g_vtxNonTransformed[MAX_VERTS]) |
119 | ALIGN(16,XVECTOR4 g_vecProjected[MAX_VERTS]) |
120 | ALIGN(16,XVECTOR4 g_vtxTransformed[MAX_VERTS]) |
121 | |
122 | float g_vtxProjected5[1000][5]; |
123 | float g_vtxProjected5Clipped[2000][5]; |
124 | |
125 | //uint32 g_dwVtxFlags[MAX_VERTS]; // Z_POS Z_NEG etc |
126 | VECTOR2 g_fVtxTxtCoords[MAX_VERTS]; |
127 | uint32 g_dwVtxDifColor[MAX_VERTS]; |
128 | uint32 g_clipFlag[MAX_VERTS]; |
129 | uint32 g_clipFlag2[MAX_VERTS]; |
130 | RenderTexture g_textures[MAX_TEXTURES]; |
131 | float g_fFogCoord[MAX_VERTS]; |
132 | |
133 | EXTERNAL_VERTEX g_vtxForExternal[MAX_VERTS]; |
134 | |
135 | TLITVERTEX g_vtxBuffer[1000]; |
136 | TLITVERTEX g_clippedVtxBuffer[2000]; |
137 | uint8 g_oglVtxColors[1000][4]; |
138 | int g_clippedVtxCount=0; |
139 | TLITVERTEX g_texRectTVtx[4]; |
140 | unsigned short g_vtxIndex[1000]; |
141 | unsigned int g_minIndex, g_maxIndex; |
142 | |
143 | float gRSPfFogMin; |
144 | float gRSPfFogMax; |
145 | float gRSPfFogDivider; |
146 | |
147 | uint32 gRSPnumLights; |
148 | Light gRSPlights[16]; |
149 | |
150 | ALIGN(16,Matrix gRSPworldProjectTransported) |
151 | ALIGN(16,Matrix gRSPworldProject) |
152 | ALIGN(16,Matrix gRSPmodelViewTop) |
153 | ALIGN(16,Matrix gRSPmodelViewTopTranspose) |
154 | ALIGN(16,Matrix dkrMatrixTransposed) |
155 | |
156 | N64Light gRSPn64lights[16]; |
157 | |
158 | |
159 | void (*ProcessVertexData)(uint32 dwAddr, uint32 dwV0, uint32 dwNum)=NULL; |
160 | |
161 | /* |
162 | * |
163 | */ |
164 | |
165 | |
166 | /*n.x = (g_normal.x * matWorld.m00) + (g_normal.y * matWorld.m10) + (g_normal.z * matWorld.m20); |
167 | n.y = (g_normal.x * matWorld.m01) + (g_normal.y * matWorld.m11) + (g_normal.z * matWorld.m21); |
168 | n.z = (g_normal.x * matWorld.m02) + (g_normal.y * matWorld.m12) + (g_normal.z * matWorld.m22);*/ |
169 | |
170 | // Multiply (x,y,z,0) by matrix m, then normalize |
171 | #if defined(__INTEL_COMPILER) && !defined(NO_ASM) |
172 | #define Vec3TransformNormal(vec, m) __asm \ |
173 | { \ |
174 | __asm fld dword ptr [vec + 0] \ |
175 | __asm fmul dword ptr [m + 0] \ /* x m00*/ |
176 | __asm fld dword ptr [vec + 0] \ |
177 | __asm fmul dword ptr [m + 4] \ /* x m01 x m00*/ |
178 | __asm fld dword ptr [vec + 0] \ |
179 | __asm fmul dword ptr [m + 8] \ /* x m02 x m01 x m00*/ |
180 | \ |
181 | __asm fld dword ptr [vec + 4] \ |
182 | __asm fmul dword ptr [m + 16] \ /* y m10 x m02 x m01 x m00*/ |
183 | __asm fld dword ptr [vec + 4] \ |
184 | __asm fmul dword ptr [m + 20] \ /* y m11 y m10 x m02 x m01 x m00*/ |
185 | __asm fld dword ptr [vec + 4] \ |
186 | __asm fmul dword ptr [m + 24] \ /* y m12 y m11 y m10 x m02 x m01 x m00*/ |
187 | \ |
188 | __asm fxch st(2) \ /* y m10 y m11 y m12 x m02 x m01 x m00*/ |
189 | __asm faddp st(5), st(0) \ /* y m11 y m12 x m02 x m01 (x m00 + y m10)*/ |
190 | __asm faddp st(3), st(0) \ /* y m12 x m02 (x m01 + ym11) (x m00 + y m10)*/ |
191 | __asm faddp st(1), st(0) \ /* (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/ |
192 | \ |
193 | __asm fld dword ptr [vec + 8] \ |
194 | __asm fmul dword ptr [m + 32] \ /* z m20 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/ |
195 | __asm fld dword ptr [vec + 8] \ |
196 | __asm fmul dword ptr [m + 36] \ /* z m21 z m20 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/ |
197 | __asm fld dword ptr [vec + 8] \ |
198 | __asm fmul dword ptr [m + 40] \ /* z m22 z m21 z m20 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/ |
199 | \ |
200 | __asm fxch st(2) \ /* z m20 z m21 z m22 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/ |
201 | __asm faddp st(5), st(0) \ /* z m21 z m22 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10 + z m20)*/ |
202 | __asm faddp st(3), st(0) \ /* z m22 (x m02 + y m12) (x m01 + ym11 + z m21) (x m00 + y m10 + z m20)*/ |
203 | __asm faddp st(1), st(0) \ /* (x m02 + y m12 + z m 22) (x m01 + ym11 + z m21) (x m00 + y m10 + z m20)*/ |
204 | \ |
205 | __asm fxch st(2) \ /* (x m00 + y m10 + z m20) (x m01 + ym11 + z m21) (x m02 + y m12 + z m 22) */ |
206 | \ |
207 | __asm fld1 \ /* 1 x y z */ |
208 | __asm fld st(1) \ /* x 1 x y z */ |
209 | __asm fmul st(0),st(0) \ /* xx 1 x y z */ |
210 | __asm fld st(3) \ /* y xx 1 x y z */ |
211 | __asm fmul st(0),st(0) \ /* yy xx 1 x y z */ |
212 | __asm fld st(5) \ /* z yy xx 1 x y z */ |
213 | __asm fmul st(0),st(0) \ /* zz yy xx 1 x y z */ |
214 | \ |
215 | __asm fxch st(2) \ /* xx yy zz 1 x y z */ |
216 | \ |
217 | __asm faddp st(1),st(0) \ /* (xx+yy) zz 1 x y z */ |
218 | __asm faddp st(1),st(0) \ /* (xx+yy+zz) 1 x y z */ |
219 | \ |
220 | __asm ftst \ /* Compare ST to 0 */ |
221 | __asm fstsw ax \ /* Store FPU status word in a */ |
222 | __asm sahf \ /* Transfer ax to flags register */ |
223 | __asm jz l2 \ /* Skip if length is zero */ |
224 | \ |
225 | __asm fsqrt \ /* l 1 x y z */ |
226 | \ |
227 | __asm fdivp st(1),st(0) \ /* (1/l) x y z */ |
228 | \ |
229 | __asm fmul st(3),st(0) \ /* f x y fz */ |
230 | __asm fmul st(2),st(0) \ /* f x fy fz */ |
231 | __asm fmulp st(1),st(0) \ /* fx fy fz */ |
232 | \ |
233 | __asm fstp dword ptr [vec + 0] \ /* fy fz*/ |
234 | __asm fstp dword ptr [vec + 4] \ /* fz */ |
235 | __asm fstp dword ptr [vec + 8] \ /* done */ |
236 | __asm jmp l3 \ |
237 | __asm l2: \ |
238 | __asm mov dword ptr [vec + 0], 0 \ |
239 | __asm mov dword ptr [vec + 4], 0 \ |
240 | __asm mov dword ptr [vec + 8], 0 \ |
241 | __asm l3: \ |
242 | } \ |
243 | |
244 | #else // use C code in other cases, this is probably faster anyway |
245 | #define Vec3TransformNormal(vec, m) \ |
246 | VECTOR3 temp; \ |
247 | temp.x = (vec.x * m._11) + (vec.y * m._21) + (vec.z * m._31); \ |
248 | temp.y = (vec.x * m._12) + (vec.y * m._22) + (vec.z * m._32); \ |
249 | temp.z = (vec.x * m._13) + (vec.y * m._23) + (vec.z * m._33); \ |
250 | float norm = sqrt(temp.x*temp.x+temp.y*temp.y+temp.z*temp.z); \ |
251 | if (norm == 0.0) { vec.x = 0.0; vec.y = 0.0; vec.z = 0.0;} else \ |
252 | { vec.x = temp.x/norm; vec.y = temp.y/norm; vec.z = temp.z/norm; } |
253 | #endif |
254 | |
255 | |
256 | #if !defined(__GNUC__) && !defined(NO_ASM) |
257 | __declspec( naked ) void __fastcall SSEVec3Transform(int i) |
258 | { |
259 | __asm |
260 | { |
261 | shl ecx,4; // ecx = i |
262 | |
263 | movaps xmm1, DWORD PTR g_vtxNonTransformed [ecx]; // xmm1 as original vector |
264 | |
265 | movaps xmm4, DWORD PTR gRSPworldProjectTransported; // row1 |
266 | movaps xmm5, DWORD PTR gRSPworldProjectTransported[0x10]; // row2 |
267 | movaps xmm6, DWORD PTR gRSPworldProjectTransported[0x20]; // row3 |
268 | movaps xmm7, DWORD PTR gRSPworldProjectTransported[0x30]; // row4 |
269 | |
270 | mulps xmm4, xmm1; // row 1 |
271 | mulps xmm5, xmm1; // row 2 |
272 | mulps xmm6, xmm1; // row 3 |
273 | mulps xmm7, xmm1; // row 4 |
274 | |
275 | movhlps xmm0, xmm4; // xmm4 high to xmm0 low |
276 | movlhps xmm0, xmm5; // xmm5 low to xmm0 high |
277 | |
278 | addps xmm4, xmm0; // result of add are in xmm4 low |
279 | addps xmm5, xmm0; // result of add are in xmm5 high |
280 | |
281 | shufps xmm0, xmm4, 0x44; // move xmm4 low DWORDs to xmm0 high |
282 | shufps xmm4, xmm5, 0xe4; // move xmm5 high DWORS to xmm4 |
283 | movhlps xmm5, xmm0; // xmm4, xmm5 are mirrored |
284 | |
285 | shufps xmm4, xmm4, 0x08; // move xmm4's 3rd uint32 to its 2nd uint32 |
286 | shufps xmm5, xmm5, 0x0d; // move xmm5's 4th uint32 to its 2nd uint32, |
287 | // and move its 2nd uint32 to its 1st uint32 |
288 | |
289 | addps xmm4, xmm5; // results are in 1st and 2nd uint32 |
290 | |
291 | |
292 | movhlps xmm0, xmm6; // xmm6 high to xmm0 low |
293 | movlhps xmm0, xmm7; // xmm7 low to xmm0 high |
294 | |
295 | addps xmm6, xmm0; // result of add are in xmm6 low |
296 | addps xmm7, xmm0; // result of add are in xmm7 high |
297 | |
298 | shufps xmm0, xmm6, 0x44; // move xmm6 low DWORDs to xmm0 high |
299 | shufps xmm6, xmm7, 0xe4; // move xmm7 high DWORS to xmm6 |
300 | movhlps xmm7, xmm0; // xmm6, xmm7 are mirrored |
301 | |
302 | shufps xmm6, xmm6, 0x08; // move xmm6's 3rd uint32 to its 2nd uint32 |
303 | shufps xmm7, xmm7, 0x0d; // move xmm7's 4th uint32 to its 2nd uint32, |
304 | // and move its 2nd uint32 to its 1st uint32 |
305 | |
306 | addps xmm6, xmm7; // results are in 1st and 2nd uint32 |
307 | |
308 | movlhps xmm4, xmm6; // final result is in xmm4 |
309 | movaps DWORD PTR g_vtxTransformed [ecx], xmm4; |
310 | |
311 | movaps xmm0,xmm4; |
312 | shufps xmm0,xmm0,0xff; |
313 | divps xmm4,xmm0; |
314 | rcpps xmm0,xmm0; |
315 | movhlps xmm0,xmm4; |
316 | shufps xmm0,xmm0,0xe8; |
317 | movlhps xmm4,xmm0; |
318 | |
319 | movaps DWORD PTR g_vecProjected [ecx], xmm4; |
320 | |
321 | emms; |
322 | ret; |
323 | } |
324 | } |
325 | |
326 | // Only used by DKR |
327 | __declspec( naked ) void __fastcall SSEVec3TransformDKR(XVECTOR4 &pOut, const XVECTOR4 &pV) |
328 | { |
329 | __asm |
330 | { |
331 | movaps xmm1, DWORD PTR [edx]; // xmm1 as original vector |
332 | |
333 | movaps xmm4, DWORD PTR dkrMatrixTransposed; // row1 |
334 | movaps xmm5, DWORD PTR dkrMatrixTransposed[0x10]; // row2 |
335 | movaps xmm6, DWORD PTR dkrMatrixTransposed[0x20]; // row3 |
336 | movaps xmm7, DWORD PTR dkrMatrixTransposed[0x30]; // row4 |
337 | |
338 | mulps xmm4, xmm1; // row 1 |
339 | mulps xmm5, xmm1; // row 2 |
340 | mulps xmm6, xmm1; // row 3 |
341 | mulps xmm7, xmm1; // row 4 |
342 | |
343 | movhlps xmm0, xmm4; // xmm4 high to xmm0 low |
344 | movlhps xmm0, xmm5; // xmm5 low to xmm0 high |
345 | |
346 | addps xmm4, xmm0; // result of add are in xmm4 low |
347 | addps xmm5, xmm0; // result of add are in xmm5 high |
348 | |
349 | shufps xmm0, xmm4, 0x44; // move xmm4 low DWORDs to xmm0 high |
350 | shufps xmm4, xmm5, 0xe4; // move xmm5 high DWORS to xmm4 |
351 | movhlps xmm5, xmm0; // xmm4, xmm5 are mirrored |
352 | |
353 | shufps xmm4, xmm4, 0x08; // move xmm4's 3rd uint32 to its 2nd uint32 |
354 | shufps xmm5, xmm5, 0x0d; // move xmm5's 4th uint32 to its 2nd uint32, |
355 | // and move its 2nd uint32 to its 1st uint32 |
356 | |
357 | addps xmm4, xmm5; // results are in 1st and 2nd uint32 |
358 | |
359 | |
360 | movhlps xmm0, xmm6; // xmm6 high to xmm0 low |
361 | movlhps xmm0, xmm7; // xmm7 low to xmm0 high |
362 | |
363 | addps xmm6, xmm0; // result of add are in xmm6 low |
364 | addps xmm7, xmm0; // result of add are in xmm7 high |
365 | |
366 | shufps xmm0, xmm6, 0x44; // move xmm6 low DWORDs to xmm0 high |
367 | shufps xmm6, xmm7, 0xe4; // move xmm7 high DWORS to xmm6 |
368 | movhlps xmm7, xmm0; // xmm6, xmm7 are mirrored |
369 | |
370 | shufps xmm6, xmm6, 0x08; // move xmm6's 3rd uint32 to its 2nd uint32 |
371 | shufps xmm7, xmm7, 0x0d; // move xmm7's 4th uint32 to its 2nd uint32, |
372 | // and move its 2nd uint32 to its 1st uint32 |
373 | |
374 | addps xmm6, xmm7; // results are in 1st and 2nd uint32 |
375 | |
376 | movlhps xmm4, xmm6; // final result is in xmm4 |
377 | movaps DWORD PTR [ecx], xmm4; |
378 | |
379 | emms; |
380 | ret; |
381 | } |
382 | } |
383 | #elif defined(__GNUC__) && defined(__x86_64__) && !defined(NO_ASM) |
384 | void SSEVec3Transform(int i) |
385 | { |
386 | asm volatile(" shl $4, %0 \n" |
387 | " movslq %k0, %q0 \n" |
388 | " movaps (%1,%q0), %%xmm1 \n" |
389 | " movaps 0(%2), %%xmm4 \n" |
390 | " movaps 16(%2), %%xmm5 \n" |
391 | " movaps 32(%2), %%xmm6 \n" |
392 | " movaps 48(%2), %%xmm7 \n" |
393 | " mulps %%xmm1, %%xmm4 \n" |
394 | " mulps %%xmm1, %%xmm5 \n" |
395 | " mulps %%xmm1, %%xmm6 \n" |
396 | " mulps %%xmm1, %%xmm7 \n" |
397 | " movhlps %%xmm4, %%xmm0 \n" |
398 | " movlhps %%xmm5, %%xmm0 \n" |
399 | " addps %%xmm0, %%xmm4 \n" |
400 | " addps %%xmm0, %%xmm5 \n" |
401 | " shufps $0x44, %%xmm4, %%xmm0 \n" |
402 | " shufps $0xe4, %%xmm5, %%xmm4 \n" |
403 | " movhlps %%xmm0, %%xmm5 \n" |
404 | " shufps $0x08, %%xmm4, %%xmm4 \n" |
405 | " shufps $0x0d, %%xmm5, %%xmm5 \n" |
406 | " addps %%xmm5, %%xmm4 \n" |
407 | " movhlps %%xmm6, %%xmm0 \n" |
408 | " movlhps %%xmm7, %%xmm0 \n" |
409 | " addps %%xmm0, %%xmm6 \n" |
410 | " addps %%xmm0, %%xmm7 \n" |
411 | " shufps $0x44, %%xmm6, %%xmm0 \n" |
412 | " shufps $0xe4, %%xmm7, %%xmm6 \n" |
413 | " movhlps %%xmm0, %%xmm7 \n" |
414 | " shufps $0x08, %%xmm6, %%xmm6 \n" |
415 | " shufps $0x0d, %%xmm7, %%xmm7 \n" |
416 | " addps %%xmm7, %%xmm6 \n" |
417 | " movlhps %%xmm6, %%xmm4 \n" |
418 | " movaps %%xmm4, (%3,%q0) \n" |
419 | " movaps %%xmm4, %%xmm0 \n" |
420 | " shufps $0xff, %%xmm0, %%xmm0 \n" |
421 | " divps %%xmm0, %%xmm4 \n" |
422 | " rcpps %%xmm0, %%xmm0 \n" |
423 | " movhlps %%xmm4, %%xmm0 \n" |
424 | " shufps $0xe8, %%xmm0, %%xmm0 \n" |
425 | " movlhps %%xmm0, %%xmm4 \n" |
426 | " movaps %%xmm4, (%4,%q0) \n" |
427 | : "+r"(i) |
428 | : "r"(g_vtxNonTransformed), "r"(&gRSPworldProjectTransported.m[0][0]), "r"(g_vtxTransformed), "r"(g_vecProjected) |
429 | : "memory", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7" |
430 | ); |
431 | } |
432 | #elif !defined(NO_ASM) // 32-bit GCC assumed |
433 | void SSEVec3Transform(int i) |
434 | { |
435 | asm volatile(" shl $4, %0 \n" |
436 | " movaps (%1,%0), %%xmm1 \n" |
437 | " movaps 0(%2), %%xmm4 \n" |
438 | " movaps 16(%2), %%xmm5 \n" |
439 | " movaps 32(%2), %%xmm6 \n" |
440 | " movaps 48(%2), %%xmm7 \n" |
441 | " mulps %%xmm1, %%xmm4 \n" |
442 | " mulps %%xmm1, %%xmm5 \n" |
443 | " mulps %%xmm1, %%xmm6 \n" |
444 | " mulps %%xmm1, %%xmm7 \n" |
445 | " movhlps %%xmm4, %%xmm0 \n" |
446 | " movlhps %%xmm5, %%xmm0 \n" |
447 | " addps %%xmm0, %%xmm4 \n" |
448 | " addps %%xmm0, %%xmm5 \n" |
449 | " shufps $0x44, %%xmm4, %%xmm0 \n" |
450 | " shufps $0xe4, %%xmm5, %%xmm4 \n" |
451 | " movhlps %%xmm0, %%xmm5 \n" |
452 | " shufps $0x08, %%xmm4, %%xmm4 \n" |
453 | " shufps $0x0d, %%xmm5, %%xmm5 \n" |
454 | " addps %%xmm5, %%xmm4 \n" |
455 | " movhlps %%xmm6, %%xmm0 \n" |
456 | " movlhps %%xmm7, %%xmm0 \n" |
457 | " addps %%xmm0, %%xmm6 \n" |
458 | " addps %%xmm0, %%xmm7 \n" |
459 | " shufps $0x44, %%xmm6, %%xmm0 \n" |
460 | " shufps $0xe4, %%xmm7, %%xmm6 \n" |
461 | " movhlps %%xmm0, %%xmm7 \n" |
462 | " shufps $0x08, %%xmm6, %%xmm6 \n" |
463 | " shufps $0x0d, %%xmm7, %%xmm7 \n" |
464 | " addps %%xmm7, %%xmm6 \n" |
465 | " movlhps %%xmm6, %%xmm4 \n" |
466 | " movaps %%xmm4, (%3,%0) \n" |
467 | " movaps %%xmm4, %%xmm0 \n" |
468 | " shufps $0xff, %%xmm0, %%xmm0 \n" |
469 | " divps %%xmm0, %%xmm4 \n" |
470 | " rcpps %%xmm0, %%xmm0 \n" |
471 | " movhlps %%xmm4, %%xmm0 \n" |
472 | " shufps $0xe8, %%xmm0, %%xmm0 \n" |
473 | " movlhps %%xmm0, %%xmm4 \n" |
474 | " movaps %%xmm4, (%4,%0) \n" |
475 | : "+r"(i) |
476 | : "r"(g_vtxNonTransformed), "r"(&gRSPworldProjectTransported.m[0][0]), "r"(g_vtxTransformed), "r"(g_vecProjected) |
477 | : "memory", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7" |
478 | ); |
479 | } |
480 | #endif |
481 | float real255 = 255.0f; |
482 | float real128 = 128.0f; |
483 | |
484 | #if !defined(__GNUC__) && !defined(NO_ASM) |
485 | __declspec( naked ) void __fastcall SSEVec3TransformNormal() |
486 | { |
487 | __asm |
488 | { |
489 | mov DWORD PTR [g_normal][12], 0; |
490 | |
491 | movaps xmm4, DWORD PTR gRSPmodelViewTopTranspose; // row1 |
492 | movaps xmm5, DWORD PTR gRSPmodelViewTopTranspose[0x10]; // row2 |
493 | movaps xmm1, DWORD PTR [g_normal]; // xmm1 as the normal vector |
494 | movaps xmm6, DWORD PTR gRSPmodelViewTopTranspose[0x20]; // row3 |
495 | |
496 | mulps xmm4, xmm1; // row 1 |
497 | mulps xmm5, xmm1; // row 2 |
498 | mulps xmm6, xmm1; // row 3 |
499 | |
500 | movhlps xmm0, xmm4; // xmm4 high to xmm0 low |
501 | movlhps xmm0, xmm5; // xmm5 low to xmm0 high |
502 | |
503 | addps xmm4, xmm0; // result of add are in xmm4 low |
504 | addps xmm5, xmm0; // result of add are in xmm5 high |
505 | |
506 | shufps xmm0, xmm4, 0x44; // move xmm4 low DWORDs to xmm0 high |
507 | shufps xmm4, xmm5, 0xe4; // move xmm5 high DWORS to xmm4 |
508 | movhlps xmm5, xmm0; // xmm4, xmm5 are mirrored |
509 | |
510 | shufps xmm4, xmm4, 0x08; // move xmm4's 3rd uint32 to its 2nd uint32 |
511 | shufps xmm5, xmm5, 0x0d; // move xmm5's 4th uint32 to its 2nd uint32, |
512 | |
513 | addps xmm4, xmm5; // results are in 1st and 2nd uint32 |
514 | |
515 | movaps xmm1,xmm4; |
516 | mulps xmm1,xmm1; //square |
517 | movlhps xmm7, xmm1; |
518 | shufps xmm7, xmm7,0x03; |
519 | addss xmm7, xmm1; |
520 | |
521 | movhlps xmm0, xmm6; // xmm6 high to xmm0 low |
522 | addps xmm6, xmm0; // result of add are in xmm6 low |
523 | |
524 | movlhps xmm0, xmm6; |
525 | shufps xmm0, xmm0, 0x03; |
526 | addss xmm0, xmm6; // result of add is at xmm0's 1st uint32 |
527 | |
528 | movlhps xmm4, xmm0; |
529 | |
530 | mulss xmm0,xmm0; |
531 | addss xmm7,xmm0; // xmm7 1st uint32 is the sum of squares |
532 | |
533 | #ifdef DEBUGGER |
534 | movaps DWORD PTR [g_normal], xmm4; |
535 | movss DWORD PTR [g_normal][12], xmm7; |
536 | #endif |
537 | xorps xmm0,xmm0; |
538 | ucomiss xmm0,xmm7; |
539 | jz l2 |
540 | |
541 | rsqrtss xmm7,xmm7; |
542 | shufps xmm7,xmm7,0; |
543 | #ifdef DEBUGGER |
544 | movss DWORD PTR [g_normal][12], xmm7; |
545 | #endif |
546 | mulps xmm4,xmm7; |
547 | |
548 | movaps DWORD PTR [g_normal], xmm4; // Normalized |
549 | mov DWORD PTR [g_normal][12], 0; |
550 | |
551 | emms; |
552 | ret; |
553 | l2: |
554 | movss DWORD PTR [g_normal], xmm0; |
555 | movss DWORD PTR [g_normal][12], xmm0; |
556 | emms; |
557 | ret; |
558 | } |
559 | } |
560 | #elif defined(__GNUC__) && !defined(NO_ASM) // this code should compile for both 64-bit and 32-bit architectures |
561 | void SSEVec3TransformNormal(void) |
562 | { |
563 | asm volatile(" movl $0, 12(%0) \n" |
564 | " movaps (%1), %%xmm4 \n" |
565 | " movaps 16(%1), %%xmm5 \n" |
566 | " movaps (%0), %%xmm1 \n" |
567 | " movaps 32(%1), %%xmm6 \n" |
568 | " mulps %%xmm1, %%xmm4 \n" |
569 | " mulps %%xmm1, %%xmm5 \n" |
570 | " mulps %%xmm1, %%xmm6 \n" |
571 | " movhlps %%xmm4, %%xmm0 \n" |
572 | " movlhps %%xmm5, %%xmm0 \n" |
573 | " addps %%xmm0, %%xmm4 \n" |
574 | " addps %%xmm0, %%xmm5 \n" |
575 | " shufps $0x44, %%xmm4, %%xmm0 \n" |
576 | " shufps $0xe4, %%xmm5, %%xmm4 \n" |
577 | " movhlps %%xmm0, %%xmm5 \n" |
578 | " shufps $0x08, %%xmm4, %%xmm4 \n" |
579 | " shufps $0x0d, %%xmm5, %%xmm5 \n" |
580 | " addps %%xmm5, %%xmm4 \n" |
581 | " movaps %%xmm4, %%xmm1 \n" |
582 | " mulps %%xmm1, %%xmm1 \n" |
583 | " movlhps %%xmm1, %%xmm7 \n" |
584 | " shufps $0x03, %%xmm7, %%xmm7 \n" |
585 | " addss %%xmm1, %%xmm7 \n" |
586 | " movhlps %%xmm6, %%xmm0 \n" |
587 | " addps %%xmm0, %%xmm6 \n" |
588 | " movlhps %%xmm6, %%xmm0 \n" |
589 | " shufps $0x03, %%xmm0, %%xmm0 \n" |
590 | " addss %%xmm6, %%xmm0 \n" |
591 | " movlhps %%xmm0, %%xmm4 \n" |
592 | " mulss %%xmm0, %%xmm0 \n" |
593 | " addss %%xmm0, %%xmm7 \n" |
594 | #ifdef DEBUGGER |
595 | " movaps %%xmm4, (%0) \n" |
596 | " movss %%xmm7, 12(%0) \n" |
597 | #endif |
598 | " xorps %%xmm0, %%xmm0 \n" |
599 | " ucomiss %%xmm7, %%xmm0 \n" |
600 | " jz 0f \n" |
601 | " rsqrtss %%xmm7, %%xmm7 \n" |
602 | " shufps $0x00, %%xmm7, %%xmm7 \n" |
603 | #ifdef DEBUGGER |
604 | " movss %%xmm7, 12(%0) \n" |
605 | #endif |
606 | " mulps %%xmm7, %%xmm4 \n" |
607 | " movaps %%xmm4, (%0) \n" |
608 | " movl $0, 12(%0) \n" |
609 | " jmp 1f \n" |
610 | "0: \n" |
611 | " movss %%xmm0, (%0) \n" |
612 | " movss %%xmm0, 12(%0) \n" |
613 | "1: \n" |
614 | : |
615 | : "r"(&g_normal.x), "r"(&gRSPmodelViewTopTranspose.m[0][0]) |
616 | : "memory", "cc", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7" |
617 | ); |
618 | } |
619 | #endif |
620 | |
621 | void NormalizeNormalVec() |
622 | { |
623 | float w = 1/sqrtf(g_normal.x*g_normal.x + g_normal.y*g_normal.y + g_normal.z*g_normal.z); |
624 | g_normal.x *= w; |
625 | g_normal.y *= w; |
626 | g_normal.z *= w; |
627 | } |
628 | |
629 | |
630 | void InitRenderBase() |
631 | { |
632 | #if !defined(NO_ASM) |
633 | if( status.isSSEEnabled && !g_curRomInfo.bPrimaryDepthHack && options.enableHackForGames != HACK_FOR_NASCAR) |
634 | { |
635 | ProcessVertexData = ProcessVertexDataSSE; |
636 | } |
637 | else |
638 | #endif |
639 | { |
640 | ProcessVertexData = ProcessVertexDataNoSSE; |
641 | } |
642 | |
643 | gRSPfFogMin = gRSPfFogMax = 0.0f; |
644 | windowSetting.fMultX = windowSetting.fMultY = 2.0f; |
645 | windowSetting.vpLeftW = windowSetting.vpTopW = 0; |
646 | windowSetting.vpRightW = windowSetting.vpWidthW = 640; |
647 | windowSetting.vpBottomW = windowSetting.vpHeightW = 480; |
648 | gRSP.maxZ = 0; |
649 | gRSP.nVPLeftN = gRSP.nVPTopN = 0; |
650 | gRSP.nVPRightN = 640; |
651 | gRSP.nVPBottomN = 640; |
652 | gRSP.nVPWidthN = 640; |
653 | gRSP.nVPHeightN = 640; |
654 | gRDP.scissor.left=gRDP.scissor.top=0; |
655 | gRDP.scissor.right=gRDP.scissor.bottom=640; |
656 | |
657 | gRSP.bLightingEnable = gRSP.bTextureGen = false; |
658 | gRSP.curTile=gRSPnumLights=gRSP.ambientLightColor=gRSP.ambientLightIndex= 0; |
659 | gRSP.fAmbientLightR=gRSP.fAmbientLightG=gRSP.fAmbientLightB=0; |
660 | gRSP.projectionMtxTop = gRSP.modelViewMtxTop = 0; |
661 | gRDP.fogColor = gRDP.primitiveColor = gRDP.envColor = gRDP.primitiveDepth = gRDP.primLODMin = gRDP.primLODFrac = gRDP.LODFrac = 0; |
662 | gRDP.fPrimitiveDepth = 0; |
663 | gRSP.numVertices = 0; |
664 | gRSP.maxVertexID = 0; |
665 | gRSP.bCullFront=false; |
666 | gRSP.bCullBack=true; |
667 | gRSP.bFogEnabled=gRDP.bFogEnableInBlender=false; |
668 | gRSP.bZBufferEnabled=true; |
669 | gRSP.shadeMode=SHADE_SMOOTH; |
670 | gRDP.keyR=gRDP.keyG=gRDP.keyB=gRDP.keyA=gRDP.keyRGB=gRDP.keyRGBA = 0; |
671 | gRDP.fKeyA = 0; |
672 | gRSP.DKRCMatrixIndex = gRSP.dwDKRVtxAddr = gRSP.dwDKRMatrixAddr = 0; |
673 | gRSP.DKRBillBoard = false; |
674 | |
675 | gRSP.fTexScaleX = 1/32.0f; |
676 | gRSP.fTexScaleY = 1/32.0f; |
677 | gRSP.bTextureEnabled = FALSE; |
678 | |
679 | gRSP.clip_ratio_left = 0; |
680 | gRSP.clip_ratio_top = 0; |
681 | gRSP.clip_ratio_right = 640; |
682 | gRSP.clip_ratio_bottom = 480; |
683 | gRSP.clip_ratio_negx = 1; |
684 | gRSP.clip_ratio_negy = 1; |
685 | gRSP.clip_ratio_posx = 1; |
686 | gRSP.clip_ratio_posy = 1; |
687 | gRSP.real_clip_scissor_left = 0; |
688 | gRSP.real_clip_scissor_top = 0; |
689 | gRSP.real_clip_scissor_right = 640; |
690 | gRSP.real_clip_scissor_bottom = 480; |
691 | windowSetting.clipping.left = 0; |
692 | windowSetting.clipping.top = 0; |
693 | windowSetting.clipping.right = 640; |
694 | windowSetting.clipping.bottom = 480; |
695 | windowSetting.clipping.width = 640; |
696 | windowSetting.clipping.height = 480; |
697 | windowSetting.clipping.needToClip = false; |
698 | gRSP.real_clip_ratio_negx = 1; |
699 | gRSP.real_clip_ratio_negy = 1; |
700 | gRSP.real_clip_ratio_posx = 1; |
701 | gRSP.real_clip_ratio_posy = 1; |
702 | |
703 | gRSP.DKRCMatrixIndex=0; |
704 | gRSP.DKRVtxCount=0; |
705 | gRSP.DKRBillBoard = false; |
706 | gRSP.dwDKRVtxAddr=0; |
707 | gRSP.dwDKRMatrixAddr=0; |
708 | |
709 | |
710 | gRDP.geometryMode = 0; |
711 | gRDP.otherModeL = 0; |
712 | gRDP.otherModeH = 0; |
713 | gRDP.fillColor = 0xFFFFFFFF; |
714 | gRDP.originalFillColor =0; |
715 | |
716 | gRSP.ucode = 1; |
717 | gRSP.vertexMult = 10; |
718 | gRSP.bNearClip = false; |
719 | gRSP.bRejectVtx = false; |
720 | |
721 | gRDP.texturesAreReloaded = false; |
722 | gRDP.textureIsChanged = false; |
723 | gRDP.colorsAreReloaded = false; |
724 | |
725 | memset(&gRDP.otherMode,0,sizeof(RDP_OtherMode)); |
726 | memset(&gRDP.tiles,0,sizeof(Tile)*8); |
727 | |
728 | for( int i=0; i<MAX_VERTS; i++ ) |
729 | { |
730 | g_clipFlag[i] = 0; |
731 | g_vtxNonTransformed[i].w = 1; |
732 | } |
733 | |
734 | memset(gRSPn64lights, 0, sizeof(N64Light)*16); |
735 | } |
736 | |
737 | void SetFogMinMax(float fMin, float fMax, float fMul, float fOffset) |
738 | { |
739 | if( fMin > fMax ) |
740 | { |
741 | float temp = fMin; |
742 | fMin = fMax; |
743 | fMax = temp; |
744 | } |
745 | |
746 | { |
747 | gRSPfFogMin = max(0,fMin/500-1); |
748 | gRSPfFogMax = fMax/500-1; |
749 | } |
750 | |
751 | gRSPfFogDivider = 255/(gRSPfFogMax-gRSPfFogMin); |
752 | CRender::g_pRender->SetFogMinMax(fMin, fMax); |
753 | } |
754 | |
755 | void InitVertexColors() |
756 | { |
757 | } |
758 | |
759 | void InitVertexTextureConstants() |
760 | { |
761 | float scaleX; |
762 | float scaleY; |
763 | |
764 | RenderTexture &tex0 = g_textures[gRSP.curTile]; |
765 | //CTexture *surf = tex0.m_pCTexture; |
766 | Tile &tile0 = gRDP.tiles[gRSP.curTile]; |
767 | |
768 | scaleX = gRSP.fTexScaleX; |
769 | scaleY = gRSP.fTexScaleY; |
770 | |
771 | gRSP.tex0scaleX = scaleX * tile0.fShiftScaleS/tex0.m_fTexWidth; |
772 | gRSP.tex0scaleY = scaleY * tile0.fShiftScaleT/tex0.m_fTexHeight; |
773 | |
774 | gRSP.tex0OffsetX = tile0.fhilite_sl/tex0.m_fTexWidth; |
775 | gRSP.tex0OffsetY = tile0.fhilite_tl/tex0.m_fTexHeight; |
776 | |
777 | if( CRender::g_pRender->IsTexel1Enable() ) |
778 | { |
779 | RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7]; |
780 | //CTexture *surf = tex1.m_pCTexture; |
781 | Tile &tile1 = gRDP.tiles[(gRSP.curTile+1)&7]; |
782 | |
783 | gRSP.tex1scaleX = scaleX * tile1.fShiftScaleS/tex1.m_fTexWidth; |
784 | gRSP.tex1scaleY = scaleY * tile1.fShiftScaleT/tex1.m_fTexHeight; |
785 | |
786 | gRSP.tex1OffsetX = tile1.fhilite_sl/tex1.m_fTexWidth; |
787 | gRSP.tex1OffsetY = tile1.fhilite_tl/tex1.m_fTexHeight; |
788 | } |
789 | |
790 | gRSP.texGenXRatio = tile0.fShiftScaleS; |
791 | gRSP.texGenYRatio = gRSP.fTexScaleX/gRSP.fTexScaleY*tex0.m_fTexWidth/tex0.m_fTexHeight*tile0.fShiftScaleT; |
792 | } |
793 | |
794 | void TexGen(float &s, float &t) |
795 | { |
796 | if (gRDP.geometryMode & G_TEXTURE_GEN_LINEAR) |
797 | { |
798 | s = acosf(g_normal.x) / 3.14159f; |
799 | t = acosf(g_normal.y) / 3.14159f; |
800 | } |
801 | else |
802 | { |
803 | s = 0.5f * ( 1.0f + g_normal.x); |
804 | t = 0.5f * ( 1.0f - g_normal.y); |
805 | } |
806 | } |
807 | |
808 | void ComputeLOD(bool openGL) |
809 | { |
810 | TLITVERTEX &v0 = g_vtxBuffer[0]; |
811 | TLITVERTEX &v1 = g_vtxBuffer[1]; |
812 | RenderTexture &tex0 = g_textures[gRSP.curTile]; |
813 | |
814 | float d,dt; |
815 | if( openGL ) |
816 | { |
817 | float x = g_vtxProjected5[0][0] / g_vtxProjected5[0][4] - g_vtxProjected5[1][0] / g_vtxProjected5[1][4]; |
818 | float y = g_vtxProjected5[0][1] / g_vtxProjected5[0][4] - g_vtxProjected5[1][1] / g_vtxProjected5[1][4]; |
819 | |
820 | x = windowSetting.vpWidthW*x/windowSetting.fMultX/2; |
821 | y = windowSetting.vpHeightW*y/windowSetting.fMultY/2; |
822 | d = sqrtf(x*x+y*y); |
823 | } |
824 | else |
825 | { |
826 | float x = (v0.x - v1.x)/ windowSetting.fMultX; |
827 | float y = (v0.y - v1.y)/ windowSetting.fMultY; |
828 | d = sqrtf(x*x+y*y); |
829 | } |
830 | |
831 | float s0 = v0.tcord[0].u * tex0.m_fTexWidth; |
832 | float t0 = v0.tcord[0].v * tex0.m_fTexHeight; |
833 | float s1 = v1.tcord[0].u * tex0.m_fTexWidth; |
834 | float t1 = v1.tcord[0].v * tex0.m_fTexHeight; |
835 | |
836 | dt = sqrtf((s0-s1)*(s0-s1)+(t0-t1)*(t0-t1)); |
837 | |
838 | float lod = dt/d; |
839 | float frac = log10f(lod)/log10f(2.0f); |
840 | //DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("LOD frac = %f", frac);}); |
841 | frac = (lod / powf(2.0f,floorf(frac))); |
842 | frac = frac - floorf(frac); |
843 | //DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("LOD = %f, frac = %f", lod, frac);}); |
844 | gRDP.LODFrac = (uint32)(frac*255); |
845 | CRender::g_pRender->SetCombinerAndBlender(); |
846 | } |
847 | |
848 | bool bHalfTxtScale=false; |
849 | extern uint32 lastSetTile; |
850 | |
851 | void InitVertex(uint32 dwV, uint32 vtxIndex, bool bTexture, bool openGL) |
852 | { |
853 | VTX_DUMP(TRACE2("Init vertex (%d) to vtx buf[%d]:", dwV, vtxIndex)); |
854 | |
855 | TLITVERTEX &v = g_vtxBuffer[vtxIndex]; |
856 | VTX_DUMP(TRACE4(" Trans: x=%f, y=%f, z=%f, w=%f", g_vtxTransformed[dwV].x,g_vtxTransformed[dwV].y,g_vtxTransformed[dwV].z,g_vtxTransformed[dwV].w)); |
857 | if( openGL ) |
858 | { |
859 | g_vtxProjected5[vtxIndex][0] = g_vtxTransformed[dwV].x; |
860 | g_vtxProjected5[vtxIndex][1] = g_vtxTransformed[dwV].y; |
861 | g_vtxProjected5[vtxIndex][2] = g_vtxTransformed[dwV].z; |
862 | g_vtxProjected5[vtxIndex][3] = g_vtxTransformed[dwV].w; |
863 | g_vtxProjected5[vtxIndex][4] = g_vecProjected[dwV].z; |
864 | |
865 | if( g_vtxTransformed[dwV].w < 0 ) |
866 | g_vtxProjected5[vtxIndex][4] = 0; |
867 | |
868 | g_vtxIndex[vtxIndex] = vtxIndex; |
869 | } |
870 | |
871 | if( !openGL || options.bOGLVertexClipper == TRUE ) |
872 | { |
873 | v.x = g_vecProjected[dwV].x*gRSP.vtxXMul+gRSP.vtxXAdd; |
874 | v.y = g_vecProjected[dwV].y*gRSP.vtxYMul+gRSP.vtxYAdd; |
875 | v.z = (g_vecProjected[dwV].z + 1.0f) * 0.5f; // DirectX minZ=0, maxZ=1 |
876 | //v.z = g_vecProjected[dwV].z; // DirectX minZ=0, maxZ=1 |
877 | v.rhw = g_vecProjected[dwV].w; |
878 | VTX_DUMP(TRACE4(" Proj : x=%f, y=%f, z=%f, rhw=%f", v.x,v.y,v.z,v.rhw)); |
879 | |
880 | if( gRSP.bProcessSpecularColor ) |
881 | { |
882 | v.dcSpecular = CRender::g_pRender->PostProcessSpecularColor(); |
883 | if( gRSP.bFogEnabled ) |
884 | { |
885 | v.dcSpecular &= 0x00FFFFFF; |
886 | uint32 fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider); |
887 | v.dcSpecular |= (fogFct<<24); |
888 | } |
889 | } |
890 | else if( gRSP.bFogEnabled ) |
891 | { |
892 | uint32 fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider); |
893 | v.dcSpecular = (fogFct<<24); |
894 | } |
895 | } |
896 | VTX_DUMP(TRACE2(" (U,V): %f, %f", g_fVtxTxtCoords[dwV].x,g_fVtxTxtCoords[dwV].y)); |
897 | |
898 | v.dcDiffuse = g_dwVtxDifColor[dwV]; |
899 | if( gRDP.otherMode.key_en ) |
900 | { |
901 | v.dcDiffuse &= 0x00FFFFFF; |
902 | v.dcDiffuse |= (gRDP.keyA<<24); |
903 | } |
904 | else if( gRDP.otherMode.aa_en && gRDP.otherMode.clr_on_cvg==0 ) |
905 | { |
906 | v.dcDiffuse |= 0xFF000000; |
907 | } |
908 | |
909 | if( gRSP.bProcessDiffuseColor ) |
910 | { |
911 | v.dcDiffuse = CRender::g_pRender->PostProcessDiffuseColor(v.dcDiffuse); |
912 | } |
913 | if( options.bWinFrameMode ) |
914 | { |
915 | v.dcDiffuse = g_dwVtxDifColor[dwV]; |
916 | } |
917 | |
918 | if( openGL ) |
919 | { |
920 | g_oglVtxColors[vtxIndex][0] = v.r; |
921 | g_oglVtxColors[vtxIndex][1] = v.g; |
922 | g_oglVtxColors[vtxIndex][2] = v.b; |
923 | g_oglVtxColors[vtxIndex][3] = v.a; |
924 | } |
925 | |
926 | if( bTexture ) |
927 | { |
928 | // If the vert is already lit, then there is no normal (and hence we can't generate tex coord) |
929 | // Only scale if not generated automatically |
930 | if (gRSP.bTextureGen && gRSP.bLightingEnable) |
931 | { |
932 | // Correction for texGen result |
933 | float u0,u1,v0,v1; |
934 | RenderTexture &tex0 = g_textures[gRSP.curTile]; |
935 | u0 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex0.m_fTexWidth; |
936 | v0 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex0.m_fTexHeight; |
937 | u0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleS); |
938 | v0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleT); |
939 | |
940 | if( CRender::g_pRender->IsTexel1Enable() ) |
941 | { |
942 | RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7]; |
943 | u1 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex1.m_fTexWidth; |
944 | v1 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex1.m_fTexHeight; |
945 | u1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleS; |
946 | v1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleT; |
947 | CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0, u1, v1); |
948 | } |
949 | else |
950 | { |
951 | CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0); |
952 | } |
953 | } |
954 | else |
955 | { |
956 | float tex0u = g_fVtxTxtCoords[dwV].x *gRSP.tex0scaleX - gRSP.tex0OffsetX ; |
957 | float tex0v = g_fVtxTxtCoords[dwV].y *gRSP.tex0scaleY - gRSP.tex0OffsetY ; |
958 | |
959 | if( CRender::g_pRender->IsTexel1Enable() ) |
960 | { |
961 | float tex1u = g_fVtxTxtCoords[dwV].x *gRSP.tex1scaleX - gRSP.tex1OffsetX ; |
962 | float tex1v = g_fVtxTxtCoords[dwV].y *gRSP.tex1scaleY - gRSP.tex1OffsetY ; |
963 | |
964 | CRender::g_pRender->SetVertexTextureUVCoord(v, tex0u, tex0v, tex1u, tex1v); |
965 | VTX_DUMP(TRACE2(" (tex0): %f, %f", tex0u,tex0v)); |
966 | VTX_DUMP(TRACE2(" (tex1): %f, %f", tex1u,tex1v)); |
967 | } |
968 | else |
969 | { |
970 | CRender::g_pRender->SetVertexTextureUVCoord(v, tex0u, tex0v); |
971 | VTX_DUMP(TRACE2(" (tex0): %f, %f", tex0u,tex0v)); |
972 | } |
973 | } |
974 | |
975 | // Check for txt scale hack |
976 | if( !bHalfTxtScale && g_curRomInfo.bTextureScaleHack && |
977 | (gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_32b || gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_4b ) ) |
978 | { |
979 | int width = ((gRDP.tiles[lastSetTile].sh-gRDP.tiles[lastSetTile].sl+1)<<1); |
980 | int height = ((gRDP.tiles[lastSetTile].th-gRDP.tiles[lastSetTile].tl+1)<<1); |
981 | if( g_fVtxTxtCoords[dwV].x*gRSP.fTexScaleX == width || g_fVtxTxtCoords[dwV].y*gRSP.fTexScaleY == height ) |
982 | { |
983 | bHalfTxtScale=true; |
984 | } |
985 | } |
986 | } |
987 | |
988 | if( g_curRomInfo.bEnableTxtLOD && vtxIndex == 1 && gRDP.otherMode.text_lod ) |
989 | { |
990 | if( CRender::g_pRender->IsTexel1Enable() && CRender::g_pRender->m_pColorCombiner->m_pDecodedMux->isUsed(MUX_LODFRAC) ) |
991 | { |
992 | ComputeLOD(openGL); |
993 | } |
994 | else |
995 | { |
996 | gRDP.LODFrac = 0; |
997 | } |
998 | } |
999 | |
1000 | VTX_DUMP(TRACE2(" DIF(%08X), SPE(%08X)", v.dcDiffuse, v.dcSpecular)); |
1001 | VTX_DUMP(TRACE0("")); |
1002 | } |
1003 | |
1004 | uint32 LightVert(XVECTOR4 & norm, int vidx) |
1005 | { |
1006 | float fCosT; |
1007 | |
1008 | // Do ambient |
1009 | register float r = gRSP.fAmbientLightR; |
1010 | register float g = gRSP.fAmbientLightG; |
1011 | register float b = gRSP.fAmbientLightB; |
1012 | |
1013 | if( options.enableHackForGames != HACK_FOR_ZELDA_MM ) |
1014 | { |
1015 | for (register unsigned int l=0; l < gRSPnumLights; l++) |
1016 | { |
1017 | fCosT = norm.x*gRSPlights[l].x + norm.y*gRSPlights[l].y + norm.z*gRSPlights[l].z; |
1018 | |
1019 | if (fCosT > 0 ) |
1020 | { |
1021 | r += gRSPlights[l].fr * fCosT; |
1022 | g += gRSPlights[l].fg * fCosT; |
1023 | b += gRSPlights[l].fb * fCosT; |
1024 | } |
1025 | } |
1026 | } |
1027 | else |
1028 | { |
1029 | XVECTOR4 v; |
1030 | bool transformed = false; |
1031 | |
1032 | for (register unsigned int l=0; l < gRSPnumLights; l++) |
1033 | { |
1034 | if( gRSPlights[l].range == 0 ) |
1035 | { |
1036 | // Regular directional light |
1037 | fCosT = norm.x*gRSPlights[l].x + norm.y*gRSPlights[l].y + norm.z*gRSPlights[l].z; |
1038 | |
1039 | if (fCosT > 0 ) |
1040 | { |
1041 | r += gRSPlights[l].fr * fCosT; |
1042 | g += gRSPlights[l].fg * fCosT; |
1043 | b += gRSPlights[l].fb * fCosT; |
1044 | } |
1045 | } |
1046 | else //if( (gRSPlights[l].col&0x00FFFFFF) != 0x00FFFFFF ) |
1047 | { |
1048 | // Point light |
1049 | if( !transformed ) |
1050 | { |
1051 | Vec3Transform(&v, (XVECTOR3*)&g_vtxNonTransformed[vidx], &gRSPmodelViewTop); // Convert to w=1 |
1052 | transformed = true; |
1053 | } |
1054 | |
1055 | XVECTOR3 dir(gRSPlights[l].x - v.x, gRSPlights[l].y - v.y, gRSPlights[l].z - v.z); |
1056 | //XVECTOR3 dir(v.x-gRSPlights[l].x, v.y-gRSPlights[l].y, v.z-gRSPlights[l].z); |
1057 | float d2 = sqrtf(dir.x*dir.x+dir.y*dir.y+dir.z*dir.z); |
1058 | dir.x /= d2; |
1059 | dir.y /= d2; |
1060 | dir.z /= d2; |
1061 | |
1062 | fCosT = norm.x*dir.x + norm.y*dir.y + norm.z*dir.z; |
1063 | |
1064 | if (fCosT > 0 ) |
1065 | { |
1066 | //float f = d2/gRSPlights[l].range*50; |
1067 | float f = d2/15000*50; |
1068 | f = 1 - min(f,1); |
1069 | fCosT *= f*f; |
1070 | |
1071 | r += gRSPlights[l].fr * fCosT; |
1072 | g += gRSPlights[l].fg * fCosT; |
1073 | b += gRSPlights[l].fb * fCosT; |
1074 | } |
1075 | } |
1076 | } |
1077 | } |
1078 | |
1079 | if (r > 255) r = 255; |
1080 | if (g > 255) g = 255; |
1081 | if (b > 255) b = 255; |
1082 | return ((0xff000000)|(((uint32)r)<<16)|(((uint32)g)<<8)|((uint32)b)); |
1083 | } |
1084 | |
1085 | uint32 LightVertNew(XVECTOR4 & norm) |
1086 | { |
1087 | float fCosT; |
1088 | |
1089 | // Do ambient |
1090 | register float r = gRSP.fAmbientLightR; |
1091 | register float g = gRSP.fAmbientLightG; |
1092 | register float b = gRSP.fAmbientLightB; |
1093 | |
1094 | |
1095 | for (register unsigned int l=0; l < gRSPnumLights; l++) |
1096 | { |
1097 | fCosT = norm.x*gRSPlights[l].tx + norm.y*gRSPlights[l].ty + norm.z*gRSPlights[l].tz; |
1098 | |
1099 | if (fCosT > 0 ) |
1100 | { |
1101 | r += gRSPlights[l].fr * fCosT; |
1102 | g += gRSPlights[l].fg * fCosT; |
1103 | b += gRSPlights[l].fb * fCosT; |
1104 | } |
1105 | } |
1106 | |
1107 | if (r > 255) r = 255; |
1108 | if (g > 255) g = 255; |
1109 | if (b > 255) b = 255; |
1110 | return ((0xff000000)|(((uint32)r)<<16)|(((uint32)g)<<8)|((uint32)b)); |
1111 | } |
1112 | |
1113 | |
1114 | float zero = 0.0f; |
1115 | float onef = 1.0f; |
1116 | float fcosT; |
1117 | |
1118 | #if !defined(__GNUC__) && !defined(NO_ASM) |
1119 | __declspec( naked ) uint32 __fastcall SSELightVert() |
1120 | { |
1121 | __asm |
1122 | { |
1123 | movaps xmm3, DWORD PTR gRSP; // loading Ambient colors, xmm3 is the result color |
1124 | movaps xmm4, DWORD PTR [g_normal]; // xmm4 is the normal |
1125 | |
1126 | mov ecx, 0; |
1127 | loopback: |
1128 | cmp ecx, DWORD PTR gRSPnumLights; |
1129 | jae breakout; |
1130 | mov eax,ecx; |
1131 | imul eax,0x44; |
1132 | movups xmm5, DWORD PTR gRSPlights[eax]; // Light Dir |
1133 | movups xmm1, DWORD PTR gRSPlights[0x14][eax]; // Light color |
1134 | mulps xmm5, xmm4; // Lightdir * normals |
1135 | |
1136 | movhlps xmm0,xmm5; |
1137 | addps xmm0,xmm5; |
1138 | shufps xmm5,xmm0,0x01; |
1139 | addps xmm0,xmm5; |
1140 | |
1141 | comiss xmm0,zero; |
1142 | jc endloop |
1143 | |
1144 | shufps xmm0,xmm0,0; // fcosT |
1145 | mulps xmm1,xmm0; |
1146 | addps xmm3,xmm1; |
1147 | endloop: |
1148 | inc ecx; |
1149 | jmp loopback; |
1150 | breakout: |
1151 | |
1152 | movss xmm0,DWORD PTR real255; |
1153 | shufps xmm0,xmm0,0; |
1154 | minps xmm0,xmm3; |
1155 | |
1156 | // Without using a memory |
1157 | cvtss2si eax,xmm0; // move the 1st uint32 to eax |
1158 | shl eax,10h; |
1159 | or eax,0FF000000h; |
1160 | shufps xmm0,xmm0,0E5h; // move the 2nd uint32 to the 1st uint32 |
1161 | cvtss2si ecx,xmm0; // move the 1st uint32 to ecx |
1162 | shl ecx,8; |
1163 | or eax,ecx; |
1164 | shufps xmm0,xmm0,0E6h; // Move the 3rd uint32 to the 1st uint32 |
1165 | cvtss2si ecx,xmm0; |
1166 | or eax,ecx; |
1167 | |
1168 | ret; |
1169 | } |
1170 | } |
1171 | #elif defined(__GNUC__) && defined(__x86_64__) && !defined(NO_ASM) |
1172 | uint32 SSELightVert(void) |
1173 | { |
1174 | uint32 rval; |
1175 | float f255 = 255.0, fZero = 0.0; |
1176 | |
1177 | asm volatile(" movaps %1, %%xmm3 \n" // xmm3 == gRSP.fAmbientLight{RGBA} |
1178 | " movaps %2, %%xmm4 \n" // xmm4 == g_normal.{xyz} |
1179 | " xor %%rcx, %%rcx \n" |
1180 | "0: \n" |
1181 | " cmpl %3, %%ecx \n" |
1182 | " jae 2f \n" |
1183 | " mov %%rcx, %%rax \n" |
1184 | " imul $0x44, %%rax, %%rax \n" |
1185 | " movups (%4,%%rax,), %%xmm5 \n" // xmm5 == gRSPlights[l].{xyzr} |
1186 | " movups 20(%4,%%rax,), %%xmm1 \n" // xmm1 == gRSPlights[l].{frfgfbfa} |
1187 | " mulps %%xmm4, %%xmm5 \n" |
1188 | " movhlps %%xmm5, %%xmm0 \n" |
1189 | " addps %%xmm5, %%xmm0 \n" |
1190 | " shufps $0x01, %%xmm0, %%xmm5 \n" |
1191 | " addps %%xmm5, %%xmm0 \n" |
1192 | " comiss %6, %%xmm0 \n" |
1193 | " jc 1f \n" |
1194 | " shufps $0x00, %%xmm0, %%xmm0 \n" |
1195 | " mulps %%xmm0, %%xmm1 \n" |
1196 | " addps %%xmm1, %%xmm3 \n" |
1197 | "1: \n" |
1198 | " inc %%rcx \n" |
1199 | " jmp 0b \n" |
1200 | "2: \n" |
1201 | " movss %5, %%xmm0 \n" |
1202 | " shufps $0x00, %%xmm0, %%xmm0 \n" |
1203 | " minps %%xmm3, %%xmm0 \n" |
1204 | " cvtss2si %%xmm0, %%eax \n" |
1205 | " shll $0x10, %%eax \n" |
1206 | " orl $0xff000000, %%eax \n" |
1207 | " shufps $0xe5, %%xmm0, %%xmm0 \n" |
1208 | " cvtss2si %%xmm0, %%ecx \n" |
1209 | " shll $8, %%ecx \n" |
1210 | " orl %%ecx, %%eax \n" |
1211 | " shufps $0xe6, %%xmm0, %%xmm0 \n" |
1212 | " cvtss2si %%xmm0, %%ecx \n" |
1213 | " orl %%ecx, %%eax \n" |
1214 | : "=&a"(rval) |
1215 | : "m"(gRSP), "m"(g_normal), "m"(gRSPnumLights), "r"(gRSPlights), "m"(f255), "m"(fZero) |
1216 | : "%rcx", "memory", "cc", "%xmm0", "%xmm1", "%xmm3", "%xmm4", "%xmm5" |
1217 | ); |
1218 | return rval; |
1219 | } |
1220 | #elif !defined(NO_ASM) // 32-bit GCC assumed |
1221 | uint32 SSELightVert(void) |
1222 | { |
1223 | uint32 rval; |
1224 | float f255 = 255.0, fZero = 0.0; |
1225 | |
1226 | asm volatile(" movaps %1, %%xmm3 \n" |
1227 | " movaps %2, %%xmm4 \n" |
1228 | " xor %%ecx, %%ecx \n" |
1229 | "0: \n" |
1230 | " cmpl %3, %%ecx \n" |
1231 | " jae 2f \n" |
1232 | " mov %%ecx, %%eax \n" |
1233 | " imul $0x44, %%eax, %%eax \n" |
1234 | " movups (%4,%%eax,), %%xmm5 \n" |
1235 | " movups 20(%4,%%eax,), %%xmm1 \n" |
1236 | " mulps %%xmm4, %%xmm5 \n" |
1237 | " movhlps %%xmm5, %%xmm0 \n" |
1238 | " addps %%xmm5, %%xmm0 \n" |
1239 | " shufps $0x01, %%xmm0, %%xmm5 \n" |
1240 | " addps %%xmm5, %%xmm0 \n" |
1241 | " comiss %6, %%xmm0 \n" |
1242 | " jc 1f \n" |
1243 | " shufps $0x00, %%xmm0, %%xmm0 \n" |
1244 | " mulps %%xmm0, %%xmm1 \n" |
1245 | " addps %%xmm1, %%xmm3 \n" |
1246 | "1: \n" |
1247 | " inc %%ecx \n" |
1248 | " jmp 0b \n" |
1249 | "2: \n" |
1250 | " movss %5, %%xmm0 \n" |
1251 | " shufps $0x00, %%xmm0, %%xmm0 \n" |
1252 | " minps %%xmm3, %%xmm0 \n" |
1253 | " cvtss2si %%xmm0, %%eax \n" |
1254 | " shll $0x10, %%eax \n" |
1255 | " orl $0xff000000, %%eax \n" |
1256 | " shufps $0xe5, %%xmm0, %%xmm0 \n" |
1257 | " cvtss2si %%xmm0, %%ecx \n" |
1258 | " shll $8, %%ecx \n" |
1259 | " orl %%ecx, %%eax \n" |
1260 | " shufps $0xe6, %%xmm0, %%xmm0 \n" |
1261 | " cvtss2si %%xmm0, %%ecx \n" |
1262 | " orl %%ecx, %%eax \n" |
1263 | : "=&a"(rval) |
1264 | : "m"(gRSP), "m"(g_normal), "m"(gRSPnumLights), "r"(gRSPlights), "m"(f255), "m"(fZero) |
1265 | : "%rcx", "memory", "cc", "%xmm0", "%xmm1", "%xmm3", "%xmm4", "%xmm5" |
1266 | ); |
1267 | return rval; |
1268 | } |
1269 | #endif |
1270 | |
1271 | inline void ReplaceAlphaWithFogFactor(int i) |
1272 | { |
1273 | if( gRDP.geometryMode & G_FOG ) |
1274 | { |
1275 | // Use fog factor to replace vertex alpha |
1276 | if( g_vecProjected[i].z > 1 ) |
1277 | *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0xFF; |
1278 | if( g_vecProjected[i].z < 0 ) |
1279 | *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0; |
1280 | else |
1281 | *(((uint8*)&(g_dwVtxDifColor[i]))+3) = (uint8)(g_vecProjected[i].z*255); |
1282 | } |
1283 | } |
1284 | |
1285 | |
1286 | // Bits |
1287 | // +-+-+- |
1288 | // xxyyzz |
1289 | #define Z_NEG 0x01 |
1290 | #define Z_POS 0x02 |
1291 | #define Y_NEG 0x04 |
1292 | #define Y_POS 0x08 |
1293 | #define X_NEG 0x10 |
1294 | #define X_POS 0x20 |
1295 | |
1296 | // Assumes dwAddr has already been checked! |
1297 | // Don't inline - it's too big with the transform macros |
1298 | |
1299 | #if !defined(NO_ASM) |
1300 | void ProcessVertexDataSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum) |
1301 | { |
1302 | UpdateCombinedMatrix(); |
1303 | |
1304 | // This function is called upon SPvertex |
1305 | // - do vertex matrix transform |
1306 | // - do vertex lighting |
1307 | // - do texture cooridinate transform if needed |
1308 | // - calculate normal vector |
1309 | |
1310 | // Output: - g_vecProjected[i] -> transformed vertex x,y,z |
1311 | // - g_vecProjected[i].w -> saved vertex 1/w |
1312 | // - g_dwVtxFlags[i] -> flags |
1313 | // - g_dwVtxDifColor[i] -> vertex color |
1314 | // - g_fVtxTxtCoords[i] -> vertex texture cooridinates |
1315 | |
1316 | FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr); |
1317 | g_pVtxBase = pVtxBase; |
1318 | |
1319 | for (uint32 i = dwV0; i < dwV0 + dwNum; i++) |
1320 | { |
1321 | SP_Timing(RSP_GBI0_Vtx); |
1322 | |
1323 | FiddledVtx & vert = pVtxBase[i - dwV0]; |
1324 | |
1325 | g_vtxNonTransformed[i].x = (float)vert.x; |
1326 | g_vtxNonTransformed[i].y = (float)vert.y; |
1327 | g_vtxNonTransformed[i].z = (float)vert.z; |
1328 | |
1329 | SSEVec3Transform(i); |
1330 | |
1331 | if( gRSP.bFogEnabled ) |
1332 | { |
1333 | g_fFogCoord[i] = g_vecProjected[i].z; |
1334 | if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin ) |
1335 | g_fFogCoord[i] = gRSPfFogMin; |
1336 | } |
1337 | |
1338 | ReplaceAlphaWithFogFactor(i); |
1339 | |
1340 | |
1341 | VTX_DUMP( |
1342 | { |
1343 | uint32 *dat = (uint32*)(&vert); |
1344 | DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]); |
1345 | DebuggerAppendMsg(" : %f, %f, %f, %f", |
1346 | g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w); |
1347 | DebuggerAppendMsg(" : %f, %f, %f, %f", |
1348 | g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w); |
1349 | }); |
1350 | |
1351 | RSP_Vtx_Clipping(i); |
1352 | |
1353 | if( gRSP.bLightingEnable ) |
1354 | { |
1355 | g_normal.x = (float)vert.norma.nx; |
1356 | g_normal.y = (float)vert.norma.ny; |
1357 | g_normal.z = (float)vert.norma.nz; |
1358 | |
1359 | SSEVec3TransformNormal(); |
1360 | if( options.enableHackForGames != HACK_FOR_ZELDA_MM ) |
1361 | g_dwVtxDifColor[i] = SSELightVert(); |
1362 | else |
1363 | g_dwVtxDifColor[i] = LightVert(g_normal, i); |
1364 | *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex |
1365 | } |
1366 | else |
1367 | { |
1368 | if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled |
1369 | { |
1370 | //FLAT shade |
1371 | g_dwVtxDifColor[i] = gRDP.primitiveColor; |
1372 | } |
1373 | else |
1374 | { |
1375 | register IColor &color = *(IColor*)&g_dwVtxDifColor[i]; |
1376 | color.b = vert.rgba.r; |
1377 | color.g = vert.rgba.g; |
1378 | color.r = vert.rgba.b; |
1379 | color.a = vert.rgba.a; |
1380 | } |
1381 | } |
1382 | |
1383 | if( options.bWinFrameMode ) |
1384 | { |
1385 | g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a); |
1386 | } |
1387 | |
1388 | // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer |
1389 | |
1390 | // If the vert is already lit, then there is no normal (and hence we |
1391 | // can't generate tex coord) |
1392 | if (gRSP.bTextureGen && gRSP.bLightingEnable ) |
1393 | { |
1394 | TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y); |
1395 | } |
1396 | else |
1397 | { |
1398 | g_fVtxTxtCoords[i].x = (float)vert.tu; |
1399 | g_fVtxTxtCoords[i].y = (float)vert.tv; |
1400 | } |
1401 | } |
1402 | |
1403 | VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1)); |
1404 | DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");}); |
1405 | } |
1406 | #endif |
1407 | |
1408 | void ProcessVertexDataNoSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum) |
1409 | { |
1410 | |
1411 | UpdateCombinedMatrix(); |
1412 | |
1413 | // This function is called upon SPvertex |
1414 | // - do vertex matrix transform |
1415 | // - do vertex lighting |
1416 | // - do texture cooridinate transform if needed |
1417 | // - calculate normal vector |
1418 | |
1419 | // Output: - g_vecProjected[i] -> transformed vertex x,y,z |
1420 | // - g_vecProjected[i].w -> saved vertex 1/w |
1421 | // - g_dwVtxFlags[i] -> flags |
1422 | // - g_dwVtxDifColor[i] -> vertex color |
1423 | // - g_fVtxTxtCoords[i] -> vertex texture cooridinates |
1424 | |
1425 | FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr); |
1426 | g_pVtxBase = pVtxBase; |
1427 | |
1428 | for (uint32 i = dwV0; i < dwV0 + dwNum; i++) |
1429 | { |
1430 | SP_Timing(RSP_GBI0_Vtx); |
1431 | |
1432 | FiddledVtx & vert = pVtxBase[i - dwV0]; |
1433 | |
1434 | g_vtxNonTransformed[i].x = (float)vert.x; |
1435 | g_vtxNonTransformed[i].y = (float)vert.y; |
1436 | g_vtxNonTransformed[i].z = (float)vert.z; |
1437 | |
1438 | Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1 |
1439 | |
1440 | g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w; |
1441 | g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w; |
1442 | g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w; |
1443 | if ((g_curRomInfo.bPrimaryDepthHack || options.enableHackForGames == HACK_FOR_NASCAR ) && gRDP.otherMode.depth_source ) |
1444 | { |
1445 | g_vecProjected[i].z = gRDP.fPrimitiveDepth; |
1446 | g_vtxTransformed[i].z = gRDP.fPrimitiveDepth*g_vtxTransformed[i].w; |
1447 | } |
1448 | else |
1449 | { |
1450 | g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w; |
1451 | } |
1452 | |
1453 | if( gRSP.bFogEnabled ) |
1454 | { |
1455 | g_fFogCoord[i] = g_vecProjected[i].z; |
1456 | if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin ) |
1457 | g_fFogCoord[i] = gRSPfFogMin; |
1458 | } |
1459 | |
1460 | VTX_DUMP( |
1461 | { |
1462 | uint32 *dat = (uint32*)(&vert); |
1463 | DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]); |
1464 | DebuggerAppendMsg(" : %f, %f, %f, %f", |
1465 | g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w); |
1466 | DebuggerAppendMsg(" : %f, %f, %f, %f", |
1467 | g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w); |
1468 | }); |
1469 | |
1470 | RSP_Vtx_Clipping(i); |
1471 | |
1472 | if( gRSP.bLightingEnable ) |
1473 | { |
1474 | g_normal.x = (float)vert.norma.nx; |
1475 | g_normal.y = (float)vert.norma.ny; |
1476 | g_normal.z = (float)vert.norma.nz; |
1477 | |
1478 | Vec3TransformNormal(g_normal, gRSPmodelViewTop); |
1479 | g_dwVtxDifColor[i] = LightVert(g_normal, i); |
1480 | *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex |
1481 | } |
1482 | else |
1483 | { |
1484 | if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled |
1485 | { |
1486 | //FLAT shade |
1487 | g_dwVtxDifColor[i] = gRDP.primitiveColor; |
1488 | } |
1489 | else |
1490 | { |
1491 | register IColor &color = *(IColor*)&g_dwVtxDifColor[i]; |
1492 | color.b = vert.rgba.r; |
1493 | color.g = vert.rgba.g; |
1494 | color.r = vert.rgba.b; |
1495 | color.a = vert.rgba.a; |
1496 | } |
1497 | } |
1498 | |
1499 | if( options.bWinFrameMode ) |
1500 | { |
1501 | g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a); |
1502 | } |
1503 | |
1504 | ReplaceAlphaWithFogFactor(i); |
1505 | |
1506 | // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer |
1507 | |
1508 | // If the vert is already lit, then there is no normal (and hence we |
1509 | // can't generate tex coord) |
1510 | if (gRSP.bTextureGen && gRSP.bLightingEnable ) |
1511 | { |
1512 | TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y); |
1513 | } |
1514 | else |
1515 | { |
1516 | g_fVtxTxtCoords[i].x = (float)vert.tu; |
1517 | g_fVtxTxtCoords[i].y = (float)vert.tv; |
1518 | } |
1519 | } |
1520 | |
1521 | VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1)); |
1522 | DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");}); |
1523 | } |
1524 | |
1525 | bool PrepareTriangle(uint32 dwV0, uint32 dwV1, uint32 dwV2) |
1526 | { |
1527 | if( status.isVertexShaderEnabled || status.bUseHW_T_L ) |
1528 | { |
1529 | g_vtxIndex[gRSP.numVertices++] = dwV0; |
1530 | g_vtxIndex[gRSP.numVertices++] = dwV1; |
1531 | g_vtxIndex[gRSP.numVertices++] = dwV2; |
1532 | status.dwNumTrisRendered++; |
1533 | gRSP.maxVertexID = max(gRSP.maxVertexID,max(dwV0,max(dwV1,dwV2))); |
1534 | } |
1535 | else |
1536 | { |
1537 | SP_Timing(SP_Each_Triangle); |
1538 | |
1539 | bool textureFlag = (CRender::g_pRender->IsTextureEnabled() || gRSP.ucode == 6 ); |
1540 | bool openGL = CDeviceBuilder::m_deviceGeneralType == OGL_DEVICE; |
1541 | |
1542 | InitVertex(dwV0, gRSP.numVertices, textureFlag, openGL); |
1543 | InitVertex(dwV1, gRSP.numVertices+1, textureFlag, openGL); |
1544 | InitVertex(dwV2, gRSP.numVertices+2, textureFlag, openGL); |
1545 | |
1546 | gRSP.numVertices += 3; |
1547 | status.dwNumTrisRendered++; |
1548 | } |
1549 | |
1550 | return true; |
1551 | } |
1552 | |
1553 | |
1554 | |
1555 | // Returns TRUE if it thinks the triangle is visible |
1556 | // Returns FALSE if it is clipped |
1557 | bool IsTriangleVisible(uint32 dwV0, uint32 dwV1, uint32 dwV2) |
1558 | { |
1559 | //return true; //fix me |
1560 | |
1561 | if( status.isVertexShaderEnabled || status.bUseHW_T_L ) return true; // We won't have access to transformed vertex data |
1562 | |
1563 | DEBUGGER_ONLY_IF( (!debuggerEnableTestTris || !debuggerEnableCullFace), {return TRUE;}); |
1564 | |
1565 | #ifdef DEBUGGER |
1566 | // Check vertices are valid! |
1567 | if (dwV0 >= MAX_VERTS || dwV1 >= MAX_VERTS || dwV2 >= MAX_VERTS) |
1568 | return false; |
1569 | #endif |
1570 | |
1571 | // Here we AND all the flags. If any of the bits is set for all |
1572 | // 3 vertices, it means that all three x, y or z lie outside of |
1573 | // the current viewing volume. |
1574 | // Currently disabled - still seems a bit dodgy |
1575 | if ((gRSP.bCullFront || gRSP.bCullBack) && gRDP.otherMode.zmode != 3) |
1576 | { |
1577 | XVECTOR4 & v0 = g_vecProjected[dwV0]; |
1578 | XVECTOR4 & v1 = g_vecProjected[dwV1]; |
1579 | XVECTOR4 & v2 = g_vecProjected[dwV2]; |
1580 | |
1581 | // Only try to clip if the tri is onscreen. For some reason, this |
1582 | // method doesnt' work well when the z value is outside of screenspace |
1583 | //if (v0.z < 1 && v1.z < 1 && v2.z < 1) |
1584 | { |
1585 | float V1 = v2.x - v0.x; |
1586 | float V2 = v2.y - v0.y; |
1587 | |
1588 | float W1 = v2.x - v1.x; |
1589 | float W2 = v2.y - v1.y; |
1590 | |
1591 | float fDirection = (V1 * W2) - (V2 * W1); |
1592 | fDirection = fDirection * v1.w * v2.w * v0.w; |
1593 | //float fDirection = v0.x*v1.y-v1.x*v0.y+v1.x*v2.y-v2.x*v1.y+v2.x*v0.y-v0.x*v2.y; |
1594 | |
1595 | if (fDirection < 0 && gRSP.bCullBack) |
1596 | { |
1597 | status.dwNumTrisClipped++; |
1598 | return false; |
1599 | } |
1600 | else if (fDirection > 0 && gRSP.bCullFront) |
1601 | { |
1602 | status.dwNumTrisClipped++; |
1603 | return false; |
1604 | } |
1605 | } |
1606 | } |
1607 | |
1608 | #ifdef ENABLE_CLIP_TRI |
1609 | //if( gRSP.bRejectVtx && (g_clipFlag[dwV0]|g_clipFlag[dwV1]|g_clipFlag[dwV2]) ) |
1610 | // return; |
1611 | if( g_clipFlag2[dwV0]&g_clipFlag2[dwV1]&g_clipFlag2[dwV2] ) |
1612 | { |
1613 | //DebuggerAppendMsg("Clipped"); |
1614 | return false; |
1615 | } |
1616 | #endif |
1617 | |
1618 | return true; |
1619 | } |
1620 | |
1621 | |
1622 | void SetPrimitiveColor(uint32 dwCol, uint32 LODMin, uint32 LODFrac) |
1623 | { |
1624 | gRDP.colorsAreReloaded = true; |
1625 | gRDP.primitiveColor = dwCol; |
1626 | gRDP.primLODMin = LODMin; |
1627 | gRDP.primLODFrac = LODFrac; |
1628 | if( gRDP.primLODFrac < gRDP.primLODMin ) |
1629 | { |
1630 | gRDP.primLODFrac = gRDP.primLODMin; |
1631 | } |
1632 | |
1633 | gRDP.fvPrimitiveColor[0] = ((dwCol>>16)&0xFF)/255.0f; //r |
1634 | gRDP.fvPrimitiveColor[1] = ((dwCol>>8)&0xFF)/255.0f; //g |
1635 | gRDP.fvPrimitiveColor[2] = ((dwCol)&0xFF)/255.0f; //b |
1636 | gRDP.fvPrimitiveColor[3] = ((dwCol>>24)&0xFF)/255.0f; //a |
1637 | } |
1638 | |
1639 | void SetPrimitiveDepth(uint32 z, uint32 dwDZ) |
1640 | { |
1641 | gRDP.primitiveDepth = z & 0x7FFF; |
1642 | gRDP.fPrimitiveDepth = (float)(gRDP.primitiveDepth)/(float)0x8000; |
1643 | |
1644 | //gRDP.fPrimitiveDepth = gRDP.fPrimitiveDepth*2-1; |
1645 | /* |
1646 | z=0xFFFF -> 1 the farest |
1647 | z=0 -> -1 the nearest |
1648 | */ |
1649 | |
1650 | //how to use dwDZ? |
1651 | |
1652 | #ifdef DEBUGGER |
1653 | if( (pauseAtNext && (eventToPause == NEXT_VERTEX_CMD || eventToPause == NEXT_FLUSH_TRI )) )//&& logTriangles ) |
1654 | { |
1655 | DebuggerAppendMsg("Set prim Depth: %f, (%08X, %08X)", gRDP.fPrimitiveDepth, z, dwDZ); |
1656 | } |
1657 | #endif |
1658 | } |
1659 | |
1660 | void SetVertexXYZ(uint32 vertex, float x, float y, float z) |
1661 | { |
1662 | g_vecProjected[vertex].x = x; |
1663 | g_vecProjected[vertex].y = y; |
1664 | g_vecProjected[vertex].z = z; |
1665 | |
1666 | g_vtxTransformed[vertex].x = x*g_vtxTransformed[vertex].w; |
1667 | g_vtxTransformed[vertex].y = y*g_vtxTransformed[vertex].w; |
1668 | g_vtxTransformed[vertex].z = z*g_vtxTransformed[vertex].w; |
1669 | } |
1670 | |
1671 | void ModifyVertexInfo(uint32 where, uint32 vertex, uint32 val) |
1672 | { |
1673 | switch (where) |
1674 | { |
1675 | case RSP_MV_WORD_OFFSET_POINT_RGBA: // Modify RGBA |
1676 | { |
1677 | uint32 r = (val>>24)&0xFF; |
1678 | uint32 g = (val>>16)&0xFF; |
1679 | uint32 b = (val>>8)&0xFF; |
1680 | uint32 a = val&0xFF; |
1681 | g_dwVtxDifColor[vertex] = COLOR_RGBA(r, g, b, a); |
1682 | LOG_UCODE("Modify vert %d color, 0x%08x", vertex, g_dwVtxDifColor[vertex]); |
1683 | } |
1684 | break; |
1685 | case RSP_MV_WORD_OFFSET_POINT_XYSCREEN: // Modify X,Y |
1686 | { |
1687 | uint16 nX = (uint16)(val>>16); |
1688 | short x = *((short*)&nX); |
1689 | x /= 4; |
1690 | |
1691 | uint16 nY = (uint16)(val&0xFFFF); |
1692 | short y = *((short*)&nY); |
1693 | y /= 4; |
1694 | |
1695 | // Should do viewport transform. |
1696 | |
1697 | |
1698 | x -= windowSetting.uViWidth/2; |
1699 | y = windowSetting.uViHeight/2-y; |
1700 | |
1701 | if( options.bEnableHacks && ((*g_GraphicsInfo.VI_X_SCALE_REG)&0xF) != 0 ) |
1702 | { |
1703 | // Tarzan |
1704 | // I don't know why Tarzan is different |
1705 | SetVertexXYZ(vertex, x/windowSetting.fViWidth, y/windowSetting.fViHeight, g_vecProjected[vertex].z); |
1706 | } |
1707 | else |
1708 | { |
1709 | // Toy Story 2 and other games |
1710 | SetVertexXYZ(vertex, x*2/windowSetting.fViWidth, y*2/windowSetting.fViHeight, g_vecProjected[vertex].z); |
1711 | } |
1712 | |
1713 | LOG_UCODE("Modify vert %d: x=%d, y=%d", vertex, x, y); |
1714 | VTX_DUMP(TRACE3("Modify vert %d: (%d,%d)", vertex, x, y)); |
1715 | } |
1716 | break; |
1717 | case RSP_MV_WORD_OFFSET_POINT_ZSCREEN: // Modify C |
1718 | { |
1719 | int z = val>>16; |
1720 | |
1721 | SetVertexXYZ(vertex, g_vecProjected[vertex].x, g_vecProjected[vertex].y, (((float)z/0x03FF)+0.5f)/2.0f ); |
1722 | LOG_UCODE("Modify vert %d: z=%d", vertex, z); |
1723 | VTX_DUMP(TRACE2("Modify vert %d: z=%d", vertex, z)); |
1724 | } |
1725 | break; |
1726 | case RSP_MV_WORD_OFFSET_POINT_ST: // Texture |
1727 | { |
1728 | short tu = short(val>>16); |
1729 | short tv = short(val & 0xFFFF); |
1730 | float ftu = tu / 32.0f; |
1731 | float ftv = tv / 32.0f; |
1732 | LOG_UCODE(" Setting vertex %d tu/tv to %f, %f", vertex, (float)tu, (float)tv); |
1733 | CRender::g_pRender->SetVtxTextureCoord(vertex, ftu/gRSP.fTexScaleX, ftv/gRSP.fTexScaleY); |
1734 | } |
1735 | break; |
1736 | } |
1737 | DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at ModVertex Cmd");}); |
1738 | } |
1739 | |
1740 | void ProcessVertexDataDKR(uint32 dwAddr, uint32 dwV0, uint32 dwNum) |
1741 | { |
1742 | UpdateCombinedMatrix(); |
1743 | |
1744 | long long pVtxBase = (long long) (g_pRDRAMu8 + dwAddr); |
1745 | g_pVtxBase = (FiddledVtx*)pVtxBase; |
1746 | |
1747 | Matrix &matWorldProject = gRSP.DKRMatrixes[gRSP.DKRCMatrixIndex]; |
1748 | |
1749 | int nOff; |
1750 | |
1751 | bool addbase=false; |
1752 | if ((!gRSP.DKRBillBoard) || (gRSP.DKRCMatrixIndex != 2) ) |
1753 | addbase = false; |
1754 | else |
1755 | addbase = true; |
1756 | |
1757 | if( addbase && gRSP.DKRVtxCount == 0 && dwNum > 1 ) |
1758 | { |
1759 | gRSP.DKRVtxCount++; |
1760 | } |
1761 | |
1762 | LOG_UCODE(" ProcessVertexDataDKR, CMatrix = %d, Add base=%s", gRSP.DKRCMatrixIndex, gRSP.DKRBillBoard?"true":"false"); |
1763 | VTX_DUMP(TRACE2("DKR Setting Vertexes\nCMatrix = %d, Add base=%s", gRSP.DKRCMatrixIndex, gRSP.DKRBillBoard?"true":"false")); |
1764 | |
1765 | nOff = 0; |
1766 | uint32 end = dwV0 + dwNum; |
1767 | for (uint32 i = dwV0; i < end; i++) |
1768 | { |
1769 | XVECTOR3 w; |
1770 | |
1771 | g_vtxNonTransformed[i].x = (float)*(short*)((pVtxBase+nOff + 0) ^ 2); |
1772 | g_vtxNonTransformed[i].y = (float)*(short*)((pVtxBase+nOff + 2) ^ 2); |
1773 | g_vtxNonTransformed[i].z = (float)*(short*)((pVtxBase+nOff + 4) ^ 2); |
1774 | |
1775 | //if( status.isSSEEnabled ) |
1776 | // SSEVec3TransformDKR(g_vtxTransformed[i], g_vtxNonTransformed[i]); |
1777 | //else |
1778 | Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &matWorldProject); // Convert to w=1 |
1779 | |
1780 | if( gRSP.DKRVtxCount == 0 && dwNum==1 ) |
1781 | { |
1782 | gRSP.DKRBaseVec.x = g_vtxTransformed[i].x; |
1783 | gRSP.DKRBaseVec.y = g_vtxTransformed[i].y; |
1784 | gRSP.DKRBaseVec.z = g_vtxTransformed[i].z; |
1785 | gRSP.DKRBaseVec.w = g_vtxTransformed[i].w; |
1786 | } |
1787 | else if( addbase ) |
1788 | { |
1789 | g_vtxTransformed[i].x += gRSP.DKRBaseVec.x; |
1790 | g_vtxTransformed[i].y += gRSP.DKRBaseVec.y; |
1791 | g_vtxTransformed[i].z += gRSP.DKRBaseVec.z; |
1792 | g_vtxTransformed[i].w = gRSP.DKRBaseVec.w; |
1793 | } |
1794 | |
1795 | g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w; |
1796 | g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w; |
1797 | g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w; |
1798 | g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w; |
1799 | |
1800 | gRSP.DKRVtxCount++; |
1801 | |
1802 | VTX_DUMP(TRACE5("vtx %d: %f, %f, %f, %f", i, |
1803 | g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w)); |
1804 | |
1805 | if( gRSP.bFogEnabled ) |
1806 | { |
1807 | g_fFogCoord[i] = g_vecProjected[i].z; |
1808 | if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin ) |
1809 | g_fFogCoord[i] = gRSPfFogMin; |
1810 | } |
1811 | |
1812 | RSP_Vtx_Clipping(i); |
1813 | |
1814 | short wA = *(short*)((pVtxBase+nOff + 6) ^ 2); |
1815 | short wB = *(short*)((pVtxBase+nOff + 8) ^ 2); |
1816 | |
1817 | s8 r = (s8)(wA >> 8); |
1818 | s8 g = (s8)(wA); |
1819 | s8 b = (s8)(wB >> 8); |
1820 | s8 a = (s8)(wB); |
1821 | |
1822 | if (gRSP.bLightingEnable) |
1823 | { |
1824 | g_normal.x = (char)r; //norma.nx; |
1825 | g_normal.y = (char)g; //norma.ny; |
1826 | g_normal.z = (char)b; //norma.nz; |
1827 | |
1828 | Vec3TransformNormal(g_normal, matWorldProject) |
1829 | #if !defined(NO_ASM) |
1830 | if( status.isSSEEnabled ) |
1831 | g_dwVtxDifColor[i] = SSELightVert(); |
1832 | else |
1833 | #endif |
1834 | g_dwVtxDifColor[i] = LightVert(g_normal, i); |
1835 | } |
1836 | else |
1837 | { |
1838 | int nR, nG, nB, nA; |
1839 | |
1840 | nR = r; |
1841 | nG = g; |
1842 | nB = b; |
1843 | nA = a; |
1844 | // Assign true vert colour after lighting/fogging |
1845 | g_dwVtxDifColor[i] = COLOR_RGBA(nR, nG, nB, nA); |
1846 | } |
1847 | |
1848 | ReplaceAlphaWithFogFactor(i); |
1849 | |
1850 | g_fVtxTxtCoords[i].x = g_fVtxTxtCoords[i].y = 1; |
1851 | |
1852 | nOff += 10; |
1853 | } |
1854 | |
1855 | |
1856 | DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{DebuggerAppendMsg("Paused at DKR Vertex Cmd, v0=%d, vn=%d, addr=%08X", dwV0, dwNum, dwAddr);}); |
1857 | } |
1858 | |
1859 | |
1860 | extern uint32 dwPDCIAddr; |
1861 | void ProcessVertexDataPD(uint32 dwAddr, uint32 dwV0, uint32 dwNum) |
1862 | { |
1863 | UpdateCombinedMatrix(); |
1864 | |
1865 | N64VtxPD * pVtxBase = (N64VtxPD*)(g_pRDRAMu8 + dwAddr); |
1866 | g_pVtxBase = (FiddledVtx*)pVtxBase; // Fix me |
1867 | |
1868 | for (uint32 i = dwV0; i < dwV0 + dwNum; i++) |
1869 | { |
1870 | N64VtxPD &vert = pVtxBase[i - dwV0]; |
1871 | |
1872 | g_vtxNonTransformed[i].x = (float)vert.x; |
1873 | g_vtxNonTransformed[i].y = (float)vert.y; |
1874 | g_vtxNonTransformed[i].z = (float)vert.z; |
1875 | |
1876 | #if !defined(NO_ASM) |
1877 | if( status.isSSEEnabled ) |
1878 | SSEVec3Transform(i); |
1879 | else |
1880 | #endif |
1881 | { |
1882 | Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1 |
1883 | g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w; |
1884 | g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w; |
1885 | g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w; |
1886 | g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w; |
1887 | } |
1888 | |
1889 | g_fFogCoord[i] = g_vecProjected[i].z; |
1890 | if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin ) |
1891 | g_fFogCoord[i] = gRSPfFogMin; |
1892 | |
1893 | RSP_Vtx_Clipping(i); |
1894 | |
1895 | uint8 *addr = g_pRDRAMu8+dwPDCIAddr+ (vert.cidx&0xFF); |
1896 | uint32 a = addr[0]; |
1897 | uint32 r = addr[3]; |
1898 | uint32 g = addr[2]; |
1899 | uint32 b = addr[1]; |
1900 | |
1901 | if( gRSP.bLightingEnable ) |
1902 | { |
1903 | g_normal.x = (char)r; |
1904 | g_normal.y = (char)g; |
1905 | g_normal.z = (char)b; |
1906 | #if !defined(NO_ASM) |
1907 | if( status.isSSEEnabled ) |
1908 | { |
1909 | SSEVec3TransformNormal(); |
1910 | g_dwVtxDifColor[i] = SSELightVert(); |
1911 | } |
1912 | else |
1913 | #endif |
1914 | { |
1915 | Vec3TransformNormal(g_normal, gRSPmodelViewTop); |
1916 | g_dwVtxDifColor[i] = LightVert(g_normal, i); |
1917 | } |
1918 | *(((uint8*)&(g_dwVtxDifColor[i]))+3) = (uint8)a; // still use alpha from the vertex |
1919 | } |
1920 | else |
1921 | { |
1922 | if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled |
1923 | { |
1924 | g_dwVtxDifColor[i] = gRDP.primitiveColor; |
1925 | } |
1926 | else //FLAT shade |
1927 | { |
1928 | g_dwVtxDifColor[i] = COLOR_RGBA(r, g, b, a); |
1929 | } |
1930 | } |
1931 | |
1932 | if( options.bWinFrameMode ) |
1933 | { |
1934 | g_dwVtxDifColor[i] = COLOR_RGBA(r, g, b, a); |
1935 | } |
1936 | |
1937 | ReplaceAlphaWithFogFactor(i); |
1938 | |
1939 | VECTOR2 & t = g_fVtxTxtCoords[i]; |
1940 | if (gRSP.bTextureGen && gRSP.bLightingEnable ) |
1941 | { |
1942 | // Not sure if we should transform the normal here |
1943 | //Matrix & matWV = gRSP.projectionMtxs[gRSP.projectionMtxTop]; |
1944 | //Vec3TransformNormal(g_normal, matWV); |
1945 | |
1946 | TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y); |
1947 | } |
1948 | else |
1949 | { |
1950 | t.x = vert.s; |
1951 | t.y = vert.t; |
1952 | } |
1953 | |
1954 | |
1955 | VTX_DUMP( |
1956 | { |
1957 | DebuggerAppendMsg("vtx %d: %d %d %d", i, vert.x,vert.y,vert.z); |
1958 | DebuggerAppendMsg(" : %f, %f, %f, %f", |
1959 | g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w); |
1960 | DebuggerAppendMsg(" : %X, %X, %X, %X", r,g,b,a); |
1961 | DebuggerAppendMsg(" : u=%f, v=%f", t.x, t.y); |
1962 | }); |
1963 | } |
1964 | |
1965 | VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1)); |
1966 | DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");}); |
1967 | } |
1968 | |
1969 | extern uint32 dwConkerVtxZAddr; |
1970 | void ProcessVertexDataConker(uint32 dwAddr, uint32 dwV0, uint32 dwNum) |
1971 | { |
1972 | UpdateCombinedMatrix(); |
1973 | |
1974 | FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr); |
1975 | g_pVtxBase = pVtxBase; |
1976 | //short *vertexColoraddr = (short*)(g_pRDRAMu8+dwConkerVtxZAddr); |
1977 | |
1978 | for (uint32 i = dwV0; i < dwV0 + dwNum; i++) |
1979 | { |
1980 | SP_Timing(RSP_GBI0_Vtx); |
1981 | |
1982 | FiddledVtx & vert = pVtxBase[i - dwV0]; |
1983 | |
1984 | g_vtxNonTransformed[i].x = (float)vert.x; |
1985 | g_vtxNonTransformed[i].y = (float)vert.y; |
1986 | g_vtxNonTransformed[i].z = (float)vert.z; |
1987 | |
1988 | #if !defined(NO_ASM) |
1989 | if( status.isSSEEnabled ) |
1990 | SSEVec3Transform(i); |
1991 | else |
1992 | #endif |
1993 | { |
1994 | Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1 |
1995 | g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w; |
1996 | g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w; |
1997 | g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w; |
1998 | g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w; |
1999 | } |
2000 | |
2001 | g_fFogCoord[i] = g_vecProjected[i].z; |
2002 | if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin ) |
2003 | g_fFogCoord[i] = gRSPfFogMin; |
2004 | |
2005 | VTX_DUMP( |
2006 | { |
2007 | uint32 *dat = (uint32*)(&vert); |
2008 | DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]); |
2009 | DebuggerAppendMsg(" : %f, %f, %f, %f", |
2010 | g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w); |
2011 | DebuggerAppendMsg(" : %f, %f, %f, %f", |
2012 | g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w); |
2013 | }); |
2014 | |
2015 | RSP_Vtx_Clipping(i); |
2016 | |
2017 | if( gRSP.bLightingEnable ) |
2018 | { |
2019 | { |
2020 | uint32 r= ((gRSP.ambientLightColor>>16)&0xFF); |
2021 | uint32 g= ((gRSP.ambientLightColor>> 8)&0xFF); |
2022 | uint32 b= ((gRSP.ambientLightColor )&0xFF); |
2023 | for( uint32 k=1; k<=gRSPnumLights; k++) |
2024 | { |
2025 | r += gRSPlights[k].r; |
2026 | g += gRSPlights[k].g; |
2027 | b += gRSPlights[k].b; |
2028 | } |
2029 | if( r>255 ) r=255; |
2030 | if( g>255 ) g=255; |
2031 | if( b>255 ) b=255; |
2032 | r *= vert.rgba.r ; |
2033 | g *= vert.rgba.g ; |
2034 | b *= vert.rgba.b ; |
2035 | r >>= 8; |
2036 | g >>= 8; |
2037 | b >>= 8; |
2038 | g_dwVtxDifColor[i] = 0xFF000000; |
2039 | g_dwVtxDifColor[i] |= (r<<16); |
2040 | g_dwVtxDifColor[i] |= (g<< 8); |
2041 | g_dwVtxDifColor[i] |= (b ); |
2042 | } |
2043 | |
2044 | *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex |
2045 | } |
2046 | else |
2047 | { |
2048 | if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled |
2049 | { |
2050 | g_dwVtxDifColor[i] = gRDP.primitiveColor; |
2051 | } |
2052 | else //FLAT shade |
2053 | { |
2054 | g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a); |
2055 | } |
2056 | } |
2057 | |
2058 | if( options.bWinFrameMode ) |
2059 | { |
2060 | //g_vecProjected[i].z = 0; |
2061 | g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a); |
2062 | } |
2063 | |
2064 | ReplaceAlphaWithFogFactor(i); |
2065 | |
2066 | // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer |
2067 | //VECTOR2 & t = g_fVtxTxtCoords[i]; |
2068 | |
2069 | // If the vert is already lit, then there is no normal (and hence we |
2070 | // can't generate tex coord) |
2071 | if (gRSP.bTextureGen && gRSP.bLightingEnable ) |
2072 | { |
2073 | g_normal.x = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+0)^3)+dwConkerVtxZAddr); |
2074 | g_normal.y = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+1)^3)+dwConkerVtxZAddr); |
2075 | g_normal.z = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+2)^3)+dwConkerVtxZAddr); |
2076 | Vec3TransformNormal(g_normal, gRSPmodelViewTop); |
2077 | TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y); |
2078 | } |
2079 | else |
2080 | { |
2081 | g_fVtxTxtCoords[i].x = (float)vert.tu; |
2082 | g_fVtxTxtCoords[i].y = (float)vert.tv; |
2083 | } |
2084 | } |
2085 | |
2086 | VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1)); |
2087 | DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{DebuggerAppendMsg("Paused at Vertex Cmd");}); |
2088 | } |
2089 | |
2090 | |
2091 | typedef struct{ |
2092 | short y; |
2093 | short x; |
2094 | short flag; |
2095 | short z; |
2096 | } RS_Vtx_XYZ; |
2097 | |
2098 | typedef union { |
2099 | struct { |
2100 | uint8 a; |
2101 | uint8 b; |
2102 | uint8 g; |
2103 | uint8 r; |
2104 | }; |
2105 | struct { |
2106 | char na; //a |
2107 | char nz; //b |
2108 | char ny; //g |
2109 | char nx; //r |
2110 | }; |
2111 | } RS_Vtx_Color; |
2112 | |
2113 | |
2114 | void ProcessVertexData_Rogue_Squadron(uint32 dwXYZAddr, uint32 dwColorAddr, uint32 dwXYZCmd, uint32 dwColorCmd) |
2115 | { |
2116 | UpdateCombinedMatrix(); |
2117 | |
2118 | uint32 dwV0 = 0; |
2119 | uint32 dwNum = (dwXYZCmd&0xFF00)>>10; |
2120 | |
2121 | RS_Vtx_XYZ * pVtxXYZBase = (RS_Vtx_XYZ*)(g_pRDRAMu8 + dwXYZAddr); |
2122 | RS_Vtx_Color * pVtxColorBase = (RS_Vtx_Color*)(g_pRDRAMu8 + dwColorAddr); |
2123 | |
2124 | uint32 i; |
2125 | for (i = dwV0; i < dwV0 + dwNum; i++) |
2126 | { |
2127 | RS_Vtx_XYZ & vertxyz = pVtxXYZBase[i - dwV0]; |
2128 | RS_Vtx_Color & vertcolors = pVtxColorBase[i - dwV0]; |
2129 | |
2130 | g_vtxNonTransformed[i].x = (float)vertxyz.x; |
2131 | g_vtxNonTransformed[i].y = (float)vertxyz.y; |
2132 | g_vtxNonTransformed[i].z = (float)vertxyz.z; |
2133 | |
2134 | #if !defined(NO_ASM) |
2135 | if( status.isSSEEnabled ) |
2136 | SSEVec3Transform(i); |
2137 | else |
2138 | #endif |
2139 | { |
2140 | Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1 |
2141 | g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w; |
2142 | g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w; |
2143 | g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w; |
2144 | g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w; |
2145 | } |
2146 | |
2147 | VTX_DUMP( |
2148 | { |
2149 | DebuggerAppendMsg(" : %f, %f, %f, %f", |
2150 | g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w); |
2151 | DebuggerAppendMsg(" : %f, %f, %f, %f", |
2152 | g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w); |
2153 | }); |
2154 | |
2155 | g_fFogCoord[i] = g_vecProjected[i].z; |
2156 | if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin ) |
2157 | g_fFogCoord[i] = gRSPfFogMin; |
2158 | |
2159 | RSP_Vtx_Clipping(i); |
2160 | |
2161 | if( gRSP.bLightingEnable ) |
2162 | { |
2163 | g_normal.x = (float)vertcolors.nx; |
2164 | g_normal.y = (float)vertcolors.ny; |
2165 | g_normal.z = (float)vertcolors.nz; |
2166 | |
2167 | #if !defined(NO_ASM) |
2168 | if( status.isSSEEnabled ) |
2169 | { |
2170 | SSEVec3TransformNormal(); |
2171 | g_dwVtxDifColor[i] = SSELightVert(); |
2172 | } |
2173 | else |
2174 | #endif |
2175 | { |
2176 | Vec3TransformNormal(g_normal, gRSPmodelViewTop); |
2177 | g_dwVtxDifColor[i] = LightVert(g_normal, i); |
2178 | } |
2179 | *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vertcolors.a; // still use alpha from the vertex |
2180 | } |
2181 | else |
2182 | { |
2183 | if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled |
2184 | { |
2185 | g_dwVtxDifColor[i] = gRDP.primitiveColor; |
2186 | } |
2187 | else //FLAT shade |
2188 | { |
2189 | g_dwVtxDifColor[i] = COLOR_RGBA(vertcolors.r, vertcolors.g, vertcolors.b, vertcolors.a); |
2190 | } |
2191 | } |
2192 | |
2193 | if( options.bWinFrameMode ) |
2194 | { |
2195 | g_dwVtxDifColor[i] = COLOR_RGBA(vertcolors.r, vertcolors.g, vertcolors.b, vertcolors.a); |
2196 | } |
2197 | |
2198 | ReplaceAlphaWithFogFactor(i); |
2199 | |
2200 | /* |
2201 | // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer |
2202 | VECTOR2 & t = g_fVtxTxtCoords[i]; |
2203 | |
2204 | // If the vert is already lit, then there is no normal (and hence we |
2205 | // can't generate tex coord) |
2206 | if (gRSP.bTextureGen && gRSP.bLightingEnable && g_textures[gRSP.curTile].m_bTextureEnable ) |
2207 | { |
2208 | TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y); |
2209 | } |
2210 | else |
2211 | { |
2212 | t.x = (float)vert.tu; |
2213 | t.y = (float)vert.tv; |
2214 | } |
2215 | */ |
2216 | } |
2217 | |
2218 | VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1)); |
2219 | DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");}); |
2220 | } |
2221 | |
2222 | void SetLightCol(uint32 dwLight, uint32 dwCol) |
2223 | { |
2224 | gRSPlights[dwLight].r = (uint8)((dwCol >> 24)&0xFF); |
2225 | gRSPlights[dwLight].g = (uint8)((dwCol >> 16)&0xFF); |
2226 | gRSPlights[dwLight].b = (uint8)((dwCol >> 8)&0xFF); |
2227 | gRSPlights[dwLight].a = 255; // Ignore light alpha |
2228 | gRSPlights[dwLight].fr = (float)gRSPlights[dwLight].r; |
2229 | gRSPlights[dwLight].fg = (float)gRSPlights[dwLight].g; |
2230 | gRSPlights[dwLight].fb = (float)gRSPlights[dwLight].b; |
2231 | gRSPlights[dwLight].fa = 255; // Ignore light alpha |
2232 | |
2233 | //TRACE1("Set light %d color", dwLight); |
2234 | LIGHT_DUMP(TRACE2("Set Light %d color: %08X", dwLight, dwCol)); |
2235 | } |
2236 | |
2237 | void SetLightDirection(uint32 dwLight, float x, float y, float z, float range) |
2238 | { |
2239 | //gRSP.bLightIsUpdated = true; |
2240 | |
2241 | //gRSPlights[dwLight].ox = x; |
2242 | //gRSPlights[dwLight].oy = y; |
2243 | //gRSPlights[dwLight].oz = z; |
2244 | |
2245 | register float w = range == 0 ? (float)sqrt(x*x+y*y+z*z) : 1; |
2246 | |
2247 | gRSPlights[dwLight].x = x/w; |
2248 | gRSPlights[dwLight].y = y/w; |
2249 | gRSPlights[dwLight].z = z/w; |
2250 | gRSPlights[dwLight].range = range; |
2251 | DEBUGGER_PAUSE_AND_DUMP(NEXT_SET_LIGHT,TRACE5("Set Light %d dir: %.4f, %.4f, %.4f, %.4f", dwLight, x, y, z, range)); |
2252 | } |
2253 | |
2254 | static float maxS0, maxT0; |
2255 | static float maxS1, maxT1; |
2256 | static bool validS0, validT0; |
2257 | static bool validS1, validT1; |
2258 | |
2259 | void LogTextureCoords(float fTex0S, float fTex0T, float fTex1S, float fTex1T) |
2260 | { |
2261 | if( validS0 ) |
2262 | { |
2263 | if( fTex0S<0 || fTex0S>maxS0 ) validS0 = false; |
2264 | } |
2265 | if( validT0 ) |
2266 | { |
2267 | if( fTex0T<0 || fTex0T>maxT0 ) validT0 = false; |
2268 | } |
2269 | if( validS1 ) |
2270 | { |
2271 | if( fTex1S<0 || fTex1S>maxS1 ) validS1 = false; |
2272 | } |
2273 | if( validT1 ) |
2274 | { |
2275 | if( fTex1T<0 || fTex1T>maxT1 ) validT1 = false; |
2276 | } |
2277 | } |
2278 | |
2279 | bool CheckTextureCoords(int tex) |
2280 | { |
2281 | if( tex==0 ) |
2282 | { |
2283 | return validS0&&validT0; |
2284 | } |
2285 | else |
2286 | { |
2287 | return validS1&&validT1; |
2288 | } |
2289 | } |
2290 | |
2291 | void ResetTextureCoordsLog(float maxs0, float maxt0, float maxs1, float maxt1) |
2292 | { |
2293 | maxS0 = maxs0; |
2294 | maxT0 = maxt0; |
2295 | maxS1 = maxs1; |
2296 | maxT1 = maxt1; |
2297 | validS0 = validT0 = true; |
2298 | validS1 = validT1 = true; |
2299 | } |
2300 | |
2301 | void ForceMainTextureIndex(int dwTile) |
2302 | { |
2303 | if( dwTile == 1 && !(CRender::g_pRender->IsTexel0Enable()) && CRender::g_pRender->IsTexel1Enable() ) |
2304 | { |
2305 | // Hack |
2306 | gRSP.curTile = 0; |
2307 | } |
2308 | else |
2309 | { |
2310 | gRSP.curTile = dwTile; |
2311 | } |
2312 | } |
2313 | |
2314 | float HackZ2(float z) |
2315 | { |
2316 | z = (z+9)/10; |
2317 | return z; |
2318 | } |
2319 | |
2320 | float HackZ(float z) |
2321 | { |
2322 | return HackZ2(z); |
2323 | |
2324 | if( z < 0.1 && z >= 0 ) |
2325 | z = (.1f+z)/2; |
2326 | else if( z < 0 ) |
2327 | //return (10+z)/100; |
2328 | z = (expf(z)/20); |
2329 | return z; |
2330 | } |
2331 | |
2332 | void HackZ(std::vector<XVECTOR3>& points) |
2333 | { |
2334 | int size = points.size(); |
2335 | for( int i=0; i<size; i++) |
2336 | { |
2337 | XVECTOR3 &v = points[i]; |
2338 | v.z = (float)HackZ(v.z); |
2339 | } |
2340 | } |
2341 | |
2342 | void HackZAll() |
2343 | { |
2344 | if( CDeviceBuilder::m_deviceGeneralType == DIRECTX_DEVICE ) |
2345 | { |
2346 | for( uint32 i=0; i<gRSP.numVertices; i++) |
2347 | { |
2348 | g_vtxBuffer[i].z = HackZ(g_vtxBuffer[i].z); |
2349 | } |
2350 | } |
2351 | else |
2352 | { |
2353 | for( uint32 i=0; i<gRSP.numVertices; i++) |
2354 | { |
2355 | float w = g_vtxProjected5[i][3]; |
2356 | g_vtxProjected5[i][2] = HackZ(g_vtxProjected5[i][2]/w)*w; |
2357 | } |
2358 | } |
2359 | } |
2360 | |
2361 | |
2362 | extern XMATRIX reverseXY; |
2363 | extern XMATRIX reverseY; |
2364 | |
2365 | void UpdateCombinedMatrix() |
2366 | { |
2367 | if( gRSP.bMatrixIsUpdated ) |
2368 | { |
2369 | gRSPworldProject = gRSP.modelviewMtxs[gRSP.modelViewMtxTop] * gRSP.projectionMtxs[gRSP.projectionMtxTop]; |
2370 | gRSP.bMatrixIsUpdated = false; |
2371 | gRSP.bCombinedMatrixIsUpdated = true; |
2372 | } |
2373 | |
2374 | if( gRSP.bCombinedMatrixIsUpdated ) |
2375 | { |
2376 | if( options.enableHackForGames == HACK_REVERSE_XY_COOR ) |
2377 | { |
2378 | gRSPworldProject = gRSPworldProject * reverseXY; |
2379 | } |
2380 | if( options.enableHackForGames == HACK_REVERSE_Y_COOR ) |
2381 | { |
2382 | gRSPworldProject = gRSPworldProject * reverseY; |
2383 | } |
2384 | #if !defined(NO_ASM) |
2385 | if( status.isSSEEnabled ) |
2386 | { |
2387 | MatrixTranspose(&gRSPworldProjectTransported, &gRSPworldProject); |
2388 | } |
2389 | #endif |
2390 | gRSP.bCombinedMatrixIsUpdated = false; |
2391 | } |
2392 | |
2393 | //if( gRSP.bWorldMatrixIsUpdated || gRSP.bLightIsUpdated ) |
2394 | //{ |
2395 | // // Update lights with transported world matrix |
2396 | // for( unsigned int l=0; l<gRSPnumLights; l++) |
2397 | // { |
2398 | // Vec3TransformCoord(&gRSPlights[l].td, &gRSPlights[l].od, &gRSPmodelViewTopTranspose); |
2399 | // Vec3Normalize(&gRSPlights[l].td,&gRSPlights[l].td); |
2400 | // } |
2401 | |
2402 | // gRSP.bWorldMatrixIsUpdated = false; |
2403 | // gRSP.bLightIsUpdated = false; |
2404 | //} |
2405 | } |
2406 | |