Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / Combiner / CombinerBase.h
CommitLineData
22726e4d 1/******************************************************************************
2 * Arachnoid Graphics Plugin for Mupen64Plus
3 * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
4 *
5 * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *****************************************************************************/
21
22#ifndef COMBINER_BASE_H_
23#define COMBINER_BASE_H_
24
25#include "CombinerStructs.h"
26
27//Forward declarations
28struct TexEnvCombiner;
29
30//*****************************************************************************
31//* CombinerBase
32//! Base class and interface for combiners
33//! @see AdvancedTexEnvCombiner
34//! @see SimpleTexEnvCombiner
35//! @see DummyCombiner
36//*****************************************************************************
37class CombinerBase
38{
39public:
40
41 //Constructor / Destructor
42 CombinerBase();
43 ~CombinerBase();
44
45 //Set colors
46 void setFillColor(float r, float g, float b, float a);
47 void setBlendColor(float r, float g, float b, float a);
48 void setPrimColor(float r, float g, float b, float a);
49 void setEnvColor(float r, float g, float b, float a);
50
51 //Set prim LOD
52 void setPrimLodMin(unsigned int primLodMin) { m_primLodMin = primLodMin; };
53 void setPrimLodFrac(float primLodFrac) { m_primLodFrac = primLodFrac; };
54
55public:
56
57 //Get Colors
58 //----------
59
60 //! Get Blend Color
61 //! @retval float* Returns blend color as <r,g,b,a> channels (0.0-1.0)
62 float* getBlendColor() { return m_blendColor; };
63
64 //! Get Fill Color
65 //! @retval float* Returns fill color as <r,g,b,a> channels (0.0-1.0)
66 float* getFillColor() { return m_fillColor; };
67
68 //! Get Prim Color
69 //! @retval float* Returns prim color as <r,g,b,a> channels (0.0-1.0)
70 float* getPrimColor() { return m_primColor; };
71
72 //! Get Environment Color
73 //! @retval float* Returns environment color as <r,g,b,a> channels (0.0-1.0)
74 float* getEnvColor() { return m_envColor; };
75
76 //Get Combiner color
77 void getCombinerColor(float out[4], short colorSource, short alphaSource);
78
79public:
80
81 //Interface
82 //---------
83
84 //* Initialize
85 //! Used to initialize combiner
86 virtual void initialize() = 0;
87
88 //* Begin Texture Environment
89 //! Called before texture channels are updated in the RDP
90 virtual void beginTextureUpdate() = 0;
91
92 //* End Texture Environment
93 //! Called before texture channels are updated in the RDP
94 //! @param[in] texEnv Texture environment with textures channels to be enabled
95 virtual void endTextureUpdate(TexEnvCombiner* texEnv) = 0;
96
97 //* Set Texture Environment Colors
98 //! Used to send combiner color to graphics API
99 virtual void setTextureEnviromentColors(TexEnvCombiner* texEnv) = 0;
100
101 //* Set Texture Environment Environment
102 //! Used to enable textureing and set texture enviromnent for graphics API
103 //! @param[in] texEnv Texture environment with input data to graphics API
104 virtual void setTextureEnviroment(TexEnvCombiner* texEnv) = 0;
105
106 //* Create New Texture Enviornment
107 //! Allocates a new texture enviroment
108 //! @param[in] colorCombiner How to combine and get a color
109 //! @param[in] alphaCombiner How to combine and get an alpha value
110 //! @return The texture enviroment that was created
111 virtual TexEnvCombiner* createNewTextureEnviroment(Combiner* colorCombiner, Combiner *alphaCombiner) = 0;
112
113protected:
114
115 CombineData m_combineData;
116
117 //Colors
118 float m_fillColor[4] ; //!< <r,g,b,a>
119 float m_blendColor[4]; //!< <r,g,b,a>
120 float m_primColor[4]; //!< <r,g,b,a>
121 float m_envColor[4]; //!< <r,g,b,a>
122
123 //Prim
124 unsigned int m_primLodMin;
125 float m_primLodFrac;
126
127};
128
129#endif