22726e4d |
1 | /****************************************************************************** |
2 | * Arachnoid Graphics Plugin for Mupen64Plus |
3 | * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ |
4 | * |
5 | * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson |
6 | * |
7 | * This program is free software; you can redistribute it and/or |
8 | * modify it under the terms of the GNU General Public License |
9 | * as published by the Free Software Foundation; either version 2 |
10 | * of the License, or (at your option) any later version. |
11 | * |
12 | * This program is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * GNU General Public License for more details. |
16 | * |
17 | * You should have received a copy of the GNU General Public License |
18 | * along with this program; if not, write to the Free Software |
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
20 | *****************************************************************************/ |
21 | |
22 | #include "RSPVertexManager.h" |
23 | #include "OpenGLManager.h" |
24 | #include "Memory.h" |
25 | #include "RSPMatrixManager.h" |
26 | #include "RSPLightManager.h" |
27 | #include "OpenGLRenderer.h" |
28 | #include "GBIDefs.h" //hmm |
29 | #include "MathLib.h" //Transform, Vec3Normalize |
30 | #include <cmath> //sqrt |
31 | #include "Logger.h" |
32 | |
33 | //Vertex |
34 | struct Vertex |
35 | { |
36 | //Position (x,y,z) |
37 | short y; |
38 | short x; |
39 | unsigned short flag; //Special Flags |
40 | short z; |
41 | |
42 | //TexCoords |
43 | short t; |
44 | short s; |
45 | |
46 | //Color or Normal |
47 | union |
48 | { |
49 | struct { unsigned char a; unsigned char b; unsigned char g; unsigned char r; } color; |
50 | struct { signed char a; signed char z; signed char y; signed char x; } normal; |
51 | }; |
52 | }; |
53 | |
54 | //Perfect Dark Vertex |
55 | struct PerfectDarkVertex |
56 | { |
57 | short y; |
58 | short x; |
59 | unsigned short ci; //Color Index |
60 | short z; |
61 | short t; |
62 | short s; |
63 | }; |
64 | |
65 | struct DKRTriangle |
66 | { |
67 | unsigned char v2, v1, v0, flag; |
68 | short t0, s0; |
69 | short t1, s1; |
70 | short t2, s2; |
71 | }; |
72 | |
73 | //----------------------------------------------------------------------------- |
74 | //! Constructor |
75 | //----------------------------------------------------------------------------- |
76 | RSPVertexManager::RSPVertexManager() |
77 | { |
78 | m_openGLMgr = 0; |
79 | m_memory = 0; |
80 | m_matrixMgr = 0; |
81 | } |
82 | |
83 | //----------------------------------------------------------------------------- |
84 | //! Destructor |
85 | //----------------------------------------------------------------------------- |
86 | RSPVertexManager::~RSPVertexManager() |
87 | { |
88 | |
89 | } |
90 | |
91 | //----------------------------------------------------------------------------- |
92 | //* Initialize |
93 | //----------------------------------------------------------------------------- |
94 | bool RSPVertexManager::initialize(OpenGLManager* openGLMgr, Memory* memory, RSPMatrixManager* matrixMgr, RSPLightManager* lightMgr) |
95 | { |
96 | m_openGLMgr = openGLMgr; |
97 | m_memory = memory; |
98 | m_matrixMgr = matrixMgr; |
99 | m_lightMgr = lightMgr; |
100 | m_texCoordGenType = TCGT_NONE; |
101 | m_rdramOffset = 0; |
102 | m_billboard = false; |
103 | return true; |
104 | } |
105 | |
106 | //----------------------------------------------------------------------------- |
107 | // Set Vertices |
108 | //----------------------------------------------------------------------------- |
109 | void RSPVertexManager::setVertices( unsigned int address, unsigned int numVertices, unsigned int firstVertexIndex) |
110 | { |
111 | //Make sure address is valid |
112 | if ((address + sizeof( Vertex ) * numVertices) > m_memory->getRDRAMSize()) { |
113 | return; |
114 | } |
115 | |
116 | //Get vertex from rdram |
117 | Vertex *vertex = (Vertex*) m_memory->getRDRAM(address); |
118 | |
119 | //Avoid overflow. There can only be MAX_VERTICES in size. |
120 | if ( numVertices+firstVertexIndex >= MAX_VERTICES) |
121 | { |
122 | return; |
123 | } |
124 | |
125 | //For each vertex |
126 | for (unsigned int i=firstVertexIndex; i <numVertices+firstVertexIndex; ++i) |
127 | { |
128 | m_vertices[i].x = vertex->x; |
129 | m_vertices[i].y = vertex->y; |
130 | m_vertices[i].z = vertex->z; |
131 | m_vertices[i].flag = vertex->flag; |
132 | m_vertices[i].s = _FIXED2FLOAT( vertex->s, 5 ); |
133 | m_vertices[i].t = _FIXED2FLOAT( vertex->t, 5 ); |
134 | |
135 | if ( m_lightMgr->getLightEnabled() ) |
136 | { |
137 | m_vertices[i].nx = vertex->normal.x; |
138 | m_vertices[i].ny = vertex->normal.y; |
139 | m_vertices[i].nz = vertex->normal.z; |
140 | m_vertices[i].a = vertex->color.a * 0.0039215689f; |
141 | } |
142 | else |
143 | { |
144 | m_vertices[i].r = vertex->color.r * 0.0039215689f; |
145 | m_vertices[i].g = vertex->color.g * 0.0039215689f; |
146 | m_vertices[i].b = vertex->color.b * 0.0039215689f; |
147 | m_vertices[i].a = vertex->color.a * 0.0039215689f; |
148 | } |
149 | |
150 | _processVertex(i); |
151 | vertex++; |
152 | } |
153 | } |
154 | |
155 | //----------------------------------------------------------------------------- |
156 | // Modify Vertex |
157 | //----------------------------------------------------------------------------- |
158 | void RSPVertexManager::modifyVertex( unsigned int vtx, unsigned int where, unsigned int val ) |
159 | { |
160 | switch (where) |
161 | { |
162 | case G_MWO_POINT_RGBA: |
163 | m_vertices[vtx].r = _SHIFTR( val, 24, 8 ) * 0.0039215689f; |
164 | m_vertices[vtx].g = _SHIFTR( val, 16, 8 ) * 0.0039215689f; |
165 | m_vertices[vtx].b = _SHIFTR( val, 8, 8 ) * 0.0039215689f; |
166 | m_vertices[vtx].a = _SHIFTR( val, 0, 8 ) * 0.0039215689f; |
167 | break; |
168 | case G_MWO_POINT_ST: |
169 | m_vertices[vtx].s = _FIXED2FLOAT( (short)_SHIFTR( val, 16, 16 ), 5 ); |
170 | m_vertices[vtx].t = _FIXED2FLOAT( (short)_SHIFTR( val, 0, 16 ), 5 ); |
171 | break; |
172 | case G_MWO_POINT_XYSCREEN: |
173 | break; |
174 | case G_MWO_POINT_ZSCREEN: |
175 | break; |
176 | } |
177 | } |
178 | |
179 | void RSPVertexManager::setVertexColor(unsigned int vertexIndex, float r, float g, float b, float a) |
180 | { |
181 | m_vertices[vertexIndex].r = r; |
182 | m_vertices[vertexIndex].g = g; |
183 | m_vertices[vertexIndex].b = b; |
184 | m_vertices[vertexIndex].a = a; |
185 | } |
186 | |
187 | void RSPVertexManager::setVertexTextureCoord(unsigned int vertexIndex, float s, float t) |
188 | { |
189 | m_vertices[vertexIndex].s = s; |
190 | m_vertices[vertexIndex].t = t; |
191 | } |
192 | |
193 | |
194 | //----------------------------------------------------------------------------- |
195 | // ? |
196 | //----------------------------------------------------------------------------- |
197 | void RSPVertexManager::ciVertex(unsigned int segmentAddress, unsigned int numVertices, unsigned int firstVertexIndex) |
198 | { |
199 | unsigned int rdramAddress = m_memory->getRDRAMAddress(segmentAddress); |
200 | |
201 | if ((rdramAddress + sizeof(PerfectDarkVertex) * numVertices) > m_memory->getRDRAMSize()) |
202 | { |
203 | return; |
204 | } |
205 | |
206 | PerfectDarkVertex* vertex = (PerfectDarkVertex*)m_memory->getRDRAM(rdramAddress); |
207 | |
208 | //Avoid overflow. There can only be MAX_VERTICES in size. |
209 | if ( numVertices+firstVertexIndex >= MAX_VERTICES) |
210 | { |
211 | return; |
212 | } |
213 | |
214 | //For each vertex |
215 | for (unsigned int i=firstVertexIndex; i <numVertices+firstVertexIndex; ++i) |
216 | { |
217 | m_vertices[i].x = vertex->x; |
218 | m_vertices[i].y = vertex->y; |
219 | m_vertices[i].z = vertex->z; |
220 | m_vertices[i].flag = 0; |
221 | m_vertices[i].s = _FIXED2FLOAT( vertex->s, 5 ); |
222 | m_vertices[i].t = _FIXED2FLOAT( vertex->t, 5 ); |
223 | |
224 | //Get color |
225 | unsigned char* color = m_memory->getRDRAM(m_colorBaseRDRAMAddress + (vertex->ci & 0xff)); |
226 | |
227 | //Assign color |
228 | if ( m_lightMgr->getLightEnabled() ) |
229 | { |
230 | m_vertices[i].nx = (short)color[3]; |
231 | m_vertices[i].ny = (short)color[2]; |
232 | m_vertices[i].nz = (short)color[1]; |
233 | m_vertices[i].a = color[0] * 0.0039215689f; |
234 | } |
235 | else |
236 | { |
237 | m_vertices[i].r = color[3] * 0.0039215689f; |
238 | m_vertices[i].g = color[2] * 0.0039215689f; |
239 | m_vertices[i].b = color[1] * 0.0039215689f; |
240 | m_vertices[i].a = color[0] * 0.0039215689f; |
241 | } |
242 | |
243 | _processVertex( i ); |
244 | vertex++; |
245 | } |
246 | } |
247 | |
248 | //----------------------------------------------------------------------------- |
249 | // ? |
250 | //----------------------------------------------------------------------------- |
251 | void RSPVertexManager::DMAVertex( unsigned int v, unsigned int numVertices, unsigned int firstVertexIndex) |
252 | { |
253 | unsigned int address = m_rdramOffset + m_memory->getRDRAMAddress( v ); |
254 | |
255 | if ((address + 10 * numVertices) > m_memory->getRDRAMSize()) |
256 | { |
257 | return; |
258 | } |
259 | |
260 | unsigned char* RDRAM = m_memory->getRDRAM(); |
261 | |
262 | if ((numVertices + firstVertexIndex) < (80)) |
263 | { |
264 | for (unsigned int i = firstVertexIndex; i < numVertices + firstVertexIndex; i++) |
265 | { |
266 | m_vertices[i].x = *(short*)&RDRAM[address ^ 2]; |
267 | m_vertices[i].y = *(short*)&RDRAM[(address + 2) ^ 2]; |
268 | m_vertices[i].z = *(short*)&RDRAM[(address + 4) ^ 2]; |
269 | |
270 | if ( m_lightMgr->getLightEnabled() ) |
271 | { |
272 | m_vertices[i].nx = *(char*)&RDRAM[(address + 6) ^ 3]; |
273 | m_vertices[i].ny = *(char*)&RDRAM[(address + 7) ^ 3]; |
274 | m_vertices[i].nz = *(char*)&RDRAM[(address + 8) ^ 3]; |
275 | m_vertices[i].a = *(unsigned char*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f; |
276 | } |
277 | else |
278 | { |
279 | m_vertices[i].r = *(unsigned char*)&RDRAM[(address + 6) ^ 3] * 0.0039215689f; |
280 | m_vertices[i].g = *(unsigned char*)&RDRAM[(address + 7) ^ 3] * 0.0039215689f; |
281 | m_vertices[i].b = *(unsigned char*)&RDRAM[(address + 8) ^ 3] * 0.0039215689f; |
282 | m_vertices[i].a = *(unsigned char*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f; |
283 | } |
284 | |
285 | _processVertex( i ); |
286 | |
287 | address += 10; |
288 | } |
289 | } |
290 | } |
291 | |
292 | //----------------------------------------------------------------------------- |
293 | // ? |
294 | //----------------------------------------------------------------------------- |
295 | void RSPVertexManager::DMAOffsets( unsigned int mtxoffset, unsigned int vtxoffset ) |
296 | { |
297 | static bool warned = false; |
298 | if ( !warned ) { |
299 | Logger::getSingleton().printMsg("VertexManager - DMAOffsets - Unimplemented", M64MSG_WARNING); |
300 | warned = true; |
301 | } |
302 | } |
303 | |
304 | //----------------------------------------------------------------------------- |
305 | //! @param v0 Index of first vertex in triangle |
306 | //! @param v1 Index of second vertex in triangle |
307 | //! @param v2 Index of third vertex in triangle |
308 | //----------------------------------------------------------------------------- |
309 | bool RSPVertexManager::add1Triangle(unsigned int v0, unsigned int v1, unsigned int v2 ) |
310 | { |
311 | bool triangleAdded = false; |
312 | |
313 | if (true)//IsTriangleVisible(dwV0, dwV1, dwV2)) |
314 | { |
315 | if ( !((v0 < MAX_VERTICES) && (v1 < MAX_VERTICES) && (v2 < MAX_VERTICES)) ) |
316 | { |
317 | return false; |
318 | } |
319 | |
320 | // Don't bother with triangles completely outside clipping frustrum |
321 | if (((m_vertices[v0].xClip < 0.0f) && (m_vertices[v1].xClip < 0.0f) && (m_vertices[v2].xClip < 0.0f)) || |
322 | ((m_vertices[v0].xClip > 0.0f) && (m_vertices[v1].xClip > 0.0f) && (m_vertices[v2].xClip > 0.0f)) || |
323 | ((m_vertices[v0].yClip < 0.0f) && (m_vertices[v1].yClip < 0.0f) && (m_vertices[v2].yClip < 0.0f)) || |
324 | ((m_vertices[v0].yClip > 0.0f) && (m_vertices[v1].yClip > 0.0f) && (m_vertices[v2].yClip > 0.0f)) || |
325 | ((m_vertices[v0].zClip > 0.1f) && (m_vertices[v1].zClip > 0.1f) && (m_vertices[v2].zClip > 0.1f)) || |
326 | ((m_vertices[v0].zClip < -0.1f) && (m_vertices[v1].zClip < -0.1f) && (m_vertices[v2].zClip < -0.1f)) ) |
327 | { |
328 | return false; |
329 | } |
330 | triangleAdded = true; |
331 | |
332 | //Add vertex to vertex buffer |
333 | OpenGLRenderer::getSingleton().addTriangle( m_vertices, v0, v1, v2 ); |
334 | } |
335 | |
336 | return triangleAdded; |
337 | } |
338 | |
339 | void RSPVertexManager::add2Triangles( int v00, int v01, int v02, int flag0, |
340 | int v10, int v11, int v12, int flag1 ) |
341 | { |
342 | //implemented by calling add1Triangle multiple times |
343 | |
344 | static bool warned = false; |
345 | if ( !warned ) { |
346 | Logger::getSingleton().printMsg("VertexManager - add2Triangles - Unimplemented", M64MSG_WARNING); |
347 | warned = true; |
348 | } |
349 | } |
350 | |
351 | void RSPVertexManager::add4Triangles( int v00, int v01, int v02, |
352 | int v10, int v11, int v12, |
353 | int v20, int v21, int v22, |
354 | int v30, int v31, int v32 ) |
355 | { |
356 | //implemented by calling add1Triangle multiple times |
357 | |
358 | |
359 | static bool warned = false; |
360 | if ( !warned ) { |
361 | Logger::getSingleton().printMsg("VertexManager - add4Triangles - Unimplemented", M64MSG_WARNING); |
362 | warned = true; |
363 | } |
364 | } |
365 | |
366 | //! @todo Set culling |
367 | void RSPVertexManager::addDMATriangles( unsigned int tris, unsigned int n ) |
368 | { |
369 | unsigned int address = m_memory->getRDRAMAddress(tris); |
370 | |
371 | if (address + sizeof( DKRTriangle ) * n > m_memory->getRDRAMSize() ) |
372 | { |
373 | return; |
374 | } |
375 | |
376 | DKRTriangle *triangles = (DKRTriangle*)m_memory->getRDRAM(address); |
377 | |
378 | for (unsigned int i = 0; i < n; i++) |
379 | { |
380 | //TODO Set culling |
381 | //gSP.geometryMode &= ~G_CULL_BOTH; |
382 | //if (!(triangles->flag & 0x40)) |
383 | //{ |
384 | // if (gSP.viewport.vscale[0] > 0) |
385 | // gSP.geometryMode |= G_CULL_BACK; |
386 | // else |
387 | // gSP.geometryMode |= G_CULL_FRONT; |
388 | //} |
389 | //gSP.changed |= CHANGED_GEOMETRYMODE; |
390 | glDisable(GL_CULL_FACE); |
391 | |
392 | m_vertices[triangles->v0].s = _FIXED2FLOAT( triangles->s0, 5 ); |
393 | m_vertices[triangles->v0].t = _FIXED2FLOAT( triangles->t0, 5 ); |
394 | m_vertices[triangles->v1].s = _FIXED2FLOAT( triangles->s1, 5 ); |
395 | m_vertices[triangles->v1].t = _FIXED2FLOAT( triangles->t1, 5 ); |
396 | m_vertices[triangles->v2].s = _FIXED2FLOAT( triangles->s2, 5 ); |
397 | m_vertices[triangles->v2].t = _FIXED2FLOAT( triangles->t2, 5 ); |
398 | |
399 | add1Triangle( triangles->v0, triangles->v1, triangles->v2 /*, 0 */ ); |
400 | |
401 | triangles++; |
402 | } |
403 | } |
404 | |
405 | |
406 | void RSPVertexManager::setConkerAddress(unsigned int segmentAddress) |
407 | { |
408 | m_conkerRDRAMAddress = m_memory->getRDRAMAddress(segmentAddress); |
409 | } |
410 | |
411 | |
412 | void RSPVertexManager::add1Quadrangle( int v0, int v1, int v2, int v4 ) |
413 | { |
414 | //implemented by calling add1Triangle multiple times |
415 | |
416 | static bool warned = false; |
417 | if ( !warned ) { |
418 | Logger::getSingleton().printMsg("VertexManager - add1Quadrangle - Unimplemented", M64MSG_WARNING); |
419 | warned = true; |
420 | } |
421 | } |
422 | |
423 | |
424 | inline float DotProduct( float* v0, float* v1 ) |
425 | { |
426 | float dot; |
427 | dot = v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2]; |
428 | return dot; |
429 | } |
430 | |
431 | |
432 | void RSPVertexManager::_processVertex( unsigned int v ) |
433 | { |
434 | // float intensity; |
435 | // float r, g, b; |
436 | |
437 | transformVertex( m_matrixMgr->getViewProjectionMatrix(), &m_vertices[v].x, &m_vertices[v].x); |
438 | //TransformVertex( &m_vertices[v].x, m_worldProject ); |
439 | |
440 | |
441 | if ( m_billboard ) |
442 | { |
443 | m_vertices[v].x += m_vertices[0].x; |
444 | m_vertices[v].y += m_vertices[0].y; |
445 | m_vertices[v].z += m_vertices[0].z; |
446 | m_vertices[v].w += m_vertices[0].w; |
447 | } |
448 | |
449 | |
450 | if ( !OpenGLManager::getSingleton().getZBufferEnabled() ) |
451 | { |
452 | m_vertices[v].z = -m_vertices[v].w; |
453 | } |
454 | |
455 | //Temporary variables |
456 | float intensity; |
457 | float r, g, b; |
458 | |
459 | if ( m_lightMgr->getLightEnabled() ) |
460 | { |
461 | //Transform normal |
462 | transformVector( m_matrixMgr->getModelViewMatrix(), &m_vertices[v].nx, &m_vertices[v].nx ); |
463 | Vec3Normalize( &m_vertices[v].nx ); |
464 | |
465 | //Get Ambient Color |
466 | const float* ambientColor = m_lightMgr->getAmbientLight(); |
467 | r = ambientColor[0]; |
468 | g = ambientColor[1]; |
469 | b = ambientColor[2]; |
470 | |
471 | for (int i=0; i<m_lightMgr->getNumLights(); ++i) |
472 | { |
473 | intensity = DotProduct( (float*)&m_vertices[v].nx, (float*)m_lightMgr->getLightDirection(i) ); |
474 | |
475 | if (intensity < 0.0f) intensity = 0.0f; |
476 | |
477 | const float* lightColor = m_lightMgr->getLightColor(i); |
478 | r += lightColor[0] * intensity; |
479 | g += lightColor[1] * intensity; |
480 | b += lightColor[2] * intensity; |
481 | } |
482 | |
483 | //Set Color |
484 | m_vertices[v].r = r; |
485 | m_vertices[v].g = g; |
486 | m_vertices[v].b = b; |
487 | } |
488 | |
489 | //Texture Generation |
490 | if ( m_texCoordGenType != TCGT_NONE ) |
491 | { |
492 | transformVector( m_matrixMgr->getProjectionMatrix(), &m_vertices[v].nx, &m_vertices[v].nx ); |
493 | |
494 | Vec3Normalize( &m_vertices[v].nx ); |
495 | |
496 | if ( m_texCoordGenType == TCGT_LINEAR ) |
497 | { |
498 | m_vertices[v].s = acosf(m_vertices[v].nx) * 325.94931f; |
499 | m_vertices[v].t = acosf(m_vertices[v].ny) * 325.94931f; |
500 | } |
501 | else // TGT_GEN |
502 | { |
503 | m_vertices[v].s = (m_vertices[v].nx + 1.0f) * 512.0f; |
504 | m_vertices[v].t = (m_vertices[v].ny + 1.0f) * 512.0f; |
505 | } |
506 | } |
507 | |
508 | //Clipping |
509 | if (m_vertices[v].x < -m_vertices[v].w) |
510 | m_vertices[v].xClip = -1.0f; |
511 | else if (m_vertices[v].x > m_vertices[v].w) |
512 | m_vertices[v].xClip = 1.0f; |
513 | else |
514 | m_vertices[v].xClip = 0.0f; |
515 | |
516 | if (m_vertices[v].y < -m_vertices[v].w) |
517 | m_vertices[v].yClip = -1.0f; |
518 | else if (m_vertices[v].y > m_vertices[v].w) |
519 | m_vertices[v].yClip = 1.0f; |
520 | else |
521 | m_vertices[v].yClip = 0.0f; |
522 | |
523 | if (m_vertices[v].w <= 0.0f) |
524 | m_vertices[v].zClip = -1.0f; |
525 | else if (m_vertices[v].z < -m_vertices[v].w) |
526 | m_vertices[v].zClip = -0.1f; |
527 | else if (m_vertices[v].z > m_vertices[v].w) |
528 | m_vertices[v].zClip = 1.0f; |
529 | else |
530 | m_vertices[v].zClip = 0.0f; |
531 | |
532 | } |
533 | |
534 | |
535 | void RSPVertexManager::addConkerVertices(unsigned int segmentAddress, unsigned int n, unsigned int v0 ) |
536 | { |
537 | unsigned int numVertices = n; |
538 | unsigned int firstVertexIndex = v0; |
539 | unsigned int address = m_memory->getRDRAMAddress( segmentAddress ); |
540 | |
541 | //Make sure address is valid |
542 | if ((address + sizeof( Vertex ) * numVertices) > m_memory->getRDRAMSize()) { |
543 | return; |
544 | } |
545 | |
546 | //Get vertex from rdram |
547 | Vertex *vertex = (Vertex*) m_memory->getRDRAM(address); |
548 | |
549 | |
550 | //For each vertex |
551 | for (unsigned int i=firstVertexIndex; i <numVertices+firstVertexIndex; ++i) |
552 | { |
553 | m_vertices[i].x = vertex->x; |
554 | m_vertices[i].y = vertex->y; |
555 | m_vertices[i].z = vertex->z; |
556 | m_vertices[i].flag = vertex->flag; |
557 | m_vertices[i].s = _FIXED2FLOAT( vertex->s, 5 ); |
558 | m_vertices[i].t = _FIXED2FLOAT( vertex->t, 5 ); |
559 | |
560 | if ( m_lightMgr->getLightEnabled() ) |
561 | { |
562 | m_vertices[i].nx = vertex->normal.x; |
563 | m_vertices[i].ny = vertex->normal.y; |
564 | m_vertices[i].nz = vertex->normal.z; |
565 | m_vertices[i].a = vertex->color.a * 0.0039215689f; |
566 | } |
567 | else |
568 | { |
569 | m_vertices[i].r = vertex->color.r * 0.0039215689f; |
570 | m_vertices[i].g = vertex->color.g * 0.0039215689f; |
571 | m_vertices[i].b = vertex->color.b * 0.0039215689f; |
572 | m_vertices[i].a = vertex->color.a * 0.0039215689f; |
573 | } |
574 | |
575 | _processVertex(i); |
576 | vertex++; |
577 | } |
578 | } |