Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / framebuffer / FrameBuffer.h
CommitLineData
22726e4d 1/******************************************************************************
2 * Arachnoid Graphics Plugin for Mupen64Plus
3 * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
4 *
5 * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *****************************************************************************/
21
22#ifndef FRAME_BUFFER_H_
23#define FRAME_BUFFER_H_
24
25
26//*****************************************************************************
27//* FrameBuffer
28//! A Texture that we can render to.
29//*****************************************************************************
30class FrameBuffer
31{
32public:
33
34 //Get Singleton
35 //static FrameBuffer& getSingleton() {
36 // static FrameBuffer instance;
37 // return instance;
38 //}
39
40 //Constructor
41 FrameBuffer();
42
43 //Destructor
44 ~FrameBuffer();
45
46 void initialize(int width, int height);
47 void dispose();
48 void resize(int width, int height);
49 void beginRendering();
50 void endRendering();
51 void render();
52 void render2();
53
54protected:
55
56 void _activate();
57 void _deactivate();
58
59private:
60
61
62
63protected:
64
65 unsigned int m_id; //!< TextureID, Used mainly for OpenGL (so it can keep track of textures)
66 int m_width; //!< Width of framebuffer
67 int m_height; //!< Height of framebuffer
68
69 int m_oldViewport[4];
70
71
72};
73
74#endif