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1 | /****************************************************************************** |
2 | * Arachnoid Graphics Plugin for Mupen64Plus |
3 | * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ |
4 | * |
5 | * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson |
6 | * |
7 | * This program is free software; you can redistribute it and/or |
8 | * modify it under the terms of the GNU General Public License |
9 | * as published by the Free Software Foundation; either version 2 |
10 | * of the License, or (at your option) any later version. |
11 | * |
12 | * This program is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * GNU General Public License for more details. |
16 | * |
17 | * You should have received a copy of the GNU General Public License |
18 | * along with this program; if not, write to the Free Software |
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
20 | *****************************************************************************/ |
21 | |
22 | #ifndef FRAME_BUFFER_H_ |
23 | #define FRAME_BUFFER_H_ |
24 | |
25 | |
26 | //***************************************************************************** |
27 | //* FrameBuffer |
28 | //! A Texture that we can render to. |
29 | //***************************************************************************** |
30 | class FrameBuffer |
31 | { |
32 | public: |
33 | |
34 | //Get Singleton |
35 | //static FrameBuffer& getSingleton() { |
36 | // static FrameBuffer instance; |
37 | // return instance; |
38 | //} |
39 | |
40 | //Constructor |
41 | FrameBuffer(); |
42 | |
43 | //Destructor |
44 | ~FrameBuffer(); |
45 | |
46 | void initialize(int width, int height); |
47 | void dispose(); |
48 | void resize(int width, int height); |
49 | void beginRendering(); |
50 | void endRendering(); |
51 | void render(); |
52 | void render2(); |
53 | |
54 | protected: |
55 | |
56 | void _activate(); |
57 | void _deactivate(); |
58 | |
59 | private: |
60 | |
61 | |
62 | |
63 | protected: |
64 | |
65 | unsigned int m_id; //!< TextureID, Used mainly for OpenGL (so it can keep track of textures) |
66 | int m_width; //!< Width of framebuffer |
67 | int m_height; //!< Height of framebuffer |
68 | |
69 | int m_oldViewport[4]; |
70 | |
71 | |
72 | }; |
73 | |
74 | #endif |